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Mixed or average reviews - based on 40 Critics What's this?

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Mixed or average reviews- based on 242 Ratings

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  • Summary: Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security. Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding. The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril. Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe - and beyond. Save the world. Be a Champion. [Atari] Expand
Score distribution:
  1. Positive: 21 out of 40
  2. Negative: 1 out of 40
  1. Champions Online is hands down a breath of fresh air for the MMORPG genre. The game concept is slightly different from the one we are used to seeing in the genre, although only in some details that genre newcomers might not even notice.
  2. Feb 25, 2011
    Champions Online : Free For All is a fantastic F2P option if you've never tried the basic Champions Online.
  3. 80
    Champions Online is a fun and accessible MMO that doesn't quite do anything really new, but keeps things enjoyable and dynamic.
  4. 75
    At the moment, Champs is a good MMO with the potential to become a great one.
  5. Apr 14, 2011
    Free-to-play limits player choice and hurts the game's longevity, but Champions remains a pretty, if passable MMO.
  6. Incidentally, if they bring this game out for the Xbox 360 like they keep saying they want to, it'll probably be amazing. So I'll see you on thereā€¦ in two years. Good-day!
  7. 40
    Champions Online too often feels like a professionally assembled Second Life module, where character creation is king and the thrill of being superhuman wears thin once you realize that everything else just feels off. Whether or not future patches can set some of the more glaring flaws right is anybody's guess.

See all 40 Critic Reviews

Score distribution:
  1. Positive: 47 out of 93
  2. Negative: 32 out of 93
  1. Sep 2, 2012
    Champions Online is now three years old and the developers have worked tirelessly to improve game play, include new content and resolve the bugs which were abundant on the initial release. Perfect World bought this game and Star Trek Online from Atari for over $50 million dollars and the new content is coming in at least twice a week. Taken at face value with all the included changes, its the most diverse, hero customizable, and tight community you would want to be a part of! It's now free-to-play, they still offer lifetime memberships as well as monthly accounts for extra perks. Graphics are great and support DirectX 11 -- posted tweaks on Steam to make them even better. The game play is fast and action oriented, the new alert system puts you in the action instantly, the characters are customizable with character points in addition to powers, you can create your own nemesis which appears in the world. It's worth travelling back to Millennium City to see the improvements -- for free! Expand
  2. Oct 21, 2010
    I've been playing Champion Online since launch and while it may have started of a bit on the weak side but over the last year its went from strength to strength. During the last year there has been many changes made to champions with to major balance passes carried out on powers one on melee based powers that greatly improved how melee based characters perform and another on pets which again has greatly improved there use and made them into viable power selections. with both these passes the developers have showing a willingness to listen to the player base beyond anything I've seen in any other game even going so far as to delay the pet specific parts of a patch so that they could do further work on the pet powers based on feedback they had received on the public test server.

    This same willingness to listen and delay releases also extends to content where they delayed the latest adventure pack daemon flame so that they could further polish it based on feedback they had received from the previous adventure pack serpents lantern.

    Of course where Champions really shines is the character creation and open power selection which allows a great deal of freedom in your characters creation. Best of all costume unlocks are now global so if you get a costume part on a character that would doesn't soot them but would look really great on one of your other characters its no problem to load that character up head to the tailor and select that cool new costume part .

    All in all champions Online is well worth picking up and giving it a try best of all the box can now be picked up for a low price and you get a full month of play time included.
  3. Sep 20, 2011
    Straight 8 ! The best Steam Free RPG !
    Fails in the community system since MMORPG must have community systems like nice friend lists, party's,
    groups, clans, factions and stuff like that, and Champions Online is missing that, but what can we as for ? It's free ! Expand
  4. Jul 26, 2011
    Champions online was in the beginning great, but from time to time I became a little bored. The character customization is great, I loved it that you had so many options to choose from, aswell as the archetypes and freeform. However, the quests in it are mostly the same, plus the leveling takes a lot of time. I'm normally not a fan of fast leveling, but I really urged to get to the next level, and it felt like I was spending an eternity. All of those bad things aside, I think Champions Online to be a great game, but it just needs to work on its gameplay. I admit however, that the pvp and the pve are great. It's just the quests that bother me. Conclusion: Champions online is a good game, but it has a few issues. I, however, still recommend it to people who like to play a hero based MMO. Expand
  5. Apr 22, 2012
    Always wanted to be a superhero and fight the villains ?
    Want to feel the power or fly around ?
    Then this is the game for you, there's not
    much to say about it, only thing to say is try it. Expand
  6. May 19, 2014
    This game is in every way shape and form a step back from a game that already came out 10 years ago - City of Heroes. Why they decided to continue Champions Online and completely shut down CoH completely baffles me, I guess the microtransaction model was already in place for Champions so it seemed more profitable. Regardless, I've lost all respect for the company for selling out like that.

    Basically the game is your standard free to play microtransaction bullcrap that plagues the market today. Some of the ploys they use to get money are laughable. For instance, when you build your first character, there will be items included in things such as a Halloween pack and a dryad pack that allow you to select them without having an indicator by their name that you have to purchase them (even though there are other items that are selectable such as Ancient Armor cosmetics, which clearly state they must be purchased) - so basically it tricks you into thinking those items are selectable and available for your character, then once you are done finishing your character it pops up a dialogue saying you have items that must be purchased otherwise they will not show in game, because it turns out (shock) that you have to pay for things like the halloween pack and dryad pack... what an absolutely scummy way of trying to trick users into paying. On top of that the character creation is just a huge step down from CoH, half the items when you put in certain combos and certain scalings (common ones I might add) have awful looking graphical glitches like a shoulder pad having your shoulder pop right through it and show visibly from the outside. On top of that, when you get into the actual game, it's cell shaded (even though the character creation screen WAS NOT) and you basically get a character that doesn't even look like what you created.

    In general the cel shaded graphics look like ass, and it is also a huge step backward from the already gorgeous game with 10 year old graphics - CoH.

    There are also less than half the choices for unique and cool skill sets that CoH had, which is ridiculous. The only melee classes are weapon classes, so forget the cool things such as claws and spikes.

    Combat is awful, and leveling up is dumbed down, basically they made this game for people that don't want to worry about building a character rpg style, and just want to play some mindless arcade-like game.

    The game has half the character and passion the original game had, it's really sad to see this is what is left of the once glorious CoH.

    If you want to play a free-to-play mmo with superheros (or any mmo with superheros for that matter) the DC Online game is the only way to go. It's not perfect, but it's better in every way shape and form than this lackluster game "Champions Online" is.

    Don't waste your time with this game, it's trash.
  7. May 4, 2012
    I feel I should qualify this review. I am a lifetime subscriber to CO. Had you asked me to review the game prior to the On Alert update, I couldn't've recommended it enough.

    But the On Alert update has come and gone since then, and there's no sugarcoating it: it is terrible.

    Where before you had a game in the vein of City of Heroes ( no surprise there, Cryptic developed CoH as well before moving on to the Champions IP ) which was full of flavour, interesting stories and characters, it's all been either clawed back, removed entirely, or rewritten into something bland, samey, and uninteresting.

    So what changed in On Alert?

    Before, when you started the game, you had a lot of story options as to how to progress in the game, because there were two hubs you could participate in: the "Millenium City" missions in its gang-themed "Westside" - sort of a much wackier Batman area - or the more "realistic" stuff in Canada whose beginning game content centers around the occult release of a powerful spirit (and then perplexingly has you fighting terrorists after this crisis arc with no given way that the two arcs tie together)

    Now you can't touch Canada's missions at all until you're level 15 (of 40). You have a good several hours worth of grind in West Side (or the Alerts) at the beginning of the game, and even at that, a lot of the content in West Side has been cut down or otherwise trimmed down.

    Speaking of things that were trimmed down in the On Alert update, the crafting system is no more. Where before you had a system that had a lot of wacky, zany, and generally-interesting items each with a little bit of flavour text usually pertaining to the game world, now every item in the world follows the same template. No, you didn't misread, every item in the world uses the same sterile six templates. It gets very old very fast and both greatly reduces immersion in the game world and the sense of reward you get from these items.

    Where before the grind was passable because it was guised with interesting stories with often interesting bad guys, they have all been watered down lately. The series' front page supervillain Doctor Destroyer, for example, gets sidelined by the games other - usually much less interesting - bad guys. Without spoiling anything - the two main 'end game' confrontations don't even give him a nod.

    The Alerts are the focus of the update of course, it being named On Alert and all ... and they are a mess. Some of them are fine if extremely repetitive - but others are balanced about as well as plate on a stick in the middle of an earthquake in a windstorm, which is to say, not very much. To give one example, some of the alerts have you fighting series whipping-boy "Kevin Poe" - who is now anything but a whipping boy. Even with a high damage team, you're going to struggle to even put a dent in him by the time the two minutes you're given are up, because he has a classic example of the Computer Cheating: he has a power called Personal Force Field, which in the PC iteration is a little annoying but not overpowered, but because of how ridiculously Cryptic amps up the Supervillain stats and such to present a challenge since their AI is so terrible, there is almost no way you're going to take down that superviallins shield in the given time, let alone his health. Don't get me started on Draconis, who combines this shield with powerful crowd control abilities, which are also amped up.

    Even if the game was otherwise perfect, this removing of the game's story and flavour has effectively ruined it for me. But it's also bugged to tomorrow and back with the update. Bad guys constantly clip out of the level geometry during alerts, preventing you from succeeding during them. And also in the old content, such as the Demonflame adventure pack - again preventing you from succeeding in it. The game constantly drops my keybindings. The game will often wait until after you're dead to apply healing items - consuming the item but doing you no good, being dead and all. The voiceovers added by the review, when they added the update are terrible - but only when they work, which isn't often.

    On Alert is a mess. Don't get this game. Don't support it with c-store purchases, which will be made a waste of money by them being made available freely in the game anyways (the 90s superhero set for example was available in the c-store for 320 cryptic points, and is now freely available in game). Don't support it with subscriptions, which they won't respect anyways. Wait until they fix it - but don't hold your breath.

See all 93 User Reviews