Generally favorable reviews - based on 15 Critics What's this?

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Generally favorable reviews- based on 310 Ratings

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  • Summary: Child of Light is a digital download, 2D side-scrolling role-playing game inspired by the art style of Studio Ghibli.
Score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. May 2, 2014
    Between the lovely aesthetics And the brilliant combat system It becomes a thing of true beauty Full of joy and true wisdom
  2. Apr 29, 2014
    Child of Light doesn’t try to be the most challenging game ever, and it doesn’t have to. Instead, it wittingly places its emphasis on accessibility and the conveyance of a strong atmosphere. Looked at in that light, it does very little wrong.
  3. Apr 30, 2014
    Ubisoft has decided to make an experiment, and Child of Light is their first, successful creature. The French developers showed not only knowledge of the basics of the JRPG genre, but also the ability to reshape and merge them into a bewitching and artistically beautiful product.
  4. Apr 28, 2014
    Child of Light is like a blast from the past, capturing the essence of a classic JRPG from the genre's heyday and refining it with a fresh coat of modern polish. The art design and audio is gorgeous, the combat is simple and fun, with no ultra-complicated busywork to get in the way, and the characters are charming. It's a brief visit, and one that suffers from an occasionally repetitive formula, but the beautiful art, smart battle system and endearing storytelling make it absolutely worth your time.
  5. May 15, 2014
    Child of Light is one of the most attractive, beautiful and atmospheric games I have played in recent years. The fairytale script is good enough to travel you back to your childhood, filling you with nostalgia, the art direction can leave you speechless, as well as the amazing soundtrack. If you are willing to ignore the low difficult level, you will enjoy one of the most honest and full of soul games ever. However, if challenge is what you seek, then it is better to look somewhere else.
  6. May 5, 2014
    A game with a tremendous, top notch style but a distinctive lack of depth, Child of Light is a fragile and ephemeral dream.
  7. Apr 30, 2014
    Child of Light perhaps doesn't shine as bright as it might, but it's nonetheless quite a dazzling sight.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 49 out of 62
  2. Negative: 9 out of 62
  1. Apr 30, 2014
    At least one perfect game in this year. You + your girlfriend + amazing story + worm, soft design. If you have problem with it, just go please and play TitanFall. Brutality awaits you. Expand
  2. May 7, 2014
    i just finished the game and thanks for those who created this amazing stylish game and wonderful unique piece of art. dont ask me is it worth to buy but grab it Expand
  3. May 3, 2014
    The first great thing about this game is the artistic aspect. It was pretty obvious how amazing this was going to be even before this game came out and Ubisoft definitely lived up to my expectations. The artwork is very beautiful and very pleasing to the eye. You don't want to rush through but take time to enjoy the visual aspect of the game. The aesthetic side also extends into every part of the game, from the way the main character moves to the beautiful orchestral music. I definitely plan on getting the OST if/when they release it.

    The story is another amazing part of the game. I've read a few reviews that try to knock it because "its just a fairytale". While this is obviously true, it doesn't detract from the game in the slightest. Ubisoft does a brilliant job of telling a story that, yes, in its simplest, most watered-down form, is just your typical fairytale. There are no real plot-twists, or at least, there are none they try to hide from you. It does have the "evil stepmother" trope and magic and princesses and all the things fairy tales do have. The game, however, fleshes out the story so thoroughly and beautifully that the result is more than satisfactory. The characters are all developed as far as could be expected for the format of the game, and poetic telling of the story just adds to the overall effect. The only other game that is really similar is Brothers: A Tale of Two Sons, another fairy tale beautifully told. In the end, the story is as satisfying as the artwork.

    The only thing I was worried about going into the game was the combat. I am not a fan of JRPGs or turn-based combat but I was pleasantly surprised. I enjoyed the combat immensely. If I played it again, however, I would have played on the hard difficulty since the combat is rather easy and I only found it challenging once or twice. I never lost a fight and I only had a few characters die during a battle and that was only towards the end of the game during boss fights. If you dislike JRPG combat, don't let that stop you from enjoying the game...putting it on normal difficulty will allow you to enjoy the story without worrying about the combat. But if you like JRPG's or just want a challenge, definitely play on hard. You'll have to make more use of all the powers your characters have, especially their defensive and buff abilities. In addition, on a harder difficulty you will have to make more use of the gem system in the game, which provide passive abilities for each one of your characters.

    Overall, this game was well worth playing. It took longer than expected (10 hours) and was a beautiful and relaxing experience. It rivals Brothers: A Tale of Two Sons for the most beautiful indie game (yes, I know its Ubisoft, not technically indie) as well as my favorite indie game. It also shows what big gaming studios can produce when they try and hopefully points to a better future for gaming.

    And to anyone who decided not to get this game because of UPlay or because of "first day DLC". The only DLC in my opinion worth getting is the $2.99 one that unlocks the Golum character. His powers are unique and helpful so he is worth getting. Everything else is aesthetic or unnecessary, including all the little DLC's that give you find so many of them in-game, they're unnecessary. The experience of the game is complete even without the Golum so they didn't chop out a huge part of the game and then sell it to you as extra. Don't let it stop you from getting the game. And if you don't want to play it because of Uplay, I don't know what to say to you. You're just losing out on an amazing game because you don't want to deal with a piece of software that works pretty much smoothly and really causes no problems at all. At least, I've never had a single problem with them and I enjoy the rewards you can earn as you progress through whatever game you're playing.
  4. May 19, 2014
    Excellent, beautiful game. Perfect to play with your children, it is a tale made videogame. It gives me that good old FFVII feeling. Good content for the price of it. A bit lacking pc optimizacion though, few ralentizations here and there. If you like hand drawn graphics and RPG, get it. Expand
  5. Jun 14, 2014
    actually, if i were just score it's gameplay it would be 7-8 because there are some flaw, but the beautiful art and ost make up for it. first the gameplay, the gameplay looks like a japanese rpg or final fantasy game but there are few addition that make it more western, like the usage of mouse during battle, i think this battle style is very good because this is the first time i have seen in western game. though there are some flaw, like the max number of party in a battle is just 2 parties, it restricts the number of strategy you can do; and the skill tree is too simple i think, if it's more complex it will be more interesting. the art and the ost are very very beautiful, though some say that the optimization on PC is bad, but i'm not playing it on other rig and i think the art is good enough though it can be better Expand
  6. May 3, 2014
    Definitely has nice visuals and music. It definitely captures a somber fairy tale feel. However, the game is incredibly short for an rpg. The battles quickly become tedious and annoying. Because you level up almost every battle, you're practically forced to fight every single battle so that you're not under leveled for bosses. And the final boss fights were the easiest in the entire game. My least favorite aspect to the game was all of the leveling/skill/oculi. After every battle you had to deal with adding new skill points or managing your oculi which became incredibly tedious and frustrating. It broke up the flow of the game when you had to constantly stop to do maintenance. Expand
  7. May 3, 2014
    HOW I RATE: 10-9 score: perfect or near-perfect don't exist; 8 score: one of the best games ever. Top score; 7-6 score: great but not one of the best; 5-below score: serious flaws.
    Bad PC optimization, cliche story. Gameplay wise... well I didn't get to it 'cus of the bad optimization!

See all 62 User Reviews