Mixed or average reviews - based on 35 Critics What's this?

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Generally unfavorable reviews- based on 120 Ratings

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  • Summary: CITIES XL allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL. The game's online features and services allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet is punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL shapes the future of the genre by offering more variety, bigger cities and multiple gameplay layers. [Monte Cristo] Expand
Score distribution:
  1. Positive: 13 out of 35
  2. Negative: 0 out of 35
  1. Cities XL is a fresh and innovative game. It is graphically beautiful and full of interesting features that set it to the top of the genre. Unfortunately there are some issues with the online.
  2. 80
    And while I found the avatars to be quite hideous looking (I opted for a red-afroed freak in grey boots and a red mini skirt), they have little actual bearing on the rest of the game, which looks and feels excellent.
  3. A bewilderingly detailed city-building simulator. [Winter 2009, p.86]
  4. Cities XL may appear at the outset to be a detailed and engaging new Sim title, however scratch the surface and you'll discover that it lacks the type of addictive gameplay so necessary in this genre. It might be wise to wait for a content patch before investing too much time in this one.
  5. Kudos for Monte Cristo for aiming high, however unfortunately they missed that elusive mark with their latest city building game. It does feature some cool micromanagement and even some online features, however it feels like this game should have been something more.
  6. What if Maxis and Valusoft companies created a game together? Partly brilliant, partly unfinished product pushes you too showily to pay for online features. [Dec 2009]
  7. This is a solid city builder in the SimCity line with a clean interface and good underlying mechanics. The online parts, which the developer hopes to use to set it apart, require more work and thought.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 4 out of 40
  2. Negative: 32 out of 40
  1. GabeFaye
    Oct 10, 2009
    An awesome citybuilder that, im sure, ill play for years. Its less complicated than SC4, while still being a challenge as opposed to plop-games like City Life. The MMO part is cool and adds a new feeling to the overall game experience, while not having too big of an impact. The only real downside is the monthly fee, but me and my friends are more than willing to pay the 7 bucks a month. Expand
  2. CasualGamergal
    Oct 18, 2009
    I was looking forward to the ultimate 3D version of SC4. I agree with everything Akiba said. My pet peeves are 1. LACK OF CUSTOM CONTENT (having some customisability could keep us distracted until they finish the rest of the game) 2. WHERE IS THE RAIL NETWORK???? Trains are the basic of any starter city. Hello???? This is supposed to be a CITY BUILDING game??? This game has potential. But first - GIVE US THE TRAINS AND LEVEL OUT THE SINGLE PLAYER OR MMO PLAYER. Single play should not be dumbed down. Monte Cristo needs to seduce people into PO with EXTRA CARROTS, not punishing original SOLO user base with starvation STICKS. Passive aggression doesn't go down well with a niche market. Have long view Monte Cristo. I honestly want you to survive so that I get to play a REAL SC4 replacement! Expand
  3. sth
    Oct 15, 2009
    Very little transit options, has a lot of bugs. The company forces you to pay their dollar per month fee to use such basic features as mass transit, etc. The cities built online cannot be accessed without an internet connection and active Planet Offer account, neither can the features you paid for. I short, you pay for, let's say, busses. But you are not allowed to keep them! You can only use them as long as you pay the monthly fee. The economic system is flawed, city services unrealistically expensive. Entertainment too expensive and not offset by patronage (like, say, in Tropico, where you can profit from your entertainment venues). Lots come in only two sizes, making your zones look more like something that came from the Borg than a human designer. Graphics are awesome, though riddled with bugs. I enjoy laying out the roads, though you cannot adjust the height and width of them as promised. Roads can curve, though the practice is rendered moot by the strictly rectangular lot shapes. To sum it up...they made much the same errors as Societies - focusing too much on "realistic water" and adding features no one really asked for or wanted. Focus needs to be on city design elements. Period. Expand
  4. AdamC
    Oct 19, 2009
    The game is fun for day or two, but once you develop a reasonably sized city, the little quirks of a rushed game really start to show up. Game is graphically pretty, but severly flawed. Expand
  5. WernerA.
    Jan 27, 2010
    I should have seen warning bells when the trial refused to run on my PC, but decided that my lust for a city builder game was bad enough to take the gamble and bought the game. Suffice to say I've had more fun out of most basic cellphone games than out of this abortion. The planet offer was a joke. I was expecting MUCH more after their previous titles. Expand
  6. Cody
    Jan 3, 2010
    Cities XL really is a prime example of how the developer seems to rush their product, even though they had a long production time and a huge community involvement. They had a strong base, but built poorly on top of it. I myself participated in the Beta, and was surprised at how buggy and un-done it was at that stage. It was slow, full of glitches, took up a lot of disk space, and the lack of additional features (transit, unlockables) made me feel like this is a freeware game, and that the developer not make the deadline of release. But, they pushed it out anyway, knowing the game feels as if its not even out of Beta. I left the Beta in the last month of testing after my cities got "accidentally over written" on the main server, and could not get restored. I never thought twice about buying the game ever after that. The fact the developers knowingly put out a bad product, but still make you pay for a subscription is absolutely lame and stupid. Hopefully the game will get better over time, with new patches and so on, but right now, its not done. Expand
  7. gamerman
    Oct 12, 2009
    Graphics: 7, Gameplay: 0, logic: 0, (you can zone based on classes of people elites, workers, skilled workers. lol) fun: 0, issues: lots of them, check out the semi-official forum simtropolis , they don't even have their own forum. Personally, I think Sim City 1,2000,3000 and 4 are much much better than this, even Sim City Societies the total train wreck is better IMHO. Expand

See all 40 User Reviews