Metascore

Mixed or average reviews - based on 18 Critics What's this?

User Score

Mixed or average reviews- based on 75 Ratings

  • Summary: Cities XL 2012 is the newest version of the popular PC city-building simulation, which allows you to build, develop and then connect huge cities.

    Cities XL 2012 allows players to become real urban planners, balancing economic & energy developments of their cities while managing transp
    ortation, housing, social services and recreational activities. Content is key to the new game, as Cities XL 2012 offers a staggering number of unique structures with over 1,000 in total. Expand
Score distribution:
  1. Positive: 1 out of 18
  2. Negative: 0 out of 18
  1. Nov 3, 2011
    82
    It's the only recent player in the genre and, while not bringing any monumental innovation to the genre, its high definition graphics certainly give it a bunch of new clothes.
  2. 72
    If you haven't played any of the franchise games and are looking for a recent sim city game, this will keep you busy for a while. To the rest, Cities XL 2012 will probably feel more of an expansion (fully priced though), than a new, independent addition to your collection. [March 2012]
  3. Nov 2, 2011
    70
    Cities XL 2012 is just adding a year to Cities XL 2011 with a few new maps and buildings, and providing access to user modifications for first time in the series. If you purchased the previous edition it might be of interest thanks to its discount for previous buyers. If you didn't but wanted to, do not hesitate to buy it now. It's almost the same fun as Cities XL 2011.
  4. Nov 17, 2011
    65
    While a good game, the slow response time and ridiculously low FPS almost make Cities XL 2012 unplayable at times.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 7 out of 30
  2. Negative: 13 out of 30
  1. Having never played any of the previous cities xl games I saw this game and thought I would give it a go.
    All I can say is brilliant! The gra
    phics are such an improvement from Sim city. I have enjoyed the game for about 12 hours now and can say that there is a small memory leak but it only affects me after about every 1.5 hours. just a quick back to the menu and back into the game solves the problem. If you have never played any of the XL titles, I recommend it. If you are upgrading from XL 2011 then I have read its not really worth it. A9/10 just because of the memory leak. Expand
  2. As far as I understand, Cities XL 2012 is basically Cities XL 2011 with some extra fluff and models. That said, XL 2012 is the first game in the series Ive tried and I think its terrific. The graphics is good, and the depth is much greater than Sim City which is the only real competitor in the genre. The cities can be done very realistic because it doesn't use a limited grid system. Theres also quite a lot of mods available. I would probably give a 10/10 but theres one big problem: The game is poorly optimized and doesn't support multi-core cpus. In other words, good luck trying to build a metropolis. Expand
  3. After many expansions, this game is starting to look like a good buy. BUT, when we can't use our multi-core CPUs to have smooth gameplay and stable FPS rate then everything falls in the water. In this version we get new buildings, parts from SKI and Beach GEMs (mainly buildings) with which we can build nice resorts. Other news are new maps and the ability for users to make mods which are now supported by the developer. The main problems still persists, memory leaks and one CPU core usage. If they fix this, then user made mods are going to propel this game to the stars! Expand
  4. 1
    I've played the original Cities XL, which had significant promise. So, when Cities XL 2011 came out, I bought it right away, soon realizing that there were a few minor additions, but no improvements to the game, and no bugfixes. Severely disappointed, I chucked it in the cabinet, never to play again.
    Cities XL 2012 is... exactly the same. Some minor additions, no improvements, and the original bugs are still there!

    For those unfamiliar with the problems, here's a personal summary in ascending order of annoyance:
    1) the game is badly balanced in terms of trading, making it ridiculously easy to come up with a profit. I.e.; no real challenge.
    2) the public transport-system is broken, resulting in no real value of busses or metro.
    3) the game suffers from a memory leak, making you restart the game every 30-odd minutes to keep on playing.
    4) and finally, the game DOES NOT SUPPORT MULTI-CORE ARCHITECTURES! I've got a pretty decent quad-core which can run anything from Theme Hospital to Crysis, but it struggles with Cities XL because it only utilizes a single core! This results in a very slow game, with seconds of delay between clicking a button and seeing a response. I find that to be a dealbreaker for a processor-heavy game.

    While the potential is clearly there, the bugs make the game unplayable, and as such I've applied for a refund (which I seem get, surprisingly).
    Expand

See all 30 User Reviews