Closure Image
Metascore

Generally favorable reviews - based on 8 Critics What's this?

User Score

Mixed or average reviews- based on 27 Ratings

  • Summary: In the mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together. Expand
Score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Sep 13, 2012
    85
    Though the level of precision required to solve some puzzles is a little beyond my taste, it's great that games of this nature are starting to become so prolific that those looking for puzzles with a little more bite can find them.
  2. 83
    We are called upon to realize that all dark places of each level represent the void. In conjunction with the detailed animation and the ominous music themes that perfectly embellish the three different areas of the game, the player is swiftly captivated by a moody, mystifying narrative that runs through the puzzle-backbone of Closure. [December 2012]
  3. Oct 2, 2012
    80
    If you want to play a truly dark logic 2D platformer - Closure is the one. The game offers fun and satisfying experience worth to try. Even though it doesn't offer the newest technology treatment, frankly, it doesn't matter while playing.
  4. Apr 18, 2013
    60
    The unique gameplay where unlit platforms disappear makes this game original and entertaining for a while. Closure serves good logic based puzzles, but can become somewhat repetitive after a short while.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 4 out of 12
  1. This game is really fantastic. A fresh new take on puzzle platforming. Art style and music give a great atmosphere to this game as well. Really enjoyed playing it! Expand
  2. A fairly mediocre game with pretty straightforward puzzles. Interesting concept which could have been explored much further, but with everyone flooding the indie market it's to be expected when the goal is to strike the gold that Braid has in the puzzle genre.

    The art and music was definitely done by someone who knew what they were doing, but they probably should have fallen in love with video games before attempting at the cash grab. It still gets an 8 from me due to the fact that while it still feels uninspired, it's better than most of the AAA titles i've purchased this year.

    It loses 2 points because I'm forcing myself to finish the game. When that happens, that means something wasn't quite right with the fun factor. Negativity aside, it's worth to me is roughly 2.5USD, and I've gotten about 3 hours of somewhere in the middle enjoyment out of it thus far. Maybe another 2 if I decide to finish it.

    Lastly, I use a PS3 controller for games that feel right for controllers. Using DS3, I haven't had any issues with controller compatibility, nor do the controls feel weird. The jumping in the game feels a little clunky, as does the animation. I'd still give it a go if it's on sale somewhere, or in a bundle.
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  3. The game art and music are beautiful and really set the mood for the game. The controls are responsive but not entirely intuitive. The puzzle mechanics are clever but they take time to understand. I think that is the main reason that this game has some negative reviews. If you don't understand the mechanics then you will die. Yes there is trial and error but there are no reload screens and you can figure out how you died relatively quickly. The controls seem to be the only real issue for me where I have killed myself numerous times by pressing the wrong button. Expand
  4. When I first discovered this game in a video, I found it amazing. The concept of playing with lights seemed awesome. I compared it to the awesome Braid. So I bought it. What a deception... Yes the game has a good lifetime. But I found it extremely boring. I had to force myself to finish the first chapter... I thinks of two major reasons for this : first the death is really penalizing. As we die, which is almost obligatory to discover the level, we have to redo exactly the same actions to get back to the state where we were. Secondary, I really dislike the ambiance. The music is sad and the lack of light makes the vision field really tiny. Furthermore, solving a level is long but not hard.
    To conclude, this game is based on a very good idea, but badly used. Closure is slow and repetitive.
    (excuse me for my bad spelling, I'm french)
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See all 12 User Reviews