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Mixed or average reviews - based on 17 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 26 Ratings

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  • Summary: Cloudbuilt is a game of speed, precision and freedom. Quick wits and even quicker reflexes will become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. Use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots Expand
Score distribution:
  1. Positive: 8 out of 17
  2. Negative: 0 out of 17
  1. May 4, 2014
    82
    Beautiful and ruthlessly addictive. Be prepared to lose your time. And the feeling in your fingers. [June 2014, p.68]
  2. Mar 27, 2014
    80
    Cloudbuilt succeeds remarkably in proving that how a game feels and what you do within it can tell stories all on their own.
  3. May 4, 2014
    80
    Cloudbuilt is fun once you get the hang of things. A good challenge for those that do not frustrate easily.
  4. 70
    The developer is showing continued effort to tune it up on a regular basis so perhaps soon enough we’ll see the current issues fixed. Until then, it’s recommended for the more hardcore set of gamers who don’t mind dealing with unexpected hiccups on occasion. When it works as intended, Cloudbuilt is simply an exhilarating ride.
  5. Apr 30, 2014
    70
    Cloudbuilt is in no way a bad game, but it does have its flaws; the worst of which are the controls and difficulty curve. If you can get past those, though, you'll find a fairly decent and fun game in a genre that doesn't see a lot of entries. If speed running is your thing, definitely give this one a shot.
  6. Mar 28, 2014
    66
    A lightning fast reaction test that lacks accurate controls and variety.
  7. Mar 31, 2014
    60
    A precise, highly challenging parkour platformer with a heavy emphasis on replaying stages and somewhat unfortunate fascination with projectiles.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 7 out of 9
  2. Negative: 1 out of 9
  1. Apr 3, 2014
    10
    Might take a few minutes to get used to the controls but it's worth it. I have never had this much freedom in any puzzle game. This is the most negative thing I have to say about the game.

    The gameplay, graphics, story and gameplay are just wonderful and are all beautifully put together. I'd say it's a must play for anyone that calls himself a gamer.
    Expand
  2. Apr 13, 2014
    10
    Cloudbuilt is one of my favorite games. I feel the negative reviews are fueled by frustrated gamers who simply don't have the skill to play this game. As one of the top ranking players I'll say that this game is hardcore and has VERY precise controls. There is no assisted controls which I feel a less competent gamer will mistake as inaccurate. The movements have multiple different combination that most players wont figure out even if they complete all the levels. The difficulty is high and I found myself frustrated by the second level!

    Graphically I'd say this game is good, It looks good and reminds me of how maps in Borderlands render.

    Game play is great, rewarding to get your first S rank runs and see your name in the top ten leader boards. The maps flow well and you will either find yourself blasting through the levels simply to reach the exit. Or dodging all but key enemies to get that perfect run.

    Audio is awesome, I don't recall who made the soundtrack but it really matches the futuristic and fast paced environment of Cloudbuilt.

    Replay value is definitely lthere. I'll put money against anyone who says they will clear every level with an A rank their first run through. Heck, Ill give them ten tries a level to get A rank with money on the line!

    Overall, I feel Cloudbuilt should be pulling at least an 80 in score on Metacritic. I'm giving it 100 because I truly love the game and it is the best speed running game I have played since Marble Blast Ultra.
    Expand
  3. Jul 13, 2014
    9
    I really do like this game, it really brings back a feeling of nostalgia, like I'm playing a game on my Sega Dreamcast. The visuals are obviously far greater tha the dreamcast could output, but the fast responsive gameplay, the colours, the level by level approach. I've missed this!

    This game is essentially what the Sonic the Hedgehog games SHOULD have become if Sega and Sonic Team actually knew what they were doing! It's a complete blast! There is no set way to beat a level, you are limited in what you can do with your movement, but basically you are given an obstacle course, and how you make it from start to finish is entirely up to you. It's a refreshing change from the usual "press this button now, then follow this exact path" kind of gameplay that seems to dominate the market these days in platformers.
    Expand
  4. Apr 16, 2014
    9
    This is the game I'd make if I had the persistence to actually finish making a game for once.

    As far as non-gameplay things go, it fulfills
    a bunch of criteria I've always had that I've never seen combined into a single game before.
    1. It's visually unique and colorful.
    2. The main character's a woman for once.
    3. She's got high tech armor with jets!
    4. She's not sexualized!
    5. The story is surreal and personal.
    6. There's very little violence. The only things you shoot are totally inhuman robots and turrets, and often times the best option is to run past them instead of fight.

    And for gameplay, it combines all my favorite things:
    1. It's fast. Real fast.
    2. It forces you to repeat things until you perfect them, with zero loading time between runs.
    3. It has countless moments that make you think "nailed it!".
    4. Your main competitor is yourself.

    I only have two minor complains.
    1. The levels are very open with multiple paths, but some of the paths feel completely pointless. You get the sense that not everything was placed with thought and purpose.
    2. The controls are not quite as tight as they could be. I often find myself wondering, "Why did my character just do that?" That being said, this feeling seems to be waning as I play more, so I guess they just take some time getting used to.
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  5. Mar 31, 2014
    9
    Cloudbuilt is a speedrunners wet dream and a grace to your eyes. The graphics are beautiful and the music almost outshines it with it´s retro-feel. The controls are tight so you feel like you´re in full control, which makes it even more soothing beating a level.
    Being Coilworks first game makes this a damn impressive game.
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  6. Mar 20, 2014
    9
    While this is Coilworks first game, Cloudbuilt is a tough but extremely fun game to play, offering beautiful graphics, and an epic soundtrack. This is by far Indie Game of the year so far! It’s a must buy, and would be extremely good fun to watch how Speed Runners tackle the challenge. I would love to see Cloudbuilt on consoles at a later date (which hasn’t been fully ruled out yet). Expand
  7. Mar 25, 2014
    6
    If it weren't for the loose controls and keyboard hiccups, then this game would definitely deserve a better score.

    the level design is
    great, the amount of freedom you have to explore the level is something you rarely see in modern games anymore. it definitely reminds me of the old sonic games in terms of ways you can traverse the the game. enemy placement is annoying, they get in your way at the most awful times, and is often rage inducing, however this is obviously intentional.

    The game is hard, There's no doubt about that. You get limited lives, checkpoints are scarce, and it's incredibly easy to die. the platforms are small and tricky to jump across and there is a barrage of enemies and projectiles to deal with too - and none of this is made any better by the controls.

    The control is loose, inaccurate, and extremely difficult to get the hang of. I'm in no way a master of the game, but I can definitely feel that the character is not behaving as my button presses intended her to do. there are also glitches involving the controls, keys often get stuck, sometimes inputs are delayed, and there are occasions where inputs aren't registered whatsoever. It makes timing very hard, the hiccups aren't predictable, so compensating for them is rarely effective and often results in death.

    Apart from those issues, the game is great. The story is simple yet interesting, the aesthetic is gorgeous, and the soundtrack is intense and compelling. the only really issues I have are with the controls, which for a platform / parkour game should really be tightened up.

    also, the game engine lacks an anti-aliasing feature. the game is fast so you wouldn't notice jaggies when traversing levels, but within the bedroom area and when you stop to look around, then the edges are quite rough.
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See all 9 User Reviews