Combat Flight Simulator 3: Battle for Europe Image
Metascore
69

Mixed or average reviews - based on 16 Critics What's this?

User Score
6.5

Mixed or average reviews- based on 22 Ratings

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  • Summary: Feel the adrenaline rush as you start strafing enemy positions at 350 mph, 600 feet above the European countryside, guns blazing and bombs blasting. In Combat Flight Simulator 3 (CFS3) you can fly for the USAAF, RAF, or the Luftwaffe in some of the most advanced and exotic aircraft of WWII. [Microsoft] Expand
Score distribution:
  1. Positive: 4 out of 16
  2. Negative: 1 out of 16
  1. There is a hangar full of new additions including new 3D cloud textures that make hide-and-seek dog-fighting a real possibility.
  2. I have played a lot of flight simulation games; this one definitively gives you more control over the fate of the world than any I have played before.
  3. 73
    "IL-2 Sturmovik" is better in many technical areas but is somewhat less approachable than CFS3.
  4. By far the best-looking and most entertaining simulation in the series so far. But the improvements are marred by A.I. oddities and performance problems. [Feb 2003, p.82]
  5. There are just enough things wrong with this title that it feels like it needed another few months in development before being sprung on the public.
  6. From the interface, through performance to the actual gameplay, it fails someone, somewhere, at every level. The missions are too simple, the campaign usually ends up looking strategically dubious, and there aren’t enough rewards for the prestige the player earns.
  7. The lack of support for AI in dogfights, a bad padlock, and a half-assed view system make this a second-rate multiplayer flight sim. [Jan 2003, p.66]

See all 16 Critic Reviews

Score distribution:
  1. Positive: 6 out of 15
  2. Negative: 4 out of 15
  1. Jul 14, 2013
    5
    This is a pretty accessible game all things considered. The quick combat feature is easy to use and the missions give you a taste of what the campaign is like. The campaign is also an amusing yet incredibly interactive system that takes a strategic mind to play through and get good results. The option of initiating ground offensives, the notion of striking the point on that map that represents the biggest blow to the enemy, deciding your payload, and even upgrading to aircraft before they were even delivered by their respective designers all contributes to a very dynamic and exciting campaign. It takes weeks to play through which is what I like best. I can kick back and enjoy a few missions or spend a few hours pummeling my opponent but the excitement is available for quite some time. Its even cooler how you can change the outcome of the war.

    The cool parts aside I am actually quite disappointed in this game in its historical omissions and inaccuracies. The selection of aircraft is limited and on top of that they left out some of the big players in the war. Where is the Hawker Hurricane? And where is the Whitely, the Lancaster, the Wellington, the Hallifax, or the Stirling bombers? Instead the British get the B25 which was an American plane first of all and second of all it wasn't used in any impressive numbers on lend lease. And what about the Germans? They got cheated too. No Me110s, or He111s, Do17s, and most angering, no Ju87 Stuka. And these two bug me most of all; no B17 or B24 for the Americans. I mean come on! The B24 was the most produced American bomber of the war and the B17's reputation will precede it into the 22nd century. Weirder yet, they omit the biggest, baddest. and most famous but they put in experimental aircraft of which only a two or three prototypes were ever made (P55 Ascender, Do335, Go229). Where is the logic?

    In terms of a flight simulation, CFS3 could also use a lot of work. Whichever game designer though that stalling happens as a result of max elevator deflection needs to lay off the crack. Really, learn your damn physics. Stalling happen because you've exceeded the critical angle of attack and usually only once your airspeed has dropped sufficiently; Its nothing to do with the deflection of your elevators. You don't just stall out of the blue when you pull up hard going 250 knots. Another laughable feature of CFS3 is how using coordinated rudder and ailerons to turn like in a real aircraft literally doesn't work at all; gotta give a great big slow clap on that one. Almost all steering must be accomplished with the elevators after doing a ninety degree roll. And then you stall in the turn and drop like a stone because someone didn't understand physics. Wonderful! In general the controls are unpolished, unresponsive, and barely accurate of flying in a real aircraft. I also seriously doubt the glide ratios of the aircraft in this game were as bad as this game makes them out to be.
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See all 15 User Reviews