- Publisher: Electronic Arts
- Release Date: Mar 16, 2010
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C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
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87Command and Conquer 4: Tiberian Twilight is an appropriate ending for such a huge franchise. You get some good old stories and a number of new refreshing features.
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86Tiberian Twilight plays like a mix between Supreme Commander and Dawn of War - only that with C&C the video sequences and Joseph D. Kucan aka Kane the story has to offer a lot more.
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80In the fourth and presumed final entry in the Command & Conquer saga EA chose to stir things up a bit. We're still treated to the cheesy tongue in cheek full motion video of series fame, but everything related to the actual gameplay has been modified into a much more action oriented formula. The simplified nature of the campaign is no home run, and only one multiplayer mode feels a bit on the cheap side, but co-op support in the main campaign makes this a thoroughly enjoyable experience.
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Brings some innovations to the genre, but loses some strategic hear to become more accessible. [Issue#31, p.40]
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80Command & Conquer 4: Tiberian Twilight is a good strategy game. But brilliant gameplay is foiled by poor cut scenes and a mediocre story.
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We love the year 2062. It's full of great battles between the archrivals GDI and NOD and we get to control both of them. Thank you EA for both being innovative and true to the franchises roots.
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The single-player campaign is fairly short, but excellent multiplayer makes up for it. Lots of variation and solid RTS gameplay for anyone who makes it past the embarrassingly bad first act. A return to form for the series.
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80The developers are trying to take the franchise in an interesting new direction, and the fruit of their labor is worth checking out.
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C&C 4 is not without redeeming qualities, and in the right situation it offers something truly unique to the RTS genre. I have no doubt that there will be gamers who fall head-over-heels for its tightly engineered co-op design. The binding dependence on teammates can be a pain, though, and legacy issues like bad keyboard shortcuts and unit AI persist. I can recommend the game, but only to a certain style of gamer and only with a handful of caveats.
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76The Tiberium saga ends while hitting rock bottom, being just a fast-food game without any depth. It’s not a bad game, but feels like any other game of the genre.
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75The completely revamped gameplay might turn off some fans of the series and the story isn’t quite what it should be for the end of a chapter in the Command & Conquer universe, but there is a lot of perks and upgrades to be found here for those that stick with this radical departure from the series’ mechanics.
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75It's clear that EA are onto something with their new-age C&C formula but, as it stands, the core needs a little work. The series, once the most explosive game of the medium, looks like it's going out with a whimper.
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75C&C4 tries to deliver on all its features, but only does the multiplayer and online functionality well. Playing the game on your own exposes an experience that isn't well put together and screams to be played in co-op or online with friends.
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Once embraced and understood, I actually enjoyed the multiplayer more than SupCom 2, RUSE, and yes, even the Starcraft 2 beta. But singleplayer was like a tour of the worst parts of strategy games in the '90s, and hardly a fitting end to the Tiberium saga.
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75In conclusion, it’s good to see EA move away from resource gathering and try something different and although it does take a little time getting use to, it’s a refreshing change of pace for an RTS game.
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74But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
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74Ultimately, Tiberian Twilight is merely a C&C game by association; not the most terrible of fates for an otherwise solid RTS game, but certainly a bittersweet one for the franchise faithful expecting more.
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73A nasty catch to playing C&C4 is having to log into EA’s servers before launching the game, even for single-player. Considering that EA recently shut down servers for the less than two-year-old Mercenaries 2, I’m not enthusiastic about buying a product that depends on active servers to play. The multiplayer battles are good enough fun once you’ve ranked up, but a potentially short-lived service is a dagger dangling over our heads.
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72Online Tiberium Twilight can be a fantastic experience, but it comes at the expense of a shallow and dull single player game. Together with some draconian DRM protection these things work against what should have been the crowning achievement in the C&C saga, a game that was destined to go out in a blaze of glory, yet one that will end up causing a huge division of it’s numerous fans.
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72Jump straight into the multiplayer and you'll have a great time without having to wait around, but ignore the single player. [May 2010, p.96]
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72This game feels like a shadow of its predecessors and is only saved by the phenomenal impetus this series already has.
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To developers all around the globe: This is how NOT to make innovations. From the role playing aspects to the online-only player profile – the feature list of Tiberian Twilight screams “We wanted to make it cool, but we failed!”. Though the multiplayer part delivers some fast and fun battles, Tiberian Twilight is overall a very sad ending for a once beloved RTS series.
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71By making the incomprehensible decision to change almost every aspect of the series’ classic gameplay, then serving it up in a lackluster campaign, the developers managed to alienate old fans and new fans alike.
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I also really liked the way that the developers changed up the gameplay dynamics. I’ve never really been a fan of constant resource gathering in games overall but Tiberian Twilight’s new dynamics made it much more enjoyable.
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71From random crashes to the dramatic, yet at times frustrating gameplay shift from previous titles, to the storyline that never quite reached the nexus it appeared to be heading toward, Tiberian Twilight is a disappointing finale for one of my favorite video game characters. Kane deserved better than this.
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70Ultimately, C&C4 is a curiosity, one that succeeds in moving the RTS genre forward and is at times brilliant fun, but it fails as a fitting finale to one of the most loved science fiction tales in gaming. In 1995, Westwood popularised the RTS genre with a landmark title. It seems unlikely that history will judge Tiberian Twilight quite so fondly.
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70Command & Conquer 4 will be subject to some heavy discussion. Although the multiplayer is entertaining, the radical change in gameplay will alienate old-time fans of the series with the game. Nevertheless the game offers enough to keep you playing, mainly because of the addicting level system.
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Tiberian Twilight is little more than a mish-mash of ideas from other RTS games, and looses C&C's identity in the process.
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70Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved.
User score distribution:
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Positive: 11 out of 134
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Mixed: 8 out of 134
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Negative: 115 out of 134
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BenM.5
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AlisonR3