Mixed or average reviews - based on 71 Critics What's this?

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Generally unfavorable reviews- based on 600 Ratings

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  • Summary: The story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan. In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 also features a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game. [Electronic Arts] Expand
Score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
  2. 80
    The developers are trying to take the franchise in an interesting new direction, and the fruit of their labor is worth checking out.
  3. 74
    But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
  4. All C&C fans can be upset by rights. In spite of some interesting changes involving both the gameplay and the story, Command & Conquer 4 ends up being too much arcade and shallow, having focused so much of its structure only on combats.
  5. It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
  6. Tiberian Twilight finds the series at a crossroads, with its glory days gone and its future uncertain. [May 2010, p.100]
  7. Command & Conquer 4 is atrocious, end of story.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 14 out of 150
  1. Aug 9, 2013
    I don't know why so many people hate this game... 15 Years passed from the third Tiberium War(2047-2062), and the Earth was contaminated, there were no blue zones, and the humans need something new to survive They can't build bases in the Tiberium fields), and they needed some bases that can be moved Let's say a Tiberium Storm hits the zone, all of the base is destroyed, because it can't move) and this is where the crawlers we're invented... These MCV's are bases but they can pack up and get out of the zone if a storm comes. When almost all of the earth was full with tiberium, only some yellow zones, then GDI and The Brotherhood of Nod sided, and made the TCN Tiberium Control Nodes This was the key to survival...

    I still don't understand what people have with this game. I think its very nice.
  2. Jan 5, 2011
    Tiberium Twilight brings an end to the decade-long Tiberium saga, but why the developers chose the terminal chapter of their iconic Command and Conquer series to attempt a radical new direction is beyond many. In essence, C&C 4 is all flash and little substance. Gorgeous visuals and an excellent soundtrack come at the cost of stripped down gameplay and a less-than-stellar telling of Kane's final gambit in the long struggle between rival factions Nod and GDI. While the new pace of play may be frantic, removal of such things as resource management and base construction serve only to alienate this shell of a game from it's predecessors. Expand
  3. Aug 6, 2012
    As many have said, this game is not so much bad as mis-labled. EA made a huge mistake by trying to reinvent C&C gameplay in the final installment of a much-beloved series. Moreover, the storyline and acting was lousy and boring. After all this time of trying to figure out what Kane's master plan is, what the true origins of Nod are, what the fate of the planet will be, etc. this game gives the player a huge middle finger. The gameplay itself is very annoying and confusing, and a pointless leveling system means that you need to play single player first if you want to have a shot in multiplayer (which might actually be a little fun). Expand
  4. Ndi
    Jun 23, 2013
    If you are going to slap C&C badge on a game, you'd better have the basics.

    What happened was obvious. They ran out of ideas for the
    franchise and decided to cash in on 20 years of history for 5 more dollars.

    Remember Dawn of War versus Dawn of War 2? Well, that, except this has no better graphics. They thought that if Relic had so much success, they wait.
  5. May 19, 2014
    Holy Christ what a **** up. The game is unintelligible if you are expecting some RTS action like C&C or any of the others in the genre. I'd bought it a while ago, tried it once and hated it. Reinstalled recently just to see if it was actually playable and, nope, first impression was correct. Most games you can perceive what the goal is, what you are doing etc, this is just a mess. Someone oughta have lost their job over this one.

    Leveling system? WTf, its not an MMORPG and you generally play a game like this to get right in the action, not grind to see it.

    The "unlocking" crap is stupid, every supposed stand alone game that does this, I quit buying their products, ie I liked Battlefield and BF Vietnam, but they started that locked features crap that you had to play so many games or online to unlock - no more buys of their product either.

    Thank God I have Supreme Commander (Total Annihilation reboot), as most of the RTS I enjoyed in the 902 and early 2000s have gone to crap.
  6. Dec 16, 2013
    The game was poorly designed for multiple reason. First the lack of bases is detrimental from the start, not staying true to the series at all. Now I could have forgiven the whole no base thing, but the rest of the game is poorly designed slop I could not over-look it! The graphic style is cartoonish and goofy, it simply doesn't feel right at all. But perhaps my biggest beef with the games are the units. No single unit has that "bite" there is no "kick" to any of the units. You get your awesome t3 kick butt GDI Mammoth out... and it does only a little more damage than your main battle tanks... it feels frustrating sluggish as a game and I am thoroughly disappointed in EA for making such a pathetic excuse for a CnC game, don't waste your money on this hunk of garbage, get a real game and go back to CnC3:KW Expand
  7. Aug 16, 2010
    Why oh why change a winning game into a mainstream game this is happening with alot of games now. think they have changed it to appeal to young kids. It is alot less fun and exiting than Command & Conquer 3 and such a waste of money to buy. Stick to what you know and make a proper RTS game not a KRTS (kids real time strategy). Expand

See all 150 User Reviews

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