Metascore

Generally favorable reviews - based on 55 Critics What's this?

User Score

Mixed or average reviews- based on 275 Ratings

  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and reststore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Expand
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
  2. Barring some gamers’ repulsion towards graphics, many of the series’ fans should be content – the spirit is the same, the story got a couple of pretty interesting new chapters (with some of the most surreal twists, aside from funny clichés) and the multiplayer (be it the cooperative mode or the bloodbaths on the online ladder) ensure at least enough substance until StarCraft 2 is launched.
  3. There is plenty to do with the 27 single-player missions and the plethora of multiplayer options, especially the new co-op feature. This is one game that will not leave your PC for quite some time.
  4. Red Alert 3 is a typical EA product: well-crafted, but boring for experienced players. It's clearly better than C&C 3, but it can't hold a candle to Red Alert 2. Pick it up only if you like great music, B-movie style humor, and cooperative multiplayer.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 39 out of 98
  2. Negative: 46 out of 98
  1. 10
    Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion.
    Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. As of story - honestly, for an RTS it is great. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. Especially considering Uprising, which is also a lot darker and deeper than base RA3. It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike).
    Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack.
    Expand
  2. BillA
    8
    Finally the cnc franchise has a game that has the missing piece of the RTS formula: strategy. In the past every cnc game, although creative and flashy, was stale and lacked deep game play mechanics. EA seemed to fix all that and still gave ra3 that creative and flashy charm. It Expand
  3. TomG.
    5
    This is a very generous score EA. The 5 comes from the fact that it would be a rare find these lidays to come across an RTS with a unique and astute balance of streamlined gameplay, organic command/control and, last but never the least, an auspicious storyline. The once asymmetrical and oligopolized landscape of action strategy is now very much a mediocre affair, given room for certain exceptions of course. Unfortunately RA3 is not among one of those few - far from it in fact. RA3 isn't alone in this field and industry of apparent complacency (it's been a while since my last having witnessed a solid RTS title - that of Blitzkrieg). However, that's no excuse for dishing up this ill-conceived, half-baked serving of what could have been a stunning revival to the genre. At risk of going off-course, I want to point out the progression of the Batman series of motion pictures. After the first two blockbusters directed by Tim Burton, the franchise went to the doghouse and got cleaned out by reviewers for its blatant absurdity and stark incoherency. Batman Begins and The Dark Knight changed all that because the series got back on track. It had rediscovered its ROOTS - the dark sardonic broodings of a pained crusader. The C&C series succeeded because it had embodied the crux of what was involved in the inevitable and perpetual struggle between the standing superpowers - quantity vs. quality. One striking element was the Red Horde or Tank Rush as referred to by some participants. The mammoth tank was an avid rendition of that concept which took flight - a powerful illustration of firepower, armored endurance and overwhelming superiority. It gave Westwood Studios all the Christmas bonuses it can take, buffet style, until EA came along and bought up the entire operation - BUMMER! Tiberian Sun failed to achieve stellar status because of the decision from somewhere within EA to exclude the mammoth tank from the game. I hope whomever made that call is serving out his term chipping rocks in Eastern Afghanistan. That walking thingy called the Titan just didn't cut it; it failed to make the distance by miles. I wouldn't go so far as to say that the original C&C and RA1 were dark. Both had their providentially inserted moments of comical relief which gave the game a certain quality of wit and charm. EA tried to mass-replicate the set of once-successful characteristics by turning the franchise, in its RA3 offering, into the Rocky Horror Picture Show of the RTS genre. What can the fans say? Innovation actually takes a fair bit more than transparent and reflective water effects. I'm uncertain as to their business model which underlines the intrinsic market segment targeted by the title. Perhaps it may connect with and develop a new fan base. I do know however that the game's direction, as dictated by EA, has done an exacting job towards alienating a significant proportion of pre-existing fans whom had marched through thick and hell alongside Westwood ever since the first original C&C hit the shelves in 1995. I was one of them. Expand
  4. BR
    2
    Personally, I think red alert 2 graphics are better. Gameplay is weak and units are very limited. I'm very disappointed in this. I agree with one of the others reviewing this game, I would love a refund. The 10 dollars i spent on Red Alert 3 were not worth it. Expand

See all 98 User Reviews