Generally favorable reviews - based on 55 Critics What's this?

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Mixed or average reviews- based on 349 Ratings

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  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Expand
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
  2. Red Alert now unites more than ever before black humor, irony, salaciousness and pure realtime-strategy in one game - first of all the online coop-mode and the easy start into the game as well as the great video cutscenes can convince.
  3. Barring some gamers’ repulsion towards graphics, many of the series’ fans should be content – the spirit is the same, the story got a couple of pretty interesting new chapters (with some of the most surreal twists, aside from funny clichés) and the multiplayer (be it the cooperative mode or the bloodbaths on the online ladder) ensure at least enough substance until StarCraft 2 is launched.
  4. 80
    Other than the addition of co-op campaigning everything feels more or less like it did 12 years ago, though prettier of course. Even so, with the new faction and new units those old game mechanics still make for a good time.
  5. It's a quality game, that can't be denied. Play it with a mate and it's a lot of fun. The live action clips are so bad you can't not want to watch them, and the whole experience has that addictive quality that makes you want to play it when you're not, but it's a hugely conservative effort.
  6. Classical, colorful, challenging: Red Alert 3 offers only little new. Instead we get solid strategy, funny comic graphics and very pretty ladies.
  7. It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 46 out of 112
  2. Negative: 51 out of 112
  1. Dec 25, 2012
    Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion.
    Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. As of story - honestly, for an RTS it is great. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. Especially considering Uprising, which is also a lot darker and deeper than base RA3. It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike).
    Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack.
  2. Nov 17, 2013
    Don't listen to the negative comments I've been playing command and conquer games since the very first one came out for n64 this game doesn't disappoint. It's fun innovative and stays true to the red alert roots. The 2 main differences with this game and red alert 2 are the ore mining has changed from ore fields to ore mines. The resource gathering is still paramount to success. Second every mission is coop available meaning you can have a friend play with you. If you choose solo you have an AI play which is actually very helpful since some of the missions are pretty hard. Overall it's a very fun game. This is coming from a huge C&C fan I'm glad I didn't listen to the negative comments. Expand
  3. Aug 11, 2013
    Whoever is giving this game a bad review by comparing it to other RTS games is reviewing it wrong. Yes, in this game I can't command an army with 1,000's (may be an exaggeration) of units like in Supreme Commander, but I can have fun playing this game. The elitists who think only the top of the line RTS is worthy of their "supreme strategies and superb multitasking" are giving this game a bad review and are ruining it for the rest of us. While this game may not be the best, it's definitely entertaining and enjoyable. Expand
  4. Oct 13, 2011
    This RTS game was very technically flawed from the sequel and the original. The past wasn't cartoonish in nature and it didn't have sexy characters either. Most of the money was wasted on some actresses and actors who didn't get much involved in the game. Only the good stuff are refractive water, co-op and balanced gameplay. Upgrades and more support powers would have been more useful to the game. The only feature I am impressed is the RA3 Mod SDK. Expand
  5. Jul 2, 2012
    GOD, please look after the future of C&C. I do not think that it is capable in the corrupt hands of the greedy.
    I'm not a religious man by
    any means, but I do not have any faith in the EA handling of the C&C universe. Since Red Alert 2, each subsequent release from EA LA has buried this once glorious game deeper, and deeper, deeper still in EA's own septic waste. C&C3 was a step in the right direction. C&C:RA3 however proves how out of touch EA really is. The once solid design, mechanics & love implemented by Westwood has been replaced with **** arrogant design, heavily sedated and influenced by other game universes, manga, and comic books. You would be forgiven if you thought this would improve the game formula. Sadly it does not. Co-op is a feature implemented during a period of 'every-game-must-have-co-op' madness at EA. EA have thrown money into the cast rather than the game and is marketing sex appeal and fantasy rather than science fiction. The result is a game which is prehistoric before it ever launched. Too many 'new' features to entice customers. New feature this, new feature that, battlecast, **** and ass, stereotypes that will bore the balls off you.

    The game has some nice tech, and they have obviously tried hard to bring back the cut-scenes story arc to submerse the gamer. But the direction is just abysmal, and the story is a lame duck that couldn't hatch a fart without popping a blood vessel in it's eye.

    My gut feeling is that RA2 (and just barely C&C3) are the last straws in what was once a very enjoyable universe that will be remembered fondly until EA gets it's s**t together and stops leaving the design in the hands of an 8 year old.
  6. May 8, 2013
    I was in shock about this game. I bought the complete C&C collection and love all the other ones, but this one is just a horrid abortion of the game series. I know Red Alert is a very goofy game its pretty obvious. But just 10 mins into the game i started realizing how far they had taken it with this game, and it was obvious they had knocked it down to a level of simplicity that i could just not cope with.
    The graphics are not even that redeeming even on ultra it looks like im playing a cartoon-ish web browser game and the recycled audio with the time tested lines was just too much for me at that point.
    Im just glad i never bought this game at full retail price and really just paid around a dollar and some change for it.

    Bottom line? Not even worth the one buck i spent on it. God have mercy on the developers souls for this abortion of a C&C game.
  7. Jul 14, 2012
    This... this is a mess. I played the demo and really thought this would be a good game. I was wrong, I was WRONG. I got five missions in and realized I had no idea what's going on or how to play. The story is an absolute travesty. The cut scenes are basically there so you can go get a beer before the next mission. If there's a war going on I'd like to know just what the heck we're doing to win it. It sure doesn't seem like a war is going on. The units all feel like toys or cartoons, everything feels borderline racist, and you think that might come out really well at first, but it ends up being dopey. They "blended naval combat seamlessly into the game" by making it hardly distinguishable from land combat. It feels like everyone's got little rafts. The maps are claustrophobic, water does not act as any sort of distinguishable barrier, its not clear what units can move across water and which can't, the unit abilities are unfocused and take two brains and three hands for a human player to use, and the Russian commando unit is a girl. And, no, its not cool to command an army of trained bears. They die really really fast and you lose. The blimps are tiny, the resource gathering mechanic feels mindless and tacked on,everything about the aircraft is annoying and worst of all the companion AI's are just an awful addition. They take up your resources and fight your battles for you. That may sound okay, but trust me, you don't know how much you enjoyed being in control of your own forces until half of them are at the AIs disposal. You don't decide when and where to crush the enemy, he does. The best thing you companion can possibly do is die. The happiest thing that ever happened to me in a mission was seeing my companion die and taking over his resources.

    I cannot tell you how much I loved Red Alert 2. It was my first RTS. I played every C&C game after that. Even the really old kinda crappy ones. After Tiberium Wars, I was optimistic. I thought maybe EA would not take a crap all over the C&C franchise, I thought things might work out. I was WRONG. I honestly can't think of anything good to say about this game. I liked part of the opening. I didn't like it enough to give it a "1" but hey that's something I guess.

See all 112 User Reviews