Command & Conquer: Red Alert 3 Image
Metascore
82

Generally favorable reviews - based on 55 Critics What's this?

User Score
6.7

Mixed or average reviews- based on 395 Ratings

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  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history andRed Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Expand
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Any game in which a giant laser cannon pops out of Teddy Roosevelt's head on Mt. Rushmore is a winner in my book...Red Alert 3 is a highly polished game that doesn't take itself the least bit seriously, and co-op play might jus be the next big thing in RTS. [Holiday 2008, p.62]
  2. Novel rules, bizarre units and a twisted design style carry this venerable series to the new heights of glory, previously unattainable. The special abilities that can markedly change the role that any unit plays on the battlefield add a layer of goodness to the whole experience. [Dec 2008]
  3. A superb interface, the ability to garrison your men and unit veterancy are also worthy of high praise.
  4. Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
  5. Red Alert 3 is a raucously fun strategy game that overcomes its issues with both style and substance.
  6. It's big, loud, and crazy, and it's clearly not meant to be taken too seriously. But looking past the pageantry, the whole thing is a little too familiar. If you're looking for some innovation, or at the very least, a modest twist in your RTS, you're not going to find it here.
  7. It has the same lack of subtlety and rapid pace - plus it looks better. But it comes off as an average and unnecessary entry in the series.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 49 out of 119
  2. Negative: 54 out of 119
  1. Dec 25, 2012
    10
    Sooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game orSooo I honestly can't understand all the hate on RA 3 - about half these reviews are from people who obviously haven't even played the game or had pre-created opinion.
    Now, back to review, game is great - graphics are nice (that water!), unit balance is pretty good, and while there are one-man army units which can wipe out entire base in matter of seconds, it just adds that dynamic feeling to the game - you have to control everything, or you will be crushed. As of story - honestly, for an RTS it is great. Even if it's supposed to be funny at times, it makes a way better job of telling player a story than, let's say, Starcraft 2 campaign. Especially considering Uprising, which is also a lot darker and deeper than base RA3. It doesn't also matter if this game is similar or isn't to Red Alert1/2 - Why it would be? It's been like 7 years. RA3 is pretty innovative for the series, the whole amphibious-mecha-etc system is just amazing (compared to - again - SC 2, it's just godlike).
    Only problems IMHO are things like pathfinding (fixed in Uprising moreless), too much boobs (if you don't like girls :c) and imbalance between missions difficulty - Pearl Harbor is just harder than assault on Black Tortoise or even Yokohama, lol. Also, AI derps sometimes in campaign, usually if you run to water with your MCV - then it sometimes stops doing anything for ~10 minutes or until you attack.
    Expand
  2. Nov 7, 2010
    9
    A real gem. Although EA have spoiled C&C since they took over, they got this one right. The gameplay is both slightly new and traditional - itA real gem. Although EA have spoiled C&C since they took over, they got this one right. The gameplay is both slightly new and traditional - it is still lightning fast, but having new elements like single mines for resources and full on naval battles. Many have said this new resource method is out of place in C&C - and yes, it is different, but now you can focus on the fighting. The aforementioned naval battles are sublime - it's a wonder why so few RTS games do it. Now you can build entire bases in the water if need be which has never been done before in Red Alert. This added importance of a navy leads to having to pick your strategy well. All tanks, air or navy? Or a mix of all? The balancing between them is decent, if a little unsuited to C&C. While you still have a few 'pure' combat units, most have an ability that allow the unit to fulfil a different role, disable something, enhance allies firepower, things like that. It is interesting, and the best players always fully understand which units to use and when. Another welcome change is the new approach - this game is ridiculous. Not gritty, or serious, just ridiculous. War Bears, Dolphins, massive zepplins, and yes - lasers from a robot's eyes. It is a great amount of fun to observe. The FMV's are still cheesy and stupid, and while EA have accumulated a cast of models (no explanation needed as to why), they seem to have asked them to not act at all, it doesn't matter. The campaign is a lot of fun too, with the added choice of playing the whole game in co-op with a friend. Above all, if you want a silly, fun, fast and above all, solid RTS, this is for you. Expand
  3. BillA
    Nov 1, 2008
    8
    Finally the cnc franchise has a game that has the missing piece of the RTS formula: strategy. In the past every cnc game, although creative Finally the cnc franchise has a game that has the missing piece of the RTS formula: strategy. In the past every cnc game, although creative and flashy, was stale and lacked deep game play mechanics. EA seemed to fix all that and still gave ra3 that creative and flashy charm. It Expand
  4. MarkJ.
    Oct 26, 2008
    5
    I am a firm supporter of Westwood Studios and their original view of Command and Conquer; It was a realistic RTS, with a firm storyline. I am a firm supporter of Westwood Studios and their original view of Command and Conquer; It was a realistic RTS, with a firm storyline. Westwood Studios created very industrialized, mature RTS games. EA has taken Command & Conquer and turned it into a kids game, full of needless effects that don't improve anything but eye strain. Gameplay is and always will be accentuated by the reason to play, with Westwood in charge, you were playing because you felt and were treated like an knowledgeable intellectual human being; with the capacity to understand complex yet exciting scenarios in which global military intervention is necessary. Electronic Arts has created a apathetic game in which the only thing that truly impresses you are the actors that incorporate the cut scenes. Expand
  5. Jul 29, 2013
    4
    Frankly, i was fed up with RTS games back in 2000, after seeing C&C, Red Alert, Age of Empires, Starcraft, Empire Earth and many other gamesFrankly, i was fed up with RTS games back in 2000, after seeing C&C, Red Alert, Age of Empires, Starcraft, Empire Earth and many other games in the genre. Yet they just keep repeating themselves over and over. Again it's soviets vs the US and another idiotic scenario. Sure, there are some additions, some new features and mechanics, but overall there is not much new. After seeing the demo on Steam, I surely won't buy it. Expand
  6. JH
    Nov 18, 2008
    3
    The AI is abysmal in the campaign (friendly AI keeps dying), and in skirmishes (rushes early in the game, then is easily decimated if you The AI is abysmal in the campaign (friendly AI keeps dying), and in skirmishes (rushes early in the game, then is easily decimated if you survive the one-time rush). The game is RA2 on speed... everything needs to be micromanaged and done at extreme speeds or you will be raped. It honestly feels like RA2 reboxed with some new units and graphics. EA has yet again shown its abilities of taking an existing game and re-releasing with ass gameplay and buggy AI. Expand
  7. Dec 21, 2012
    0
    This game is a big disappointment to fans of the original Command & Conquer series like me. I am very curious why the critics have rated it soThis game is a big disappointment to fans of the original Command & Conquer series like me. I am very curious why the critics have rated it so much higher than the actual players - there must be some way in which EA are influencing reviews. I got so bored trying to play it that I cannot be bothered to even try to finish any of the three fractions. There is too much tedious micromanagement (what was wrong with the simple double-click to guard/patrol approach?) It seems that EA are buying up quality titles and then dumbing them down for console players, who must think this is great, and it probably is, compared to the even worse rubbish that they are used to playing. Expand

See all 119 User Reviews