Metascore
68

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 6 out of 16
  2. Negative: 1 out of 16
  1. This is a must have for both fans and newcomers a like, but don't expect the second coming. This is a solid and improved version of East India Company, nothing more.
  2. Nitro Games relied on the well received concept of the predecessor while going to work on all the points of criticism the actual game had to take. This resulted in a game, that is not only looking and feeling good but also has something to offer to both beginners and pros.
  3. The game is a little short and void of replay value. The structure may not appeal to hardcore sim enthusiasts.
  4. If you've played the unofficial prequel East India Company, you will also like Commander: Conquest of the Americas. All three core aspects of the game (economy, diplomacy, war) fit perfectly together, motivate you, and convince you to continue to play. Strategy game enthusiasts also should consider buying Commander: Conquest of the Americas.
  5. Nitro Games has improved the engine used in East India Company. Commander strives to be both a trading and naval combat game. It almost pulls it off but is sunk in sight of shore.
  6. 70
    In the end Commander is a combination of good ideas that just don't seem to click, it may be the result of an overly grand scope but the Commander is sadly not greater than the sum of its parts.
  7. The lack of an idiots' guide tutorial is not a great selling point, but plough through this confusing opening (on free campaign) and you will gradually learn and lose a surprising amount of time to what is a relatively unique and intellectually-solid title.
  8. Strong naval combat is marred by shallow trade and town management. [Oct 2010, p.86]
  9. Instead of wrestling with rival nations, you'll tussle with unruly advisors in this naval trading sim.
  10. Richly detailed graphics don't make up for the shallow, simplistic trading and combat. [Nov 2010, p.60]
  11. Peculiar challenges and a good managerial dimension have to compare with a poorly detailed graphics and an excessive selling price.
  12. The Age of Discovery has enough excitement and intrigue to fill a hundred video games, just not this timid and repetitive strategy game.
  13. Despite being quite enjoyable at its best, this maritime strategy game is scuttled by a very slow start and a lack of depth.
  14. The world needs to push back; the missions need to get more serious more quickly and there needs to be greater stakes than whether you make 150,000 bucks this year or 200,000. I think Nitro has that game in them. Alas, this is not it.
User Score
5.1

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 3 out of 4
  1. Oct 16, 2013
    7
    This game is enjoyable. Currently playing with both DLC packs and presumably after some bug fixes. It is a very high-level, macro view overall. Fleet battles can be fought on an individual or more RTS level and can be quite enjoyable. Movement through the quite tedious and slow periods is easily mitigated with the battle speed control, adjustable from 1x to 10x.

    Trade is a bit flawed as was mentioned in some previous reviews. It is greatly simplified with trade possible between your own colonies (although not profitable) and your home port. It seems that the AI nations can offer up one-time trade shipments to you, but not vice versa. The diplomatic screens are pretty limited. Also a gripe, when diplomatic offerings are sent to you, there is no counter-offer capability, you either accept or decline, and when trade shipments are offered to you, there isn't any good way to tell whether you're getting a good or bad deal.

    The graphics are nice and the ambient sounds are good as well, without much variation though.

    Overall, while trading is how you make your money in the game (taxation gets you nowhere except having pissed off colonists), trade is not very involved or deep. Basically anything you buy from your colonies makes you money selling back to home port. The quest objectives are a nice way of keeping things a bit more interesting. The Pirate pack is a cool idea and really adds to the most interesting element of the game, being the ship battles. Capturing pirate ships and then getting their ships and treasure maps is pretty cool. Being able to automate trade routes is a huge gain for the game, otherwise it would be completely mundane to play. The interface has some quirkiness to it and it seems that some controls could be better implemented, particularly in the management windows. Many times, too many clicks are necessary to do something.

    Add a bit more capability and detail to the trading and diplomacy and streamline the interface some and this would be a great game. Considering this, the game is still fun to play, just not *great* to play.
    Full Review »
  2. Feb 23, 2011
    4
    Game has potential , when they want to finish it; As it now , even with both DLC s Trade and battle are serious flawed; You cannot trade with others except your home town in Europe, Battle speed various between 2 and 3 knots even though ships description it can do more , fleeing speed , the same; A real shame they dont seem to be able to fix that even after 2 DLC s; Full Review »
  3. Jun 29, 2012
    1
    this is one of worst games i played in this genre...its so boring i uninstalled it after 1 hour of playtime...really wasted money . dont buy this please Full Review »