Metascore

Generally favorable reviews - based on 38 Critics What's this?

User Score

Generally favorable reviews- based on 696 Ratings

  • Summary: Counter-Strike: Global Offensive features new maps, characters, and weapons and
    delivers updated versions of the classic CS content.
Score distribution:
  1. Positive: 34 out of 38
  2. Negative: 0 out of 38
  1. Aug 24, 2012
    95
    It may lack some of the community niceties, beloved maps (Assault, anyone?), and little features of past games, but Global Offensive delivers on the promise of a faithful, polished, and better looking Counter-Strike for whoever wants it. Even if the community doesn't meet the golden standard of 1.6 and Source, CS:GO will remain a multiplayer classic for those willing to put in the time to learn the maps and weapons.
  2. 85
    This modern version of one of the best competitive games of all times does a good job in introducing new players to this highly tactical and skill-based gaming experience. If you are a veteran of the old days – CS:GO might disappoint you. It sure looks nice but lacks the precision that made CS 1.6 so damn good. It´s still a very good Counter-Strike, though.
  3. Oct 24, 2012
    85
    A fast, demanding shooter with a huge potential for the future. It's basically CS: Source, but the maps are more polished and the game looks better. [11/2012, p.64]
  4. Oct 8, 2012
    70
    Fair, competitive and, above all, relevant. [Nov 2012, p.100]

See all 38 Critic Reviews

Score distribution:
  1. Negative: 39 out of 206
  1. 10
    I think this is the best Counter Strike because the graphics are better than the old Source Engine.At the release weren't many maps available but more maps are added now so you can play many maps from the older versions of Counter Strike.But the new maps are very good too.The new game modes are varied so you got more fun of it.A Map Workshop is now available so you can download user-created maps.
    For only 15$ is the game the best game you can get for this price!
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  2. Graphics: Not the best but it was certainly a decent improvement over the soft textures of CS:S
    Gameplay: Familiar but never old, I thought i
    t was worth bringing back the oldies. This game in itself does require more skill to actually use weapons (which some players often complain about for iconic weapons) but I like how they made an attempt to refresh everything and then provide some new default modes and the ability for community game modes as well.
    Replay-ability: Much like the predecessors, it provides a good length of fun team based game play and a competitive challenge in comparison to FPS shooters like Call of Duty (which is prey, spray, run around, heal, killstreak reward, kill without skill, repeat). In Counter Strike, you HAVE to put effort in killing even a single player, not too much, but a good amount for the average player and more to take down the more experienced players. This is also worth it's money because would you rather pay about $50 for a game that really doesn't make any true attempt to add anything or $15 for a game that may be small, but is even considerably replayable? This game may not be a huge step up from its preceding titles, but it certainly expands on them, even by a little bit. It uses an old engine but the engine is fairly adaptive and used differently for other games.
    Other personal opinions: It's sad to see that some people give some negative reviews of this game. If we compare both CS:S and CS:GO, you'd more likely stick with GO than S because CS:S was a complete rehash of CS:1.6 with the simplification of using the weapons in game. You can spray players with little effort. In CS:GO it attempts to go back to its routes in order to make the game more competitive and not as simple as CS:S, recoil is higher and requires more control, but still slightly more tolerable than CS:1.6.
    Overall: I believe people should appreciate this game in the least. It tries to bring back good memories of how I used to play Counter Strike in my younger days. Maps are too small, but think about it, that's the principle of Counter Strike games, CQC and medium range engagements. Players would be better off using weapons up close but aren't limited to longer ranges when they've mastered even the weakest of weapons. It is also more realistic that Call of Duty as hipfiring is inexplicably terrible if you just spray all rounds. In Call of Duty, whatever is in your crosshair will be hit and killed if they don't shoot back while in CS, you're going to miss after the first few shots unless you control your aim and fire. Give the game a try, and if you still don't love or like it, at least appreciate it.
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  3. CS:GO off the bat is a nice update to CS (having played since CS 1.3).

    Pros:
    1) Nice graphical tweaks to old and tired maps give the game
    a fresh feel.
    2) A nice jump in and play system which makes it easy to get a server without the hassle of having to find one.
    3) 2 new game modes off the bat, "Arms Race" is a simple gun game type scenario where as you kill, you get a new weapon, this is using a deathmatch system as well, so you will instantly respawn. "Demolition" changes this by setting out guns you unlock by killing enemies with your current weapon, and you can get bonus grenades by performing well in the round. Both new games are fun, and I have spent most of my time in GO playing them!

    Cons:
    1) Locked down netcode! - Anyone who has played CS of any type in the past will have tweaked the netcode to suit their specific connection/computer/taste. Valve has locked the netcode down so much in GO that you cannot really fine tune your system. This is a big no no to me!
    2) Lack of maps - This may be something that will be addressed in the future through patches, but its the same old maps, and not many of them. You have Italy, Dust 1 & 2, Aztec, Office, Nuke & Train. In standard game play scenarios you will get bored of these pretty quickly! That said, the new game play modes have added rehashed versions of old maps (i.e a short version of train), but to me it feels like there isn't enough content on launch to keep the audience entertained.
    3) Ever changing models - As an old player of source, I got used to the colours of CT = blue, Terror = red (or brown!). However, with CS:GO each map changes the models, which isn't so bad in itself, however on some maps the models are so close in colour, you cannot tell them apart from any reasonable distance, which leaves me hovering over a player to ascertain whether they are on my own side or not....very frustrating!!
    4) The cross-hair - I like the old cross-hair, however I tried to use it and it seemed useless, so I now have to use the abomination that is the "new" cross-hair. You cannot change its colour (as far as I can tell) and it takes up so much room on the screen when your running around, its just annoying! It does seem to recognize friendlies, so that's why I'm using it. Overall, very poor!
    5) Clunky movement, and shocking physics - CSS may not have been the best 1st person shooter ever, but it felt fluid and smooth, however you come across GO and it seems very clunky, the players all run like they have a stick up their backsides and the physics are 10 years old (cannot shoot barrels now apparently!!).

    That all said, the game is certainly entertaining. Better than CSS? No, but its certainly enjoyable, and with a few tweaks of the engine, some new content I'm sure it will be here to stay.

    For the £12 I spent, I don't regret it, but if you are happy in CSS now, I would see the need to rush over immediately.
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  4. 10/10 Why? Because there are trolls who have no idea about how counter strike works that give it a 0. For 15$, for me (13.49) on the sale, this game is by far a 8.5/10 actually. I don't even have to explain why this game is superb. Expand

See all 206 User Reviews