10Most people who gave this game a 0 have probably never played this game or never considered giving it a serious review. If you really spent 60 bucks and also invested a considerable amount of hours into this game, you will most likely not give it a 0 and say how much it sucks. You may not like parts of it, but no matter you dislike some elements of this game, it doesn't warrant a 0, does it? For one, yes the CryEngine 3 has been optimized for consoles, but that doesn't really make it a bad game does it? Why would anyone be ignorant enough to claim PC as superior over consoles is beyond me. As for the game itself, you can't really focus on a single element and spin a whole story out of that. The game is a package, comprised of the graphics, AI, game play mechanics, sound, presentation and most importantly, did you have fun playing this game? Isn't that what it all boils down to? Whether or not you had a good time playing a video game? If you genuinely had a blast playing this game then it's a good game for "you". I would bet that if the setting remained as a Jungle, there would probably be a bunch of people whining about how this game didn't change or that it's the same old boring setting, why can't people try new things? The Good: The Nano Catalyst system is unique that it gives the player a feeling of purpose when they gun down an enemy Ceph, it's akin to collecting loot off of fallen enemies in traditional RPG games, loot that you can use to upgrade yourself. The enemy AI is considerably well done (depending on your level of difficulty), you feel a genuine sense of variance when fighting the Ceph or the C.E.L.L PMC. The C.E.L.L soldiers uses formations and fights in a coordinated manner. They communicate to each other and uses flanking tactics to overwhelm you. The enemies will also stay in proximity of each other so that trying to break stealth and pick them off one by one can be difficult at times. The Ceph employs a different tactic and uses their agile mobility to their advantage. It's like fighting Zerglings that dash at you with extreme speed. Of course, there are heavy type enemies from both factions, and taking down those behemoths requires careful planning but also rewarding. The graphics are genuinely pleasing to the eye, even with a pretty outdated specs, I could still turn the settings on max and enjoy the brilliant lighting system. The motion blur adds a sense of realism but also simulates how our retinas perceive our surroundings. The music is amazing, sounds kinda creepy at first, but your mind eventually associates it with the game in a brand like fashion. It is also different than the traditional symphonies that most current FPS employs. The multilayer is a also a treat in itself. It may seem complex at first, given that a player have to keep track of when and how to use Armor Mode, Cloaking and his own energy level AS WELL AS his/her enemies using these same abilities. The nanosuit along with the Mirror Edge like parkour moves adds different layers of strategy and play style to what seems to be another "COD" clone. The BAD: There are some minor graphic/AI glitches that kinda take away the immersion. For example, one C.E.L.L merc threw a grenade then proceeded to run continuously against a wall until I got behind him. Unoccupied vehicles remain on your mini map as a potential enemy. Unless it is destroyed, you will always have a sense of false pretense that there are still potential threats in your vicinity. Conclusion If you add all the elements together Crysis 2 delivers an excellent experience with mind blowing presentation and engaging game play. However, single elements such as graphics won't necessarily affect your game play experience in significant ways. All in all, I had a great time playing this game, and I'm pretty sure that most (not all) people who actually bought the game will like it too.… Expand
8I've just finished the game at the hardest difficulty and AI was a complete disappointment, after Cevat Yerli's comments on it, "the most sophisticated AI you'll ever see in a video game." Sadly no, AI was a disaster. Cloak mode and armor mode of your nanosuit are your biggest helpers in the game, and with them, "Post-Human Warrior" difficulty was no match. Enemies and allies, all comporting strange... Crysis 3 will be an improvement on this I hope.
Scenario: Well, the story was good honestly, being compared to most FPS. Steven Spielberg's War of the Worlds and Arnold Schwarzannager's Predator are big inspirations for the writers of this game, definitely. The story takes place after 3 years of the Crysis 1 and Crysis Warhead. To be able to understand it completely, you have to pay full attention to the in-game dialogues and watch entire of the Prophet's Visions videos, which are available in unlockable section in main menu. Otherwise you'll be confused with big gaps on the fiction, therefore you may not like the story. It's like a puzzle. My only criticism here to Crytek might be the bad presentation of it. And if you don't like the science-fiction/aliens genre, this is not your game.
Crytek also appointed a science-fiction writer to write a novel, thay may help studying the story in a wider perspective. Lastly, Crysis Wikia will be enough to "veneer" your knowledge of Crysis universe, especially the page of Jacob Hargreave.
And even though the game imposes the usual alien invasion theme, Nanotechnology is an important research are in 21st century, so I kinda like it how they built the story of the nanosuit and its capabilities on it. A huge potential area to tell a story, via a game.
Gameplay: My biggest concern on the gameplay was "spawning enemies". Yeah, when you're beating the game on the hardest difficulty, spend your 30 minutes to clear a part of the map with huge effort, and after all seeing spawning enemies out of nowhere is not a nice experiment.
So FFS Crytek, drop spawning enemies from your future games.
There's no savegame function, but that's okay. My only complaint about it is the long time periods between the checkpoints. Dying after a large progression can take you back to a so early portion, which can ruin your gaming and enthusiasm.
Lastly, about the "Nanosuit Improvement" part... You can access this part by pressing H in-game. You're granted catalyst point by killing Cephs throughout the game, the with enough accumulation, you can buy some cools improvements. But some of these improvements are so pointless. For example, de-cloaking your invincible enemies... There were only 4 invincible enemies in the game, all of them were in the last mission, at the last part of it. Which took 1 minute for me to kill them all. Unlocking this feature took 16000 catalyst points, which was also the most expensive feature of all.
What were you thinking Crytek? Have you released the game without being finished? With the distributor being Electronic Arts, that's a high possibility. EA is known for putting stress on the developers to release unfinished products in a pushed calendar.
Musics composed by Hans Zimmer, who's known for his works in movies like Batman Trilogy, Rain Man, Gladiator, vice versa. The Main Theme was perfect.
Graphics are already critically acclaimed.
So 10 points for visuals, 10 points for sound effects and musical score.
And my overall score for Crysis 2 is 8/10 with all pros and cons summed up.
Post Script: I haven't tried the multiplayer experience, I'll give it a shot when Crysis 3 hits.… Expand
2Crysis 2 is a console port. Crytek have yet to fix basic issues with the game, MP is unplayable due to hackers and major bugs. Also no DX11 which should have been there from the start but as i said CONSOLE PORT. And then they release DLC when their game is broken, Fix the game first crytek then maybe the PC audience will give you money. DO NOT BUY THEIR DLC AS NOONE ELSE HAS AND YOU WONT GET TO PLAY THE GAMES. Check mycrysis.com to see how annouyed people actualy are and how little crytek seem to care.… Expand