Universal acclaim - based on 36 Critics What's this?

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Mixed or average reviews- based on 1774 Ratings

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  • Summary: Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
Score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Apr 27, 2014
    You'll get everything the fantastic console version had: a feeling of insecurity, respect for the apparently insurmountable, an unparalleled combat system. A nigh on perfect game.
  2. Apr 24, 2014
    The PC version of Dark Souls II is the definitive one to own. It’s a good step up in the graphics and performance departments, annoying load times are drastically reduced, and players can even opt to play with the mouse and keyboard if they so desire. It shows that From Software spent a considerable amount of time attempting to come up with controls that would feel natural on the PC.
  3. Apr 25, 2014
    Dark Souls II keep marking his very own label that players love. If you're a fan of the series, you’ve got a new journey to play and replay until the world fall back into darkness.
  4. Apr 24, 2014
    Dark Souls 2 for the PC is a far cleaner port attempt than the first Dark Souls port.
  5. May 7, 2014
    Dark Souls II, as its blessing and its curse, is not another Dark Souls. It is, however, more Dark Souls - and it makes good on its hallowed name.
  6. 90
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
  7. Apr 24, 2014
    This game is art in the good and bad sense of the word. It represents some of the best things that video games have to offer: at its most immersive, it offers a beautifully and thoughtfully rendered world to be explored that reveals itself not just through what is seen on the screen, but through the brutal and challenging experiences the player guides the in-game avatar through. The negative part of that is that the story of the game and the motivations and reasoning behind what is happening are obscure and unclear. A lot of the onus is on the player to piece things together. This is a kind of experience that is not necessarily designed to appeal to a broad swath of people, but its pitch perfect execution and strict adherence to its draconian design principles earn it a place in the pantheon of great games.

See all 36 Critic Reviews

Score distribution:
  1. Aug 22, 2014
    Really liked the game, the difficulty is present, but it is always in abundance, and if you lose everything, it is not particularly difficult to return to the state of readiness, the story is quite extensive, there are certainly problems with the fact that I got used to easy games, hard to get used to the fact that skipped beats can be lethal, even when you're in heavy armor and all past shocks could. Expand
  2. May 12, 2014
    DS II is much better port than first one.Lightening can be fixed with mods.This game is total different than other ARPG, and here no light ways only hard.Everytime you dyie you learn something from your mistake and next time you behave more cautiously.

    P.s. dont listen crying babies who crying that game is to hard.Casuals must stay in facebook games and dont take hand on real players games.
  3. Apr 28, 2014
    UPDATE: The other review was negative,because the game didn't work.
    Finally the game it's working,(after the update) and All I can say,it's
    awesome,beautiful,incredible and more hard than before.
    The multiplayer finally get fixed,now the connection it's super-fast and really good,good job from software.
  4. Apr 28, 2014
    Keyboard and mouse is playable, despite what people here are saying. You do need to remap a few keys and adjust sensitivity to make it functional, and they didn't get rid of the console prompts - but it is fine and responsive if you put time to set it up. Some of Froms default keys are pretty badly placed, some horribly placed, which is why I think most of the complaints are influenced by. I actually feel more confident with mouse and keyboard in this game than with a controller.

    The game looks nice, its an improvement from the console versions. But it still suffers from not being as good as their teasers, probably due to the redesigns they probably had to do to get a nice framerate on consoles. There are some bad textures, tiled textures, cardboard cutout backgrounds, a few badly placed enemies and seemingly pointless empty areas that screams redesigned levels - at least to me. Regardless, its likely to get mods soon enough - which is hopefully possible without threat of VAC bans

    But, it is a fun and worthy title entry to the souls series. It improves upon some of the gameplay and mechanics, but some decisions will be controversial; like the despawning enemies after they have been killed often enough, and how invasions have a smaller presence.

    Its a console port, but its not a bad one. If you enjoyed previous Souls games, you will probably enjoy it, but some may find the feel of the game has changed and it has lost a little bit of the charm. Its one of my favorite games to come out of late, but it has a few problems.
  5. Jun 30, 2014
    This is a good RPG game, but if you are expecting a game that succeeds dark souls with the same experience or better you will be disappointed. It doesnt live up to the souls series, if you are a big fan of the souls series however i would suggest buying the game it fills some blank spots in our knowledge of the lore in dark souls but the difficulty has completely dissipated. My first time playing through the game there was no O&S there was no Four Kings it was just an easy experience and if you are a pvper id say PVP in both the previous soul games surpassed it, poise may as well not exist and there is no dead angling anymore and you cant aim rolling attacks behind you if you are unlocked anymore, very disappointing PVP experience Expand
  6. May 9, 2014
    Everyone seems to be talking about the controls and other technical issues on the PC, so I will instead talk about the actual game.

    game itself is bad enough to deserve poor reviews. As others have mentioned, the open, interconnected, beautifully woven story and world from the original is gone. Instead, you get a very closed in, maze like, and contraption filled mess that barely stitches together a world.

    The "quests" are just a mess, because there is almost no required order for anything. While I enjoy the open world and found that the ambiguity of the first one really helped pull me in, that isn't the case with Dark Souls 2. Ambiguity is replaced with obfuscation and plot holes. This means that even pouring enough into the game to play through it multiple times (100+ hours, easily) will still not lead to the results one might expect for some of the quest lines. I hate using spoiler sites, but when you have a game that hinges every bit of story progression with the NPCs on minutiae, you can't help but go looking for a friendly helper to make sure you're not having to start another new game because you didn't talk to the dwarf at X first instead of at Y....seriously? He doesn't even tell you where he's going at any point, just a "see ya around".

    As for difficulty, there really is none. The bosses in DS2 do not show nearly the same level of challenge as Artorious, Kalameet, Furtive Pigmy or even 4 Kings. They are all much slower fights. They can all be easily beaten by anyone choosing to play a caster spec. Melee players may have a little harder time, but definitely nothing on par with even Ornstein and Smough from DS 1.

    I could go on, but I will end this with my complaints about the online aspects of this game. First, the PVP isn't PVP. It is mostly griefing. Getting jumped by some random guy who comes in completely healed, completely geared for PVP, and has many other advantages, every 5 minutes while you're trying to progress the story line is just not fun. Disconnect so you can save yourself from possibly losing all your souls and the game will punish you. FromSoft relies on their famous ambiguity here as well, not telling you jack about this punishment until it is too late. Hey FromSoft...I paid for your game, let me play it how I want. If the PVP is so amazing and so desirable to such a huge amount of your fan base, you should have no issues finding enough people to voluntarily join in without also forcing those of us that enjoy the coop to participate in said farcical PVP (read: griefing).

    So another option is to play offline, right? Not really. You play offline at all during a play through and you can kiss achievements for that play through good bye. Start over time, again. And again, FromSoft does a horrible job of notifying people about this.

    I loved Dark Souls 1, even on the PC, and even with GFWL. At least with GFWL I could chat with people I played with without being required to use creepy and invasive voice chat. I'm not letting some random stranger 12 year old into my home, FromSoft. Are you out of your mind? The best thing about GFWL summoning not working all of the time was that I actually got to enjoy the game. Being invaded once an hour or two wasn't a big deal. Being invaded literally every other group of mobs in NG+ is just harassment, and quite frankly shows the maturity level of those developing this series.
  7. Aug 14, 2014
    I can' t belivable how can 91 point this game...amd 7.0 user score...I see gamplay videos..the fight slow...borring..stupid enemys...not good the graphic..the player can't save the game just checkpoint... Boring suck game... Expand

See all 464 User Reviews