- Publisher: Namco Bandai Games America
- Release Date: Aug 24, 2012
Sep 21, 2012This Dark Souls: Prepare to Die Edition is not only the worst console port I've ever played (and I play most of them), it's also one of the worst designed. I mean literally, this game is one step above my character having "lives" and when I run out of those, I'm told to jam quarters into my PC to continue playing. If this is what constitutes a "good console RPG", then I'll sleep soundly at night with the knowledge that I'm not missing a damn thing by not owning a PlayStation 3. I guess I'm alone in understanding this, but supposed difficulty is not a substitute for intelligent design. Dark Souls proves that.
Mixed or average reviews- based on 1132 Ratings
Aug 24, 2012An excellent game, marred by a sloppy, horribly executed console port. Even if we were to dismiss the graphical issues, low FPS, locked internal resolution and the technical problems on some hardware like crashes and freezes, we're still left with one plain and simple fact. Dark Souls is designed to be played with a gamepad. No effort was made to alter that fact in any way. As a result the keyboard and mouse settings are clunky, unwieldy and imprecise, the camera a cruel mistress at the best of times. Any fan of this title knows that precision is key to success and the mouse controlled camera affords none whatsoever, whereas the attempting to use solely the keyboard results in a rather awkward realization that an additional hand would be necessary to accomplish anything at all. It's unfortunate this port is such a disaster, as this is by far one of the best RPGs (if we are to define "RPG" in the "Diablo" sense of the term as opposed to say, the Baldur's Gate sense) to have come out in a good decade.… Full Review »
Aug 24, 2012I'm wishing I'd spent my money on Darksiders II instead. This game is just dire. The story is let down by graphics that wouldn't have looked out of place on my original Xbox. Yes, I can set the resolution to 1920 x 1080, but it's obviously still intended to be played on a big screen. Don't get me started on the control system; if I'd wanted to use a gamepad to play a game, I'd have bought it for my 360 instead. You can customize the keyboard controls and even use a mouse (mouse support is just terrible), but all of the on-screen prompts assume you're using a game pad. So you're left either mashing keys until you get the right one, or having to look it up on the cheat-sheet you've probably had to print out to stand any chance of even being able to press the correct button. The camera controls are also extremely annoying. TL;DR - If you want this game, get the console version.… Full Review »