• Summary: In Darkest of Days, you'll get to experience some of the most varied gameplay ever released in one title. Thigns will never get stale as you travel to distant times and fight alongside people from that time period. Fighting in Antietam (the bloodiest day of the American Civil War) feels much different than fighting on the side of the Russians at Tannenberg (where the Russians withstood 140,000 casualties in WWI). [Phantom EFX] Expand
Score distribution:
  1. Positive: 1 out of 20
  2. Negative: 6 out of 20
  1. A few clever mechanics and great weapons against a backdrop of surprisingly immersive Civil War and WWII battles. [Oct 2009, p.87]
  2. The interesting premise of this shooter is drenched in horrible design flaws. Tubular levels, a bad feeling for weapons, ugly textures, boring gameplay, an unnerving reload system and story inconsistencies hinder this games way to a better review score.
  3. The ideas were there, but Darkest of Days doesn't deliver where it counts.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 24 out of 31
  2. Negative: 2 out of 31
  1. This is by far one of the best games i have played. The graphics were good, Story was very well done, Very high replay value, and the idea was played out spectacularly. I loved every moment playing this game as i went through different eras of time with guns from their appropriate time. The critics must have been blind idiots when they played. Expand
    • 0 of 0 users said yes
  2. I was utterly fascinated with the concept of a time traveling shooter and eagerly picked up Darkest of Days. Right out of the gate my hopes got a quick reality check.Darkest of Days tries to put you in the middle of the battle and does a good job when it forces you to play the part you've "jumped" into. Most notably, the first Civil War mission really made me feel like I was blending in to not disrupt history and that I was really there. Unfortunately it goes down hill quickly from there. The plot begins to meander quickly with, and the level design becomes worse and worse. I found more invisible wall in DoD than in another game I've played, often in areas that seemed to suffer from serious "rail-shooter"-itis. Darkest of Day's concept is there, but the writing (especially the dialogue) doesn't do it justice. When you are told by a mysterious stranger literally "You are actually working for the bad guys" you can't help but laugh. Your partner's quips are forgettable and his ever present Australian Boony cap is always out of place and almost stands out for everything wrong with DoD. Yeah you (the developer) may think its cool, but does it make sense? I wouldn't mind a DoD2, but put a bit more thought into the story and level design next time guys. TLDR: If the concept of killing Prussians with a man portable MIRV launcher is your thing, its worth snagging if it ever goes on sale on steam. Bad level design and bad writing make DoD sadly forgettable. Expand
    • 1 of 1 users said yes
  3. StephenB
    3
    It's like the movie Time Cop only worse. While there are roughly 15 missions there are only 3 places to play, Civil War, World War I, and Pompeii. The graphics are subpar yet taxed my machine like it was Crysis. After playing a few levels I dreaded having to pick a Civil War mission. Last time I checked you shouldn't dread anything while playing a game. The story was uninspired and left little to no connection with either of the main characters. The icing on the cake was how short the game was, 5-6 hours of gameplay. Wait for this to hit the bargain bins or just skip it all together, you aren't missing anything. Expand
    • 0 of 0 users said yes

See all 31 User Reviews