Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 2 Critics Awaiting 2 more reviews What's this?

  • Summary: This online role-playing game focuses primarily on combat between players and large-scale race wars.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Darkfall is definitely a good MMORPG. It's not for the new massive online game players, because the learning curve could be considered extreme and the PVP is based on the FFA loot system Ultima Online had, but hardcore players should enjoy their journey around the biggest world ever created for an MMORPG.
  2. Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.
Score distribution:
  1. Positive: 81 out of 121
  2. Negative: 33 out of 121
  1. AlexanderH
    10
    This is the second coming of Ultima Online. If you enjoyed UO, you will love this game! The developer support for the game is tremendous and it will continue to evolve. Expand
    • 1 of 1 users said yes
  2. GuyS
    6
    Darkfall is a great PvP and GvG game. The player has complete freedom to play his character as he/she wishes. The lack of auto-targeting is a great enhancement to PvP MMOs increasing the player skill required to be successful. Button mashing will not win fights in DF. Bugs still need to be worked out. Game performance is increasing every patch. Overall, the game concept is a 10/10 and the actual mechanics just need polishing which is happening every day. As of the end of beta, Darkfall was 6/10 and improving. Expand
    • 1 of 1 users said yes
  3. 3
    Now, for why Darkfall sucks. I'm going to discuss these topics: PvE and Quests Content PvP Progression Lets begin! PvE and Quests I am sure I don't have to explain quests in Darkfall. They are generic quests you'd see in an Asian MMORPG. Kill this many mobs, collect this many resources, time limit quests. Not very unique and noone really cares about quests do they? So it would be unfair for me to rate the game based on a flawed mechanic in MMORPGS. PvE is also a bit uninteresting. There are no strategies or technique to kill mobs except exploit them if they are too tough or round up some friends to take it on. But who cares about PvE? Content By content, I mean what you can do in the game. So Darkfall is a Free for All Full Loot PVP game where anyone can kill anyone. Sounds cool, but where are you going to find anyone that isn't protected by Guard Towers or macroing in Guild Cities. You can find the occasional harvesters but it's not fun killing people that are defenseless. Sure it's rewarding and theres nothing wrong with it but I want to be able to compete vs others. Now that brings me to my next point. Where the **** is everyone? I can ride around the damn world without finding one damn person. Everyone is so damn concentrated. It's impossible to solo without resorting to constant naked raids in guild cities stealing mounts and killing afk macros for reagents and arrows (profitable, but boring). You can ditch the PvP and try crafting. I do like the concept of crafting and how you can make the best equipment compared vs PvE. Sadly for me it takes eternity to get the materials to craft. It also takes eternity to skill up high enough where you don't fail and waste your reagents on something you really want. Now you say, why don't you join a guild and do sieges? Because I have to pay taxes. Taxes is what guilds use to build up there city. Which is understandable. But since it takes so damn long to get resources that I would be spending my entire time to harvest to pay some Roleplaying overlord his damn money. So for content. The world is big, but not populated. You can only pvp with fun if your in a guild but you have to pay taxes. Loving it. PvP Now heres something that matters. PvP. Competition. Whos better then the other is boiled down to 1v1 duels. Who can outplay the other? Not in Darkfall. Character Skill surpasses any Player Skill unless your like Slayers_boxerS (if you don't know him your obviously an mmorpg noob that doesn't play actual quality games or genres). Lets over simplify Character Skill vs Player Skill Character Skill Advantages: More damage, Less damage taken, More health, More Stamina, More HP regen, More Stamina Regen, More skills to assist you (whirlwind, power thrust, magic) Player Skill Advantages: More hits on the other, Less hits on you, Better stamina management, Better movement, Smarter Decisions. Now, what everyone (including myself) would say Player Skill would demolish the MMORPG grinding noob. Except the gains and skills you "earn" (grind and afk macroing) are much too massive. It also doesn't help that Darkfalls Combat System is much much too easy. So the MMORPG grinding noob has as much capability as you do because the game just blatantly doesnt have enough room for skill to completely outplay everyone. Compare the combat in Darkfall to FPS games such as Savage 2(infinite ways to outplay multiple opponents and single enemies), Team Fortress 2 (1 scout vs 2 scout is only winnable by only the best of scouts) CoD4(1v10 is possible with smarts, clutches, and skill) Darkfall is too archaic to have any impressive outplays. You move too slow when you move backwards and 50% slower when moving to the sides. So you might as well tape down W and expose your back sometimes to outmanuever yoru opponent. It's just Character Skills that matter in this game, the Combat is just too simple. One last note for PvP. Stamina is so poorly done in this game. Stamina is usually implemented to avoid spamming hits or abusing sprint. But in this game if you run out of stam you are ****ED. Whenever you get hit you lose stamina so you cant tank or walk dodge your way to enough stamina to finish him off. The stamina system in this game just doesn't promote skill. Progression Not much too say. Skilling up is excruciatingly slow and boring. You may say, If you want to be a Fire Mage then use Fire Magic. Except you need to be extremely rich and grind reagents all day and then macro for 1 week to get enough Fire Magic to be useful. Now Darkfall is a game where if you don't like being one thing, you can switch to the other. But do you really want to go through the system again? Once you specialize your that class until you die of Grind Boredom. Don't you dare say you don't need to Macro or Grind in this game. Expand
    • 3 of 3 users said yes

See all 121 User Reviews

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.