Darkfall is definitely a good MMORPG. It's not for the new massive online game players, because the learning curve could be considered extreme and the PVP is based on the FFA loot system Ultima Online had, but hardcore players should enjoy their journey around the biggest world ever created for an MMORPG.
Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.
MichaelWMay 15, 2009This is a great game that still needs some polishing, is brutal to those that are new to hardcore PVP, and is not for the faint of heart. If This is a great game that still needs some polishing, is brutal to those that are new to hardcore PVP, and is not for the faint of heart. If you are used to having your hand held and a medal awarded for every act you accomplish this is not your game. If your willing to invest the time with a guild and learn the ropes under fire then this just may be for you. Solo play for this game is not recommended but can work for you if you are really quick on your feet. I personally do not see many solo players for to long. Safety in numbers is the name of this game.… Expand
OdinTMay 7, 2009Excellent game and would recommend to everyone who enjoys PvP or a FPS style MMO. It is excellent with many features. Getting started takes a Excellent game and would recommend to everyone who enjoys PvP or a FPS style MMO. It is excellent with many features. Getting started takes a little time, but the initial investment is well worth it.… Expand
RobertSMay 7, 2009It aint perfect but it's the second skill based game I've played and the first sandbox - the potential is great and the devs do a It aint perfect but it's the second skill based game I've played and the first sandbox - the potential is great and the devs do a hell of a good job in getting the game better on a weekly basis. You can enjoy the game from day one (after getting used to controls and UI, which can take up to 2 hours if you don't read the manual that you have to close before you can start playing) and never feel useless - it factors the group aspect as well as the lone ranger aspect since both can be successful. I intend to stay for a while.… Expand
BoddlerTMay 7, 2009Definitely a niche title for those who like "consequence" gaming. Character models and animations are relatively simple. Weapon models look Definitely a niche title for those who like "consequence" gaming. Character models and animations are relatively simple. Weapon models look quite good, and are uncommonly creative. Environment is graphically impressive, and the large world has many interesting and hand-crafted locations to explore. UI works quite well for its purpose, although there's a slight hint of "wheel-reinvention" in places (e.g. rotating a model 360 degrees during character creation is done with a slider instead of the conventional click-and-drag on the model). Keyboard controls do have rare moments of slow-responsiveness. All hotkeys may be rebound. Very large group pvp (150+) is functionally and graphically smoother than any other game in the genre that I have played.… Expand
MHMay 7, 2009This game is very old-school in its approach. Before MMORPG's were turned into easymode gaming (eg: WoW) there existed games such as UO, This game is very old-school in its approach. Before MMORPG's were turned into easymode gaming (eg: WoW) there existed games such as UO, AC, EQ, SWG, etc. They were breaking the "mmo mold" before WoW even established it. Additionally, do not trust Eurogamer's review regarding this game. The reviewer assigned to the game has built up notoriety for being unfair to various games. While there are accurate statements in the review, any gamer that considers himself a "serious gamer" should be looking at the Darkfall Online forums.… Expand
Nov 9, 2010Now, for why Darkfall sucks.
I'm going to discuss these topics: PvE and Quests Content PvP Progression Lets begin! PvE and Quests I amNow, for why Darkfall sucks.
I'm going to discuss these topics:
PvE and Quests
PvE and Quests
I am sure I don't have to explain quests in Darkfall. They are generic quests you'd see in an Asian MMORPG. Kill this many mobs, collect this many resources, time limit quests. Not very unique and noone really cares about quests do they? So it would be unfair for me to rate the game based on a flawed mechanic in MMORPGS.
PvE is also a bit uninteresting. There are no strategies or technique to kill mobs except exploit them if they are too tough or round up some friends to take it on. But who cares about PvE?
By content, I mean what you can do in the game. So Darkfall is a Free for All Full Loot PVP game where anyone can kill anyone. Sounds cool, but where are you going to find anyone that isn't protected by Guard Towers or macroing in Guild Cities.
You can find the occasional harvesters but it's not fun killing people that are defenseless. Sure it's rewarding and theres nothing wrong with it but I want to be able to compete vs others.
Now that brings me to my next point. Where the **** is everyone? I can ride around the damn world without finding one damn person. Everyone is so damn concentrated. It's impossible to solo without resorting to constant naked raids in guild cities stealing mounts and killing afk macros for reagents and arrows (profitable, but boring).
You can ditch the PvP and try crafting. I do like the concept of crafting and how you can make the best equipment compared vs PvE. Sadly for me it takes eternity to get the materials to craft. It also takes eternity to skill up high enough where you don't fail and waste your reagents on something you really want.
Now you say, why don't you join a guild and do sieges?
Because I have to pay taxes. Taxes is what guilds use to build up there city. Which is understandable. But since it takes so damn long to get resources that I would be spending my entire time to harvest to pay some Roleplaying overlord his damn money.
So for content. The world is big, but not populated. You can only pvp with fun if your in a guild but you have to pay taxes. Loving it.
Now heres something that matters. PvP. Competition. Whos better then the other is boiled down to 1v1 duels. Who can outplay the other?
Not in Darkfall.
Character Skill surpasses any Player Skill unless your like Slayers_boxerS (if you don't know him your obviously an mmorpg noob that doesn't play actual quality games or genres).
Lets over simplify Character Skill vs Player Skill
Character Skill Advantages: More damage, Less damage taken, More health, More Stamina, More HP regen, More Stamina Regen, More skills to assist you (whirlwind, power thrust, magic)
Player Skill Advantages: More hits on the other, Less hits on you, Better stamina management, Better movement, Smarter Decisions.
Now, what everyone (including myself) would say Player Skill would demolish the MMORPG grinding noob. Except the gains and skills you "earn" (grind and afk macroing) are much too massive. It also doesn't help that Darkfalls Combat System is much much too easy. So the MMORPG grinding noob has as much capability as you do because the game just blatantly doesnt have enough room for skill to completely outplay everyone.
Compare the combat in Darkfall to FPS games such as Savage 2(infinite ways to outplay multiple opponents and single enemies), Team Fortress 2 (1 scout vs 2 scout is only winnable by only the best of scouts) CoD4(1v10 is possible with smarts, clutches, and skill)
Darkfall is too archaic to have any impressive outplays. You move too slow when you move backwards and 50% slower when moving to the sides. So you might as well tape down W and expose your back sometimes to outmanuever yoru opponent. It's just Character Skills that matter in this game, the Combat is just too simple. One last note for PvP. Stamina is so poorly done in this game. Stamina is usually implemented to avoid spamming hits or abusing sprint. But in this game if you run out of stam you are ****ED. Whenever you get hit you lose stamina so you cant tank or walk dodge your way to enough stamina to finish him off. The stamina system in this game just doesn't promote skill. Progression Not much too say. Skilling up is excruciatingly slow and boring. You may say, If you want to be a Fire Mage then use Fire Magic. Except you need to be extremely rich and grind reagents all day and then macro for 1 week to get enough Fire Magic to be useful. Now Darkfall is a game where if you don't like being one thing, you can switch to the other. But do you really want to go through the system again? Once you specialize your that class until you die of Grind Boredom. Don't you dare say you don't need to Macro or Grind in this game.… Expand
samwMay 6, 2009Half developed pile of crap. Not ready for release and probably just short few months until it closes. Worst community of inbred degenerates Half developed pile of crap. Not ready for release and probably just short few months until it closes. Worst community of inbred degenerates on the internet. If we ordered the userbase of DF to death it would only improve our gene pool.… Expand
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