Positive: 1 out of 1
Mixed: 0 out of 1
Negative: 0 out of 1
May 17, 201376Darkfall: Unholy Wars is a unique title. Full-loot, full-PvP, in a huge sandbox is a daunting and grueling mechanic for an MMO. But it makes for an experience like no other MMO. The combat is fast paced, crafting is integral and character progression is constant. In addition to this, clan warfare is highly encouraged, allowing for full on clan battles, which is where the fun starts. Aventurine have made a good go of polishing up their game from the first iteration of Darkfall. Unholy Wars truly shows off what a hardcore MMORPG really is and can be.
9I loved the old Darkfall, and the new release is a slightly cleaner version that has been made more newbie friendly to get into. I love the new visual updates, and can't wait for the huge siege warfares to commence!!
Not sure how why so many people claiming severe crashing or geometrical errors. My clan has barely experienced any true crippling problems that can't be easily problem solved, (and every error so far has been attributed to faulty hardware or wrong drivers)
Release was near flawless compared to the standard mmo precedents, downloading the game is part of the release so not sure how that was ever factored in.
Ignore the trolls and BUY this game if you like pvp, risk vs reward and an actual reason to be coordinating with a guild effort… Expand
I've been playing Darkfall since Darkfall Online. I was a bit dissapointed at launch due to some serious bugs but I resubbed when the first expansion was released providing server stability, standard third-person perspective when not using staff/bow and some minor improvements to the user interface. To be honest I don't regret that I spent a year on this one because it's the only real-time PvP MMORPG out there and Clan politics as well as sieges provide a cool experience for those that are real hardcore MMO players.
I've been playing Darkfall Unholy Wars since beta. What I liked most is the new animation system as well as music and environmental sounds. What I didn't like and I still don't like is user interface. While Aventurine has added a tutorial which will make even a noob to fully understand how the controls work, in fact arranging items in your backpack and bank is an even bigger mess than then Original Darkfall. Yes it's faster and doesn't stuck like the old one but I can't understand why AV doesn't use inventory with cells like most MMO do, and then put a slider when the cells in a screen are full. There is also a bit of grinding in crafting as now we have to salvage every single item that we loot one by one or even use tanning to make rawhides into leather.
In terms of serious gameplay, Darkfall has changed philosophy quite a lot. All 6 races has the same size which is bad for lore but is done probably in order for eveyone to have the same hitbox. There are 4 classes..erhh...roles I mean, Warrior, Elementalist, Skirmisher and Primalist which are for melee, magic archery and support class respectively. All of them have 2 schools to choose. Each school has 4 skills 1 Ultimate skill (you can only use the Ultimate skill of the school you choose as Primary).
The best thing is that now macroers are completelly gone because you no longer skill up when you use a particular skill. You ONLY skill up with Prowess Points, which are given for the actions that you do. You win Prowess points for killing specific monsters, skinning a grave to get enchants, craft an item etc. So after winning Prowess points you just spend them where you want. Want to spent them on your attributes? Want to just make a 100/100 out of your greatsword skill? Spend them where you want.
New users can easly farm mobs inside Player protected areas (around NPC cities) so now they no longer are threatened from red players. And speaking of red players, the old alignment system is unfortunately gone as due to the new lore all races are "friendly" to each other. So practically you can kill anyone and noone doesn't even care about being red! So no chaos cities and no penalties for those killing players of the same race. That's weird because Darkfall started like this, went strict at the latest expansion (asking players to spent money to get back alignment points) and now made the system completelly free.
In Darkfall Unholy Wars the map seems a bit smaller, so cities are closer to each other, although mob spawns could be a little closer to NPC and Clan cities. Either you want it or not, if you are going to play Darkfall you'll have to be a part of a Clan once again, so this means taking part in an Alliance, attacking/defending cities during sieges etc.
Overall a better effort than the first game. Vast imrovements on user interface and combat, still it is plagued by grinding. Also the lack of traditional quests might discourage those who are looking for more RPG elements. It's strongest feature is the real time PvP. For hardcore players only.… Expand