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Generally favorable reviews - based on 23 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 553 Ratings

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  • Summary: Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders. Expand
Score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. Sep 25, 2012
    96
    Being a fan of almost every genre this game has smashed together into one has made it highly enjoyable, and the ending had me hoping that the next installment (should they choose to make it) gets in the development queue soon.
  2. 90
    Darksiders 2 rises above the rest as a perfect example of what an action-adventure game should be, and if I had my way, Vigil Games would be making them all.
  3. Aug 29, 2012
    90
    It has everything – great environmental puzzles, Prince of Persia style acrobatics, spectacular combat and an advanced character development system. It's definitely the best slasher available on PC and X360 and one of the best in genre's history. [10/2012, p.48]
  4. Aug 14, 2012
    83
    Darksiders 2 may not be perfect but it is a great action game nonetheless and guarantees hours of thrilling entertainment.
  5. Oct 11, 2012
    80
    Loot interacts with combat far better than Death's abilities. [Oct 2012, p.68]
  6. Aug 14, 2012
    80
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
  7. Aug 24, 2012
    60
    I can say, though, that Darksiders 2 plays really, really well on a decent PC, so what it lacks in fidelity it at least partially makes up for in smooth framerates.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 93 out of 130
  2. Negative: 26 out of 130
  1. Sep 1, 2012
    10
    A Terrible PC port, but my gosh this game is fun. Exactly what a sequel should be. Vigil's choice of music is wonderful, and slaying huge bosses with style and that epic music in background make that gameplay an unforgettable experience.
    I look forward to Darksiders 3
    P.S. The port is really terrible, but because of haters i feel it is ethical to give this game a 10.
    This game deserved it - plus Vigil is working on a pc patch to make the game behave like any PC game should
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  2. Sep 29, 2012
    10
    This review contains spoilers, click expand to view. The game is excellent. The graphics , the sound , gameplay and story is perfect. -The graphics of the character and surroundings is really good.
    -And the sound is also good... from the music to the sound effects and voices. It really makes you feel like you are in the game.
    -The story is really good. You can feel the weight that "death" carries with him through the whole game, the souls of his kind ( the souls of the people that he killed ) trapped in the shards on his chest and that his brother "War" will soon be executed.
    -Gameplay... overall the gameplay is great. You loose touch of reality while playing the game just for a few minutes. And when you finally reach the end of the game you feel a great relief.
    The game shows you that 3d graphics that look like the real world are not what matters when it comes to a great game,That the music and story are what counts.
    Also the cut scenes and clips in the game were pretty good, some had a couple of jokes in them just to lighten the mood.
    In the game you will find a lot of items and chests , secrets , collectibles... and when i say "a lot" i mean A LOT.There are also quite a lot of quests too.
    In the game you will find some familiar characters like: Vulgrim the merchant , The stone golems that you have to move using that loud horn..

    All of these things are why i loved this game and it deserves to be on the top 5.
    Expand
  3. Sep 1, 2012
    10
    Bad console port, but with controller all shortcomings from porting are gone and only truly Great Game is remained - enthralling, dynamic, stylish.

    Good work with elimination of Darksiders defects was done, and correlation of the Darksiders II parts is perfect now.
    Expand
  4. Jul 14, 2013
    8
    darksiders 2 borrows from a lot of games specially prince of persia but i don't have a problem with that if you could deliver a good game play and this game does it is incredibly fun with great RPG elements the story is not that good but what is best in this game are the boss fights they're well done and very good but the progress of the game is the same nothing new go a place and then you're asked to get three items from three places to advance this happens in this game for about 4 times making it a bit repetitive but i can't deny the amount of fun i had with this game and it is so much better than the first game Expand
  5. Aug 16, 2012
    8
    A terrible PC port, but Amazing game. Gorgeous characters and world design, great voice work and a real old school dungeon crawler feel with all the modern day bits from classic's like Zelda, Prince of Persia and Devil May Cry all thrown into the mix. You can quite readily approach the game at your own pace. Choosing to go off and pilfer and loot forgotten chests to your hearts content or follow the quest line and learn new abilities as you level up, earn ever improving weapons and armor and progress through this great tie in of a story to it's predecessor. Outside of the main game you have the new Arena mode which allows you to fight against wave after wave of enemies for increasingly better loot , be warned however, if you die you lose everything. This can really force you to up your game and gives the Arena a great sense of urgency, making each battle increasingly tense. The feeling when you know you've earned a great reward and chosen to risk it all for the taste of something even sweeter is invigorating and how a game should be enjoyed. The combat indecently is very satisfying and pacey. Gone is the brute force and strength of War and in it's place a new sleeker combat system. If I were to liken it to something, then it would be a 'Devil May Cry light' style of combat. You have your standard enemy grapple and main dual wielded weapons, intended for quick combos, pummeling your enemy before you dodge out of range again. Death is a lean combatant, he cannot parry or block enemy strikes so dodging will become your friend here. You also wield a heavier and incidentally slower secondary weapon which deals greater damage and can break through some tougher enemies defenses that Death's scythes cannot. A ranged pistol will soon become your ever present companion also, good for quick bursts of ranged damage. The pistol is less of a focus in Death's combat in comparison to his other weapons, the pistol being more integral to the games vast puzzles, which you frequently encounter along Deaths journey through conveniently parkour friendly architecture. Death will encounter environmental blockages he must traverse with an assortment of talents, from wall running, to climbing, to a ghostly grapple; swinging from point to point. All sprinkled with certain environmental items and golem helpers . Death can also often be found blowing holes in wall after wall with a toss of a bomb and a quick shot from the hip of your pistol, opening a new passage. Puzzles will reveal areas unreachable through standard adventuring and will reap the player rewards such as hulking chest which Death rips open in a triumphant smash of nether world magic to poor more loot into you hulking inventory or the ever elusive quest keys, which can be found throughout dungeons or as rewards from defeating the games many bosses. A boss battle in Darksiders II joins a rank of so few, that only games of the caliber of Shadow of the Colossus and Dark Souls can hope to rub shoulders with what's been accomplished in this game. Gone are the quick time events of old and anew we find a game where each Boss encountered is as gleeful and exhilarating to the player to enjoy as it clearly was for the creators to craft. Enemies will employ varyied tactics hoping to stop Death in his quest to reap them. Each encounter is compelling, often lasting several minutes and challenges the player to adapt, track the enemies patterns and discern how best to tackle these determined and monstrous opponents. These bosses may be the highlight of the game, but as Death you find yourself in a world so vast you will need to travel great distances to reach these encounters. Compared to the original, the game world and the playground Death now inhabits has grown in spades. Totaling 3 times it's predecessor. The environments are richly varied and detailed, the occasional muddy textures will be forgiven in the wake of such a masterfully crafted world. Death will not be alone on his journey. He can summon his trusty stead outside of cities and traverse the games many environments in a flash. The game offers a quick travel system also, making some task far less trivial and hastening you towards your next encounter. Many players may want to take the extra time to travel the land my horse back however. The music is exquisite and finds that balance so few games can find in allowing the music dip seamlessly into the background as you feel it express your adventure, your trials emote the world, it's environments. Death's journey through the game brings many joys to the player. The game seems to scream at the top of it's lungs it's unashamed to borrow from it's peers whole hardheartedly and concoct a new formula, blending the old with the new. When Death's adventure comes to a close, you will have learned many facts and stories about the world you inhabit. However, this game demands to be played again, going so far as to offering a Game+ mode for those who have completed it Expand
  6. Dec 19, 2012
    7
    First, the good. The game's fantasy world feels great, and the voice acting is also great, filled with unique accents and Death's smart-ass remarks. The combat is also very fun and mindless at times of course, despite the camera (i'll mention that later), although sometimes the input seems to not be able to catch up to you, resulting in Death not being able to perform the correct moves. Platforming is also alright, but sometimes it has its moments. For the completionist, there are many different scavenger hunts that can keep you occupied while still doing the main story. Now, the not so good. For starters, the camera doesn't care what angle you have on your enemy sometimes, and when being mobbed you better hope you can pull off some unseen moves on an enemy currently not in your view. Sometimes while platforming it is also prone to going off on strange angles, not allowing you to really see where the hell you're jumping to. The next big complaint is honestly the amount of platforming and puzzles that really put a damper on the fast paced combat. Each area generally has an arena event, but in between that are a bunch of very small groups of enemies, followed by large amounts of platforming to open a door, which then leads to another small group, which leads to doing another puzzle to open another door, rinse and repeat. Its like dining in a restaurant and being forced to eat small portions of your meal at a time, then being handed a Rubik's cube and having to solve it before eating more. Some of the puzzles are brain dead easy, while some are simply confusing because you aren't quite sure where the objects are to achieve the next objective. The third biggest complaint is the fact that it is a poorly done direct port. The keyboard controls are bad, options are about 0, and you can see the remnants of an Xbox port from a mile away (the most appalling is probably your character's model in the menus, rendered in glorious 800x600 resolution it would seem..). Slightly less game-breaking are a couple of features, such as armor and weapons. They are there, but their presence is not felt much, yet they still provide small bonuses. The DLC armor is also shortlived and lasts till about level 8-9, at which point it is mediocre. Dungeons feel very linear and are reminiscent of each other as well, and the story doesn't help this, being mediocre at best. Quests are no more than "fetch this, kill him".

    TL;DR - Overall, this is a fun game, but by no means perfect. The combat is fun, the world feels fantastic, and the platforming is passable. However, the (PC version) is marred by being poorly ported, average graphics, and bad controls, along with some potentially game breaking bugs. Besides the PC port, the game still suffers from linearity, bad camera, forgettable story, and slowed down gameplay due to an overload of puzzles and platforming versus fast paced combat.
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  7. Sep 1, 2012
    0
    Well this game could had been a good game of the 2012, if just the developers didn't make it look like a poor console port, that's one of the main problems of this game, almost completely unoptmized for PC's, people even had been forced to play it 1280x720 (Console resolution if i am not wrong), because of a stuttering problem that is happening to many players, i've experienced this issue too, after spending 2 hours trying to fix it, i decided to give up, and hoping for a possible future patch that might fix those problems, another bad point is everytime you will move the camera around, it will reset itself behind you, making it harder for targetting/looking around, i suggest you to wait for a "possible" GOTY edition with all the DLC's and base game being released, but before that look around if the issues has been fixed, cause in the actual state of the game is not worth to be bought on PC's since it's choppy, should you have question you can contact me anytime, ill be happy to be more detailed. Expand

See all 130 User Reviews