Generally favorable reviews - based on 23 Critics What's this?

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Generally favorable reviews- based on 533 Ratings

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  • Summary: Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders. Expand
Score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. Sep 25, 2012
    Being a fan of almost every genre this game has smashed together into one has made it highly enjoyable, and the ending had me hoping that the next installment (should they choose to make it) gets in the development queue soon.
  2. 90
    Darksiders 2 rises above the rest as a perfect example of what an action-adventure game should be, and if I had my way, Vigil Games would be making them all.
  3. Aug 29, 2012
    It has everything – great environmental puzzles, Prince of Persia style acrobatics, spectacular combat and an advanced character development system. It's definitely the best slasher available on PC and X360 and one of the best in genre's history. [10/2012, p.48]
  4. Aug 14, 2012
    Darksiders 2 may not be perfect but it is a great action game nonetheless and guarantees hours of thrilling entertainment.
  5. Oct 11, 2012
    Loot interacts with combat far better than Death's abilities. [Oct 2012, p.68]
  6. Aug 14, 2012
    An exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.
  7. Aug 24, 2012
    I can say, though, that Darksiders 2 plays really, really well on a decent PC, so what it lacks in fidelity it at least partially makes up for in smooth framerates.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 91 out of 129
  2. Negative: 27 out of 129
  1. Sep 1, 2012
    A Terrible PC port, but my gosh this game is fun. Exactly what a sequel should be. Vigil's choice of music is wonderful, and slaying huge bosses with style and that epic music in background make that gameplay an unforgettable experience.
    I look forward to Darksiders 3
    P.S. The port is really terrible, but because of haters i feel it is ethical to give this game a 10.
    This game deserved it - plus Vigil is working on a pc patch to make the game behave like any PC game should
  2. Aug 28, 2012
    A great game, a very good graphic quality, long lasting game, variety of weapons, attacks, enemies and scenarios, great plot of the story mode. One observation: Final uncertain, it is not known if the story runs parallel with that of the original Darksiders... Expand
  3. Sep 1, 2012
    Bad console port, but with controller all shortcomings from porting are gone and only truly Great Game is remained - enthralling, dynamic, stylish.

    Good work with elimination of Darksiders defects was done, and correlation of the Darksiders II parts is perfect now.
  4. Jan 20, 2013
    Darksiders I was amazing, rated it 8/10, and was expecting even better game with Darksiders II, did I get it? Yes and No. Character Death was very well done, especially if you have read the book, his sarcasm and witty jokes were amazing and so was his voice-acting. Story provided a lot of new information about Horsemen, Death/War, World, etc. The game focused more on RPG elements such as items but you didn't have to bother with them much since the game is relatively easy and 3/4 of gameplay you spend running around doing puzzles, only 1/4 is combat but that is nothing new compared to the previous game. The music is slightly better, it already was good in DSI, but now there are more different motives and from time to time I thought I was playing Prince of Persia. And where the game fails? Poor PC port. No proper video options, horrible aiming with gun/bombs. Another disappointing aspect of the game is difficulty. On Apocalypse it was fairly easy even without bothering with obtaining best gear only depending on what dropped from the stashes or Bosses. Final fight was was probably worst in the game history. The main boss did not inflict a single damage on Apocalypse and was dead faster than some minor bosses. And with the final boss going down goes the story, the end was horrible and it felt like it was rushed/written by someone else. Over and all, I gave the game 8/10. 20 hours fun with not-so-ordinary character Death, beautiful world design, story (omit the end). Main problems of the game are poor port, easy difficulty, weak ending. Expand
  5. Sep 2, 2012
    While the game is not as much fun as the original Darksiders for a sequel is holds up pretty well. I didn't get as attached to the characters as the original. Sometimes you get that "What was the point of this game again?" feeling as the story doesn't really suck you in and you are occasionally reminded that you are on a mission instead of just randomly looking for stuff to kill. Dialogue is mostly interesting and humorous and you rarely find yourself skipping cut scenes to get back to the action.

    There is a good balance between combat and puzzles but sometimes you wish there was something else in there to break it all up. I'm not sure what, but something. Occasionally you are shown a room full of jumping puzzles and you just cbf. Sometimes having to collected X number of items before you can fight the boss gives you the same feeling.

    While the graphics on the PC port are not perfect the art itself is quite impressive. It is a shame it wasn't ported with a bit more effort as a high end PC would have really made this game shine. Textures sometimes take me back to the late 90's, while the characters are bright and quite detailed at times the surroundings really lets them down. Forcing everything to max via your graphics card settings squeezes a little extra eye candy out of the engine.

    Combat is fun, fast and for a controller based game really not that repetitive. The variety of moves and weapons really puts this game in front. While some fights can drag on a bit the intensive action keeps the game alive. There is quite a variety of items and upgrades in the game and plenty of treasure to be found which makes the long and sometimes quite tricky jump puzzles worthwhile.

    Overall the game is a good sequel to the original and definitely worth the time if you're and action RPG fan.
  6. Oct 26, 2012
    I don't know what happened in the recent years, but when I played Darksiders back then, I enjoyed the game a lot. It did not mindlessly combined ideas of other developers, to me it created its own Bible Arkham asylum. With this game it's different. I don't like it. First of all, I think it lacks story moments. Of 45 hours I spent in this game I had about 2 hours of story telling moments. I thing had the game length of the original, I would not notice this. But here it frustrated me. Secondly, the game artificially prolonged. Instead of one brilliant quest changing another with bullet speed, I go to one person for help, he sends me to another guy, the later needs me to clear 3 dungeons/floors/ collect orbs/crystals etc. You name it! How comes the game that handled quests presentation similar to Bayonetta and God of War, suddenly goes down to MMORPG-style? Next big problem - loot. I have nothing against it. I had my thumbs up for this opportunity. The case is, it is broken. In the original game, developer decided when you receive pieces of equipment, thus carefully selecting right moments to make battles interesting and challenging for you, because they knew how strong you gonna be when you reach this boss. Here developer can not determine that. You can rush forward through bosses, or you can farm experience and gold and become stronger. The result for me was: a) most of the enemies on Apocalyptic difficulty did not pose any threat for me and b) of 100 opened chests 98 chests contained garbage. In the original game, as you remember, every chest was useful, it was a treasure to find one already. It had lots of souls/artefact/map/life enhancer/demon meter enhancer. I really wanted to find all of them on the level. In Dirksiders 2 I don't care for chests. I already know they contain rubbish. As a result the game is easy for me and I changed my equipment 3 or 5 times. And without any enjoyment, because I was buying things from trader. What is the point of creating 1000 of equipment, when you need just 20-30 peaces of it?
    DLCs are a money sucking mockery - you get 2 hours of mediocre gameplay without interesting plot (you can not create interesting story in 2 hours) and innovative ideas. Compared with original game Darksiders 2 looks to me like Diablo III compared with Diablo II. It looks tempting, it feels empty. I witness MMORPG becoming more singleplayer engaging than singleplayer slashers. What a shame.
  7. Jan 19, 2014
    Игра обдуленная люди старались, выпустить нормальную игру, а не какая то сони блядь, написала скрипты к half-life!!!!

See all 129 User Reviews