Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out forDarkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out for yourself. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
The fear of unknown is powerful and the unknown will try to remain unseen, forcing you to watch your back. Your senses will be deceived, your sight fooled, your smell tricked by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.
Looking for your weakness, your inner demons, only to devour you. Welcome to Darkwood.… Expand
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Jan 11, 2015Great atmosphere, probably the creepiest 2D I've ever played, And just the right amount of pixel resolution to give both a detailed but 16-bitGreat atmosphere, probably the creepiest 2D I've ever played, And just the right amount of pixel resolution to give both a detailed but 16-bit feel.
The game is hard and doesn't hold your hand, you will get lost and die. But the controls work well for top-down view its just a matter of finding weapons before night hits you.
Its currently in alpha but still plenty of game-play to be had at this point. Give it a go if your a fan of DAYZ, amnesia or generally hard indie games like binding of Issac.… Expand
Apr 25, 2015The game is still under development and things may change.
It's a 2D horror game with some interesting story. I don't want to spoiler much,The game is still under development and things may change.
It's a 2D horror game with some interesting story. I don't want to spoiler much, but basically you're in a forest where a plague spread and turning people into monsters, and you have to get out. The map is randomly generated, but you'll always find the same locations around. You have to survive the days and nights through all means to solve the mystery and to get out of the woods. There are a few "quests" you can do to get some equipments or just to progress in the story, but not many. I found the game pretty scary especially at nights since you just see nothing without a light source, but the lights would just give you away so you have to rely on your hearings. The game can be really hard if you're not careful and prepared for the nights. This game is already interesting in it's alpha release, and it'll be just better when it's finished.… Expand
Feb 27, 2015To be honest, I find the game more boring and annoying than scary. You can barely see where you're going, making it easy to accidentally walkTo be honest, I find the game more boring and annoying than scary. You can barely see where you're going, making it easy to accidentally walk over poisoned mushrooms. And when that happens, you usually end up dying within the next 30 seconds or so. In other words, you start again.
There's a map but it doesn't show where you are on it, and since the area is just trees and shrubbery everywhere that all look the same, it works out to being pretty useless except as a rough guide.
Let's see... I think my hideout was twenty steps in that direction..? No that's not it. Just some dogs about to kill me. Oh hey I'm dead. Yay. Start again.
I suppose this is all another attempt to make the game 'scarier', but for me just added to the growing nuisance-list. Not to mention, when you die, you have to go back and fetch your stuff again from the place where you died.
The developer's need to understand that making a game 'harder' does not automatically make it more scarier or enjoyable. Especially when you increase the difficulty of tedious activities like running around the map trying to find your equipment. If I were involved in a fight that required timing and skills with the keys (melee by the way is out of the question for the main character), then sure that could be a bit more fun, but just making the player run around more often, trying not get killed by dogs or step on mushrooms in the process. Not so much.
I'm only up to Day 4 or something, so hey, maybe the game will take a surprise turn. Though I can't see that happening. Depending on how desensitised you are to the simple chills of generic survival-horror games, you may get a few jolts. But 'Amnesia: The Dark Descent', this is not.
Bottomline: It's good for passing the time while you're waiting for your movie to finish downloading.… Expand