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Generally favorable reviews - based on 46 Critics What's this?

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Generally favorable reviews- based on 118 Ratings

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  • Summary: Combining fast paced action with strategic battle planning, the game features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics, and a story concerning a tribe of video game sprites trapped in a modern 3d game world. [Introversion]
Score distribution:
  1. Positive: 38 out of 46
  2. Negative: 0 out of 46
  1. 100
    It's a beautiful mix of everything we love in retro gaming and everything we're capable of having with modern technology, truly a match made in virtual heaven!
  2. 95
    Darwinia is the most refreshing, beautiful, frustrating, compelling and dare I say it original game I've had the pleasure of playing in many a year.
  3. Forget games with real-time physics. This is one has real-time metaphysics. It's this year's underground classic, this year's "Rez," this year's "Ico," this year's... well, this year's Darwinia. It's a game that justifies your sense of your brilliance and gaming' sense of brilliance.
  4. Darwinia is, all told, wonderful. It's the kind of game that would show impressionable young kids the breadth and scope of the medium without overwhelming them with mechanics.
  5. Guaranteed fun for strategy fans of all ages, but especially retro gamers. [July 2005, p.68]
  6. Darwinia’s action can get repetitive, though no less addictive, and its AI issues can drag it down, but on the whole this is a refreshing game created with a pure love of gaming. Its unique interface and gameplay design set is apart from anything out there. The game’s appeal will no doubt be greatest with retro fans but its reach stretches to every gamer.
  7. I just about guarantee you’ve not experienced a game like this before, and while it stumbles in its gameplay, it soars in its style and whimsy.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 39 out of 44
  2. Mixed: 0 out of 44
  3. Negative: 5 out of 44
  1. Oct 27, 2013
    Cannon Fodder mixed with Tron. Fantastic atmosphere and brilliantly stylized visuals. Recommended for everyone who likes a good blast and an interest in the cyber. Expand
  2. Dec 24, 2010
    An awesome game, not only is the setting beautiful and the story wonderful, but it also proves that you don't need high quality graphics to make a good game. Expand
  3. Mar 20, 2011
    Very difficult, painstaking, atmospheric and charming game. Excellent as a visual composes(tron) and musical. Want to continue the development of content and theme of this series. Expand
  4. Sep 1, 2011
    Going back into the time machine for this one, Darwinia is one of those games I purchased during a Steam sale, and finally got around to playing it. Itâ Expand
  5. Apr 15, 2012
    Sweet Indie game, very original and inspiring. On the other hand, you will not want to play it for the second time and don't expect it will take you very long to finish it. For me it ended at 12 hours. Expand
  6. Jan 28, 2012
    In the first five minutes, you will realize that this game offers close to zero instruction on how to play, and its in-story help mode/tutorial are deplorable examples thereof. Then, about 30 minutes into the game you will realize that the path finding is probably the absolute worst in any game you have ever played. The controls and operational methods are so inadequate and poor that you will wonder if this is the result of a bug (or many bugs), or even if the game has been installed correctly. Proceeding past the second mission without help is impossible. Because Darwinia does not explain itself to the player, you will be forced to search on Google for help and explanations, as this is the only way to make sense out of this presentational disaster. Further, because many aspects of the game are obscured by terrible presentation choices, you will feel as if the game does not allow you to play it. You will not know how to do several things that are required to achieve many of the mission objectives, thanks to the developer's choice in being vague and uninformative. The goals in Darwinia are explained so badly, that once again, I imagine that this portion of the game is also among the worst in any game I have played. The developers clearly did not have any care in designing a game that is intuitive, user friendly, and enjoyable. The feeling is that Darwinia is simply not complete, nor is it fully operable by the user. It is as if there are numerous amounts of game play that were not done to completeness, leaving the player at a loss and in frustration. In addition to the aforementioned problems, you can not save during a mission. The game does all the saving for you, after you complete each mission objective and at other seemingly random moments. This means, that you sometimes have to restart a mission from the very beginning, if something does not go according to plan. This is totally unacceptable. If the rest of the game was better suited, this saving problem would not bother me as much. The responsiveness of your units is atrocious. Ordering the units and Darwinians around is quite problematic, as they simply do not respond as they should, nor are they very useful to your commands. The processes required to order them around are tedious, slow, and unresponsive. They have such a difficult time maneuvering around the map, it's disgruntling. These shortcomings are so major, that enjoying the game as a whole is an arduous chore as you progress through the missions. Slowly, as you learn to endure Darwinia's league of problems, there are minor and sparse hints of quality gaming behind it all. Achieving the mission objectives as you hurdle past the developmental shortcomings and obstacles can give the player feelings of accomplishment and relief, since Darwinia is so inefficient and unfriendly. After all, this takes more work than it is fun. The creativity from the developers is undeniably present. The plot and storyline are original, going along well with the artwork and aesthetic style. Each map is basic, but they do have their stylistic charms. The missions can be repetitive, but at least they make sense in relation to the story. Unfortunately for the developers, creativity does not equal a quality product. There is a serious and widely known bug that will not allow you to deploy new units to the map, and the only way around it is to quit and restart the game. There are also some placement glitches that mysteriously do not allow you to deploy units. Darwinia is all about being an annoyance, a bother, a bore; a game with severe flaws that barely works or provides the player with anything remotely enjoyable. It is an incredibly tedious and inconvenient game. You will be spending your time and money better elsewhere. Expand
  7. Apr 1, 2012
    There is almost no instruction on how to play the game, you have to do that from google. The pathfinding is just about the worst i have ever seen in a game. The graphics are boring, the enemies are seemingly endless and infuriating on the later levels...the levels, which all seem to blend together in repetition, are boring and offer nothing new. The combat is bland and boring. ANother problem i had with it is that they made the same button to select a unit as the button to move a unit... Strategy 101 mistake. Never buying an Introversion game again. Terrible, just terrible game. Expand

See all 44 User Reviews