Generally favorable reviews - based on 22 Critics What's this?

User Score

Universal acclaim- based on 1829 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Day of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations. Day of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for "Half-Life 2." With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. New features include: Completely updated maps to take full advantage of the Source engine replaces, integrated physics simulation for ragdolls and physically simulated objects, higher resolution textures throughout, bump mapping, specular lighting, and other graphic effects, all powered by advanced Source engine technology, completely redesigned user interface, all new voice, weapon, and ambient sounds. [Valve] Expand
Score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. Hearing bullets wiz past your head as you hear the crackle of machine gun fire in the background is something that I have yet to experience in any game.
  2. Just as enjoyable and as addictive as it has been in previous versions, and hopefully in time, new updates and maps should bring in a new generation of Day of Defeat fanatics.
  3. I think the new DoD has done the best job of utilizing the Source physics engine.
  4. Sound is what makes this game unique however. You’re made very aware of gunshots almost everywhere to varying degrees of loudness.
  5. In terms of scale, it barely comes up to Battlefield's ankles, and in terms of tactics and tension it can't beat Counter-Strike, but once you've spent a few hours on a server of 20 or so people, you'd have to want not to enjoy it to fail to - and your own war stories are an inevitable byproduct.
  6. Great fun, but tough to recommend until more maps are available. [Holiday 2005, p.72]
  7. 60
    Taken with the limitations of only four maps, on which to play one game type, all too soon you can find yourself in a mechanical rut playing them over and over. And that's something that the original didn't suffer from.

See all 22 Critic Reviews

Score distribution:
  1. Negative: 33 out of 385
  1. Jul 4, 2011
    Day of Defeat is a brilliant game and deserves all the praise it can get. Having played this game for a few years with my friends and having only recently bought it I would say job well done! I prefer this to CounterStrike as you have intense battles which could go on for 30 minutes unlike sitting waiting for your team to win. This game provides action from the start. The maps are really well set out and the weapons are extremely realistic. Expand
  2. Jan 2, 2013
    This game is ultra-realistic, the soldier's chats are incredible and the weapons are really good, with the real characteristics. I'ts nice, I strongly recommend this game to the WWII fans. But theres one thing I hate... the teamwork. If you're lucky and find good players, you'll enjoy a lot, but if you find rushers... mmm. Rated 10/10 for a real-nice game! Expand
  3. Dec 13, 2010
    The best game I ever played. Ultra realistic and very nice looking. I play for 3 years now and I can't get bored. I recommend this game to every WW2 games fan.

    10/10 ! awesome game
  4. Feb 27, 2011
    My online FPS history started with the original UT and later UT3. Both excellent yet strategically void games. Then I tried CS:S for a while, only to conclude that it is simply a broken game: Barely any strategy going on, dominated by aim grunts and rather backward balancing (better players get more weapons and armor?!). But then I hit upon DoD:S and have several hundreds hours of play time on it now. It feels like CS:S to some extent, but the player base is generally more mature, it's almost perfectly balanced, and encourages strategy and thought a lot more. I was awful at DoD:S for quite a while, but at least I wanted to keep playing during that time, where CS:S continuously managed to make me angry. It's a pity that DoD:S never got the wide market appeal that it deserves, even though the game is excellent without it too of course. I give it a 9 because perfection doesn't exist. Expand
  5. Sep 13, 2012
    2 words: "Counter-Strafe". Just like bunny hopping defined traditional CS gameplay, exploits like counter-strafe have defined competitive DoD. The skill curve is high and newbies will find it frustrating dying from experienced players who can anticipate player movement through a map and kill with indirect shots via bullet penetration through walls or well timed grenades. General gameplay is enjoyable however and you'll find yourself playing for several weeks each time you load it up nostalgicly. Expand
  6. Sep 5, 2013
    There is only one server in my region with a decent ping that plays some, but not all official maps. Tense and exciting moments are rare, with very little happening to create interesting engagements between the teams. Even with the mildly realistic gun physics, the kills are seldom satisfying. Expand
  7. Mar 12, 2014
    God, what a terrible game. I hate almost everything about this game. Let's get started. First, the weapons are insanely unbalanced. The MG is literally a god weapon. You go prone, then you just kill everything. The bullet literally stays straight on it's path, and kills in 1 hit unless your terribly unlucky. It's basically a rapid fire sniper with no scope. Another problem with this map is vantage points. Every weapon in this game(For the special classes like bazooka, MG, Sniper) is terribly overpowered in the range department, so if one team gets the classes in a vantage point, you basically have the game. The other team has fun trying desperately to move from cover to cover while the mg rips through their team, killing a person every second. The snipers and killing no matter where they hit, and the bazooka is blowing up clumps of guys hanging back because it's accurate to like 125m. The other classes are basically the same with 2 minor stat changes. There's not "teamwork" here. It's one team slaughtering the other team, but nobody helps each other out. The MG's set up camp and just rip through the entire enemy army, the snipers dodging and weaving the desperate shots of the people stuck playing normal class as they get destroyed by the snipers, the bazooka smoking out groups of 3 guys then pulling out his secondary which does way too much damage and blasts them away from the safety of his building.
    This game never ends fair. Within 3 mins one team is always on top, and it stays like that the whole game, mainly because of how utterly godlike your team becomes after you get the vantage point.

See all 385 User Reviews