• Summary: Day of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations. Day of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for "Half-Life 2." With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. New features include: Completely updated maps to take full advantage of the Source engine replaces, integrated physics simulation for ragdolls and physically simulated objects, higher resolution textures throughout, bump mapping, specular lighting, and other graphic effects, all powered by advanced Source engine technology, completely redesigned user interface, all new voice, weapon, and ambient sounds. [Valve] Expand
Score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. Hearing bullets wiz past your head as you hear the crackle of machine gun fire in the background is something that I have yet to experience in any game.
  2. Day of Defeat is not only a great looking game, but an enjoyable WWII multiplayer experience that gives you more than your money's worth.
  3. Yes, yes, no doubt Valve will release more maps soon and the community is already churning new content out, but are we expected to pay for an updated mod that was free which offers less content than the original but that's supposed to be ok because the community will fix it? Huh? That's logic I can't wrap my head around.

See all 22 Critic Reviews

Score distribution:
  1. Negative: 30 out of 367
  1. MikeD.
    10
    Great game... highly underrated, needs more content.
    • 4 of 4 users said yes
  2. The gameplay isn't for everyone, but once you get into it the actual game can be quite rewarding. It feels like TF2 + CSS + WW2 setting = DoD Source. There's classes and it requires team work but unlike TF2 there is skill in aiming and shooting and there's lots of recoil. The gameplay can be addicting, but it's nothing special, though. Personally I prefer this to CSS. The movement and controls feel more smooth, and the recoil is massively exaggerated for better balancing. Each gun feels VERY different so picking the right class at the right time can make the difference between victory and loss. The problem this game suffers from is the lack of decent servers. I mostly played custom "orange" maps for more gun on gun action because the standard maps do suck (apart from dod_avalanche and dod_colmar). It manages to feel realistic but still keep gameplay simple and arcade in a way. Expand
    • 0 of 0 users said yes
  3. IBT
    2
    Total garbage compared to the original. The bazooka class is far too overpowered due to the fact that allies get a carbine as a secondary. Weapons were taken out, and currently, models look worse than before. Valve should of stuck with a direct port, cause I know I want my money back. Search for DODC or Day of Destruction. Expand
    • 0 of 0 users said yes

See all 367 User Reviews

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