Dead Space 3 PC

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6.1

Mixed or average reviews- based on 1132 Ratings

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  1. Feb 5, 2013
    6
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of
    Look... I never felt the need in the past to create a Metacritic account, just to give my opinion in the game. I always felt there was already a review making my point for me or I just did feel like a was the best person to be a sample of the player demographic for a game. But this time, I felt a need to do so.

    I am not a easily turn down or disappointed person. I have finish plenty of games way worst than Dead Space 3 in the past. My tolerance level is very high. But this game... made me sick. I consider myself a hardcore fan of the franchise. I got a fair amount of collector items and others gizmo related to the games. Including the full size Plasma Cutter from the first game, every films, some articles of clothing's and some other things like poster and such. Deciding if this make my opinion biased is up to you, but I felt I needed to throw this out there.

    I tried to go in this game with the most neutral attitude I could, so my opinion would be biased. I tried not to judge at face value as much as I could... but... I simply couldn't do it. This game is not bad... its insulting. Its insulting to its fan base and to its target audience. Everything that ever made the game good is now either gone or broken. This game was about survival, scavenging the bare minimum and fighting a loosing battle against creature that are clearly stronger, faster and more resilient that you. It was about the oppression of empty space, the feeling of incoming doom, the loneliness and the tense feeling of having nowhere to run in a claustrophobic and dark environment. Here... its just about shooting. Shot the Necromorph, shot the Unitologist and shot more Necroporph. Never before did I ever left the Necromorphes being, without a better choice for words, so lifeless. Its previous game they were this hunting entity, omnipresent at all time, keeping you on your toes at all times since they could move freely in the environment. They are just obstacles now. Lying down, death faking, obstacles. You go through featureless rooms after features less rooms and get rid of the next obstacle. Shoot-out are not fun. The fact that I can crouch, made me cringe. Its not much the actions of crouching, but what it represent. it represent the state the game have reached. A point were taking cover from enemy fire was a necessity because of the turn the game as taken in the form of a generic third person shooter Gears of War like. The coop was something I really wasn't agreeing on from the very beginning and I know I wasn't the only one. The idea of having a sidekick in a survival game is without a doubt the most game breaking idea that genre can make. It break the atmosphere the game could have ever tried to create. But at one point Visceral told us the Single and Coop were to independent story line and both would have their own flow. Lies. The game was clearly build as a coop game from the ground up. There's a big difference between different story lines and making the sidekick characters jumping in and out of the story in single player.

    Also, while on the topic of survival horror. Its say on the name Survival. And for me it included struggling with resources. Having the bare minimum at all time, keeping the atmosphere tense as you dread the next encounter, with half a clip left. The quick decision you got to make "Should I fight or run to keep the few shot a have left". Searching every last inch of the game for that Plasma energy clip and this feeling of joy as you find those rare items that make you life just a bit easier. Two words for that Inventory full". I was playing on Impossible from the start, because I figured I was the same game right, so since i'm used to it it shouldn't make sure I get the most of it by going all out. Never at any point did I ever struggle with Med-packs or ammo. My inventory was full at all time. Never did I felt I was in real danger. And you know why? Autosaves.... in a survival game... about struggling to survive.

    I can't say I am disappointed with the game, because really I already had very low expectations about it. But, in the end even though I went on and on about how much I truly despise that game, if you take a few steps back and look at the big picture, it is not a bad game. Its simply not a good successor to the franchise. You know a game a stray from the right path when you can change the game name any problems.

    Overall, it is not a bad game in its core, its just an ungraceful sequel. The big problem with this game is what it represent. It represent profit over substance. This is the sad state were the gaming industry is going. And it make me deeply depressed.

    If you are still reading, thank you. It means a lot to me... almost as much as this franchise used to to me.
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  2. Feb 5, 2013
    6
    Let me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game isLet me start by saying I loved the first two games!.... Typical third game in a successful franchise. Due to the success of the previous games, developers (or more likely EA) thought the last game in the series needs to be bigger, more action packed than the games before. This way they made a game that falls into the 'action' genre rather than, the 'horror/survival' genre. The game is very action packed, the pacing is very fast (explosions, crashes, push "E" before you fall from the cliff, huge tentacles attack you...). This way the game is less scary than previously. The monsters are almost the same as the ones in the previous games (not too original...). The characters feel rather generic. The story is very cliche ridden. The weapon customization part is a very nice addition, wish we could customize our suits too. I really like the DS1 and DS2, but the DS3 feels rather generic. Expand
  3. Feb 5, 2013
    6
    The "ATMOSPHERE"" that made the previous 2 games in the series is gone but if u looking for a third person action game just like Resident Evil 5,then u should get this.
  4. May 6, 2013
    5
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.
    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away
    The Dead Space franchise moved forward, and sadly it has also been corrupted by EA's PureGreed engine.
    resources to be grinded for no reason, weapon ammo dumbed-down, game pace speed up AGAIN they had already done it on dead space 2 diverging the game even more from the horror roots.

    Weapon crafting system almost nice, but too obviously just a plot to convince people to throw away money to build their perfect weapon, along with an overly long and infinite achievement list to unlock certain weapon parts and armor, again to push no bully the gamer which already purchased the game with an AAA price tag to throw even more money towards EA.

    Worse still, all the hallucination scenes and the last game chapters were seemingly ripped off the base game and tacked on a DLC to gaugue more money from the players, giving the story an odd pace on both the base game with its non-ending, and the 'expansion'.

    The franchise would deserve a better number, but unfortunately it has to be averaged with EA's low rating, making it deserve no more than a 5.
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  5. Jul 15, 2013
    5
    As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter,As the third installment in the pretty brilliant Dead Space series, it has become increasingly difficult to remain as scary and touching as the series was at its inception. Dead Space 3 does many things very well, but seems to have fallen short on exactly those strengths that made this franchise unique. Dead Space 3 has turned the franchise into a very straightforward 3rd person shooter, with some scary moments.

    Gameplay-wise, Dead Space 3 offers a revamped Weapon system, where players can create completely custom weapons that combine any two weapon types, most of which we have seen before, and some of which are brand new. While heralded by many reviewers as a great feature, it actually manages to completely destroy one of the principles that made Dead Space what it was: surviving on the bare minimum, being short on everything, having to adapt your playstyle to availability of Shops, ammo and weaponry. No more of this with the new Bench, you will have the most destructive weapon you could possibly build, within the first few hours of play.

    And of course it IS fun to play around with the bench and blast away the uglies. But it gets boring very quickly, and then you realize the new customization options completely destroy the game's feel of tension and fear. It gets worse, though. At some point you have the materials you need to start upgrading your already overpowered weaponry through Circuits, to ensure the need to progress slowly and with care is now completely obliterated.

    Where Dead Space 1 offered a quality storyline like few games can and have done, Dead Space 3 has reduced the story to a bare necessity to justify the large amount of content it has. Because yes, there are many levels to play and places to discover, though all of them are fairly linear and offer little in terms of surprise or shock.

    In conclusion, I feel it is safe to say that Dead Space 3 is a very solid 3rd person action game, but no longer a very solid Survival Horror game. If you are looking for and expecting the latter like most players of the franchise, this can be a bit unsettling.
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  6. Mar 5, 2013
    6
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from
    Score starts at 10.
    -1 for doing absolutely no justice to the previous installments. The psychological fear factor is removed, and all you're left with is a bunch of "cat-jumping-onto-your-crotch" startle effect. Monsters have become more alien/mutant in nature, and thus lose the human aspect that made them so terrifying to begin with. The genre has essentially changed from survival/horror to action/third person shooter. To say that the game was not scary is a serious overstatement. It is NOT a horror game, but tries to sell as one. -1 for extremely terrible and unimaginative plot. The amount of brilliance and resources invested into the creation of this story is painfully mediocre, and makes me feel as if this game wasn't design to win "game of the year" but to rake in more money by flying on the tailwind of the series. Not only is the storytelling quality "just bad", the characters are extremely bland and generic. Absolutely nothing unique or interesting about any of them. Nothing memorable. -1 for AWFUL audio. In general. I should make a strong point here. The choice of sound for the monsters is not very... complementary. Something that's supposed to be scary, intimidating, or at least somewhat threatening should not be making gurgling fish noises. Also, many times monsters won't make any initial sounds upon spawning; they were designed to sneak up on you as silently as possible and then make their presence known when you turn around. The choice of music was also quite absurd, and would have been inappropriate for the game regardless of whether or not it was an action or a horror genre.
    -1 for repetitive, unoriginal, and at times, boring environment. There's a lot of blood to go around, that was present in both DS1 and DS2. But DS3 presents it in a way that isn't scary AT ALL. It's as if the exact same blood splatter trail was used every time a body was supposedly dragged across the room.

    IN CONCLUSION: As an action game, it isn't the worst I've ever seen. It tries really hard to mimic Mass Effect and Halo. The weapons customization feature was somewhat enjoyable. Overall, this was a very unimpressive experience.
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  7. Apr 24, 2014
    7
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production
    Dead Space 3 is a hard game to review, since I enjoyed it but at the same time raged at it's lost potential and ridiculous design decisions. There's some good things it retains and improves from the rest of the series, but there's also so many things that should NOT have been done that drags the game down to being the worst of the series by far.

    Dead Space 3 has the great production values, general creepiness and atmosphere it's become known for, but what it fails to recapture from prior games is the actual fear. Encounters feel as if theyv'e been designed to just give the player a shooting gallery, not scares, and it doesn't even do that very well in most cases. This wouldn't be so bad if it also retained the feeling that you're always short of resources, but you never really are, they are plentiful even on harder difficulties, especially once you make it a little ways into the game. You also seem to be able to go through old areas after loading a game and find new items from places you've already looted, which is ridiculous.

    The addition of "human enemies" also feels very tacked on, like some suit at EA figured it should be more like Call of Duty. Story-wise it's plausible, but feels totally out of place and it's not done well. The ability to crouch and roll just seems wrong for a veteran of the series and both are useless. The human enemies are also dumber than a sack of hammers in terms of their AI.

    Speaking of EA suits (i.e. people that are dumber than a sack of hammers), another major issue is DLC and micro-transactions being thrown in the player's face while IN THE GAME. The awesome real-time interfaces Dead Space uses should not have be marred with constant reminders that you can be nickel and dimed for content that should have been included in the inital price. This is just tacky, and a huge immersion breaker.

    The good things are that the controls are as tight as ever, from general movement, shooting and zero G. The combat itself is just as fun as it always was and of course visually it's the most stunning of the series. The games "weapon crafting" system, is for the most part well done, with lots of combinations of all your favorites. I don't find the addition of co-op to be a bad thing since it's already going with direction they took with the encounter design. The game is a fairly good length, but I really don't like when a game includes "co-op only" content. I didn't find QTE style events too annoying, they were done fairly well. I found the story to be decent and the all the extra audio and text logs to be worth the time to listen to and read.

    All-in-all it's a step back for the series, but it's still worth your time if you can buy it on sale. Hopefully we'll get a sequel or reboot in the future that takes the game back to its root and not more towards the mindless recycled shooter genre.
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  8. Mar 15, 2013
    5
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only
    I explain the '5' grade at the end, but let's make believe it starts out as a 10 first:

    O.K. This game is very, very loooong! Which is a good thing of course. I feel I received my monies worth, that much is for sure. Most of the pay money for DLC is worthless, except for "Awakened" which adds more game length. The others are just suits(all act the same and have same space; only reason to buy one is to look 'cool') and weapons(which you can make yourself for free anyway at the bench)

    Anyway, I did enjoy the game, especially the way the bots talk(also something you must buy with real money, i'm afraid) This quite funny littlebit should have been included with the game's price; I hate that they charged me for it; its really greedy petty on the part of EA. That's why an otherwise 10 game gets its rating cut in half in my humble opinion. Thank you for reading, Mr. Dellacava
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  9. Sep 4, 2013
    7
    The third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for theThe third entry in the Dead Space series is more of a mixed bag than its predecessors. Right as the game begins, it's made pretty clear that Dead Space 3 is no longer even attempting to be a horror game as you're thrown into the action and start off by doing a bit of cover-based shooting against enemy soldiers. Needless to say, this opening section didn't instil much confidence for the rest of the game. After this thankfully brief shooting gallery, DS3 remembers it's roots and soon enough you're blowing limbs off necromorphs left and right.

    The story isn't much to write home about: after a run-in with the fanatical Unitology cult, Isaac must travel with a small group of cardboard-cut-out stereotypes to the planet of Tau Volantis and stop the necromorph infestation one and for all. The plot unfolds in a fairly predicable manner, with several plot twists that range from cliché to nonsensical. Some effort is made to introduce character conflict between Isaac and some of his fellow crew members, but there's very little reason given for us to actually care about the characters aside from some generic dialogue. As in previous games, DS3 lacks a convincing antagonist; opting instead to just make the usual psychopath/religious fanatic who's evil for no better reason than “the plot demands it”. The voice acting is above-average for a video game, but is nothing special.

    The overall gameplay is fairly similar to previous Dead Space games: mainly involving over-the-shoulder shooting as well as some light RPG progression. The RPG elements take the form of various upgrades you can give your suit although they're all bog-standard: better armour, better health, more air etc. The one major new addition to the combat is weapon crafting, which allows the player to scavenge various parts from the levels and use then to create and buy weaponry, rather than the credits system from previous games. The system works well and allows plenty room for experimentation, although some combinations can totally break the game: I found using a hovering saw with an under-slung explosive charge launcher could pulverise just about anything the game could throw at me. Overall though, the crafting has an appropriate survival feel to it and is much more involving than DS1 and 2's standard shop system. However, all this is negated by a universal-ammo system: previous games would often force you to adapt to weapons you weren't necessarily comfortable with by limiting ammo for your other weapons, making for a more intense experience. Dead Space 3 on the other hand uses generic "ammo clips" that were so ubiquitous that I never even came close to running out of ammo, ultimately de-fanging what little tension the game initially has. From a technical perspective, Dead Space 3 is absolutely top-notch. The sounds design remains some of the finest in modern triple-A gaming and the grimy visuals effectively paint a bleak, almost post-apocalyptic dystopian future, low texture quality notwithstanding.

    Ultimately, as a third-person shooter, Dead Space 3 succeeds admirably but as a horror game it barely conjures up even a few tense moments. As a thought-provoking story, it's down there with a generic cinema blockbuster.
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  10. Sep 13, 2013
    6
    I kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was prettyI kinda figured EA would mess the franchise up with this one, but I was only half right. My main problem with this game is that for the first 8 hours or so it's pretty boring. It takes a long time for the storyline to pickup, but once it does it's not that bad. The optional missions are hit and miss as far as the amount of depth they add to the experience. The voice-acting was pretty good for the most part, and the script seemed to be on-par with previous games. As far as the weapon system goes, I liked the system in dead space 1 and 2 better. Back when you had multiple ammo types you had to be more tactical with what type of gun you wanted to use and when. Now everything has the same ammo and you can beat the whole game with the same gun. It also breaks immersion to have all guns utilize the same ammo. The music in this game is pretty good overall, although for some reason you only get to hear the best songs on the soundtrack on the end credits. Something that I had a problem with was the volume control. You can turn down specific types of volume in the options menu (i.e. voice, effects, music, etc). This works fine for the large stretches of regular gameplay. But the game turns everything back to full whenever there is a cutscene and the sound effects are too loud. The battles are predictable and more of an annoyance than something to scare or challenge you. Really? Another battle where you're going to send 20 different guys at me as soon as I pick up the key item? That definitely made the game drag at times. On the whole the game was enjoyable at times, but seemed to have a whole lot of filler, especially in the first few hours. If this was a smaller game studio I would rate the game higher, but EA has enough people working on these projects that someone should have said something about how repetitive the battles were. I give this one a 6, worth playing if you can get it cheap. Definitely don't spend more than $10 on it though. Expand
  11. Mar 20, 2013
    5
    This review contains spoilers, click expand to view. It's a pretty good shooter, not worth 60 bucks. One and two are better. A real drag is the damned electrical engineering interface. That's a frustrating waste of time and a game killer if there weren't trainers out there to bypass this crap. Expand
  12. Mar 8, 2013
    6
    Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits.Well done game but it lost it's magic in DS and DS2 i was scared so much times here i was scared two or three times and that is not enough for Dead Space game also fights became more boring i remember there was one regenerating guys in DS2 and he scare out of me i was panickig so much and now when i play no impossible difuculitty there is four of them and they kill on one or two hits. Thoug the grafic on PC is very nice and sound is masterpiece i liked this game but EA wanna make it more casual player friendly and that is bad Expand
  13. Mar 12, 2013
    6
    Perfectly decent and enjoyable enough, but the lack of scares hurts it more than you might think.

    is disappointing, stick to 2 and 1
  14. Mar 16, 2013
    6
    Dead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There willDead Space 3 is a bit of a mixed bag. The ultraviolent action is lots of fun like in the previous 2 games in the series and tried and true game mechanics work as to be expected. However, the addition of co-op, universal ammunition and basically almost all new additions to the game take it away from the survival horror roots of the series. This is not a good thing in my opinion. There will propably be a Dead Space 4,but I can't help to feel that the franchise is stagnating and going in the wrong direction in a big way. Expand
  15. Mar 20, 2013
    6
    A great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcomingA great attempt made by EA games. By mixing an original horror survival game into an action pack Mass Effect 3/Gears of war. EA GAMES PRESENTS: DEAD SPACE 3. Instead of store and nodes that annoy the hell out of players in dead space 2. They decided to copy their own game by having UNIVERSAL AMMO! This game is entirely built from money. "From 11 DLCs at day 1 launch, and an upcoming awakened DLC, EA is sure to make a LOT OF MONEEEYYY." Dead Space 3 with high hopes that it will still be scary, failed terribly due to EA's direction of course wanted Viscral to be more "action oriented." that "action" soon brought the franchises down to the bottom of the wishing well. The game brings players to engage with Issac Newton's love life, a co-op campaign that introduces Carver that seems out of the place sometimes. In cutscenes, players will ask WHERE DID CARVER GO? WHERE DID HE COME OUT FROM? WHY THE ENEMY DIDN'T SEE HIM?" The most important and the main thing that brings this game into badass mode, was the all new bench system. Where Issac and Carver have to find scraps of miners and gather they're lego toys to build the ultimate weapon. (Honestly this was the only good part of the game) DEAD SPACE 3, where the game was ruined by EA's action oriented demands. Necromorphs, Issac's love life, and the ultimate lego building weapon system. Expand
  16. Mar 22, 2013
    6
    by no means is it a terrible game some intresting ideas but does not live up to its older games. It seems to have lost its suvival horror roots the story is terribley weak and repetitive activites make you annoyed pick it up when its £10 not bad but not worth paying full price
  17. Mar 23, 2013
    6
    Clearly a case of consoleitus, and feels unfinished. Levels are repetitive, and it is clear all creativity has been extinguished in favor of fitting the mold. I once loved this franchise... Unfortunately "appealing to all markets" has made it bland.
  18. Sep 6, 2013
    7
    I was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great game overall.

    For one, it feels like every other action game you've ever played before. Admittedly, I played on the easiest setting because I'm too old to feel frustrated (and don't really need a "challenge" to enjoy a game), but even on the easiest settings
    I was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great game overall.

    For one, it feels like every other action game you've ever played before. Admittedly, I played on the easiest setting because I'm too old to feel frustrated (and don't really need a "challenge" to enjoy a game), but even on the easiest settings there were some pretty annoying baddies. It sorta felt like I was in Dawn of the Dead, haha. On that note, I wasn't a fan of how the enemies were placed or were popped out. I can't think of any moment that made me jump, and being attacked by an enemy that spawned a mile back is somewhat obnoxious.

    In any case, I really, really enjoyed the crafting portion. They definitely should have fleshed it out a bit more and given the player a little bit more information (for example, having actual numbers for each stat rather than just a meter), but otherwise, I had a lot of fun mixing and matching and crafting weapons that I liked. (I was a little sad, though, that the regular cutter wasn't as awesome as it was in the first DS.) And, the crafting system felt intuitive, for the most part, and seemed very much to fall in line with Isaac's character.

    Along those lines, I felt the story was a bit... meh. It started strong, but quickly fell into generic dialogue and plot lines. The ending was a small surprise, but only in what the end boss actually is. (I won't actually spoil it for you if you haven't played it.) The voice acting was good, though, I just felt their lines were a bit weak, which then translated into somewhat weak characters, almost like it was written with the idea of over-acting in mind.

    I also enjoyed the various locales. I'm a huge fan of areas that make you feel the vastness of the scenery, in this case outer space and the ice planet. To be sure, the graphics and detail were really enjoyable. I would have liked to have spent more time on the planet since the other two were primarily in space (you're in space for at least 30-40% of the start of the game), but that's more of a personal preference and really didn't affect how much I enjoyed the game.

    In any case, all that being said, I am a fan of running around and shooting space zombies. That never really gets old. And, to loop it back in with my initial statement, I am far more an action-horror guy than a survival-horror guy, so although I enjoyed DS3 more than DS1, DS1 was an overall better game in its category.
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  19. Nov 7, 2013
    6
    My first dead space game. Played it with a friend. Was actually pretty cool story and gameplay is good.

    Giving it an 6 Pros: Fun coop game. Characters is worthy to mention nice actors Graphis is okay. Can make your own weapons throughout the story Cons: Not something I would replay. I know you unlock more modes. But it's not anything worth mentioning Game only got 1
    My first dead space game. Played it with a friend. Was actually pretty cool story and gameplay is good.

    Giving it an 6

    Pros:
    Fun coop game.
    Characters is worthy to mention nice actors
    Graphis is okay.
    Can make your own weapons throughout the story

    Cons:
    Not something I would replay. I know you unlock more modes. But it's not anything worth mentioning
    Game only got 1 storyline.
    Not really anything to scare you. More of an action game tbh (Which is sad)
    NO MULTIPLAYER EXCEPT COOP!!!!!!
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  20. Feb 6, 2014
    7
    It's taken me two attempts but having finally seen the game through to completion, I have to say that it wasn't the destination but the journey that mattered.

    Dead Space 3 definitely takes a more action oriented beginning before slipping back into it's familiar horror setting before melding back into action as you race the unitologists to the final standoff. The storyline was fine,
    It's taken me two attempts but having finally seen the game through to completion, I have to say that it wasn't the destination but the journey that mattered.

    Dead Space 3 definitely takes a more action oriented beginning before slipping back into it's familiar horror setting before melding back into action as you race the unitologists to the final standoff.

    The storyline was fine, but certainly became a little weaker towards the ending.The game also offers optional side objectives and co-op objectives which can offer more insight into the back story and some extra supplies and upgrades. The crafting menu to me made the game a little easier since you could just make ammo and med packs opposed to frightfully walking to corridors wondering when you will come across another.

    Overall despite losing my progress and kicking me back a few chapters at one point, I really enjoyed my experience with Dead Space 3 and look forward to seeing where the universe is heading next.
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  21. Jul 7, 2014
    7
    This review contains spoilers, click expand to view. Dead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included in the minimum package! Disgusting!
    Also, so named additional missions are almost identical from geometrical point of view. I mean, they are very, very similar to each one; the only difference is just enemies and loot. Meh.
    The giant spider boss is too enduring, and he is almost the only one boss in the game! Meh, once again.
    Bottom line: buy the game at your own risk. I'd recommend to buy a GOTY/DC/Gold/Platinum version (if they will ever appear) of the game, including at least the "Awakening" DLC. Otherwise, you'll just miss the final part of the game.
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  22. Mar 10, 2013
    5
    Another promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour ofAnother promising franchise rapidly deteriorating. I loved the original Dead Space, I liked the sequel, but I loathe this latest instalment. Similar to Mass Effect 3 (another franchise turned sour by EA Games), this game feels like a slightly more gory Gears of War clone, more than a horror-shooter. Whatever atmosphere might have existed in previous titles has been eradicated in favour of a forgettable plot with an abundance of one-dimensional characters who motivations and goals you couldn't possibly care for, even if you tried. The gameplay hasn't changed much, you're still dismembering space-zombies, with the occasional religious zealot and foul-mouthed mercenary thrown in to remind you of just how original Visceral Games are and simultaneously blur the lines between this game and every other shooter in existence. As strong as the gameplay mechanics were in the previous games, they, along with futile monster closets and a convoluted plot, have become monotonous and lost their charm. I cannot recommend this game, save for the most passionate of Dead Space fans who don't mind spending sixty bucks and ten hours playing the most uninspired shooter in their life. Expand
  23. Feb 24, 2013
    5
    I'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll begI'm not impressed, but then again, I didn't expect to be. The first took you down dark corridors with creatures lurking in the darkness waiting to pounce that added a feeling of uneasiness to the player making them want to go slow. The second took us to a fast pace almost run and gun scenario with a stronger story. This one, well, it takes it to the end if you can call it that. You'll beg for something to happen for the first half of the game. It is terribly slow and borderline Call of Duty. The second half is where the action is along with the story, but sadly by the time you get to it (if you get to it) you're spent of all emotion just begging the game to hurry up and get to the point. This is a love it or hate it game. Expand
  24. Feb 10, 2013
    6
    Campaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of mainCampaign is longer, graphic is beautiful, game mechanic is same like in DS2. But, there's just too much action, hundreds of necromorphes swarming around... I love fps/tps games but action in DS3 didn't worked for me. Over time it's starting to be boring. Main focus is on upgrading guns and just shooting whatever you see. Story is ok, nothing revolutionary but it's ok for end of main trilogy. There are a lot of cheap moments during the game moments when Isaac is isolated from rest of the team, but overall, story can pass. I'm giving this game 6/10 but i still recommend you to try this one out if you like tps action games or if you want to finish the story. Expand
  25. Apr 17, 2013
    5
    I finally got around to playing this installment, and I regret it. Another franchise-killer spearheaded by EA. This game feels so different from the original 2, which I absolutely loved. I'm not sure what the devs were going for with some of the changes made, but I was hard-pressed to avoid cringing during certain moments of the game (not in the "holy-s*** I'm scared" or "that'sI finally got around to playing this installment, and I regret it. Another franchise-killer spearheaded by EA. This game feels so different from the original 2, which I absolutely loved. I'm not sure what the devs were going for with some of the changes made, but I was hard-pressed to avoid cringing during certain moments of the game (not in the "holy-s*** I'm scared" or "that's disgusting!" style of the first two games, either). Unimpressive story, and the feel of the traditional Dead Space gameplay has been turned on it's head. If I didn't love the lore of the series so much (which is more a credit to the previous games than this one) this game would be getting a lower score. Dead Space 3 is a gutted version of the first two games with almost no improvements that core fans of the series can appreciate. It's the rainy-day movie of video games. Expand
  26. Feb 5, 2013
    6
    The biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes meThe biggest problem in my opinion is the fact that you can simply 'feel' that it is made for dlc. The whole weapon crafting and armor switching doesnt seem to build-in well. It's somewhat modular and replacable. The actual gameplay is fun. Far too much nekromorphs, not much horror. Still a nice play. I would give a eight if it werent for the terrible, terrible dlc policy which makes me feel like i have just half a game for a full price. Expand
  27. Feb 6, 2013
    5
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in
    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space. -Frank Gibeau EA. Atmosphere?Survival?Danger?Where?
    Oh, the cosmetic, predictable chest high obstacles whose purpose was to apparently expand on the shooter elements, in it's simplicity, brokenness and shift the shift was there from 1 to 2 also, but not that glaring, the game is something like ME3, including the character weirdness, and ending.
    MOH was taken out of rotation, the successful marketing will probably spare this game the same fate, which is good for the studio and bad for the game.

    Basically without spoiling anything, the speed, pacing of the game makes the survival horror elements pretty much non existent, Crafting, personally I liked it, it's implementation however creates alot of grinding need, and feels like it's built to provoke the less patient gamers to give in to microtransactions.
    Basicaly the tedium will make the player buy instead of collecting.
    Human enemy AI is mindbogglingly stupid, I will never deduce what the purpose of them was anyway, yes well more cannon fodder.
    The sound is completely out of place, it just adds to the general feel of pew-pew-puzzle-craft-pew-pew, it's simply ruining every potential horror element.
    Co-op is well "better," not good but better, it's the fun aspect if there is one.
    If not reflecting on the previous games, and as a completely disconnected shooter with horor elements, or being new to the game, the player may enjoy the setting, not being new however, in my specific case is what leads to the score
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  28. Feb 16, 2013
    6
    Isaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out ifIsaac Clarke just cannot catch a break. Yet again, he is in the middle of an alien infestation and, for some reason, is still apparently the sole person who can stop it. Sadly, the game doesn't do much to make you care about pretty much anything that is going on. There is some kind of lover's spat or love triangle situation going on. There is some dude named Carver who jumps in and out if you are playing single player, which just makes no sense. Why does he keep running off? Oh, because this isn't co-op. That makes complete sense in the story. "I'll meet you there", says Carver. "Why not go together if we are going to the same place anyway?", asks Isaac. "Cause you are lonely and have no friends!", exclaims Carver before he runs off, disappears, and does nothing useful. Speaking of not making sense, the story doesn't. At least not to me. It could also be that, like I said, the game just doesn't make you care enough to look into it too much. The crafting and scavenging mechanics were actually a pleasant surprise to me, although the former created the necessary evil of universal ammo eliminating those times where you are scrambling to switch weapons or swinging away in melee. The combat is still satisfying and very much visceral (haha get it? I suck) with a few more interesting enemies and some not-so-interesting enemies thrown into the mix. I never found myself using the cover system as it was complete garbage. They would have been better off leaving out the knee-high crates. The ending left me with a feeling of nothingness because, to be honest, I didn't really care about any of the characters or the plot by that point anymore. The lore of the game died to me but, hell, at least I have a ton of different weapons to shoot and plenty of cool aliens to kill. That's enough to get it a 6 in my book, but no more. Expand
  29. Apr 20, 2013
    6
    It's just... not good. The story has so many holes and logic is basically nonexistent in the game. The mechanics (other than unified ammo, which was lazy IMO) were pretty good, but the game ran badly at certain points for unknown reasons.

    If you don't mind the lack of logic and reason and just enjoy shooting things that go "splat", then this is the game for you. If you actually care why
    It's just... not good. The story has so many holes and logic is basically nonexistent in the game. The mechanics (other than unified ammo, which was lazy IMO) were pretty good, but the game ran badly at certain points for unknown reasons.

    If you don't mind the lack of logic and reason and just enjoy shooting things that go "splat", then this is the game for you. If you actually care why you're doing something or get annoyed when there's an obviously more sensible option that isn't available, then don't bother, it'll be facepalms all around.
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  30. Feb 9, 2013
    5
    This game is a dissapointment. I'm fan of DS1 and DS2, but apart this and by judging this game as completely new one, it is just another stupid (this could be still OK), but very boring FPS build on successful franchise. Name stays the same, but the atmosphere is lost. I was not strained by playing this game. I was not having fun ...

    Just one little thing why the hell is there so many
    This game is a dissapointment. I'm fan of DS1 and DS2, but apart this and by judging this game as completely new one, it is just another stupid (this could be still OK), but very boring FPS build on successful franchise. Name stays the same, but the atmosphere is lost. I was not strained by playing this game. I was not having fun ...

    Just one little thing why the hell is there so many fire axes in space? Maybe NASA is equipping it too as a weapon against aliens?
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  31. Feb 5, 2013
    6
    This game is great as a third person action game, but kind of a let down as a dead space game. So many scenarios from the first two games that were scary then, like the stalker sequences in non-linear arenas, just feel so bland and repetitive and not scary any more. They've been milked of all their scare value already, same for the quicktime events. They've been milked to death. I was openThis game is great as a third person action game, but kind of a let down as a dead space game. So many scenarios from the first two games that were scary then, like the stalker sequences in non-linear arenas, just feel so bland and repetitive and not scary any more. They've been milked of all their scare value already, same for the quicktime events. They've been milked to death. I was open to human enemies being put in the game, but even on the harder difficulties they are such pushovers to kill and just feel like a joke. No tactics required just spam your fire button.

    This also focuses a lot less on scavenging for ammo, many times during combat rather than conserving ammo I found myself trying to mash the fire button as quick as possible to dispose of all the enemies on screen. Don't worry, you get PLENTY of ammo and its all been homogenized into one type of ammo for all guns. I also got really sick of all the button mashing required in this game, as I stomp through a sea of dead enemies mashing the E key to pick up ammo, or the terrible new wheel-lock doors that you have to open by repetitively mashing your kenesis. All in all the game is a lot of fun, and has some AMAZING set peices, but its still a big let down all the same. I'll probably still play through it with my buddies a couple times on coop.

    Anyway I still have faith in the developers and I am still a big fan of the dead space series, I just hope the devs can learn from this mistake. If you only like dead space only for the scares, and thought dead space 2 had too much action, you should probably pass on this one, or wait for a sale. Origin does sales too sometimes.
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  32. Feb 9, 2013
    5
    Dead Space 3 is a fairly generic action-shooter hybrid, but even worse, as a Dead Space game, it utterly fails to bring any sort of horror or tension to the mix. Plainly put, it is not scary. It is also way too easy and predictable (I played on Hard) and I was almost never short on ammo or medpacks which drop frequently from the sea of corpses that you will mow down over the course of theDead Space 3 is a fairly generic action-shooter hybrid, but even worse, as a Dead Space game, it utterly fails to bring any sort of horror or tension to the mix. Plainly put, it is not scary. It is also way too easy and predictable (I played on Hard) and I was almost never short on ammo or medpacks which drop frequently from the sea of corpses that you will mow down over the course of the 20 hour long campaign (well I did it in 19 and a half hours which included all the side missions available for single player and scouting for all the logs and upgrade items). There’s no horror or even jump scares because it uses the same tricks we all know by now that the necro’s will come out of the vents or drop down behind us. The game focuses too much on action and QTE's. There are no longer any creepy, unsettling sequences, just a never-ending tide of necro’s to hose with bullets. They now move and attack much faster, large hordes get thrown at you in every third room which clearly shows that the game has been designed primarily for co-op, so the person playing on their own must instead just kite enemies around the room in circles until the horde has been mowed down. Rinse and repeat. Human enemies don’t appear a lot until the last couple chapters where they are more frequent, but their AI is dumb and they are super easy to kill and don’t deal much damage. Boss battles are awful and not terribly challenging, most just blur past in a blaze of QTE's and interactive cutscenes the final boss is the size of a moon (literally). You are restricted to carrying two guns at a time. The weapon crafting lets you make any gun you want provided you have the resources to make the parts needed, and you can combine two weapons in a single gun (ie assault rifle with underslung line gun, or a javelin with a rocket launcher). The ability to freely dismantle your weapons and retain all the parts/upgrades is convenient but comes at the cost of removing the old system which required you to be very selective and careful about which upgrades you chose to get, so this new system has removed another essential part of the Dead Space experience IMO. Graphics are quite pretty and my old Radeon 4870 handled it just fine with no problems bar a few seconds of frame-stuttering in the last chapter when there was a lot (and I mean a lot) happening onscreen. Military base locations (basically most of Tau Volantis section) are re-used extensively as filler between the important locations. It feels like a lot has been re-used from the previous games. I should say the opening level on the Earth Lunar Colony was incredibly detailed and life-like, but the other levels were lackluster. There are almost no video messages/logs now (I counted 3 video messages in the whole game and 1 was re-used from DS2), only audio and text logs. The story takes a long time to get anywhere, there’s obvious foreshadowing, shallow characters, an unbelievable love triangle, contrived situations, all the cliches are followed, the ending is ludicrous and basically tries way too hard to be EXTREME and MAJESTIC!!!11 Isaac is now saving all of humanity, whereas before he was just your regular guy trying to GTFO of necromorph infected places. Carver has very little to do with the single player campaign, so he doesn't detract from it (not that there's much to detract from anyway). The Unitologist villain is poorly characterized as well and looks like an 80's pop reject. Side missions don’t have anything to do with the story, and are just there so players can shoot more necros and get more crafting resources. Personal disappointments: aside from the ‘not scary at all’ part, there was no Engineering suit (wtf), Power Nodes are gone, Brutes didn’t make an appearance and the traditional Dead Space repurposed mining weapons are nowhere near as powerful as they once were a line gun with maxxed damage needs two shots just to cut the legs off the standard slasher necros. Also, I didn't like how Ellie suddenly has massive breasts and is wearing a suit that reveals a lot of cleavage. What, did she get enhanced between games? I love pretty women, but this is way too silly and over the top. She was fine like she was in DS2. Final words. If you like co-op action shooters, or you wanted Call of Duty: Dead Space, you’ll probably enjoy this a lot. If you are more like me, and just wanted a scary single-player horror game that was atmospheric and terrifying well this ain’t it, so don't buy it. 5/10. Thanks for reading if you made it this far Expand
  33. Feb 9, 2013
    6
    A pleasant sequel to the series considering the move to a more action based shooter, it's downfall i found was the lack of mystery and suspense the previous titles offered. My impression of the story-line was typical cliche moments, easily predictable future events and a significantly short and disappointing ending. I feel the game lacks any replay-ability especially enough to warrantA pleasant sequel to the series considering the move to a more action based shooter, it's downfall i found was the lack of mystery and suspense the previous titles offered. My impression of the story-line was typical cliche moments, easily predictable future events and a significantly short and disappointing ending. I feel the game lacks any replay-ability especially enough to warrant purchasing DLC unless in the future expansion packs featuring new content are released rather than mediocre DLC such as suits, weapons and bot enhancements. Expand
  34. Feb 12, 2013
    6
    Love all the Idiots rating this Game a 10 cuz "they played it and it were gud" seriously that is on par with the stupidity of rating it a 1 because you are "pissed off that stuff has changed in it" had a whole list of "good and bad" on this but apparently metacritic likes to remove whatever little formatting you use in this little box when you type and turn everything into a large block ofLove all the Idiots rating this Game a 10 cuz "they played it and it were gud" seriously that is on par with the stupidity of rating it a 1 because you are "pissed off that stuff has changed in it" had a whole list of "good and bad" on this but apparently metacritic likes to remove whatever little formatting you use in this little box when you type and turn everything into a large block of txt. Basically this game is average... loses quite a bit from its predecessors and gains a new weapon system that is essentially "duct tape your two favorite weapons from previous games together to make one gun", an "optional" co-op mode (which basically breaks the single player story), and not even a shred of survival horror left to speak of. This game is not "more action than the previous games" it is just action... and a mediocre action FPS at that. Expand
  35. May 26, 2013
    6
    Too long to be enjoyable, too dramatic to be credible. Dead Space 3 is a painful game to finish, and it lacks the connection that made its predecessor such a wonderful game.
  36. Edd
    May 3, 2013
    6
    After playing the first dead space I was surprised after playing the second I was like :THIS IS AWESOME after playing the third i was like I mean the plot is kinda poor It will not compare like the other two dead space,the guns are awkward,When you need to upgrade your gun you don't use anymore power up to upgrade your guns,rig,etc you just simply collect scrap metal to upgrade themAfter playing the first dead space I was surprised after playing the second I was like :THIS IS AWESOME after playing the third i was like I mean the plot is kinda poor It will not compare like the other two dead space,the guns are awkward,When you need to upgrade your gun you don't use anymore power up to upgrade your guns,rig,etc you just simply collect scrap metal to upgrade them It was better off with the old upgrade what I liked in the game was the enemies you fought even humans in the game but also it was hard a little .
    So the reason why I gave it a 6 was it had well good graphics and the enemies this is the good part but the worst part is because of the storyline,the upgrade,the guns even Isaac's space suits
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  37. Jul 10, 2014
    7
    Dead Space 3 doesn't deserve the all of the derision it has gotten from gamers and critics even though it doesn't quite live up to its predecessors. Ditching some of the pure horror elements of the franchise was appropriate for the story and setting of the game and it actually outshines DS1&2 in some areas. Environments are detailed and beautifully realized. Level design is great andDead Space 3 doesn't deserve the all of the derision it has gotten from gamers and critics even though it doesn't quite live up to its predecessors. Ditching some of the pure horror elements of the franchise was appropriate for the story and setting of the game and it actually outshines DS1&2 in some areas. Environments are detailed and beautifully realized. Level design is great and offers some non-linear elements that reward you for exploration. There is also a very deep weapon and equipment customization system that allows you to gather a wide range of resources use them to create and upgrade. You are required to manage resources wisely to advance.

    The problems with the DS3 lie along two lines. First, the developers seem to think you constantly need hordes of enemies to shoot at and this can lead to sections of the game were the action is Call of Duty style over the top. Over the course of an almost 20 hr campaign this can get exhausting and even dull. There should be some quieter moments to allow you to explore the large environments, provide exposition or allow for character interaction. Second, while the overall plot is pretty good, the story pacing can sometimes drag and instead of progressing it can belabor the same points. Also, The characters outside of Isaac and Ellie are poorly developed and their actions are sometimes hard to understand.

    Overall the experience could best be described as "Bioschock 2 in space" and it should be enjoyed on those terms instead of being compared to its predecessors.
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  38. Mar 24, 2013
    5
    Dead Space 3 is thoroughly average. The monster encounters are extremely predictable, so much so that you know exactly what will happen the moment you look inside a room. The atmosphere is lacking, and once you hit Tau Volantis it plays more like Gears of War than Dead Space enter room, necromorphs burst from grates, shoot necromorphs, move to next room, repeat. I can't think of anyDead Space 3 is thoroughly average. The monster encounters are extremely predictable, so much so that you know exactly what will happen the moment you look inside a room. The atmosphere is lacking, and once you hit Tau Volantis it plays more like Gears of War than Dead Space enter room, necromorphs burst from grates, shoot necromorphs, move to next room, repeat. I can't think of any memorable moments from the campaign. Weapon modification is a nice touch, but past the first few levels you're able to craft near insta-kill weapons and as much ammo and health kits as you want. Expand
  39. Feb 11, 2013
    5
    This game is so bad... cant believe it. After the awesome Dead Space 1 and 2 they bring us this horrible game. It feels like an action shooter. You enter a room kill 4-5 enemies, next room the same. You have to wait in front of every door, because first it has to load for like 10 seconds. Dead Space was a great game but the sales figures where bad so they decided to make an actionThis game is so bad... cant believe it. After the awesome Dead Space 1 and 2 they bring us this horrible game. It feels like an action shooter. You enter a room kill 4-5 enemies, next room the same. You have to wait in front of every door, because first it has to load for like 10 seconds. Dead Space was a great game but the sales figures where bad so they decided to make an action shooter with the name Dead Space 3 so more people will buy it, for example COD fans. maybe this game has a solid coop part, and maybe some people which are new to Dead Space will like this action shooter but if you are a fan of the first two Dead Space Games you shouldn't buy Dead Space 3. So in the end EA and Visceral destroyed a great game franchise because they want to have more and more money. Definitely my last EA game. Expand
  40. Mar 25, 2013
    5
    Is it only me who see that this game is so secondary in every aspect, that even its plot is the copy of the Mass Effect franchise idea? Enormous creatures, that are made of body parts to wipe out every been in the galaxy, ancient aliens, that made a machine to stop it, but failed... and only one hero, that would succeed by making a sacrifice? C'mon!
    One more thing. With this snowy
    Is it only me who see that this game is so secondary in every aspect, that even its plot is the copy of the Mass Effect franchise idea? Enormous creatures, that are made of body parts to wipe out every been in the galaxy, ancient aliens, that made a machine to stop it, but failed... and only one hero, that would succeed by making a sacrifice? C'mon!
    One more thing. With this snowy landscapes, assault troops running around and big monsters with orange spots to shoot it made me recall Lost Planet (first part). Glad there are no robots to ride yet to complete the sameness.
    It feels that Dead Space franchise has lost its originality in the 3rd part, cause now it is played as every other multi-platform action game with covers and roll-overs, while keeping all of the own series issues: narrow corridors, lots of identical small rooms where nothing happens, millions of doors that lock down right after your back and lame camerawork with Isaak's back covering half of the screen most of the time PS. Oh, and we were fooled when told that we may get the same experience in single player as with partner there are some areas for co-op missions that are forbidden in singleplayer mode same way as unique items stashed there.
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  41. Apr 6, 2013
    6
    Dead Space 3 was not entirely what I expected. The first two games were certainly better, more horrifying and the stories in my opinion were just altogether better. Dead Space 3 didn't really get my locked in the story that much, but it was alright. The gameplay was fun to me, it seemed just like the first two games, but, again, not as scary, and that is something that I believe reallyDead Space 3 was not entirely what I expected. The first two games were certainly better, more horrifying and the stories in my opinion were just altogether better. Dead Space 3 didn't really get my locked in the story that much, but it was alright. The gameplay was fun to me, it seemed just like the first two games, but, again, not as scary, and that is something that I believe really needs to be in Dead Space games; fear! The first two games were so great, but this one seemed like such a great disappointment to me. Expand
  42. Jun 24, 2013
    6
    Dead Space 3: The Perfect Necromorph

    My expectations were big for Dead Space 3, even if the game didn't seem spooky anymore and well, you know, EA was in charge. I really appreciated the first 2 games and I wanted to see the finally. I got what I wanted, but at a certain price.. First things first, Dead Space 3 was developed for consoles and unfortunately for us PC gamers, it's a
    Dead Space 3: The Perfect Necromorph

    My expectations were big for Dead Space 3, even if the game didn't seem spooky anymore and well, you know, EA was in charge. I really appreciated the first 2 games and I wanted to see the finally. I got what I wanted, but at a certain price..

    First things first, Dead Space 3 was developed for consoles and unfortunately for us PC gamers, it's a straight port. The controls are awful and absolutely not intuitive. A good example would be the key to exit menus, sometimes it's TAB, sometimes ESC. I strongly recommend re-mapping the hot-keys unless you want your hand to feel like a spider on the keyboard. The graphics are the same as on console and they're aren't any fancy settings like FOV. I don't understand why EA would put zero effort in the PC version of a game they want to sell massively and be successful. It's like EA still doesn't care about PC Gamers and think they are a minority.

    At least EA did us a favor, they added micro-transactions to the game, cause hey, we love micro-transactions, don't we.. Not only is there micro-transactions, co op was added to the game! But don't worry, not the lame local co op were you get to play with your friend on the couch and have a great time. Instead, both have to pay for the game, full price and play online on stable servers. Thank you EA for your generosity, kindness and openness to customer feedback!

    For the core game-play itself, it's not that bad. You can only carry two guns with you, instead of four, but the dismemberment still feels good and that's important for a third game in a franchise that's about killing alien zombies. The Necromorphs also still feel dangerous and scary, that last aspect being a concern for a lot of players before release. Visceral Games decided to renew the crafting system or as they call it the "bench". You can now create your own weapons and items from materials which are scavenged by bots you send out. It's a fun addition, but I had so many health packs I never felt I needed to make some until the very end. Another poor aspect of the game-play were boss fights. They were completely unoriginal and way too simple, including the finally. Developers seem to have a hard time making good boss fights these days. If your going to have boss fights in your game, at least make them fun and challenging or don't put them at all.

    The last aspect that I haven't talked about is the reason why I bought the game: the story. The background story, the main plot, is the best part of the game and it's what saves it. If you are a Dead Space fan like me, you've always wanted to know the truth behind those Markers and that Visceral Games delivered. There is only one thing that bothered me in the story: the relationship between Isaac and Ellie. In the first game, our favorite engineer is in love with his girlfriend Nicole and misses her terribly. In the second game we meet Ellie, but Clarke has visions of Nicole and is still clearly in love with her. Nothing special happens between Ellie and Isaac, they simply help each other out. Now apparently, we haven't seen Ellie since, but we are heartbroken and miss her terribly. I don't get the sudden change. The whole story I never bit the new romance. It's like they completely forgot about Nicole and replaced her with Ellie. Isaac doesn't even mention her once or think about her, even if she was a very important character in the first two games.

    Dead Space 3 is exactly like one of it's horrible creatures: the transformation from console to PC was horrible, it's hungry for you(or your money), it's not too friendly about having fun with someone else, the flesh around it is rotten and you can't feel much compassion for it, but at it's core, it is what it is, a Dead Space game. That's what saved it, but to get there, I had to go through a lot of rotten flesh and that's a hard price to pay(apart from the 60$) just to have a bit of fun and learn the truth. I would only recommend the game to real Dead Space fans, that have played both first games and I also suggest you wait for the price to lower(around 20$). EA should leave this franchise alone for a couple of years, before it completely decays. I know there's a DLC for the game, but that should of not even existed. Maybe EA is using the Dead Space games to pass subliminal messages to players: "Make us whole EA, make us whole!", but so far I don't think that's working out too good for them.

    Verdict
    A good Dead Space game at it's core, but the flesh around it leaves a bitter taste.

    Score: 6.5/10
    Recommended Price: 20$

    + Background story
    + Dismemberment
    + Ambient and sound effects
    - Boss fights
    - Straight port
    - The love story
    - Micro-transactions
    - No local co op
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  43. Aug 29, 2013
    7
    Grapics are good, framerate is perfect at 1920x1080 high with HD6850. Sounds are perfect. Gameplay is the common Dead Space gameplay, i love it. Coop is fun, but no voice button, no chat? Cammon.... Main plot is okay, but you save the world again, opps... no you dont? DLC, Story continues... Never ending story... nevermind, i love this game
  44. Oct 22, 2015
    6
    This game is an insult to Dead Space and horror fans in general. In EA's attempt to appeal to a broader audience, they might have as well handed Visceral games a shovel and and told them at gun point to start digging their own grave next to the other corpse's (i;e, west wood studios).

    The game has the worst start to a game that I've played. it goes against everything that dead space
    This game is an insult to Dead Space and horror fans in general. In EA's attempt to appeal to a broader audience, they might have as well handed Visceral games a shovel and and told them at gun point to start digging their own grave next to the other corpse's (i;e, west wood studios).

    The game has the worst start to a game that I've played. it goes against everything that dead space stands for. You fight zombies. Not the necromorphs from the first and second games. Plain zombies. second is you are given an abundance of supplies. no need to worry about health and ammo until later. They remove the disturbing and unsettling soundtracks and add them in later. Anndddd they have you fight humans and add a crouch system.

    Another thing is that they add nothing to the combat. Apart from the secondary weapon modes they add nothing. The only new and significant thing they add is the Crafting which was done well. A single weapon can be changed into something completely different. I started with an smg and now have a revolver that shoots electricity and has a second barrel that has rapid fire. The store and old BENCH system is gone. No more power nodes. Instead you collect materials around the world to upgrade weapons or build new ones. You also use crafting to upgrade your RIG for more HP and armor. You can Also craft ammo and health kits along with other supplies.

    Gameplay is exactly the same as Dead space 2 . All too familiar enemy types make a comeback, with the only difference being a texture change. Apart from the axe wielding zombies and replacing the necro-babies with dogs, everything is the same in the combat Hell, they even use the same model for the Hunter/Regenerater from the first game .

    Side missions are a new addition to the game that promise an expanded story and a chance at more supplies and loot. But too many of them are needlessly drawn out and only make more questions than answers. And the Save system in horrible. There are two different saves in this game. They replace the manual save systems with Checkpoints and auto saves. But the two are completely different . Check points are places you will respawn if you die. But they do not save you progress if you quit. Thats what Auto saves are for. And they are so few and spread out. I kept dying the the start of the game and getting thrown back to a save that was made 15 minutes ago.

    horror is toned down significantly in exchange for in your face combat. The story is uninspiring. Overall not the worst game, Only redeemed by the awesome visuals and crafting system, Just an unworthy successor to the franchise.
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  45. Feb 28, 2015
    7
    Good game, a lot of stress . We hesitate to each corridor corners . the scenario is crazy but we want to understand why.
    Excellent horror games in space and yet I am not too ammateur the genre. But this third version is too easy
  46. Feb 9, 2013
    7
    This is a good trilogy. I'm saying, that these three games has good storyline, game play and they are great overall. They lure you in with small hallways, dark corridors and fearsome enemies. The games are not quite different from each other, but they have small changes. Dead Space 3 had "changed" the most. The action is more intensive in this game, and can in more challenging in a fewThis is a good trilogy. I'm saying, that these three games has good storyline, game play and they are great overall. They lure you in with small hallways, dark corridors and fearsome enemies. The games are not quite different from each other, but they have small changes. Dead Space 3 had "changed" the most. The action is more intensive in this game, and can in more challenging in a few parts. Of course, there is a debate that this game has a smaller scare factor. THAT only doesn't make the game bad! It's a silly to say, that this game is bad, because it focuses more on the action. However, there are let downs. The bosses aren't that challenging, if you even encounter them, because there aren't that many, compared to the other games in the series. The storyline is good in my opinion, and the ending is great, but it's still a bit cliché. But, you can't expect more, because it's the third game. You can always improve the game in a series, but there is a problem with it. The problem is, that the fans will take EVERY slight change about the game and make a big fuss about it. People say, that this game is bad, because EA created it and they created it to get more money. Of course, making a third of a fourth game is kinda money making, but they didn't make this THAT bad, as people say. It feels like it's really trying to grow up to the other games, but it can't reach that point, when you can say, that this game is unique in the series.

    Overall, the game has it's ups and downs, but if you're really looking for a good TPS, which has a good storyline and a little dark tone to it, this game is for you, but consider to wait for a price drop.
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  47. Feb 10, 2013
    7
    I thought this game would be awful. Let's get the bad out of the way. It's not Dead Space and it isn't scary. While the gameplay itself works fine for a port (no wonky mouse issues, or poor performance), the menu is literally broken. I have no mouse cursor on the menu overlay. Sometimes there is a phantom mouse and I can still select things blindly, but sometimes there is no mouseI thought this game would be awful. Let's get the bad out of the way. It's not Dead Space and it isn't scary. While the gameplay itself works fine for a port (no wonky mouse issues, or poor performance), the menu is literally broken. I have no mouse cursor on the menu overlay. Sometimes there is a phantom mouse and I can still select things blindly, but sometimes there is no mouse interaction at all. Utilizing the arrow keys doesn't work either. For some reason, when this happens, you can hammer Enter repeatedly and eventually get a response from the game. Very strange. Other people have mentioned this, as well as being bounced to desktop while game is running. I think both are the same issue and have to do with the game losing focus in the menu screens.

    Technical issues aside, the lack of the scares you WANT from a Dead Space title, the story is also very stupid. Toss in micro-pay and Origin and now you have all the elements necessary to create an incredibly steaming pile of $%^&.

    Now, I won't deny that it is the sum of all those terrible things...but damn if it doesn't still manage to be fun. Game has a lot of atmosphere, they have really nailed that over the shoulder perspective, and the combat is streamlined and perfected. Game looks incredible. I don't blame the developer for not supporting DX11...as it doesn't really bring that much to the table anyway.

    I think what I would recommend to most people, is to wait 6-9 months until it drops to 19.99 or 29.99. If you want another Dead Space, but thought Dead Space 2 jumped the shark: Don't get this game. If you are looking to drop your dime on a horror title, this isn't the one.

    I know I am making this game sound really bad...and it genuinely is...but I'm just trying to be honest. And if I have to be honest, it still manages to be a really fun ride. Maybe this game has some sort of subliminal messaging going on. Is that what's up with the menu screen? Jokes aside, like a glossy sub-B movie that is entirely aware that it's a C or a D but pulls out all the stops in the presentation and the presentation is pretty exceptional.
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  48. Feb 15, 2013
    7
    I'll just say, that at this precise moment it really deserves the 7 it's getting. Hell, it can probably go higher after a few patches. Time will tell. In short, the graphics are more than satisfactory, the writing and voice acting is excellent and immersive, the story CAN get a little cliche and vague at times, but it seems as a logical evolution of previous installments. Now one thingI'll just say, that at this precise moment it really deserves the 7 it's getting. Hell, it can probably go higher after a few patches. Time will tell. In short, the graphics are more than satisfactory, the writing and voice acting is excellent and immersive, the story CAN get a little cliche and vague at times, but it seems as a logical evolution of previous installments. Now one thing that everyone is mentioning is the dynamic of the gameplay. It's a tad more faster paced than the DS1 2, the enemies are more aggressive and faster, while the ammo is scarce at best (though that could be a matter of Difficulty). The overall atmosphere feels the same, the gritty, bloodstained corridors, the unidentifiable noises and the ever-familiar vent-scares are there, though how well they actually work with the more aggressive gameplay, that is up to each individual gamer's taste. If i had one thing to complain about, it would be the feeling of playing an unfinished product. There are some bits here and there, that feel very unpolished and even laughable, which, for me, ruins the whole experience. In summation: It's not the shiniest addition to a franchise, but it's a very good game in its own right. Expand
  49. Feb 8, 2013
    7
    Coming off Dead Space 1 2 which where true horror survival game, this is more action game than horror or survival. The storyline is good and builds off Dead Space 2, unfortunately so does everything else. Enemies are the same, you use the same tactics as you did before.

    But back to what this game was supposed to be, it was supposed to be a sci-fi survivor horror game, the horror is
    Coming off Dead Space 1 2 which where true horror survival game, this is more action game than horror or survival. The storyline is good and builds off Dead Space 2, unfortunately so does everything else. Enemies are the same, you use the same tactics as you did before.

    But back to what this game was supposed to be, it was supposed to be a sci-fi survivor horror game, the horror is largely missing due to predictability. If you have played Dead Space 1 and/or 2 you pretty much know when it is going to get busy, there are a few moments but they are far and few between. There is more of "aaaugh not this again..." rather than the "f%&k this s/&t AAAAAAGR" followed by what you think is a minor heart attact you so enjoyed from DS 1 2.

    The survival element is somewhat gone too, in D 1 2 resource managment was key (on normal and up difficulty) you cringed every time you had to spend a medkit, or when your inventory was already full and you had to drop something, often running back to the suit station to deposit something in the safe. But now, resources are still somewhat scarce, (playthrough on hard difficulty) but you have in-game purchases (refered to as mirco-transactions by some) and you can actually by resources to make medkits and ammo for real money ?!?.

    Now I know in-game purchases is a thing that will stay, and I would have no issue if you could only buy, let say guns and suits, or even gun parts and suits. But part of the survival aspect I so loved was that..."yikes I only have 5 shots left with my line gun" feeling. No you do not have to use in-game purchases, but the fact that you know that it is there removed some of that hoooly crap feeling.

    Positive things: 1) Gone is specialized ammunition, there is only one ammo type for all guns.
    2) Weapons crafting is a good thing, only carry two weapons.. but they can have 2 guns in one
    (my favorite was linegun with a shutgun under it)

    Negative:

    1) Suits are now merely cosmetic, no modifiers or increased inventory space. (All upgrades are now contained in the RIG, but inventory is not one of them)
    2) Somewhat predictable storyline, not always, but yeah.
    3) Enemies are the same, no new editions 'cept for you know, bosses.
    4) Keymapping and "minigames" (hacking doors and such) are clealy designed for consoles. But it is not that bad, just a pet peeve of mine.
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  50. Mar 31, 2013
    5
    The story is pretty boring and generic,the: "find the root of the problem and destroy it" story.The characters are as uninteresting as the villains.I remember Buckell's death outside the elevator,and I was like "Oh Ok".Hell,even Issac and Ellie are boring,and they're the main characters! The weapon crafting is cool but takes a while to understand,the game gives a lot of ammo on lowerThe story is pretty boring and generic,the: "find the root of the problem and destroy it" story.The characters are as uninteresting as the villains.I remember Buckell's death outside the elevator,and I was like "Oh Ok".Hell,even Issac and Ellie are boring,and they're the main characters! The weapon crafting is cool but takes a while to understand,the game gives a lot of ammo on lower difficulties and in Hard ammo is non-existent.There are only 2 main environments,the Ships and Space,and Tau Volantis.The abandoned spaceships really bring back the tight-corridor feel that made the first game successful,while Tau Volantis is just a boring shade of white. Instead of not knowing when necromorphs are gonna pop out like in the first 2 games,you can pretty much predict when they're gonna come.And they swarm you,making it more action than scary.The new save system is crap,as I played the first 5 levels four times cus they said that it could not save.It ended up being Origin's fault,and after i finished playing the game on Classic Mode,they tell me the first 13 levels were not saved.You know what,if you ARE gonna make another DS game,bring back the save stations.If you aren't a DS fan,don't get it. I would rather you spend $60 on another game. Expand
  51. May 3, 2013
    6
    The game is good but nothing like the first two games. this sequel is mostly a TPS rather than a survival horror it has its horror moments here and there. I specially didn't like the fact that some missions are locked unless you have a co-op partner (they could of removed those or made them invisible during singlepplayer), also some bosses are reused that gets annoying after a while (spider).
  52. Feb 16, 2013
    7
    Es ist jetzt nicht so, als ob Dead Space 3 schlecht wäre, ganz im Gegenteil, es hat seine Momente und schmeckt stellenweise nach dem grandiosen ersten Teil der Reihe. Aber dem gegenüber stehen viele Durchhänger wie die katastrophale KI auf Seiten der Unitoligy Soldaten, die schwer nachzuvollziehende Geschichte sowie das ziemlich ätzende Backtracking. Aber selbst bei den guten MomentenEs ist jetzt nicht so, als ob Dead Space 3 schlecht wäre, ganz im Gegenteil, es hat seine Momente und schmeckt stellenweise nach dem grandiosen ersten Teil der Reihe. Aber dem gegenüber stehen viele Durchhänger wie die katastrophale KI auf Seiten der Unitoligy Soldaten, die schwer nachzuvollziehende Geschichte sowie das ziemlich ätzende Backtracking. Aber selbst bei den guten Momenten bleiben die wirklich prägnaten aus, so dass ich nach einem Durchgang keine Szene wirklich als besonders bezeichnen kann. Alle neuen Ideen beginnen stark und plätschern dann auf Sparflamme und uninspiriert vor sich hin. Dabei fängt es doch so grandios an nur um im Actionbrei zu versumpfen. Echter Horror kommt auch nur selten auf, dafür gibt es einfach zu viel Munition und Lebensenergiepacks. Dead Space steckt in einer Sackgasse und so langsam befürchte ich, dass der Entwickler nur einen One Hit Wonder Titel irgendwie frisch halten möchte. Auf der anderen Seite ging das Gerücht um, dass der Publisher EA die Produktion des Titels zugunsten eines richtigen Shooters stoppen wollte. Vielleicht wurden die Entwickler so zum einlenken “überredet”. Man weiss es nicht. Mal sehen wie die Mädels und Jungs den dritten Teil der “Army of Two” Reihe umsetzen werden… ich habe ein wenig Angst davor. Expand
  53. Sep 21, 2013
    5
    Okay gameplay, nice story. Do not like the weapon system that much. I like to cut monsters in half or to blow them up and i saved up for an awesome gun, or actually a couple and found them disappointing. The Graphics was disappointing as well. Looked like something from 2005. But it was okay to play. Luckily i got it cheap on Humblebundle.com :D
  54. Apr 21, 2013
    6
    The game is boring as There´s no Horror at all. The only points it gets is because of the acceptable but not good story and because of the working gameplay. It´s long too, but then it kills your patience with the loading sequences. Everytime you open a door it loads. ****ing disgusting. The characters pretty much are uninteresting for non Fans of this series. Dead Space Fan? Get it.The game is boring as There´s no Horror at all. The only points it gets is because of the acceptable but not good story and because of the working gameplay. It´s long too, but then it kills your patience with the loading sequences. Everytime you open a door it loads. ****ing disgusting. The characters pretty much are uninteresting for non Fans of this series. Dead Space Fan? Get it. Usually you already did. But the rest of gamers in the world: Don´t get it. It´s lame, it´s making you tired. At least it has a decent atmosphere, unlockables and a crafting system. Expand
  55. Mar 14, 2013
    7
    This review contains spoilers, click expand to view. I love the Dead Space franchise. The first game was something special. I enjoy films like Aliens, Event Horizon, The Thing etc. It was nice to see a developer be so inspired by those films and atmospheres. The second one took it a step further and was brilliant. The first game had horror. The second game had terror. The third game? Well lets just say its action. I understand how a developer can't do more of the same but why the hell can't they at least PUSH the envelope and make the action meld with more horror? A good example is the Awakened DLC. Now the enemies in that game were horror! throw those in 3 with the bloody necromorphs from the first two games and I really wouldn't have had any problem. The problem though is adding the crouching, shooting gallery mechanics and bum rushing enemies that block corridors. It really broke the game for me. Not to mention lack of exploration this time round. Sure we go through many environments but its mostly backtracking. I liked the space parts the most but the rest of it was pretty lacking. I was also annoyed *SPOILER* that you don't get to go to the moon..instead you fight the moon. Really? now whole moons are bosses? that was the stupidest part of the whole game. What is this Mass Effect 3? Death Star? The boss just looked laughable though I liked the chaotic environment. Story was weak this time round..instead of Isaac worrying about his missing girlfriend we got Carver who has to be the worst companion character right next to Aliens: Colonial Marines companion. Guy has tourettes. I didn't even bother with the co-op. Finally the last gripe was the weapon crafting system. I utterly hated this. I miss the old weapons. Should have kept those and just allowed upgrades instead of crafting new weapons. Don't see the point? other then giving us some hard work to do. Breaks up the pacing and obviously was put in to keep the player from noticing the short levels. On the plus side some of the enemy designs were great (The DLC Awakened being the best), graphics are always top notch, sound design was good (though I noticed on headphones it veers towards the left side...a bug?) ----------If your a fan of the series I recommend it and the DLC Awakened is brilliant up until the silly ending. I don't really know where else they can take it. I am so tired of those monsters attack the Earth plot lines.. 7/10 Expand
  56. Mar 13, 2013
    7
    I think this is probably the best Dead Space game in the series. I liked the story line, the graphics, and the challenging aspects of the game. Yet, I can understand the negative reviews, because I have had similar problems with all of the Dead Space games: e.g, you can't walk fast or jump, the weapons are especially wimpy, the lags in the action, etc. Still, I recommend this game highly.
  57. Dec 16, 2013
    6
    As a Dead Space fan, I have to admit that I was disappointed by this entry in the series. Most everything is here, but it just seems wrong somehow. The jump scares are no longer effective, the mood is disrupted by the redundancy of environments. The game depends on weapon crafting too much- if you're not 'good' at it, you will really suffer. I had a hard time with crafting and thus onlyAs a Dead Space fan, I have to admit that I was disappointed by this entry in the series. Most everything is here, but it just seems wrong somehow. The jump scares are no longer effective, the mood is disrupted by the redundancy of environments. The game depends on weapon crafting too much- if you're not 'good' at it, you will really suffer. I had a hard time with crafting and thus only used the plasma cutter for most of the game until I finally managed to craft a decent weapon. The difficulty of this game is also much more lax than in the previous games- ammo and health were plentiful, and I could just craft myself more if I wanted to.

    What does the game do right? The storyline is decent and the characters are fine. The rapid changes in environments from the first few levels were fantastic, until you actually get to Tau Volantis. From that point on, it becomes a redundant trudge through the same environment over and over again. But, for those first few levels, you really hit some pulse-pounding scenes. Also, getting to finally dismember Unitologists? That's definitely a bonus- those guys have had it coming since the first game. It was a joy to finally give them what's for. The crafting system, mentioned earlier, is great when you can actually get it to work effectively (I stumbled across many, many weapon combinations that were plain useless). Finally, the end game- the last few levels turn into an altogether different game. At the end, I finally got powerful weapons crafted, powerful upgrades, and felt like deity that laid the smack down upon anyone stupid enough to mess with me. The difficulty plummeted at this point as I laid waste to everything. Was it fun? Yes. Was it Dead Space? No.
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  58. Feb 23, 2013
    7
    What can I say about Dead Space 3 is that I was not wowed by this game the first, and second Dead Space are the best. the problem with Dead Space 3 is that it wasn't scary anymore. Sure I jumped up at a few parts but it wasn't there. Visceral Games made this game more about co-op then being scared, sure the co-op is fun in single player it was not that scary. The PC graphics is just aWhat can I say about Dead Space 3 is that I was not wowed by this game the first, and second Dead Space are the best. the problem with Dead Space 3 is that it wasn't scary anymore. Sure I jumped up at a few parts but it wasn't there. Visceral Games made this game more about co-op then being scared, sure the co-op is fun in single player it was not that scary. The PC graphics is just a copy and paste form the consoles. when you turn down the graphics settings to medium and low there is no difference. the game play is still the same, but added two new things such as cover and roll. the cover system is useless in the game you hardly use it and the roll is useless as well, it doesn't add any new things by using them. The story is still good and long, which I really liked in Dead Space 3. A new thing they add is customizing your guns. They got rid of using nodes and added things you have to find to upgrade and mod your weapon which was really fun. The only problem with using the bench is that it doesn't show you how to use it that well, but later on the game you will get comfortable and know how to use the bench and make upgrades and mod to your weapon. If you're a big fan of Dead Space 3 play it if you are new to Dead Space 3 buy the first two games then look at some videos on Dead Space 3. Expand
  59. Mar 7, 2013
    7
    I am not a big fan of first-person shooters, but liked first two games a lot, because of sci-fi horror setting. This one lost considerably in that area, becoming more like regular action game. Story line is predictable and somewhat disappointing. Save system is THE worst I ever seen in a game. Other than that, the game is well-made and beautiful to look at. Also weapon crafting is nice.I am not a big fan of first-person shooters, but liked first two games a lot, because of sci-fi horror setting. This one lost considerably in that area, becoming more like regular action game. Story line is predictable and somewhat disappointing. Save system is THE worst I ever seen in a game. Other than that, the game is well-made and beautiful to look at. Also weapon crafting is nice. So, it is in the "nothing special" area, but if you just want a first-person shooter, I'd definitely recommend it. Expand
  60. Mar 19, 2013
    7
    Its a good game for people that like shooters. I liked the shooter element but not so much that it has turned in to a shooter but running around having the feeling that you are doing the same thing over and over again gives the game a boring and actually irritating feeling the story is bad i was so pissed when they started to explain things from past games it made me not take the gamesIts a good game for people that like shooters. I liked the shooter element but not so much that it has turned in to a shooter but running around having the feeling that you are doing the same thing over and over again gives the game a boring and actually irritating feeling the story is bad i was so pissed when they started to explain things from past games it made me not take the games serious. The once grown up game DS1 and DS2 has turned in to a childish game. Yes there where still shock elements but they where always based on the same principal with the exception of the outside snow part.

    Anyway the only thing that i did enjoy was that all the crap that annoyed me was wrapped in to a awesome graphical and sound effects. That something i have to say very impressive!

    I liked to play the game however its another disappointment to see how a game starts off awesome and then gets taken over and destroyed.

    My message to the producers please stay true to yourself and resist the temptation of mainstream!!!
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  61. May 16, 2013
    7
    Another let down! What a "genius" decision was to make it co-op, thankfully it's not a requirement! But never the less the horror element is ruined, story is really bad. The best thing this game has weapon crafting! Thumbs down to EA for microtransaction!
  62. Jun 27, 2013
    7
    My first ever proper look into playing the Dead Space franchise, I liked it.
    - Yes, if you were a fan of the previous Dead Spaces, you would most likely hate and dislike this new inclusion in the series.
    - It lacks horror, it has obvious jump scares and does almost nothing which would give you the same creepiness and it just doesn't have the same as previous Dead Spaces to say the least
    My first ever proper look into playing the Dead Space franchise, I liked it.
    - Yes, if you were a fan of the previous Dead Spaces, you would most likely hate and dislike this new inclusion in the series.
    - It lacks horror, it has obvious jump scares and does almost nothing which would give you the same creepiness and it just doesn't have the same as previous Dead Spaces to say the least
    - It is very obvious that they either took or were forced by EA to take the safe side and choose the one which would give them the most profit which is an action shooter game (as if we didn't have enough of them), and in this genre I would say they did fine, they had weapon customization, engaging enemies, a couple pleasant boss fights.
    - They also did coop in my opinion awesomely. You weren't forced to restart a mission just because someone wanted to play with you, the drop in and drop out system at the checkpoints were very convenient.
    - This game is an action/shooter rather than the previous in the past horror/survival/shooter sort of genre
    - 7/10 because I have not played the previous and see this as an action shooter with horror elements and it seems like it did fine in the genre
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  63. Aug 14, 2017
    6
    The trilogy ended on a sour note for me as I really didn't enjoy the third game, it felt too different, they tried too much and most of it missed the mark for me. I can honestly say by the end I was bored and it was a struggle to finish it. The biggest issue for me was all the damn mini games and puzzles, they completely killed the atmosphere and pace of the game, at one point I wasThe trilogy ended on a sour note for me as I really didn't enjoy the third game, it felt too different, they tried too much and most of it missed the mark for me. I can honestly say by the end I was bored and it was a struggle to finish it. The biggest issue for me was all the damn mini games and puzzles, they completely killed the atmosphere and pace of the game, at one point I was playing cargo Tetris for about 5 minutes. I also hated the set pieces with one shot mechanics, it got pretty tiresome having my toe clip a boulder and my whole body exploding into a 1000 pieces making me have to start from the beginning.

    I also didn't like the new crafting system, it just felt like a downgrade to the old system, I never felt like I had enough resources to build anything and by the end of the game I hadn't been able to craft hardly any of the weapons whereas in previous games I got to try them all out. Of the few I did manage to try they all felt so underwhelming mostly due to how slow they were (even when fully upgraded), coupled with the fact that all the new enemy types were extremely fast and in much higher numbers than previous games I found myself getting swarmed on if I used anything that wasn't fully automatic.

    Overall it just felt like a different game with totally different pacing and I didn't enjoy it, even though the story was good, the visuals were improved and technically it was the best of the bunch. The core of the game was just rotten and it didn't feel like Dead Space to me, it really felt like they'd tried to emulate a different game from that time period instead of just continuing to make their own game.
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  64. Jan 5, 2017
    6
    Even though I was glad developers decided to implement many new mechanics, I got disappointed seeing overused old ones. It caused the game to be too long, 19 chapters of shooting monsters I find personally boring, it gets repetitive after time. They also made good plot cliche, unnecessary love story, bizarre villain. Huge plus for new weapons as well as crafting.
  65. Dec 6, 2014
    5
    This game is good, has solid gameplay, a good crafting system, and a few good jump scares... However it starts to get very predictable and once you get enough weapon upgrades, the game feels a lot less scary than it should feel. The last boss is one of the most anticlimactic boss fights I have seen... The story almost rivals the end of mass effect 3... I felt very unfulfilled when I beatThis game is good, has solid gameplay, a good crafting system, and a few good jump scares... However it starts to get very predictable and once you get enough weapon upgrades, the game feels a lot less scary than it should feel. The last boss is one of the most anticlimactic boss fights I have seen... The story almost rivals the end of mass effect 3... I felt very unfulfilled when I beat the game. Not sure what it is but it starts off strong and ends weak. I am neutral on it, has solid gameplay but in the end it just felt like a weak attempt, to me. Expand
  66. Mar 27, 2014
    6
    First off I'll address the biggest problem and the reason why I borrowed this game. Dead Space 3 is an Origin exclusive title which means I could not buy it on my own terms (Steam). While I encourage competition I strongly oppose exclusivity as a mean to compete. EA should instead work to offer a better service. To EA : you've lost over 200€ of sales from me already.
    As for DS3, it's
    First off I'll address the biggest problem and the reason why I borrowed this game. Dead Space 3 is an Origin exclusive title which means I could not buy it on my own terms (Steam). While I encourage competition I strongly oppose exclusivity as a mean to compete. EA should instead work to offer a better service. To EA : you've lost over 200€ of sales from me already.
    As for DS3, it's clearly obvious that the franchise is moving away from survival-horror to action. After all it is essential for a franchise to innovate and explore new directions, especially since the scare factor has a tendency to fade anyway. However Dead Space 3 does not innovate or explore anything really new and worst of all it looses it's roots and originality. Nearly everything that made the previous games so great is either gone or broken. The scariness of space was replaced by a planet. Character development and interactions were replaced by more characters with zero development. Badass Ellie was replaced by cleavage Ellie. Story twists, tensions and dementia were replaced by boring romantic complications, jealousy and predictability. In Dead Space 3 there are no surprises, just things waiting to happen. Everything from gameplay to characters and story feel like a generic mainstream action flick made to please the widest audience. This game could have been great but instead settled to be an okay Dead Space game and an okay action game.To Visceral : stay true to the DS2 formula which is to expand and slightly reshape the core. To EA : I hope you haven't killed this franchise, 'cause I want DS4. The only things from DS3 I want to see in DS4 are the alien story line, Carver and the weapon customization.
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  67. Jun 19, 2014
    7
    I enjoyed the game, and it kept me coming back, playing hours on end until I'd finished. That said, it's more of the same. Loved DS and DS2, so can't *really* go wrong. Some additions/changes aren't as welcome, however: too much focus on combat, too many enemies that push you into a corner and f**k up the camera, save state problems (no save points - just autosave) and a stupid cliffhangerI enjoyed the game, and it kept me coming back, playing hours on end until I'd finished. That said, it's more of the same. Loved DS and DS2, so can't *really* go wrong. Some additions/changes aren't as welcome, however: too much focus on combat, too many enemies that push you into a corner and f**k up the camera, save state problems (no save points - just autosave) and a stupid cliffhanger ending that the DLC simply exaggerated. Expand
  68. Jan 13, 2014
    6
    Oh boy, this game was so disappointing to me. Trust me it isn't the worst game out there but it is the worst in the trilogy. This is going to be my honest review and I'm sorry if you don't like how I would nitpick sometimes. I just really have to put out my honest thoughts on a game franchise that I really love. I played through dead space, dead space 2(my favourite), dead space 3, deadOh boy, this game was so disappointing to me. Trust me it isn't the worst game out there but it is the worst in the trilogy. This is going to be my honest review and I'm sorry if you don't like how I would nitpick sometimes. I just really have to put out my honest thoughts on a game franchise that I really love. I played through dead space, dead space 2(my favourite), dead space 3, dead space extraction, and the dead space mobile. I love this franchise but I am sad to say that this game was disappointing.
    -Gameplay = The gameplay was solid, I did like Isaac (Or Carver) roll and crouch which gave me more flexibility . Okay sure it did made it less scarier and made it more action. Only problem though, there was really no point in rolling unless to go slightly faster which was comically. I didn't really like the shift from horror to action which pretty much what caused the game to fail. The game didn't feel intense or worst case no fun at all, in the previous titles you felt like a badass but could get killed easily. The new gun crafting is a neat idea but it wasn't well implemented. The two weapon slots made me very angry because I was so use to Dead Space 2. This is where the biggest problem lies, the game's own gun play was BORING. Universal ammo clip?!?!?! WHAT WERE YOU THINKING?!? TWO WEAPON SLOTS?!? When I first played the demo I thought the ammo clip was there for the demo purpose but dear god it wasn't. This is where I began to hate this game. The side missions were a neat distraction from the main plot. It is a welcome addition, gave it us more to do and more insight on Isaac's location. Now the co-op is something most people were pissed about but it wasn't that bad. It made the game a whole lot easier and less scarier but it was fun playing with my friend and had a blast. The extra dialogue scenes, and missions made it worth while.
    7/10
    -Graphics = This is part confused. I couldn't tell if the game looked worse or better than Dead Space 2. Don't get me wrong the game is very beautiful and has an amazing backdrops. It was character models that looked low resolution. Isaac looked a lot better in the Dead Space 2(not because of age or whatever conditions he was in) the model looked rather unfinished. Ellie Langford looks really weird in this title which I am not surprise if you experienced the Nicole face change from DS1 to DS2. In short, the models looked unfinished and some low res textures and lightning but the environment and interiors were well done. 7/10
    -Story = OH boy... The story was nothing special; actually it might have made me truly hate this game. The story is no brainier, UInitologists are acting as stupid and blind as ever(damn bastards) doing dumb things and the main antagonist was an buffoon. He was so cliche, there was so many instances where he could have taken down Isaac but he doesn't; he just talks. He has no depth to his character at all, he was just your blind Unitologist baddie number 1. The characters in DS2 weren't the best but it got the job done. This time Isaac was more of a dick who didn't give a crap about anyone except Ellie and later Carver. Carver was my favourite character here, sure he was an a-hole towards you but he begins to trust you(if you played the co-op). He starts out as an dick then a sarcastic a-hole(which was kind of funny). The thing that was soo disappoint about this character was that his family just died and they explain it in one line. There goes any more plot development for the character. Every one else I didn't care for or hated. Maybe the other character I might have liked was that scientist lady(I forgot her name because the characters were flat and uninteresting and died off too quickly and abruptly). I HATE ELLIE LANGFORD, how can you make a character who could have had potential as a strong female heroine in DS2 and make her the most annoying person in DS3. In DS2 she was someone who didn't trust anybody because it almost got her killed and knows how to fight back. She talks back at Isaac and becomes like your best friend in this sick world. In DS3 all she does is whine and do nothing, she is more a plot device to drive Isaac to do things. Her boyfriend is dumb ass and hated him; that's it.
    3/10(I would have given this a more worse score if it weren't the fact I love the DS universe and its lore)
    -Music = none of the soundtrack stand out and memorable. The typical jump scares sound affects(weren't even scary). The sound and music was just there. Had some dramatic music in there which was nice. 5/10
    -Lasting appeal - The game was fairly short and even shorter with co-op. The gun play made it super easy because you can make your game into a most over powered cheap weapon. I had to limit myself to use a plasma cutter and a one random weapon. The side missions were a good additions and the DLC was solid.
    In conclusion, I didn't like this game that much compare to DS2 and hope this franchise gets revived. It needs to go back to its roots.
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  69. May 26, 2015
    6
    Too many cutscenes. Too many scripted events. Too much backtracking. Too much frantically-tap-E-1-million-times-or-die-instantly-nonsense. Too much press-this-button-to-advance-the-story-bs. Too much waiting in front of doors. Too many things that got in the way of gameplay. Not enough gameplay. And speaking of gameplay: No, spawning enemies between the player's toes, under his armpitsToo many cutscenes. Too many scripted events. Too much backtracking. Too much frantically-tap-E-1-million-times-or-die-instantly-nonsense. Too much press-this-button-to-advance-the-story-bs. Too much waiting in front of doors. Too many things that got in the way of gameplay. Not enough gameplay. And speaking of gameplay: No, spawning enemies between the player's toes, under his armpits and in various bodily orifices doesn't make the game scary. And no, it doesn't make the game challenging either - just annoying - very very annoying. It's almost as if the game designers purposefully chose to learn all the wrong lessons from DS1 and DS2. Shame, because the art design is great, the gameplay is perfectly polished and the crafting system had potential. Oh, and I probably should mention that this game has one of the worst save systems, I have ever encountered. Expand
  70. Jan 14, 2015
    6
    I don't know where to start with a review for this. It's because the story and the graphics are so Dead Space, but the game is so hard it brutalises you. The distress and the screaming when you play this game is off the charts.

    I played it twice, and second time in NewGame+ so I had my weapons all power up from the first run. Still some of it was infuriatingly harsh. Some of those
    I don't know where to start with a review for this. It's because the story and the graphics are so Dead Space, but the game is so hard it brutalises you. The distress and the screaming when you play this game is off the charts.

    I played it twice, and second time in NewGame+ so I had my weapons all power up from the first run. Still some of it was infuriatingly harsh. Some of those abseils up the cliffs were painful rinse and repeat coz you keep dying. Some of the bigger monsters won't go down, so I had to google for the technique. Puzzles for opening doors were nightmarish, meaning up to thirty times to get it open.

    To add to the trouble I didn't understand hacking until much later on. It was the way it was explained in DS2 when I first came across hacking. From what it said I thought you had to hit mouse at only certain times. That was when both the dial lit up thick blue AND the mouse pointer was in a thin part of the edge of the dial. Sometimes hacks were taking me twenty minutes. Imagine my distress when I hacked, opened a door and died. Had to hack again.

    My first run through of DS3 was brutal and barbaric. I was playing on hard setting but it was un-really difficult. I died so many times I lost count. Anyway it took me about forty hours to play. One particular side-mission I set off on with a checkpoint, and I was five hours playing before I got another. That is true. I just kept dying.

    The weapon crafting system is complicated beyond belief. The reality is you craft something and hope for the best. My first build I chose a high damage weapon and built it. Fine it had a bit of kick, but there was no warning of the characteristic of the weapon. The clip held six rounds - basically useless. The re-load was diabolically slow. The projectile was like a wide band of energy, so much of it was wasted on one target. Then there was the slow speed of the projectile. Not exaggerating when I say some monsters could walk out the path of it.

    Now I think I have the general idea of the weapon crafting. However I need that first play, not a vague feeling after two plays. I suffered terribly having not upgraded my weapons for quite some time at first.

    The real option of course is to turn down the difficulty. Guess who forgot all about that; yes me.

    I have to say that I am pleased that there is the odd other user reviewer that has mention it gets distressing. To those reviewers, I respect you for your honesty.
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  71. Aug 2, 2013
    6
    EA dobrze wie jak zniszczyć tak porządną markę. Co prawda już przy części 2 mogliśmy mieć pretensje co do elementów survival horroru, jednak to co zrobione zostało w części 3 to już grzech. Twórcy dodali chowanie się za ścianami, dodali coop oraz przeciwników którzy do nas strzelają. Twórcy całkowicie zniszczyli mroczny klimat Dead Space. Żeby tego było mało, twórcy nie poprawili znacznieEA dobrze wie jak zniszczyć tak porządną markę. Co prawda już przy części 2 mogliśmy mieć pretensje co do elementów survival horroru, jednak to co zrobione zostało w części 3 to już grzech. Twórcy dodali chowanie się za ścianami, dodali coop oraz przeciwników którzy do nas strzelają. Twórcy całkowicie zniszczyli mroczny klimat Dead Space. Żeby tego było mało, twórcy nie poprawili znacznie grafiki, zniszczyli potencjał fabularny, nie dodali większych zmian od czasów 2, do tego zrobili naprawdę nudną kampanię. Oczywiście dodano np. robienie broni oraz ciekawe scripty przez które da się w tą grę jakoś grać.Moja ocena 6/10 Expand
  72. Aug 20, 2013
    5
    Survival horror gameplay is completely gone. You have universal ammo which makes it unnecessary to manage and clean up your inventory for different ammo types. Horror is gone in favor of action and shooting. Game has pay to win, weapon dlc and ingame material for real money. Coop is fun but eliminates shock moments. Drop in drop out multiplayer is poorly executed. Second player getsSurvival horror gameplay is completely gone. You have universal ammo which makes it unnecessary to manage and clean up your inventory for different ammo types. Horror is gone in favor of action and shooting. Game has pay to win, weapon dlc and ingame material for real money. Coop is fun but eliminates shock moments. Drop in drop out multiplayer is poorly executed. Second player gets teleported around for cutscenes. 80% of the game happens on an ice planet which takes the space out of dead space so that it is just dead not even that more like "maybe dead", beacause coop partner can revive each other. Weapon crafting is fun but the menu is a bit clunky. Visuals and Audio is good but as always the german voice is horrible and you can not even change it to english like in Dead Space 2. Expand
  73. Sep 2, 2013
    5
    Its a fun game returning many of the old concepts that made it fun. The game's length I do appreciate as the other 2 felt extremely short but...it feels like the developers were trying to hard. This game is PACKED with a almost ridiculous amount of extra content that the developers seem to have in mind MORE is better ...RIGHT? not always... the excessive weapon customization options feelsIts a fun game returning many of the old concepts that made it fun. The game's length I do appreciate as the other 2 felt extremely short but...it feels like the developers were trying to hard. This game is PACKED with a almost ridiculous amount of extra content that the developers seem to have in mind MORE is better ...RIGHT? not always... the excessive weapon customization options feels clunky and confusing unlike the clean interface of the other 2. The new "currency" within the game is also excessive and frustrating to deal with. Dead Space 3 is really just a mediocre game. Introducing nothing new while trying to expand on the old things that made the first 2 a success Expand
  74. Nov 29, 2013
    6
    As an avid fan of the Dead Space series, I did find this game to be a partial disappointment.

    While the story felt reasonably solid, and the weapon customization was really cool, I could not help but feel like the game lost much of what made it wonderful by adding enemies with guns. Standardized Ammo was, unfortunately, a bad move. It took away much of the strategy that the first
    As an avid fan of the Dead Space series, I did find this game to be a partial disappointment.

    While the story felt reasonably solid, and the weapon customization was really cool, I could not help but feel like the game lost much of what made it wonderful by adding enemies with guns.

    Standardized Ammo was, unfortunately, a bad move. It took away much of the strategy that the first game had in the sense of ammo conservation. Basically the game was won as soon as you found a shotgun mod and combined it with an assault weapon of choice.

    SPOILER HERE:

    There is a section where at least 2 regenerators attack. Difficult usually, but once you get a shotgun you can blast legs off nice and easy.
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  75. Nov 25, 2015
    6
    Am I late to the party? I love the atmosphere, game play and environment design, but the save system sucks all the fun out of the game. I've got maybe an hour or two at a time to play, but the DS3 save system punishes players with limited time. In the end it's unlikely I'll even finish the game and even more unlikely to buy any future sequels...which is a shame.
  76. Oct 2, 2014
    5
    It seems the same thing that happened to Resident Evil with Resident Evil 5 has now reached the Dead Space series. Dead Space 3 is an action game not a horror game.There are some horror elements but nothing like in the first two games of the series. There's also a co-op mode and unfortunately there are certain parts of the game that can only be seen in co-op.

    If Dead Space had always
    It seems the same thing that happened to Resident Evil with Resident Evil 5 has now reached the Dead Space series. Dead Space 3 is an action game not a horror game.There are some horror elements but nothing like in the first two games of the series. There's also a co-op mode and unfortunately there are certain parts of the game that can only be seen in co-op.

    If Dead Space had always been a co-op series then that would be fair enough but it's not and this seems unfair on people only playing for single-player. Which is the majority of people given it started out as single-player only. There are also microtransactions in Dead Space 3 which really shouldn't be in a console game at all.

    Dead Space and Dead Space 2 are still as good now as they were when they were originally released. Unfortunately Dead Space 3 isn't on the same level as they are.
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  77. Sep 10, 2015
    7
    This franchise is among my favorite in the entire industry. This first game was one of the scariest thing I've ever experienced and the second one was a great game but I did find my self scared a jump scare or two got me but that was it. This game had quite a lot of attempts at scare but, much like the second, not many got pass.
  78. Jul 19, 2015
    5
    Not The Best I Just Got All These Epic Guns And I Left for 2 Days Then Got Back THE SAVE WAS DAMAGED And I Deleded It And Then I Looked Up Saving The Files AND You Could And I Am Just Felling Like I Am Stupid Not That Scary And I don't want To go Through It Dead Space 2 and 1 Have The Good ones CO OP Is Better In My World
  79. Jul 25, 2015
    6
    What is wrong with you guys and now we gotta pay to play the story what kind of world is that !!! I already paid for the game but if you want to finish the story you must buy the DLC called awakened.I mean besides all of this they even didn't try to do a good work the levels are all most same as the others the boss fights and monsters are getting boring after playing like 3 or 4 hours youWhat is wrong with you guys and now we gotta pay to play the story what kind of world is that !!! I already paid for the game but if you want to finish the story you must buy the DLC called awakened.I mean besides all of this they even didn't try to do a good work the levels are all most same as the others the boss fights and monsters are getting boring after playing like 3 or 4 hours you are getting into it and you say to your self ''lets go and kill those monsters and finish the game because I'm so bored of this levels'' because there is no scary moments in this game maybe 1 or 2 but that's all nothing more.Worst game of the series and I don't think there will be another game that name is called Dead space 4 ... Expand
  80. Aug 22, 2017
    7
    Seeing all the mixed feedback this game got at launch made me worry whether Dead Space 3 would be a worthy game of its predecessors, but in the end i found it to be my favorite game in the main trilogy. As a much more action game fan than survival i really enjoyed the gameplay in this one. Gunplay feels weighty, sound design is very strong all around complementing gunplay with deep andSeeing all the mixed feedback this game got at launch made me worry whether Dead Space 3 would be a worthy game of its predecessors, but in the end i found it to be my favorite game in the main trilogy. As a much more action game fan than survival i really enjoyed the gameplay in this one. Gunplay feels weighty, sound design is very strong all around complementing gunplay with deep and heavy sounding gunfire. Movement system is again improved over previous game, you feel much more mobile and agile in combat and overall movement. Tho i didnt like that they limited you to carrying only 2 guns, few times i made a not so effective gun combo on bench which gave me major trouble in some sections fighting against hordes of enemies. Game on Normal difficulty supplies you with way too much health, altough you still find lots of resources which allow you to make health packs yourself, i would probably advise playing it on Hard difficulty setting even if youre playing the series for first time.

    Story was flawed but still even then my favorite among Dead Space series. There's some plot twists that feel weird and maybe wrong but still satisfying since i was bit attatched to some characters. Tau Volantis, the flotilla and SCAF setting were really well done too, it was interesting, sad, disturbing realizing how the SCAF mission went down and stuff they uncovered on planet. There were some on rails sequences that pissed me off at times, since one wrong move means instant fail and restarting them, but once you learn the patterns in couple of tries its fine. You get to do stuff in open space even more than in previous games too and those times are quite enjoyable. I played the game solo without co op, you can see the way they tried to incorporate in main story, but it never felt show horned or out of place, simply put it doesnt ruin your single player experience. Still i was bit disappointed that some side missions can only be done in co op and not alone, but i guess thats a plus if you want to play with a friend.

    I was also quite suprised how well game runs on my PC with my GTX 650, i only had to turn down shadow quality by a notch to get locked 60 fps.
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  81. Mar 30, 2017
    7
    Nice polish and great graphics. Lacks the fear and terror due to both familiarity of the necromorphs and the absence of a claustrophobic environment that was present in DS 1. Having more fire power and many more enemies is fun, but it sacrifices the tension and anticipation that made the earlier games great. There are some great moments to be had, but the game suffers from down time notNice polish and great graphics. Lacks the fear and terror due to both familiarity of the necromorphs and the absence of a claustrophobic environment that was present in DS 1. Having more fire power and many more enemies is fun, but it sacrifices the tension and anticipation that made the earlier games great. There are some great moments to be had, but the game suffers from down time not just in story, but in Isaac moving all over the map for fetch missions. For DS3, more doesn't necessarily mean better. Still a good game 7/10 Expand
  82. Aug 8, 2017
    7
    Dead Space 3 to dobra gra akcji w klimatach science fiction z domieszką horroru. Minusem na pewno jest przewidywalna fabuła oraz uproszczenie rozgrywki poprzez zrezygnowanie z elementów grozy na rzecz wszechobecnej „akcji”. Gra nie straszy już tak bardzo jak jej poprzednie części, znikł też wszechobecny wcześniej klimat grozy i zaszczucia. Pozostała natomiast dobra gra akcji, przy którejDead Space 3 to dobra gra akcji w klimatach science fiction z domieszką horroru. Minusem na pewno jest przewidywalna fabuła oraz uproszczenie rozgrywki poprzez zrezygnowanie z elementów grozy na rzecz wszechobecnej „akcji”. Gra nie straszy już tak bardzo jak jej poprzednie części, znikł też wszechobecny wcześniej klimat grozy i zaszczucia. Pozostała natomiast dobra gra akcji, przy której bawiłem się świetnie. Nie żałuje ani jednej godziny z nią spędzonej. Który to już raz uratowałem wszechświat? Ehh… przestałem już liczyć.

    Pełna recenzja dostępna jest na blogu Gracz.org
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Metascore
78

Generally favorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. PC Master (Greece)
    Jun 10, 2013
    90
    Its emphasis on the action element might be a nuisance to some of the franchise’s fans, but the game’s production values in every aspect will reward even the most doubtful gamer. [March 2013]
  2. PC PowerPlay
    Mar 30, 2013
    70
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
  3. Feb 28, 2013
    70
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.