- Summary: Dead State is a high-tension survival RPG set at the beginning of the zombie apocalypse. As society begins to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, andDead State is a high-tension survival RPG set at the beginning of the zombie apocalypse. As society begins to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. A full-fledged RPG featuring shelter building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost. Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out. … Expand
Pelit (Finland)Jan 21, 2015Dead State is not much to look at, but as a zombie-themed post-apocalyptic role-playing game it’s definitely a winner. Interestingly enough, the zombies turn out to be the least of the survivors’ problems. [Jan 2015]
Dec 12, 2014Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
Jan 28, 2015Dead State game offers a great experience that combines the struggle for survival, the party and shelter management, entertaining RPG part and a tactical combat. The game grabs and holds you for dozens of hours, so you are willing to forgive it its obsolete visuals. We’d like to see bugs disappear a bit faster though.
Dec 18, 2014Make no mistake: to pull off everything that Dead State tries would be an achievement for any RPG, and it’s impressive how much it manages. What it lacks in polish it at least largely makes up for in personality, even with glitches and rough edges as far as the eye can see.
CD-ActionMar 17, 2015It’s a game that does some things really well and other really badly. If you’re willing to endure the latter and you’ve already finished Wastelands 2, you can give Dead State a chance. [03/2014, p.78]
Dec 7, 2014This game is masterpiece. It reminded me of classic Fallout so much that i almost cried. Way better than Wasteland 2. Great characters, goodThis game is masterpiece. It reminded me of classic Fallout so much that i almost cried. Way better than Wasteland 2. Great characters, good graphics, challenging but also simple battles. The only drawback is quantity of bugs and glitches, which, i hope, will be resolved soon.… Expand
Oct 12, 2015Dead state it is great game.
Dead state = Fallout (1,2) + This War of Mine
Game mechanic = 9/10 Music = 8/10 Atmosphere = 9/10 Good,Dead state it is great game.
Dead state = Fallout (1,2) + This War of Mine
Game mechanic = 9/10
Music = 8/10
Atmosphere = 9/10
Good, but underrated game.
10 zombies/10… Expand
May 28, 2015All the atmosphere of the "walking dead" tv series is perfectly captured by this complex, multi-layered strategic game of survival during theAll the atmosphere of the "walking dead" tv series is perfectly captured by this complex, multi-layered strategic game of survival during the zombie apocalypse. On the strategic level, you need to secure a shelter, gather food, fuel, other fellow survivors and try to keep your little community expanding, thriving and, mostly surviving each passing day. when you choose your foraging party in the morning (and at the same time assign other less exciting tasks to those who stay behind in the shelter), you go out to look for what you need to survive in a dreadful, apocalyptic world of death. Then you get to meet the enemy: zombies -yes- but especially other human survivors, who are often more dangerous than the living dead.
Tactical combat (turn based-JA2 style) follows with a good many options and weapons. I find also this part of teh game very satisfying, and cannot say I have found all the glitches and bugs other reviewers mentioned (after the "reanimated" patch of mid may 2015). Overall, I love this game, but it still has room for improvement: a) overall morale of the shelter seems to have a limited game effect b) more dialogue option would be beneficial c) you cannot kneel or go prone in combat d) there seem to be little option to use stealth usefully in combat. I hope the developers will address some of these points.… Expand
Apr 22, 2015Bug-riddled, but as of April 2015, none of the bugs are game breaking. I've had a lot of fun with this game, played it for a couple of weeksBug-riddled, but as of April 2015, none of the bugs are game breaking. I've had a lot of fun with this game, played it for a couple of weeks non-stop, I loved managing a survivor camp, building upgrades, assigning everyone jobs, scavenging for supplies, etc. The turn based combat is satisfying once you get the hang of it, which is not hard. Great music. The technical issues are hard to ignore, but in terms of fun, this is one of my favorite games of the year so far.… Expand
Dec 13, 2014As of version 1.0 this game is barely playable.
It's riddled with bugs:
► Worst pathfinding i've seen in a game: - Characters randomlyAs of version 1.0 this game is barely playable.
It's riddled with bugs:
► Worst pathfinding i've seen in a game:
- Characters randomly teleporting to stairways (means sometimes you'll be engaged in a fight with one of your characters stuck on the opposite side of the map).
- Blocked items (important ones for quests, like laptop data, or entire racks of medicine).
- Characters often hovering above ground or sliding instead of walking (breaking whatever semblance of immersion DS has to offer).
- Characters constantly unable to move to an object unless you move other characters away. - Unresolved pathfinding actually crashing the game.
- Enemies inside walls.
- Bodies piling on top of one another (unable to loot them).
► Very predictable enemy behaviours, only made unpredictable by bugs and poorly implemented combat mechanics:
- Cameras staying fixed on the last character that played instead of following enemy action (wow!), means when that character happens to be on a different floor you won't be able to see the combat.
- If you have a character with high enough APs to wield a Sledgehammer and high melee skill, all you have to do to clear the map of zombies is approach them from behind (or the sides) and one-shot them one at a time... This makes zombies little more than scarecrows, offering no real menace, unless they're compacted into huge groups (which i've seen happen like once).
- Enemies spawning out of nowhere (thankfully rarely).
- Getting stuck in turn-based combat for infinite turns with no visible enemies around.
► And the final blows that made me end my own misery and stop playing:
- Broken quests (plural).
- Unrepairable upgrades plummeting base morale.
- And finally the car magically disappearing from the shelter.
But i can forgive all the bugs on a rushed kickstarter release, when the team behind the game has worked so hard to keep all their promises and continues to devote their time to patching it up (though you shouldn't make paying customers beta-test your game, and i'm afraid putting such an unpolished product for sale in an effort to catch that little xmas boost will mean disaster for future sales).
What i can't really forgive is the lack of attention and creativity that pervades the entire game:
► Horrible, awkward, amateurish inventory system:
- Very unresponsive drag&drop often forces you to keep trying the same item over and over.
- No way to dump your entire inventory into a container without painstakingly shift-selecting one by one (often accidentally dragging instead of clicking to make things even worse, or misclicking somewhere and losing the entire selection), when it would be so damn simple to just use the shift to instantly transfer items.
- No way to distribute loot from containers to all characters, having to waste awful amounts of time depositing and withrawing stuff to maximize your carry capacity.
- No game pausing when using inventory leaves you open to ambush while you're merrily arranging items.
- Guns only unloadable in characters' individual inventory (not on inventory transfers between base/characters/containers).
- Annoying pop-ups (with no shortcut key to dismiss) warning you of exceeded weight (when it would be so, so simple to just auto fill and leave the excess in the container).
- No info on character max carry capacity in item transfer windows (only in individual inventory), makes you keep guessing... Add that to the fact there's multiple units of weight in use (imperial system, really?! Why?!) and prepare to spend yet more time guessing!
- Can't stress enough how much longer you'll spend organizing inventories, instead of actually playing the game!
► Crappy interaction between characters:
- You pretty much only have four questions for everyone for the entire game! That's it! No more dialog, except:
- You get cut-scenes in the morning: one after the other, completely disconnected, and often asking you to do things you've already done.
- Characters just stick to the walls of your base, more lifeless than zombies, instead of moving around, or (dare i ask) manning the posts you assign them on the job's board (which, by the way, is a whole other can of worms).
► You have a huge base, but only ever use 10% of it (4 rooms), the rest is desolate deserted space you explore once at the beggining and never visit again.
► Practically zero ambient sound and music coupled with very basic graphics leaves you with a game completely destitute of atmosphere.
And i could go on and on, but i doubt a lot of people will have the patience to read this already endless wall of text. And there's always the (very incomplete) official List of Known Issues on Steam (if anyone cares to delve further into this mess).
TL;DR: Needs another year of development! If you don't mind playing a survival game filled with bugs and awkward interactions, go play Project Zomboid. At least that has good music (and a lot more fun)!… Expand
Dec 25, 2014Bad optimization, very buggy and got released out of Steam Early Access in a bad state. This game should have stayed in Early Access untilBad optimization, very buggy and got released out of Steam Early Access in a bad state. This game should have stayed in Early Access until they fleshed out the bugs.
Could have been a good game if it didn't crash all the time and if quests actually worked.
Extra negative score for releasing out of Early Access in such a messy state.… Expand
Nov 17, 2015As of now, the game is officially 'feature complete'. What they don't say, is that there are very very few actual features.
Visually, it'sAs of now, the game is officially 'feature complete'. What they don't say, is that there are very very few actual features.
Visually, it's not great, but a good game can allow itself some leeway in the graphics department. It looks like Fallout 2, and plays somewhat similarly to Fallout Tactics.
The basis of the game is simple; zombie apocalypse, gather survivors, build shelter, survive. Zombie apocalypse means there are zombies and looters. A very basic AI means very easy gameplay after a while. There are a lot of items, but all characters gravitate towards the same overpowered build, with the same weapons. Character backstories, or any story for that matter, is wafer-thin, and even feels inconsistent from time to time. Building the shelter is nothing more than a set of pre-defined upgrades, that change values in a spreadsheet (not kidding). Surviving entails gathering resources, which starts to feel repetitive after the first hour. The maps are indeed different, but there's nothing that feels new; walk up to zombie/looter in a group, hit it until it stops moving, loot stuff, repeat.
In short; boring, very sparse featureset, and a lot of time-consuming activities.… Expand