- Publisher: thechineseroom
- Release Date: Feb 14, 2012
- Critic Score
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Mar 9, 2012100Dear Esther is an auditory and visual experience that interweaves a consuming narrative and array of emotions. The game's actual value must not be solely based upon its gameplay length, but rather on the random elements and new secrets discovered through multiple playthroughs. Those that brave the journey into the narrative and world of Dear Esther will discover an experience that few games have been available to accomplish in years. Highly recommended.
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Feb 14, 2012100Dear Esther completely changes the language in which we communicate with a videogame; it is an interactive experience whose notion of interactivity demands much more from the players than they are used to.
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Feb 20, 201290Dear Esther is a peculiar game. With its beautiful landscapes and script, some people could find it a great experience, others could hate the lack of interaction and the plain gameplay.
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Feb 17, 201290One of the most haunting and well-executed titles of this or any other generation.
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Feb 16, 201290Dear Esther. I will take flight.
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Feb 15, 201290Dear Esther changes a simple hike into an emotional journey. Not just a (short) game, but truly an experience.
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Feb 15, 201290Mysterious, poetical and full of atmosphere – Dear Esther is as magical as a short story from Ray Bradbury. The creative way of storytelling fascinated me from the very first moment.
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Feb 14, 201290Dear Esther definitely isn't a product which everyone will appreciate - the walking-talking pace tends to polarise audiences quickly - but those who are tempted to try it out would be much advised to do so. You won't be disappointed.
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Feb 13, 201290The beauty of Dear Esther is that it raises questions about content rather than mechanics.
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Mar 12, 201288The catharsis that sweeps us in the ending can not be explained, nor foreseen. The game's immersion is not only intense, it's unprecedented. Surely it's not a title for everyone, especially for people that are used to "living" their games through interaction with other characters or objects. But it's groundbreaking and succeeds in its goal for the user to live a story, as in a well-written book. [April 2012]
User score distribution:
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Positive: 101 out of 173
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Mixed: 14 out of 173
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Negative: 58 out of 173
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