User Score
6.6 out of 10

Mixed or average reviews- based on 388 Ratings

User score distribution:
  1. Negative: 99 out of 388

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  1. May 14, 2013
    8
    There's not a huge amount to Dear Esther but what there is genuinely touching and positively intriguing. It tells a slow and confusing story and I enjoye trying to piece together the elements as I made my ascent to an equally obscure climax. It's not going to be something for everyone as it lacks what most would consider gameplay elements but it was a game that I enjoyed my time with and that's all I was looking for. Expand
  2. May 4, 2013
    8
    Gra to naprawdę ciekawy pomysł. Pewnie jest to że ogrom graczy powie nie przy pierwszych 5 minutach z gry, ale nie na tym to polega. Gra to po prostu nowy typ gry (dla mnie to nie jest zwykła przygodówka) strasznie postawiona na fabułę i widoki, jak i uczucia jakie wzbudzają się przy graniu w tę grę. Tej gry nie można obrażać, o tej grze można nie mieć opinii. Gra jednak posiada naprawdę csiada naprawdę ciekawy klimat, ale na razie mało ludzi ją polubi. Expand
  3. Apr 26, 2013
    1
    This dosen't even deserve to be called a game. It's an hour or so long "game" where all you do is walk on some island and listen to narrator telling an very uninteresting story. If there is one thing i can say good about this game is that it had very nice graphics. But graphics don't make game good. This is something that i assume The Chinese Room didn't understand, and that is why we have this utterly boring game. I am giving it a low score because this is a game i am reviewing, but if this was made for artisic attempt, it would have better score. I am guessing that's why there are so many positive score for this game, because all this people looked at it as an art but not as a game. But i will not go there as developers are saying that this is a game, so i am giving it a low score. Expand
  4. Apr 25, 2013
    8
    A beautiful environment and poetic story, making for an amazing experience. You can't play it just once. It only seems lacking in that you only get to see the one path.
  5. Apr 13, 2013
    5
    Not a game, but I would call it art. It kind of has a museum element going. You can look at all the pretty pictures and areas, listen to some "tour guide" talk but don't touch anything or you might break it.
    I frequently ask this question of the people who have "played" it. If you watched a playthrough video, what would be different? You might walk to some area in a different order...but
    ultimately, it really is more like a video "museum" and less of a video game. Expand
  6. Apr 6, 2013
    8
    Anyone who goes into this game expecting it to be like any other game is going to be surely disappointed, but I knew what sort of game Dear Esther was and I enjoyed it thoroughly. The pacing is a bit slow, but the overall story is thought provoking and open to interpretation. The landscapes you'll come across are absolutely gorgeous, with the caves section probably being one the most awesome places to play through in any game I've played from a graphical standpoint. Sound design is top quality as well. My recommendation is to research the game first and know whether it suits you or not. If you decide to play through it, wear headphones for a truly immersive experience. Expand
  7. Apr 2, 2013
    8
    Nope. It's not a game. Perhaps it should be listed under movies?

    And yet.... haunting. Strangely disturbing. The music and the ambience create an atmosphere that will immerse your psy and make you wonder. Some of the places you "find" are stunning and at least one scene became my desktop for months. The soundtrack sits as a folder on my desktop and occasionally I play it and relive the
    tale.

    It was cheap. I finished it and I bothered to write this review.

    Must have meant something. Not sure what though...... Still.
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  8. Mar 29, 2013
    10
    Dear Esther is, by far, one of the most beautiful and moving games I have ever played. It may be better to call it "interactive art," rather than a "game." It isn’t about defeating enemies, or solving puzzles, or any test of skill. It’s about exploring a beautiful world and slowly unraveling a complex story. As long as you don’t go into it with the wrong expectations, it’s an incredible exdible experience. Expand
  9. Mar 14, 2013
    7
    I got it for like 2 bucks and for that its an interesting experience. Worth more than the 2 coke cans I might have bought otherwise. I think I beat it in two hours and never picked it up again, but that's longer than the coke cans would have lasted.
  10. Mar 11, 2013
    7
    As a 1 hour long "game", it's hard to recommend it at any price, even at a steam sale. You might aswell just watch a playthrough on youtube and you'll get a identical experience (since the only thing you can do is walk... slowly). That being said, i kind of enjoyed it, music and graphics were on a really high level (except 2d sprites of foliage). It's definitely unusual, but as i said, it's hard to recommend. Expand
  11. Mar 5, 2013
    0
    Honestly, it's not a game. It could easily have been a cut scene or a short movie, but then again you wouldn't get the fan boy defence corps or all that juicy profit if it wasn't sold as a game. The game tells you the story of Esther's husband wandering through a Hebridean island (A thoroughly ugly scene to behold) coming to terms with his wife's death. You are somehow automatically expected to care about the wife or his plight and are subjected to 45 minutes of gripping.... holding down the W button. You walk painfully slowly through the island, often being encouraged to take a wrong turn to try and find additional dialogue. The problem is the dialogue just isn't interesting or rewarding. The whole piece is neither emotionally gripping nor philosophically gripping, so I honestly don't know what it is aiming for.
    What Dear Esther needed was dynamic content and emotion. What it has is neither.
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  12. Mar 1, 2013
    0
    This review contains spoilers, click expand to view. Possibly one of the most lamest games I have ever had the unfortunate displeasure of playing.

    The only thing that is good in the entire "multi-angle" movie is the scenery.

    The scenery looks amazing, however I'm quite sure you could see better with a cheap blender file rendering. Thankfully Steam had this game on offer when I bought it and I can see why, had I paid full price I'd have been taking it up with trading standards for false advertising.

    The game is advertised as an "adventure game" when I think of an adventure game I think of games like maybe text adventure games Behind Closed Doors, Very Big Cave Adventure, or point and click adventures like Secret of Monkey Island, Flight of the Amazon Queen, Grim Fandango, or puzzle adventure games like Myst or Dark Fall, or finally adventure/action games like Tomb Raider, or Uncharted.

    This game doesn't fit into any of these categories. This game is a very bad and very cheap effort at the games company trying to make a quick buck.

    The thing that makes the game so poor is that in the game the end user has absolutely nothing to do, other than admire the scenery and move the character around the island.

    Yes really that is it. It's like reading a Choose Your Own Adventure book without any turn to this page, or turn to that page.

    You have absolutely nothing to do within the game other than follow the path round try and veer off the path to look at something you quickly find yourself stuck on a rock unable to go any further, at most if you get bored there is a really big chasm that you can throw yourself into or drown yourself in the sea but unfortunately that just leads to a message stating "come back" and then a regeneration on the nearest land.

    There are no puzzles whatsoever in this game, there is stuff scrawled on walls like science symbols which you would have thought maybe used later in some kind of puzzle or something, but no they aren't used for anything.

    The scenery is stunning, especially when your in the cave, but other than that it is nothing more than just an interactive multi-angle movie which is something DVD's did years ago and is nothing new.

    As for it's definition as a game I'd actually question as to whether that is actually accurate the definition of game is as follows

    "A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.".

    There is no skill, strength or luck and I don't think just following a path around an island constitutes playing either, so it is more an interactive movie than a game.

    In addition to this the story line is just as bad. The entire story seems to depict the lives of a number of people 2 of them ended their lives on the island, whilst another 2 managed to kill themselves on the M5 motorway the scene of which is re-built in a pool, and finally you end up being another victim of the island or do you turn into a gull at the end and fly over the island?? Very bizarre story line.

    If you ever played Myst or Dark Fall and thought you might like it if they removed all the puzzles then you'd like this, but if you like the puzzles and at least some kind of a challenge then this is not the game for you.

    The game took me about 30 minutes to complete this morning, but now knowing how it works I could probably whizz round that island in about 10-15 minutes.
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  13. Mar 1, 2013
    5
    The island itself is beautiful. Thats it for the good stuff. Then there are many invisible walls, your footsteps sound horrible, the narrator uses many expressions that just dont make sense. The game is 50 minutes long. 50 minutes for 10 bucks is a bad price. Some collectables in the world would make the game a lot better. Nuff said.
  14. Feb 28, 2013
    6
    Experience.
  15. Feb 27, 2013
    5
    wow. I bought this game from steam for $2.50-what a waste! I understand what the game was trying to do, and I understand the information is not spoon fed to you. But after extensive time digging through the internet to understand the story, it was still not worth it.
  16. Feb 8, 2013
    9
    This isn't a game and wasn't really meant to be a game so I'll review it for what it is, which is visual/auditory art that you walk around in. Most kids won't appreciate this title, the emotional impact would just go over their heads just like they'd be bored with experiencing any art. The environment design is top notch especially for the old engine. If you've ever played an MMO or FPS and said, "that place way over there on top of that mountain would look cool" and get there and it's not all that impressive, well, every part of this environment just looks really nice and beautiful from any angle. The sound and music really add to this as well. This title is just a feeling and it instills feeling more than any other game I've played. The only problem I had with it is that it's so short, but the impact, what you take away from a game after playing it, was still very real. Expand
  17. Feb 1, 2013
    1
    I wouldn't even really call this a game. Its just wandering around in some nice graphics with a not so good story line that doesn't really go anywhere.

    Its kinda like a book with a great cover and blurb....but was never finished, and somehow is being sold in stores...

    I play most of the games I have at least twice. But this one I wont go near again as its just a waste of my time.
  18. Jan 29, 2013
    3
    I'm all for stretching the boundaries of what can be considered a "game," and I love games with a emphasis on story. But this game fell flat. The story was uninteresting, the music was forgettable, and the pace was unbearably slow.
  19. Jan 28, 2013
    3
    Oh dear. I "played" (read that as walked) though this game and was left wanting. Although the story itself was compelling enough I felt no connection to it's world as you can't interact with anything at all. It is essentially a walk though some admittedly scenic areas but that's really all there is to this "game". If your in the market for an art game there a lot better titles out there; but if you like waliking about (without leaving home) and listening to an audio book this is you thing. Expand
  20. Jan 27, 2013
    9
    Tuve la oportunidad de jugarlo cuando recién aparecía como fan mod de HL2, y sinceramente no lo entendí muy bien en ese entonces. Ya varios años después, volver a vivir esta historia fue una experiencia mágica. Dear Esther no es un videojuego en toda la extensión de la palabra... O mejor dicho si lo es, es una nueva definición de lo que significa. Uno diría que el simple hecho de caminar admirando el paisaje, mientras escuchamos el relato de una historia a la par de una suave y maravillosa BSO no es precisamente lo que un videojuego es, pero el tema esta en que eso no es todo: DE requiere un nivel de análisis, imaginación y reflexión como pocas veces se ha visto en la industria, y requiere que el jugador se sumerja completamente para lograr comprender la historia tan compleja y emotiva que se esconde como trasfondo de esta experiencia única. Expand
  21. Jan 15, 2013
    0
    As a mod for a game, this is cute. As it's own game, it's nothing worthwhile. The story could easily have been packed into 20 minutes instead of 60-90 minutes of walking through beautiful, but generally uninteresting terrain.
  22. Jan 14, 2013
    10
    People that say that the game sucks. Yes, it sucks as a game, but if you see like a story.
    I'm trying to say that the people that review this just care about the game play, the graphics and all that.
    And, you should revisit the game, because the story changes.
    I really liked it.
    And by reading the other reviews i see A LOT of people thinking that this game was going to be the next call
    of duty (I don't really like call of duty) or saints row. Expand
  23. Jan 4, 2013
    0
    Bad game, not because it doesn't have guns or monsters, in fact I thought it would be GOOD for those reasons. I stand corrected. I didn't pay for a two hour game that is just a guy talking in riddles. I payed for a great story that I could really get into, because that's what it was meant to be. At the end all I was saying was "Huh? What? Is it over? What happened?" and to be honest, the graphics are horrible, Sure, it's great for the source engine, but source came out 2004, we're living in 2013 people! If you want to walk around a countryside with good graphics, then get Skyrim. Also it only has two hours of gameplay. And even if it was longer, it wouldn't be any better because there isn't even any gameplay to speak of!
    Gameplay: N/A
    Next gen graphics: N/A
    Anyone who gives this game a score of 7/10 is lying. Anyone who gives this game a score of 10/10 IS LYING. I cannot recommend this game to anyone.
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  24. Jan 1, 2013
    8
    First and foremost, Dear Esther is a game that will cater to a very specific type of gamer, so if you aren't the kind of person that likes walking along a fairly linear path for no reason other than to progress the story (i.e. Final Fantasy without the battle sequences) then chances are you won't like Dear Esther enough to justify the $10 required.

    Dear Esther is quite a change of pace
    in the video game industry, moving the emphasis away from action and twitch gameplay and toward passive narrative and storytelling. Right off the bat you are dropped in a world in which nothing is readily apparent except to just keep exploring, and all the while you hear snippets of dialogue from an unknown source. Throughout the game, these snippets come together to explain the setting and story as well as the significance of the world you are in.

    As far as what makes Dear Esther a good game, I feel like I should point out that it isn't a game as much as it is a narrated benchmark. Interactivity in the game is next to nothing as the only things you as the player are allowed to do is to go from area to linearly-arranged area at a single set speed. The controls are limited to walk (emphasis on "walk") and a slight zoom, and the only real motivation to proceed further into the game is to find the next scripted point in which you are gifted another chunk of dialogue.

    That said, Dear Esther is a remarkable narrative experience. The game is presented in a very poetic and artistic style. The graphics are beautifully presented and the dialogue is well delivered. There's a bunch of places in which cryptic spots of graffiti are splattered onto the wall, adding to the mystery of the world that you are placed into. Also, if you play the game multiple times through, you are given new secrets that explain the story further.

    In conclusion, Dear Esther is a beautiful example of narrative-driven gameplay, although the term "gameplay" is used here very loosely. The lack of any real forms of interaction would seriously challenge anyone's definition of the term "game", and as such it would be a specific demographic of gamer that would appreciate what this game is. At the end of the day, if you were one of the people who only played Diablo III or Mass Effect for the visuals and the storyline, then you wouldn't be amiss giving Dear Esther a go.
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  25. Jan 1, 2013
    3
    This game was quite simply boring and not an "experience" as many call it. Its story isn't bad and the graphics look nice, but aside from those two features the game is no fun. All you are doing is walking around at a slow pace throughout the duration of the game and it is being acclaimed likely because people are attempting to look for something in the game that isn't there. Don't waste your time with this game, it would better be spent playing games that are guaranteed to be fun. Expand
  26. Dec 31, 2012
    10
    I don't often buy games knowing nothing about them, but I picked up Dear Esther during a Steam sale and couldn't be happier with what I found. It is arguable that it doesn't fit the typical expectations of an interactive game, but when one considers gaming as an art form, Dear Esther fits beautifully. It allows the player to experience a narrative story at your own pace, sort of like an interactive short film. The lack of total closure or specific details behind the story left me deep in thought for quite some time afterward, which is a feeling that I strongly value as an aspiring writer. Initially I did find the lack of environmental interaction frustrating, but I came to understand that it heightens the players senses when their interactivity is limited. Knowing there is only so much one can do shapes how the world of Dear Esther is perceived makes it difficult to miss any important points of interest. I'd have gladly paid more than the $4 I spent for such an experience. Expand
  27. Dec 27, 2012
    10
    I was very pleasantly surprised by this game. Best experienced in the dark with a hot beverage while it is raining outside. I don't think a video game has ever communicated emotions as complex and meaningful as this one has. It's true, the level of interaction is very subtle, however, those who say it should be a movie have missed the point. Also, be careful not to mistake ambiguity for pretension as some critics have. The strength of this medium is that it forces the player to reflect. Though I only played it on a 15" 720p screen, the visuals are stunning. Be sure to take screenshots while playing. Expand
  28. Dec 23, 2012
    6
    Dear Esther has a deep atmosphere and unique poetic narrative. The visuals and sound are great, especially for a low budget title, and the environment is as detailed as it is fun to explore. It's only an hour long and gameplay consists of walking forward and looking around, though Dear Esther is obviously meant to be more of an interactive story than an actual video game. It's biggest appeal would be the location of the game itself. The Island feels so lifelike and genuine, It'd probably be an awesome place to visit in real life. I guess it just has a magically feel to it, I don't know. My biggest criticism would be it's price. I couldn't recommend this at full price, but Dear Esther was a nice experience all the same. Expand
  29. Dec 22, 2012
    8
    I won't be discoursing if this IS a game or not, I'll just try to describe my impression. All the thing is about exploring an abandoned island and listening to The Narrators monologues, uncovering pieces of story. You don't need to fight, you don't even need to pick up/collect items. All you can do is go and watch around. The story is pretty abstract and most of it you should think out by yourself (to be honest, I'm not a fan of this kind of stories), so you can get more details by replays (some of the monologue parts are selected randomly) and also you can explore different routes across the island to get some extra ins and food for your thought. So the main things here are the storyline and the atmosphere. The atmosphere is fantastic, the depressive loneliness, feeling loss and unwilling to live. The visuals and locations design are great. And so is the perfect soundtrack (violins, cellos, piano) + The Narrator's voice fits nice. Overall, trying this was an awesome and unique experience and I'll be looking forward to check thechineseroom's new products! Expand
  30. Dec 13, 2012
    1
    Went into this expecting some kind of Myst ripoff and I got an "interactive" movie instead. The narrator speaks cryptically about everything making what little story there is here very convoluted (randomization doesn't help the situation either). Dear Esther functions on intricate set pieces and music to keep your attention away from all the other problems with the game, like the fact it isn't a game. I'd be OK "playing" this if I got it in some Humble Indie Bundle but $10 for a remake of a 1 hour mod using the Source engine is ridiculous. The only reason this game isn't being slammed as being pretentious hipster garbage is because of the subject matter at hand. Otherwise this game would be totally overlooked and reveiled for being what it is: another overpriced, misleading, pretentious "indie" game. Expand
  31. Dec 4, 2012
    7
    This is worth playing/experiencing. When I first heard of the game I was interested, but I had heard mixed reviews so I waited for a Steam sale but am very glad I bought it and played through. Even after playing I kept thinking about the game and piecing together what it all meant. (I've heard the story pieces you see change with different playings - so I'll do it again after a while). It's short - I didn't keep time but probably 3 hours or so max(?) - and I took my time looking around, trying to get into places I couldn't get to, etc. Some of the visuals - especially in the cave were - were very memorable. It's a game that has a melancholy mood - but for some reason it didn't get me down. For me, even though it's short, the length of the game was about right. As you're playing through pay attention to the little details - they really do help you piece together what's going on if you pay attention.

    Bottom line on this one: Good game. Glad I played it.
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  32. Dec 3, 2012
    4
    It's already been noted that Dear Esther isn't really a game as such. That's fine, and I'm actually a bit of a fan of interactive fiction (give Shade or Anchorhead a go sometime) and other 'games' that bend the definition a bit. However, despite the lovely visuals and the neat caving section I can't really recommend it. The prose is florid and purple, and thinks it's a lot more meaningful than it actually is. Despite the ill-considered random allocation of voice clips to each playthrough, the plot is pretty much given away at the start by chemical formulae on walls and overly obvious hints. Interactive fiction is fine, but this is bad fiction. Expand
  33. Dec 2, 2012
    10
    Great interactive story. Be ready that you won't get a game, but you'll get a story. Story is just clear to me, game (uhm, story) has a great idea behind, visuals are incredible, music is spellbinding. I really admire projects of these kind because developers respects not only instincts but also a brain. I really glad that more projects are on the way, not only from "the chinese room" but from other independent developers. Great stuff, really worths to spend money and time. Expand
  34. Nov 22, 2012
    8
    This is a game that solely concentrates on storytelling and beautiful graphics. At first I felt like playing a tech-demo but the story is a puzzle in itself and unfolds as slowly as the pacing of the game is. It is a melancholic and isolated world and the player has to unravel its mystery. Although the publishers state that there is not one story here as the triggered story pieces are randomised, I have figured out a back-story that fits all pieces generated in the game. Still, the narration is not exactly reliable and the confusing bits you learn by and by will keep you thinking, long after your first play-through and the ones that will (probably) follow. I really enjoyed the ambiance of the island and the story becomes quite dramatic towards the end. For me, the experience is definitely worth the price and you should take a look at a trailer or the beginning of a let's play and see if it might be interesting to you. If you like good story-telling, you will not regret buying Dear Esther. Expand
  35. Nov 18, 2012
    4
    There is possibly a good game in there but it is covered by walking, walking, and more walking. The walking kind of kills the game because if you take a wrong turn then it takes 5 minutes to walk back on the trail. The story is very hard to follow and understand. The only thing that kept me from giving this game a 1 is the amazing visuals.
  36. Nov 15, 2012
    6
    Not really a game but a very unique experience in a great environment. Only get out of it what you put it. Not really worth the full price however but makes you think about what a game really is.
  37. Oct 25, 2012
    9
    One of the most beautiful & captivating games I have ever had the fortune to play. Little can be said about this rare gem which in all honesty cannot be branded a videogame, rather an interactive experience or test of ones emotion and perception. All I will say is if you start Dear Esther with a mind like a blank canvas you will emerge with your own uniquely vivid and moving memory of an island and story like no other. Expand
  38. Oct 20, 2012
    5
    This review contains spoilers, click expand to view. It's hard for me to explain how I feel about Dear Esther. It is so beautiful and well done. I absolutely adore the concept of this game. I'm usually a big fan of less interaction to focus on the narrative. I even think the story is great, and combined with the scenery, the game is pretty haunting and emotional. The problem is that the story is so vague, it almost makes no sense at all. All I'm really sure of is that a woman named Esther died in a car accident. It is implied that maybe the narrator is her husband. It is implied that he was the drunk driver. Was he the drunk driver and her husband and they were in the same car? He makes it sound at one point as if Jackobson and such are brands of liquor he had been drinking, and he also refers to these names (one of which is Esther's last) as actual people. I understand that the point is to be vague, but how far can you go towards vague before you stop making sense at all and start being overly frustrating? I could very well just be too stupid to understand symbolism in words, but I think they could have made the narrative a little more coherent. Had they done that, I'd be happy with the gameplay just the way it is. However, since the story doesn't make a lot of sense, you're left with walking around an Island (a *beautiful* island, so it is hard to complain) and bits of story that at some points seem to contradict each other. I was left wishing I could care, but not knowing/understanding enough to do so. Too much symbolism and not enough fact make it impossible for me to have a real emotional response. My experience is my own and you may feel differently. It's a beautiful word of art and I recommend it on that alone. If you get something out of the narrative, then even better. Expand
  39. Oct 16, 2012
    8
    I bought this piece of art based upon it's shining reviews. It is stunningly beautiful to look at and the music is sublime. Why couldn't Skyrim have these deep colours and graphics? I'll be honest, for £6 it's worth the investment. I don't think I'll play it again, but as others have said, it's quite an emotional experience than a game. I felt a little strange after finishing the story.
  40. Oct 16, 2012
    4
    When I pay money for a VIDEOGAME, I expect it to be something I can play. And walking around on an island is not my idea of playing a videogame. The game is visually amazing. Yes. I can agree with that. Paying 10$ to walk around and just watch the environment while a story develops might be appealing for some. It's just not what I expect when I pay money for a game. Yes, Dear Esther is very artistic, but it's not what I call a videogame. Expand
  41. Oct 8, 2012
    8
    Most people wont be able to appreciate this game. Ignore the majority of bad reviews here because most of them are from people who did not understand this game. This is a beautiful game. The visuals are fantastic and the story is very interesting. More or less you make up the story yourself based on details in the game and the narration. This is not a game that has actual gameplay in it. If you don't want a story based game where you basically go through a visual story, don't buy this game and definitely do not review it. The narration can be difficult to piece together and will require a few playthroughs to figure things out. This is a fantastic game and I would recommend it to anyone with the sophistication to appreciate it. It is not meant to be an action filled game, its meant to be a walk through kind of game and it does what it does very well. Expand
  42. Oct 7, 2012
    4
    I bought this game day 1 and found myself regretting dishing out 15 dollars for it. The island is beautiful and very atmospheric, but that's about all. I would have liked to see a little bit more interactivity than holding down the W button for an hour and a half.
  43. Oct 2, 2012
    8
    Even though it's questionable if you can call Dear Esther a game since it's more of an interactive story telling. If you're going in to it expecting it to be a game, you're gonna have a bad time. But if you're going in to it with the expectation of seeing exceptionally beautiful landscapes and and a great narrative, chances are you'll end up loving the game. 8/10
  44. Oct 1, 2012
    5
    While the island you visit is pretty, you
  45. Sep 25, 2012
    9
    Dear Esther, released on the Steam Network, is a remake of a 2008 Half Life 2 mod. But to simply call it a remake does not do the game justice. It is a complete overhaul of the original, with a new score and a complete graphical make over.

    Having never touched the mod, this was a new experience for me. Loading the game, I immediately went to the options menu and checked my control schem
    e. Odd, there is no action button. I can only walk and swim upwards. No "use", no "shoot".

    This sent alarm bells running through my head. Is this a $9.99 tech demo? Is this even a game?

    2 hours of playtime later, I would have my answers. No, this is not a glorified tech demo and not only is it a game, but it is one of the most fulfilling and rich game experiences I have had in a very long time.

    While I won't give away any of the details of the story, the premise is pretty simple. You are on a massive island that you will explore while triggering dialogue sequences that are in the form of a letter to a woman named Esther. As you travel, you will uncover more and more of the plot.

    Upon completion of the game, I felt as if I had been emotionally drained. Everything about the presentation was almost perfection. The score (composed by Jessica Curry) would swell at just the right times while never becoming overbearing and overly dramatic. The voice acting (Nigel Carrington) was equally well done, keeping with the tone of the story line. And then there were the graphics. I didn't realize that it was possible to pull this much stunning beauty out of the Source engine. The island itself is full of details, down to the trash on the beach and the markings on the walls. With all of that in mind, I still have a couple of very minor complaints. For one, the experience, while engaging and emotionally draining, still feels too short. I wanted more dialogue and more story. While I am sure there is more in a second play through, I still feel as if I should get more plot in my initial sitting.

    Another small thing is the lack of a "pick up" button. While it was appropriate to not have action oriented buttons, there were plenty of in game objects that were amazingly rendered and would have been even better if I were able to pick them up and examine them. While you could zoom in with the left mouse button, I wanted to get even closer to some objects.

    Those two issues are very inconsequential in the grand scheme of things. This game is high quality and well worth your time.
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  46. Sep 25, 2012
    3
    WARNING! THIS "GAME" IS 20 MINUTES LONG!

    I'd give the score lower were it not for the beautiful graphics. There are SO MANY DAMN BAD THINGS about this game that it's hard to decide where to begin. FIrst of it ISN'T A GAME, there is 0 INTERACTION with everything! No, really! THIS IS A HOLD W (forward) SIMULATOR! The story is really really uninteresting, this game is the equivelent of wat
    ching a **** film major's indie film that he couldn't get funded so he put it onto a game instead, easy to understand but arrogant and pretentious enough to believe it self to be otherwise, you will simply rather early begin to wonder when will the narrator shut up since you already got the idea of what occur a while back.

    So yeah, if you wanna spend 10 bucks like I did to see nice graphics go ahead or just you know....buy a GAME with good graphics rather than this......thing.
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  47. Sep 17, 2012
    10
    Wow! I finished this game 5 minutes ago and I'm totally delirious. This is real masterpiece. It is very strong point in the history of video games for me. Thank you!
  48. Sep 4, 2012
    3
    I like it when games dare to be different. I liked Penumbra, and I liked Amnesia even more; those games struck a nice balance with atmosphere and gameplay while being different from almost everything I had played before. This game, however, offers no such balance since it abandoned any semblance of gameplay altogether. It's been said here by other reviewers and I'll say it again, just to reinforce the notion: there is no interactivity to speak of and no real gameplay whatsoever. There are no meaningful choices to make, no consequences, no inventory to manage, no characters to interact with, no enemies to defeat or evade, no objectives to complete; you can't even control when your flashlight turns on and off (this feature is automanaged for you as you enter and leave unlit areas). It is a game that dared to be so different that it actually stopped being a game. Moving on, I don't want to obsess over what Dear Esther IS NOT this whole review, so I will talk about what it IS. As others here have pointed out, it is simply a different way of telling a story... a visual metaphor, if you will. In my opinion, it is an unsuccessful way of telling a story, and I wont be paying for any other "games" that may appear in this "genre". As a game, story, and movie respectively, it was boring and un-entertaining. Dear Esther's soundtrack is quite good, and it is visually is nice to look at, especially in the caves chapter; I will award a couple points for those qualities, even though I want to give it a flat zero. I'll award one more point to the fact that the developers had the balls think out side the box... in fact, they stepped outside the box, picked it up, folded it, put it in the recycle bin, went to the nearest Blockbuster Video and rented What Dreams May Come. So that's it, a generous 3 out of 10. Expand
  49. Aug 19, 2012
    7
    Dear Esther was an unusual hate-love experience for me. For the first 45 minutes you will feel like a sucker duped into paying for nothing more than a tech demo. You will be walking around in a snail paced first person camera, unable to interact with even the most basic of objects, such as books or papers strewn about in a room. It would have been nice to be able to pick them up and read them as is common in adventure games, but apparently that was asking too much. In fact, the only controls in this title are move forward, back, left, right, and swim up (which is used sparingly if at all). Your purpose is to wander - wander aimlessly hoping beyond hope that you will stumble upon the imaginary trip wires placed around the world that trigger the narrator and bring some purpose to this dull experience. And I say dull not because of the pacing, or the lack of interactivity, or a graphically hideous engine (as in fact its quite beautiful when maxed out), but rather the lack of imagination that went into the world as the island is nothing but the same bland repeating rock, ground, and grass textures over and over. As for your lone companion, the narrator (whose voice is exceptionally well done), he rambles incoherently. Its as if he walked into a book store, picked up a random book, flipped through the pages, and just started reading obscure passages out loud. The whole experience is a disjointed mess. Oh and it got worse; the island which at first felt like a sandbox you could freely wander in is soon to be revealed as being a closed one-way track. When it does fork you are quickly led to a dead-end, with no narration, no purpose, only a few rocks that a newborn toddler could conquer, but yet you somehow are unable to step over. All that is left is to backtrack - backtrack with a slow moving camera only adding to the frustration. Troubles continued. As I approached the first interesting thing in this game, a half sunken ship submerged in shallow water, I like any normal person had the urge to swim to it. Well, I drowned in about 4 feet of water, "come back..." the narrator says, as I am transported back to land and free to continue on. Only I wasn't. I could look around, but I could not move. Nothing is blocking my way I'm just stuck. So this thing is bugged too? . In a blood boiling move I had no choice but to restart from the beginning and re-walk the whole bleh experience up to this point (interestingly however was the fact that some of the narration had changed). So, if you do decide to try Dear Esther do yourself a favour and quick-save before jumping off any cliffs or swimming in any water. I might have fallen victim to a rare bug, but no point in risking it yourself. Anyways, out of sheer stubbornness, I continued on from the start, mere inches away from bursting out in profanities condemning Dear Esther to the 9th levels of Hell. But, see... this is where the hate ends and the love begins. For the cave - the blue cave is where Dear Esther grabbed me and didn't let go. From here till the end I was captivated by the world. Long gone is the bland island and instead is a wondrous cave of waterfalls, streams, smoke-effects, creative lighting, and emotion inspiring environments ranging from psychosis to tranquillity. This was the experience I was hoping for when I bought Dear Esther. The story comes together, the narrator's incoherent ramblings start to actually make sense, and your purpose takes shape (which of course I won't spoil). I still don't know whether Dear Esther can be categorized as a game - and having only lasted 85 minutes in length (including my restart) I'm not sure its really worth the $9.99 price tag being sold for. However, if you wait and buy it on a Steam sale like I did for 75% off its hard to argue its not worth $2.50. Despite the slow starter it did come on strong and its unusual epistolary style of story telling will leave just enough holes to give you plenty to think about even after Dear Esther is long over. Expand
  50. Aug 16, 2012
    8
    [Game] Dear Esther I really enjoyed your art movie game thing it was.
  51. Aug 12, 2012
    2
    First things first, this is not a game. By it's own admission, it is more an experiment of narrative in the game medium. It fails, in my estimation, a failed experiment. If you've played the free "Stanley Parable" mod for Half-Life 2, you will have at least an inkling of what kind of template Dear Esther uses (though clearly, the former is more lighthearted than the latter). Let's throw some complements about this title out there first. It does have some nice graphics and the environmental design is striking at times and...umm...well, I'm sadly out of good things to say. The next nicest thing I have to say is at least it only lasts about an hour. You start the game with no idea how or why you are there, nor any instructions. So, inevitably you begin to walk around. And I hope you enjoy walking around, because that is the only action that you, as the player, get to do. As you amble onward, every 5 or so minutes the game spits a bit narrative at you. Unlike the Stanley Parable, none of Dear Esther is particularly interesting or well written, and it most definitely isn't cohesive. I believe that lack of cohesion was done unwittingly, rather it was used as a mechanic by the game's designers to give the paper thin prose an air of mystery...being obtuse makes things hard to understand and, when done right, makes you work to follow the thread and give you a sense of accomplishment or reward once you start piecing things together. Problem being on this breadcrumb laden story's path, there is no thread. You come across bits of narrative slowly (and I do mean slowly - you walk at the pace of a geriatric snail, mash the Shift key all you'd like), and over time you realize none of them really connect. There is just random narrative, islands of text that refuse to work together in harmony to create an overarching story. Little things that do start to have any kind of meaning or interest or appear to be revealed in interesting ways end up being things that are already explained to you in the synopsis of the game. If you want a mild surprise, read as little about this game as you can - including, and especially, it's own synopsis. In the end, you might as well just fire up Skyrim, start wandering aimlessly, and play a 15 second clip from a different book-on-tape every 5 or so minutes. It'll be just as interesting. All I can say is I'm glad I was able to get the game on sale for $1.39. Expand
  52. Aug 12, 2012
    3
    Regardless of how good the storytelling is, or isn't, 10 USD is way too expensive for an hour of gameplay, let alone non-gameplay. If this is art, I'd rather stick to being an ignorant and uncultured hick.
  53. Aug 12, 2012
    9
    I agree with others that calling Dear Esther a "game" is a mistake. I am also not convinced that it is well described as an "interactive story" either, as the level of interaction is quite minimal. You can control how quickly you move through the space, and to some degree in what order the story elements are revealed, but ultimately the path and the story are unalterable. It's a poetic short story. The fact that it was created and delivered using the tools of game creation and distribution have created some confusion on the user end.

    I very much like Dear Ester. When playing a FPS I will often clear a level of monsters and enemies so I can spend some time just wandering around and explore the environment, looking at the details. My only disappointment with Esther came when it ended. I wanted more.
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  54. Aug 6, 2012
    10
    I was overwhelmed by the beauty of this game. Just understand, this game requires patience and the understanding that it isn't what you'd commonly think of as a game, it's more of a graphical experiment. You walk through an island and marvel at it's beauty, with bits of story here and there. If you don't have the patience, I do not recommend this game to you.
  55. Jul 28, 2012
    7
    This...story has surely some good points, but also some bad ones. I said "thing" because I can't really talk about game because it has almost no game elements in it except, maybe, for the menus, but I can see why people are both discouraged and impressed by this: the first thing that actually disappointed me is that the story itself is very slow and sometimes very confusing...but that is actually one of the main points of the story, and at each playthrough the lines change among them, making the story more or less clear; however I can see people having issues with the story and even I had some issues to understand, at least in the beginning. Also, the fact that there is no exploration can be a little frustrating, because there's isn't much else to see and, unfortunely, you can't even run. Another flaw maybe is the length: it lasts only 1-2 hours tops and I can see why people are discouraged to pay (not a lot at least), for a game that don't even last like a movie. But with that said, this story is actually a good one, even if it's confusing: even if the lines and the descriptions takes a little to understand, once you get it you see that it's extremely touching and very deep, because it's basically a travel in the mind of a man and his thoughts about things around him and his past, and all of this has a reasonable but also a more confusing ending, after you have seen all of the places... and about these places, I must say this: even though I'm not a graphic lover, the scenery in this game are simply beautiful. I honestly never seen such beautiful scenery put in games: it looked like I was in a real place! And even though graphics alone are never worth the price in ANY game, this game showed that graphics can create a great scenery and beautiful places, and not only make a game more realistic. I can't say to give it a try mainly because, as I said, it's short and there is almost no gaming elements, but if you are interested in something different, in a different story, and in a different yet beautiful scenery, this is a ticket for a graphical museum that will accompany you together with a good, but also confusing, story. Expand
  56. Jul 28, 2012
    10
    This is THE first indie game I actually loved, in fact maybe the first game, in general, I have loved! Everything about this "game" is amazing. Except the fact it isn't really a game but more like a narrated movie or story in which you walk around an island. Although you cannot run and it may start off slow the story line of the "game" is so amazing that quite Frankly once I start I cannot stop until I've finished it. Only two movies in the past ten years have made me cry "Marly and Me" and "Click" but by the end of this game I couldn't stop wasting tissues and wiping my eyes. Perhaps not even a book I've read in the past ten years has made me cry as much as this simple, fictional "game." Please don't take me for some literate smart 'A' who has no idea about games because on steam alone I have 67 games ranging from COD to Warhammer, Gary's mod to Skyrim, and even games like Amnesia and Penumbra. So if maybe you are looking for a more meaningful game as opposed to the nonsense of' first person shooters then this is exactly what you want. I have never played a game that's less than an hour long that has brought me that far into the story and I hope they make more games like this one. Although Dear Esther has a somewhat short play through (first time about an hour, second maybe 40 min) you can play it a thousand times and there will always be something new, it's details are so rich that there will always be something you have overlooked or walked passed that will link more of the intense story together. Don't listen to those who say "Don't bother, it's not even a game" because maybe not it's essentially a game I believe one day, soon hopefully, It will become an entirely new genre! I'm sure there are quite a few people who wouldn't like this game because it takes a more literate, developed mind to understand. Even if this game had no story line the graphics and stunning sound as well as the music are enough to make you love it. Every time I hear the song they play in the trailer, which is also played at the end of the "game," I cry now and, now I truly believe this game is a part of my heart. I'm sorry this 'review' is all over the place but I hope you will give Dear Esther a chance since it is the greatest "game" I have ever played and I hope you too will think so as well! Expand
  57. Jul 26, 2012
    8
    It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful, as are the caves and water. Its stunning to walk through and be able to observe, much like a stroll in a place you will forever want to go to but never be able to go. The landscape is only outdone by the caves, which are dewy and wet and feel as such. Truly though the mastery of the game is in the audio. Jessica Curry's soundtrack is sublime and brimming with melancholy. Each piano strike feels somewhat forlorn, but remains beautiful and reminds one of the nature of the adventure. To accompany the music is a wonderful narration, which is the basis of the game. The narration guides the player through and allows the player to try and piece together the broken pieces of the past of the main character. Multiple play throughs will allow for more narration to be opened, as it becomes further evident that the character is deeply troubled and that he is not coping well with the past. The game is not without flaw as the play time is very short. Its unfortunate as the story being more fleshed out would have been welcome. But game is fantastic regardless and deserves reflection and discussion about its narrative. A true rarity in games. Expand
  58. Jul 22, 2012
    0
    The zero was for the sole purpose to bring down Dear Esther's score. I knew it was not a game and that it has no gameplay. But I thought I should give a try 'cause there are plenty of positive review.
    Somebody said it is a piece of work. A pile of crap would be the most accurate definition.
    You wander two hours on a very beautiful island, guided by an high quality atmosphere blending sou
    ndtrack. The purpose of Dear Esther is telling a good story in a different way. Unluckily, the story is crap. Random monologues, representing character letter to a dead girl are heard from time to time. The fact is, they don't make sense. And the story, if there's one behind this letters, is a crappy pile of cliches.
    As many suggested, a short film would have made more sense. If I knew, I would have refused Dear Esther even if it was for free. There are tons of things you could enjoy more, including being raped by a gorilla.
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  59. Jul 19, 2012
    3
    "Dear Esther, how horrid you truly are. Like a virtual tour I grew endlessly tired and helpless, evermore hopeless I was. Wanting, dreaming, and then dreading the time would come when I would then see the light~to find no answer; a shadows cast
  60. Jul 18, 2012
    10
    This game is beautiful. I have never written a review before and created a metacritic account specifically to say how wonderful this game is. It made me smile at how stunning and ethereal some of it is, it made me sad, it made me a little scared in places, it even made me shiver while sitting in a warm room because the mist blowing off the sea is so effective. I played through this in one sitting and I am glad for the experience. It's important not to go into the game expecting the usual fare, it's a very passive experience. Having said that the game does reward players partaking in the small amount of exploration available. As a gamer I think we need more of this. A game made out of love, with attention to detail and not to a financial bottom line. Game designers have a duty to make good games, true, but game players also have a duty: to support pieces like this when they come along and reward them like they deserve. If your looking for a unique experience that is a far cry from the usual FPS on rails shooter then I cannot recommend this game highly enough. Incredible Expand
  61. Jul 18, 2012
    1
    I'm all for great story telling in a game, but this is no game at all. You explore a landscape while being told a story. No puzzles, no combat, no inventory, no jumping. You can't interact with anything. None of the buttons do anything except zoom in (they all zoom in). Occasionally you find a fork in the path you are on and think "Oh man, some semblance of risk/reward" only to find out it's either a dead end or it winds back around to the other path. This is as linear,l and as boring, as a "game" can get.

    I gave it 1 point for the atmosphere and writing.
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  62. Jul 17, 2012
    10
    Dear Esther is, simply put, a work of art. From the very first moment, when the screen fades into view and you take your first steps out into the world, it is like opening up your favorite short story and soaking in every word for all it's worth. The stunning visuals, the beautiful soundtrack, and the increasingly eerie narrative all serve to pull you into this world as if it was your own. The worst thing you could do with a game like this is to rush through it to the end, because every moment is precious. Stop and stare off into the sunset from the cliffside, go explore that abandoned house on the hill, or dive into that pool of water. Let the game guide you on your journey, and I can promise you won't be disappointed by what you find. Expand
  63. Jul 16, 2012
    1
    How the hell do they get away with charging money for this piece of trash? This is not a game, there are no gameplay elements WHATSOEVER. You literally can't interact with ANYTHING in this game. There's hardly anything in the game, I beat it it under an hour (or finished it I should say, like I said there are no gameplay elements whatsoever). Apparently there is supposed to be a story here but it's so unintelligible that by the end you'll be left scratching your head as to why you wasted all this time thinking the story would tie together somehow.

    The creator of this game must think he's a real Stanley Kubrick, but in the end it just reaks of Uwe Bol. Trash trash trash... just utter trash, don't waste your money on this. It's not even a good looking game, the island is bland as hell and aside from a grant total of 3 or 4 structures and some meaningless paintings on the walls every now and then - the level design is literally just bland rock. The only reason I even give it a 1 and not a 0 is because I guess at least they spent a long time building their boring bland island, and I suppose there were 1 or 2 views that looked decent. In the end though avoid this game like the plague, it isn't even a game, nor is it art. It's utter **** seriously **** this bull**** I expected more from a game receiving such good ratings, you all make me sick.
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  64. Jul 16, 2012
    1
    I'll give this game a 1, on the principle that it tries to do something different, it is visually stunning, and its got a great soundtrack. All of that, ups it to a 1. It is possibly one of the worst PC experiences I have ever had. Look at the screen shots and put on some classical over ocean sounds in the background and you've played the game. Don't waste even $1 on this game. I would not be nearly as upset if this game was touted as including "Exploration" and "Adventure" there is nothing. It is a straight line experience with zero interactivity. Art hanging on a wall is more enticing and engaging then this piece. Do NOT buy this "game".

    Honestly I'm considering not buying any game that gets recommended to me if I "Liked" this game. I would not trust their content at all.
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  65. Jul 16, 2012
    10
    First things first, you will only get about an hours game play out of this game and if you're looking for action then go elsewhere. Now that's out of the way I would definitely recommend this game, gripping, interesting, at times emotional, breathtaking and I have no regrets about paying the price I did for it. At first you may think £9.99 (RRP?) is a bit of a rip off for such a short game, think again, this game gripped me from start to finish, it is a breath of fresh air, don't compare it to other games, think of it as a concept within itself, try putting yourself in the mindset that you are playing through a film or a story rather than a regular game. It will play tricks on you, you will be unsure if you just saw/heard something or if you just imagined it, the story drags you in, you feel attached to the character despite not seeing them, you understand their mindset, and the game sort of lets you make of it what you will, give it a chance, play through to the end, and you won't regret a second of it. Expand
  66. Jul 16, 2012
    2
    I picked this game up in the Steam Summer Sale on July 16th. People complain about video games becoming movies, then talk about this game as if it is something unique or game changing. This game is an interactive island walking simulator that tells you bits of story every now. The people telling you that it is an "interactive fiction narrative" or "interactive story" are misleading you. It is no more an interactive story than a book is an interactive story. The story is partially randomized at the very start of the game and it is set in stone at that point. You must then walk through the island, discovering fragments of the story, and have the game tell the story to you. There is nothing intellectual, artsy, or deep about this game. The game is stunningly lackluster in everything that makes it a game. This game comes across as being made by a company that wanted to do a 1 hour cinematic, but knew that moviegoers wouldn't care for this narcissistic, pretentious drivel. Expand
  67. Jul 16, 2012
    10
    Best game i have played in a long time. Only Spec Ops:The Line beats it based on story. Great relaxing game that is hard to understand for younger children.
  68. Jul 16, 2012
    0
    this is really not a game. there is not gameplay to be had. no exploring to do. in fact you really dont do anything. you just walk in a straight line from point a to point b. then its over. took me about 10 minutes to beat the "game". there is no content. no story. nothing.

    really poor.
  69. Jul 16, 2012
    7
    Dear Esther is not a game, so it should not be reviewed as a game. It uses a game graphics engine, and game controls, but games require at least a basic level of skill or interaction, and Dear Esther requires nothing more than movement (as do 'maze' games, but they require skill).
    What you do have is graphics, a story, music and atmosphere; things which most modern games require and are c
    ritiqued upon in games reviews, so it's these things that should be evaluated. Dear Esther excels in all of these areas, putting most games which try to be 'atmospheric' to shame.
    The problem is, because it looks and feels like a game, you want to do game things, at the very least, jump, crouch, open doors and pick things up. Once you get over this lack of freedom and settle into the narrative you start to enjoy the experience a little bit more.
    It should probably come with a 'this is not a game' sticker, but if you keep an open mind, and offer Dear Esther your time and patience, you'll enjoy a visually enchanting, and occasionally creepy story.
    I would still have liked the ability to jump and crouch!
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  70. Jul 14, 2012
    10
    What can I say that hasn't already been said? For about the cost of train fare across Los Angeles County you can experience a totally new gaming phenomenon. If you're living paycheck to paycheck, or allowance to allowance, you might want to focus on priorities. Otherwise this is a purchase the decision for which makes itself.
  71. Jul 7, 2012
    10
    I went back and forth a lot on this one, between 9 and 10. Rationale for "10": the developers have made something that captures our imagination; we become enrapt in an environment without having to blow anything up, kill things, solve complex puzzles, etc. There seems to have been a general trend towards less story-driven content and more blowing stuff up, and in my opinion the question has been, can we increase the story, the art, the atmosphere, etc., decrease the explosions, and still entertain people? This title *is* that experiment, having taken the shooting and problem-solving to absolutely zero -- and the response has been surprisingly (to me) positive. Rationale for "9": I was a little confused at the end; I had an expectation that by uncovering clues, I would be able to piece together a story that made sense. And I also read a little bit about this title, both before playing and after completing it, and I thought there would be more of a "ghost story" aspect to it. In the end I decided I was leaning more towards "10", as the rationale for "9" was reasoned away. Specifically, it dawned on me that there is no reason not to consider a game as a work of art; and as I began to consider this work amongst the many other types of works, such as poetry, music, painting, etc., and I realized that in art, there often is no "right answer" as to the meaning of the work. Some art works aren't so much important for their meaning as for their creativity, beauty, and their ability to make us think. The artist may have an idea in mind, a message to convey, but sometimes a work can lead to more questions than answers. It is often up to the beholder to decide what the meaning is, and to fill in the gaps. As for the "ghost story" aspect, once I came to find out (through fora and such) that there were mysterious shadows lurking around, and where they might turn up, I have to admit that I could no longer attempt play-throughs at nighttime with the lights out. That is a powerful statement. I'm not a spiritual person, but for some reason this story, setting, music, etc., had a very real effect on me. I'm not sure if I agree with the designers' approach of not allowing the player to get all the story fragments in one play-through, but it does give us the opportunity to go back through and pick up subtleties that we may have missed the first time through. In short, 9.5; I'll round up. Expand
  72. Jun 18, 2012
    0
    This review contains spoilers, click expand to view. This "game" is pathetic and horribly disappointing. I'm very much looking forward to the sequel to Amnesia by thechineseroom, so I decided to play this first. Sadly, it was terrible.

    There is no option to run, so you have to maintain a very slow walking pace. If you try to swim around and 'explore' (as the game was advertised to be about) then you will drown, and a man will say "Come back." (which I'll get to in a minute.) Tiny rocks are impossible to traverse, and there is no jump button. This game is about exploration, but exploring is hardly rewarded at all--you may get a slight hint about the extremely obvious 'twist' in the storyline, such as finding a picture of Esther, or some medical bags, or seeing ghosts in the distance wandering the island, however very rarely do you actually get to hear extra dialogue as a result, and when you do it is usually extremely limited, and then you have to make the long, arduous walk back.

    Before this seems like a complete rant, I'd like to point out that the music and graphics are fantastic. The graphics are probably the best I've ever seen in a Source title, and the caves in particularl looked beautiful (plenty looked like they would make perfect backgrounds, and some of the outdoors environments looked great too...) but... you're better off just googling "pretty landscapes," and then playing some beethoven on youtube while you look at them than playing this "game."

    This game lasted me a total of forty five minutes, and I never see myself going back to it. It cost me 10 bucks... 2 dollars is the most this should reasonably cost. I don't understand how this game took other people 2 hours.. I looked all around the island, found many hidden things, read the paper boats in the water, and read all the text on the walls... but it still lasted me forty five minutes and felt like an eternity. That being said, after the ending, I thought it was the end of chapter one (especially without the credits playing... or anything happening, it just stayed on a black screen.)

    People seem to ignorantly praise this game for the fact that it tried somethign new, which, I disagree with. This isn't new. There are many games that favor exploration and storyline over gameplay (look at Silent Hill: Shattered Memories, or Penumbra.) The ideal is to have excellent gameplay, but also to have excellent exploration and storyline, like my all time favorite game Zelda: Majora's Mask. They also praise it for its storyline... oh, my, no.

    The storyline is undeniably poor. I'm going to spoil it in this paragraph, so if you still want to play this game for some reason, don't read this. Over and over, incessently the narrator keeps talking about the car crash, the drunk driver, and the road to Damascus. It never ends. There are medical bags laying on the floor. There is a point where you're on the road where the car crash happened, and instead of the car crash there's a medical bed. Everytime you almost die from drowning or falling, a heartbeat rises, and the narrator says "Come back." And the game ends with him saying "Esther, come back, come back.." Do I even need to say it? Its so painfully obvious and not at all clever.. the narrator is a man next to Esther, and he is talking to her in her dreams/coma after the car crash. She's coming to terms with what happened to her, and eventually dying (the ending.) Its not exactly difficult to piece together, and calling it clever is just silly.

    This game was a horrible disappointment, and I wish I had a refund.
    + Graphics
    + Sound
    - 'Gameplay'
    - Story
    - Absolutely no fun at all.

    This 'game' probably deserves a one or two out of 10, or, understandably, an aggregate of about 4 to 4.5... but seeing how inexplicably people like this and the aggregate is 6.5, I'm going to try to do my part to pull it down so other people won't waste their money like I did.

    Thanks for reading! Don't make the same mistake I did!
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  73. Jun 8, 2012
    10
    This game has integrity and dignity. It offers an unparalleled experience that implies that players have the capacity to slow down, take a deep breath, and be "in the moment". The incredible music, breathtaking atmosphere, and mysterious narrative will make you forget the absence of "game play". There's no interaction, just exploration. The creators of this game do not treat you like a stereotypical "gamer" who depends on gore and big guns to be satisfied. This is not a video game, it's a work of art. Expand
  74. Jun 5, 2012
    0
    To score this game even 0.01 would be generous. A game that is not a game, is not a game! If I wanted to walk round listening to an old man talk about a crash on a motorway that may or may not have happened, I would go to the local old folks home. I feel totally robbed. Does the graphics designer wear a mask? What is relaxing about having a headache whilst trying to figure out what this tack is all about? £6 my left arm. Rubbish. Expand
  75. Jun 4, 2012
    10
    A wonderful experience that is a breath of fresh air in a genre bogged down with boring iron sights shooters. Most negative reviewers of this experience are missing the point entirely. Like someone watching a play of Hamlet while yelling they want their football. I guess this game is not for everyone, just the intelligent.
  76. Jun 3, 2012
    0
    Horribly boring. I based my decision only because the reviews were ravingly good. Even the ratings were in the upper 80s. I will never base my choices on that again. I will from now on, download demos and see for myself.
  77. Jun 2, 2012
    10
    No I don't rate a game here, I can call it an interactive storytelling experience or an interactive cult cinema movie.

    The experience and the immersion where great! I felt the wind, I smelled the sea, I felt the loneliness and the acceptance of fate, I felt the melancholy and everything.

    I got it day one, and I believe that 8 euro were a great price for 2 hours of storytelling, it was li
    ke I paid those money to see a movie in cinema, just more immerse. Expand
  78. May 23, 2012
    10
    Dear esther n'est pas vraiment un jeu, c'est un ovni qui peut plaire ou pas. En tous les qu'à l'atmosphère qui règne dans cette oeuvre est magnifique, les somptueux graphisme y sont pour quelque chose, quel plaisir de se balader sur cette île et dans prendre plein la vue tout au long de l'histoire, et quand on sait que le moteur graphique est celui de half life 2 on a du mal à y croire. Pour tout ceux qui veulent passer un petit moment magique un peu en dehors du temps, je ne serai que vous conseillez cette oeuvre. Par contre si vous cherchez un jeu d'action aventure, laissez tomber. Voyez ce jeu plutôt comme un livre, ou plutôt une nouvelle, car une grosse heure de jeu vous suffira pour finir le jeu. Expand
  79. May 20, 2012
    8
    I had completed the game in just over an hour, and I really took my time in exploring the environments. The game is short (too short really), but sweet. The 'game' is essentially a short story that is narrated as the player progresses through the environments. The actual environments are incredibly beautiful and extremely detailed, one of the most beautiful I've seen in a video game. Graphically, it is excellent. Some of the minor details (such as the twinkling stars and foliage that blows in the wind) really make the game. I paid £3.50 for the game on Steam, half its normal selling price. At it's normal selling price, it honestly wouldn't be worth the price at all, for the amount of gameplay in it. I have heard that some of the dialogue is different when you play the game again, but it's probably not enough to reel me in for another go, not immediately anyway. I thought the storyline was great too, and the ending I could not have predicted. I would recommend the game, if even just to sample this unique storytelling experience. Expand
  80. May 19, 2012
    4
    This review contains spoilers, click expand to view. This game is visually beautiful, audibly intriguing yet because of the content of the story I find it actually let me down like a falling stone. This contains spoilers so stop reading NOW! Due to the fact that I have actually experienced a "suicide" personally pretty recently in my "own" family, I see absolutely no value on the subject of death for "entertainment's" sake. But rather it's a harsh reality that we all have to succumb to one day, in our own lives. Because life is already very difficult at times, it sincerely pissed me off to see me investing 3-5 hours of my own life's time, to see the outcome of some unfortunate soul commit such a tragedy at the end of this short story. I will share a pure truth with anyone that's just curious enough to ponder suicide. I personally feel that if you are "brave" enough to end your own life? Then you are "brave" enough to face any problem that comes your way. And in closing, this game really made me furious when they tried to "incorporate" Christianity within the madness of this story. Trying to fuse the logic of ending one's life, to make it just ok with God that's I "offed" myself? Doubtful...very doubtful...It had a lot more promise, yet miserably failed with such a bad ending. Expand
  81. May 19, 2012
    3
    Very pretty graphics, the sea looks excellent and the mountains are great, if you like graphics then buy this program. The story is weird and interesting but this is NOT a game. It is a walk though a dark and wonderful 3D island, you can't win or lose so no game.
  82. May 18, 2012
    9
    Dear Esther is a thrill ride, brilliant in the way it immerses the player without having to interact in any way with the environment (which btw is stunning) other then movement. One of the best indie titles ive had the joy of playing and sooo worth my £3.75 on steam
  83. May 18, 2012
    6
    This game is boring. That's it. It is fun though, the music, athmosphere and graphics are just awesome, but the only thing you do is: walk. walk. walk. And walk. I thought the game would be something like Myst, but i was disappointed, and ended with a black screen, after playing 2 hours. If i had had _some_ challenge, like discovering a giant secret story, or having at least some interactive elements, the game would be MUCH better. Expand
  84. May 16, 2012
    9
    I absolutely love Dear Esther. I've waited a long time for something like it to come along. Having created game levels in the Source engine myself its clear how much care and attention went into creating the environment, I'm sincerely impressed by what the developers have been able to build. The visuals are simply stunning and the eerie soundscape is wonderful too.

    The pace of movement is
    slow, but that is just right for the experience this game was designed to provide. It allows the mind to slide into a more contemplative mode as you explore and I found my thoughts wandering just as they would on a long walk.

    Overall I felt like I was trespassing on somebody else's dream. I realised as soon as I launched the game that it deserved to be played in a dimly lit room with the sound turned up, and found that once I allowed myself to become absorbed by the surroundings, it triggered unusual feelings of trepidation, loss, and a strong sense of 'l'appel du vide'. It brought Iain Banks' story The Bridge to mind.

    I would rank the journey through the second 'level' of Dear Esther alongside the end credits of Portal, the final scene of HL2 Ep2, and the first nightfall in Minecraft, as one of the great 'moments' in gaming.

    I really look forward to seeing more games that build on what Dear Esther has achieved, and extend that in different and unexpected ways.

    If you're someone who likes Iain Banks, 'Eternal Sunshine of the Spotless Mind', Wes Anderson films, Sigur Ros, Laura Marling or Lisa Hannigan, I think you'll enjoy Dear Esther.
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  85. May 16, 2012
    10
    First of all, game or not, this is for sell for a fantastic price. As for the mechanics of the game, there is very little to do in the way of interaction, apart from walk your character around a beautifully graphical island, and immerse yourself in the narrated story that creates an emotional effect as if you were really there. Gazing at the graphics mainly as I wandered around, I found the music to pull me deeper into the story. There are places that are truly amazing, and although some plants do have a 2D effect, they never bothered me at all.

    I would recommend this 'game/narrative story' to anyone wanting to marvel at the capabilities of the source engine a must. Not to mention the ambient sounds and musical score. For the price, it is definately worth buying.
    Expand
  86. May 16, 2012
    0
    This so called game is nothing more than a story with pretty graphics. As many have stated, it isn't a game at all. It's hard for me to believe there are so many 10 ratings for something you just walk and let the game tell a story; a very weak story at that. The biggest problem is the dialogue doesn't match up with where you are in the game, which makes the whole thing feel pointless. Also, there is no interaction of any sort. The best part was the scenery and the music score, but one can only stare at the weeds and flowers blow in the wind for so long. Sad to say, holding down mouse1 to zoom in 3 inches is about as interactive as it gets. Do yourself a favor and put your money toward another game. You will be happy you did. It took 75 minutes to complete, and at the end could not believe what I had just played. Two thumbs way down. Expand
  87. May 16, 2012
    0
    Where is the game here? Interactivity ends and begins with movement and observation. This is not the problem in itself; what is: the sum of all possibilities effected by this mode of "interaction" amount to no more than a monologue being regurgitated piecemeal. There's no problem with this not being a game - just that it is marketed (and priced) as one. Wandering around an environment with a couple of audio tracks does not constitute a game. End. Expand
  88. May 12, 2012
    1
    Confusing and boring story. No interactivity AT ALL. The beautiful was not enough to keep me playing till the end. I dropped the game after about 20 minutes. I later read in wikipedia the rest of the story and I still insist that it is boring and the end would probably annoy me even more.

    I wouldn't call this a game at all. And people giving this a 10 are probably out of their minds. If t
    his is a 10, then what would you put on Amnesia? 310? Expand
  89. May 6, 2012
    0
    This is not a game its a CGI video of the Hibredian islands I know its £6 or so on steam but save your money go on youtube and look at the vista's on there it will have more gameplay than this
  90. May 3, 2012
    1
    Here is my detailed guide to Dear Esther. Hold W and guide your character with the mouse. That is the limit of interaction Dear Esther offers. Along the way there are segments of a story which reveals itself as you progress through the island. This is in no way a game and I would not recommend it at even 10 notes.
  91. May 2, 2012
    1
    10 dollars for one hour of a game with absolutely no replay value may be worth it, if you really like the story, what you can't tell before you actually finish the game. Still, the game centers itself in two aspects: 1 - Story, 2 - Graphics. The story is nice, sometimes you wish you could just press shift so the character would go a bit faster... The graphical part is really good, if you ignore completely all the plants on the ground. They are all camera-aligned billboards and, as you pass near them, makes the game look synthetic, killing part of the immersion (and immersion is really important to it, more than to most games). In fact, it's not really a game, it's an interactive narrative that is not really interactive at all (sometimes you'll wish you had an auto-walk button or something to keep the W button down). Have to say that the title is pretentious, that's a fact. Expand
  92. Apr 28, 2012
    1
    Dear Esther is not a game.

    If it is anything, it is an art piece. However, the developers have billed it as a game, and this is a title it fails utterly to live up to. Artistic as it may be, and Dear Esther is certainly beautiful, only by the most loose of definitions can it ever be called a game. Simply put, it is missing any element that would qualify it as one.

    In games, there is a ch
    allenge. In games, your choices and actions have an effect on the outcome. In games, there is the possibility of success or failure. However, in Dear Esther, there is only observation. You walk through a world that you have no influence over, an audience rather than a player. Nothing you do will have any influence on the story. In fact, there is nothing you can do. You walk. You observe. You listen. The story is spoon-fed to you, but without context and requiring your own interpretation.

    In essence, Dear Esther bares more in common to a painting than a videogame. Look at it from any angle you like. Take as long as you want to study it, or see it all quickly. These are the kinds of choices that Dear Esther offers. It invites you to admire its beauty...to look but not touch. The result is a very moving experience, but not a very entertaining one. It feels very much like seeing an exhibit in a museum. Indeed, artistically it is excellent. However, as I said at the beginning, Dear Esther is presented as being a game, and it is nothing of the kind. It must be scored as a game, and not as art.

    Dear Esther is not a game.
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  93. Apr 28, 2012
    0
    This is a poor excuse for a game. It simply isn't interesting to play and is just simply boring. This is not my type of game. The idea of listening to some boring English guy drone on about crap could put my in a coma. I do not like this game. I simply hate it.
  94. Koo
    Apr 21, 2012
    9
    I won't re-hash what others have said RE: Dear Esther. How you experience the game will be unique to you. What I CAN say is that for myself, Dear Esther has been an experience like no other: I found it calming, soothing and quiet - the perfect alternative to first-person shooters and other violent computer games. If you're willing to keep an open mind about what a PC game "should" be, and you want to unwind, I recommend Dear Esther. Expand
  95. Apr 19, 2012
    0
    This is not really a game when you remove the traditional gameplay style. Besides the boring storytelling, decent music and good graphics of the Source Engine, this HL2 mod turning into an Indie as a remake should have been a computer-graphic movie instead on YouTube rather than playing through it. Therefore it's not worth the money and the playing time.
  96. Apr 18, 2012
    1
    This is not a game. It is a story, that's it. Nothing more than a story, where you can walk around. It doesn't have anything else but the walking and the story. I don't think that this should be marked as a game, since this simply isn't a game.
  97. Apr 11, 2012
    3
    This isn't really a game. The only upside of this title are the graphics (great use of a old engine), and supposedly it's history, which I didn't bother to hear because the "game" itself is sooooo boring.
  98. Apr 1, 2012
    7
    Stunning visuals, but not interactive. The only controls the player has access to are movement, and looking closer at things. I really would not consider this a game, so much as a visual narrative. That being said, I enjoyed the play-through and piecing together the bits that Dear Esther gives the user. It does a good job of making the player feel desolate through environment and quality sound effects. If you are brand new to Dear Esther it's a nice change of pace from normal games, but if you've played the original source mod, I would not spend the $10 on it. Expand
  99. Apr 1, 2012
    0
    I'm writing this as a warning for people not to waste their money thinking this is a game. It shouldn't be marketed or sold as a game. Steam don't give refunds (which is outrageous in my opinion. They wouldn't get away with it in any other industry) so don't waste your money. All you do is just wander around. There's nothing to do or any way to interact. Yes the graphics are fantastic and the music atmospheric but what's the point? I can't give this any score at all because it's just a graphic showcase. I can't think I've ever been so bored. Watch tv if you want something that you can only look at at and not interact with at all. Avoid at all costs because charging money for this is an outrageous rip off. Expand
  100. Mar 28, 2012
    10
    Dear Esther was never intended to be like other productions commonly referred to as video games. So it is ridiculous to judge it according to what people think a game should be. There are no real objectives, no obstacles you have to deal with, no challenges (except intellectual ones). I would call it an interactive visual-auditory poem.
    The visuals and sounds and music are astonishing and
    create an atmosphere unlike any I've ever witnessed in a computer game. The story is intriguing; it's certainly very enigmatic and confusing, but this is exactly what makes this game so intellectually engaging. The world around you and the narration are full of complex metaphors, symbols and allusions, and you will discover new facets, new angles to view and interpret the story and the world it creates if you have the patience to play the game a second, or maybe even third time.
    Dear Esther is a successful experiment and a singular experience.
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Metascore

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 3 out of 37
  1. Jan 10, 2013
    30
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
  2. 50
    To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
  3. Mar 13, 2012
    55
    Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]