Depths of Peril doesn't care to be a book, or a movie, or a soundtrack. It is simply a game, and it is a great game, so long as all you want is a solid, interactive experience with none of the frills of high-budget PC titles.
the mix of A-RPG, strategy, random world, live events and events world customisation and factions makes this game awesome. TBH, I am not giving a 10, because it has some glitches, ui flaws and stuff that where fixed on the next game, din's Curse (same engine). I prefer depths of peril over din's curse and drox operative.
For me it's the best of all soldak games, period.
Graphics are ok, when gameplay is awesome graphics aint' that important.
I just hope for a revamped version of this game, fixing those little glitches and UI improvements that need.
While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), Depths of Peril is a surprisingly enjoyable game. A combination of hack and slash adventure game ala Diablo and Civs style diplomacy, the game has a fair bit of depth to it.
Your town is made up of a number of houses, each ruled by a hero like yourself, and each vying for supremacy, both in power and in influence. You can trade with each other, form pacts and alliances, fortify your bases with NPCs and hired beasts, and of course go to war with each other.
The dungeon crawling part of the game is pretty straight forward. You get (random, level-appropriate) quests from the people in town, and venture out into the wilderness and associated dungeons. You can meet NPCs fighting for their lives out in the wilderness and get them to join up with you, or get them to join you by doing quests from town, and then they can either defend your base (or join you in raids against others' bases) or one of them can join you adventuring, thus levelling themselves up in the process. Of course there's the usual Diablo style loot system to keep things interesting as well (which you can also spread around to your NPCs).
After each 'game' (when you've won out over your opponents), you start again with a different and tougher set of houses to beat, keeping your hirelings, money, and loot.
While none of the elements are perfect, the combination works really well, and makes for an engaging game with a fair bit of life in it for long term play.
If the idea of hacking through lots (and we mean lots) of monsters, collecting truck loads of loot, customising characters, engaging in diplomacy and ultimately dominating over rival factions doing the same, all without getting too bogged down in things like story or adventure, then Depths of Peril may well be a game for you.
Depths of Peril is the epitome of a good indie game that isn't quite great. It brings some new and innovative stuff to the table, yet does it in a way that many people won't recognize until a big-budget title takes its ideas.
The tutorial will open up the rulebook, but composing winning strategies is a trial-and-error procedure that offers no apologies for its tough-as-nails enemy AI, game-ending scenarios, and multi-tasking mechanics.
I loved the writing behind the game a lot. Diction is superior.
However, i think PACE of any game is one of the most important factors in the equation of the enjoyment. The pace of this game was no harmonious - the speed was alright - you run around, kill beasties, loot bodies, level up sell stuff... But when you just start to get into the game - an enemy attacks your covenant, and you have to start over. And while attacking a covenant - it comes down really to who has more hit points - you or the enemy - since nor one nor the other dies really, but re-spawns near the Life Stone. Weird. The fact which makes the game monotone!
Beware, this is no RPG, it's a Hack n' Slash, an arcade genre without much to offer outside of good looks. Except this one doesn't have good looks. Not only does it have a poor graphic engine for its time, it's also disharmonious, visually unpleasant.
Additionally, it does not provide the entertaining ability to save progress. Which means its entertainment value is a big fat ZERO.
SummaryDepths of Peril is a single player action role-playing game with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighti...