Generally favorable reviews - based on 75 Critics What's this?

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Mixed or average reviews- based on 1013 Ratings

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  • Summary: No One Can Stop Death...The lords of hell rage within the Black Soulstone, their souls screaming for vengeance and release. Before the artifact can be sealed away forever, Malthael-Angel of Deathmanifests in the mortal realms with a deadly new purpose: to steal the Black Soulstone and bend its infernal power to his will.

    So begins the end of all things...
Score distribution:
  1. Positive: 73 out of 75
  2. Negative: 0 out of 75
  1. 100
    Heaps of new content provides hours of fun, even though the campaign could use a little extension. But if you’re a fan, this is a must. [Issue#241]
  2. Mar 28, 2014
    With Reaper of Souls, and the recent round of content patches, Blizzard has transformed Diablo 3 into something far more akin to what long-time fans like me wanted all along.
  3. Mar 25, 2014
    Diablo III: Reaper of Souls is a great experience and an excellent add-on to Diablo III. With the Adventure mode and Nephalem's Rift, Blizzard erases almost perfectly every inherent problems of Hack'n Slash games. It's actually quite difficult to find real defects in this add-on.
  4. Apr 11, 2014
    The Auction House is gone, the loot system is fixed and we finally have a proper end-game that will keep both new and experienced players fighting for many hours to come.
  5. Apr 3, 2014
    Reaper of souls is the perfect addition to Diablo 3 with loot 2.0. Loot feels less crappy, the Crusader is an interesting class – aside from the story – Act V is a pleasant experience. The strongest addition is the Adventure Mode though, that offers a whole new way to play.
  6. May 14, 2014
    The Reaper of Souls expansion provides a great amount of content, changes and balancing that significantly improves and extends the original Diablo III experience.
  7. Mar 25, 2014
    It’s really only giving fans of the original a few more toys to play with. Unfortunately, the $40 price of admission weighs heavy on this title, and the sparse new content doesn’t quite justify it. In short, if you weren’t a huge Diablo III fan then Reaper of Souls won’t change your mind. However, if you enjoyed the original then Reaper of Souls adds a new class, several new environments, and a bunch of replay value.

See all 75 Critic Reviews

Score distribution:
  1. Mar 25, 2014
    Absolutely zero problem at launch with ROS, closed option to buy items from shop with real money or gold, improveed loot system for playing yourself and not to use AH/RMAH, new act and character, new end game...well, this game already gave me 700h and now is completely better and totaly diffrent as it was at start. Well made. Deserved 10 this time and I am going to upgrade my ROS to CE right now. /update, can not beat last act under 10 hours, its a real beast, if you explore and kill everything/. Just ignore reviewers, who does not buy the game and judge after few minutes playing at friends. Expand
  2. Mar 30, 2014
    This game is amazing, I don't understand how people can sit here and give the game zeros WHEN they didn't even play it. Just seems like angry children throwing a tantrum.

    The loot system is so much better then d3 vanilla. Act V is amazing and adventure mode feels like a new game. Nephalem rifts bring something new each time. Crusader is my new main and by far my favorite class.

    Only thing I'm disappointed with is some of the mats required to use the mystic and blood shards are pretty useless atm. Play the game next time before you review something.
  3. Mar 28, 2014
    When Diablo 3 first came out it was an unfinshed, unbalanced and broken game. I gave it a 5/10 because the very core of the experience (kill monsters, grab loot) was undermined by a terrible item system and poorly implemented auction houses. Jay Wilson had no idea what he was doing, that was evident in his interviews for the game. So I dropped the game after losing my patience waiting for them to fix it and did not touch it for a year.

    Fast forward, I logged in 2 weeks ago to find a different game. nearly 80% of every classes abilities had been changed/nerfed and I found myself appreciating the more balanced approach to the classes (remember the Whirlwind Barb's? Ridiculously overpowered no more) and the effects it has on team gameplay. I also quickly noticed new and improved animations/spell effects for every class but I especially noticed how the Monk class has weapon animations that coincide with it's abilities. Took long enough lol.

    Reaper of Soul's:

    So, with Diablo 3 finally fixed, the auction houses removed and Loot 2.0 ensuring a rewarding experience I decided to pre-order RoS and am very happy I did. Here's some things I really enjoy about the expansion:

    - Crusader

    The Crusader isn't just a Pally as I originally worried it would be. The emphasis on holy magic extends to ranged combat and powerfully augmented defensive combat. It's a class effective at a variety of situations but a master of none so it's not overpowered. Many abilities require a shield to be equipped giving you many things to consider when trying out a new build. The Crusader will likely end up as my favorite class and I enjoy playing it very much.

    - Dark

    Wow they are not kidding when they said Act 5 would be darker than all 4 of the other acts. Act 5 actually makes me uncomfortable at times while I am playing it. The acts committed by the Angels are horrific in scale and execution. I won't say anymore because I don't want to spoil it for you guys but it's definitely a step up on the creepy and "oh sh*t' scale.

    - Design, Art and the rest:

    So with Diablo 3 finally becoming a complete game as of the newest patch, time was ripe for an expansion. RoS successfully add's to D3 in meaningful ways. It gives us a great new act to explore full of very artistic and creative monsters, locations and a much more interesting story than the original D3 had. New abilities, gear and a variety of other additions round out the package making D3 FINALLY the great game we have wanted since Beta. If you didn't like the original D3 and quickly gave up on it I urge you to check out the new patch and give it a try. Should you find yourself liking the game buying RoS is a no brainer. Thanks for reading!
  4. kpc
    Apr 11, 2014
    The only positive thing to come out of this DLC patch is we got to watch a few of the "pro" reviewers finally show some integrity and write an honest appraisal instead of rubber stamping a 1/10 game with a 9.5 solely based on its publisher. The party's over folks. It ended the day Activision took over, and now all that's left are some skid marks and half empty beer bottles on the front lawn.

    You rabid fanboys can choke it down holding your nose and pretend it's the best thing you've ever tasted all you like... the jig is up. Blizzard as we knew it no longer exists, and will never return to its former glory. The rest of us should save our money and support some real development shops who actually listen to their fans and don't just polish turds for years, acting like they're innovating by remediating broken promises.

    Blizzard already has your money for a game that was 10% of what it was supposed to be, and now are asking for 80% more just to move the game a baby step closer to what it should have been the first time. It would have been a far better long-term move to regain the trust and goodwill of the base they alienated by making this DLC available for free, the way Square-Enix did when they released a terrible game (FFXIV) then spent over a year redoing it and didn't make its players buy all the fixes as an "expansion". Then again, Square-Enix isn't run by Bobby Kotick.

    Every publisher can make mistakes. It's how they deal with those mistakes and how they treat their customers that defines their place in the pantheon of gaming. Olympus has truly fallen.
  5. Mar 25, 2014
    I know that as an aRPG fan and Diablo 2 veteran I'm no longer blizzards key demographic and that Blizzard is more about bringing games to people who never played video games before - i.e. Bashiok's (ex D3 CM) grandmother.
    But still I feel like I have to at least voice my opinion on this. Okay let's go ahead:

    Good about RoS is, that they finally introduced a mode were you don't have to experience the sad excuse of a storyline. Even if you don't know the Diablo lore you probably think the story is annoying, obvious and feels like reading a really bad comic book. As a Diablo fan you will recognize many inconsistencies with previous games/books and the story is an insult and disgrace.

    The new adventure mode allows you do go whereever you want - great, but can someone please tell who the f*ck seriously thought that not being able to switch acts is good? I mean how BAD, just how goddamn bad of a designer do you have to be.

    Now on to the problems that STILL persists:

    The loot is one-dimensional, some people actually think that "loot 2.0" fixed it, but they will come back complaining when they hit the next upgrade wall. Again, the real problem is that loot is one-dimensional. More is always better, there are no interesting choices what piece of gear to use. This doesn't change just because the legendary items now have some gimmicky proc effects.

    As the itemization, the skill system also has 0 depth. Zero. You chose 6 skills and 6 runes and now 4 passive skills. Wow. Such choice. There is NO way to customize your build besides gear - which doesn't have the necessery depth to make up for this horrible excuse of a skill system. The reason point based skillsystems ARE more interesting is because having the same skills does not equal having the same playstyle. Think of a necromancer (there still isn't a summoning class in D3 - lol) that has an attack spell/support and his minions. Although people chose the exact same skills, in a point based system they can have a different focus - thus CUSTOMIZING a given build to their playstyle.

    Skill damage is dependend on you weapon damage and main attribute. This is one of the most r*etarded things ever designed, whoever did this - please leave the industry for good. I mean seriously, I don't know how but they managed to make the attributes even more shallow and boring than Diablo 2 - where at least you had to decide max block yes/no etc.

    Blizzard, why have you forsaken us? I refuse to believe that catering to a wider, more casual audience means you have to leave the fans of the prequels in the rain. You could have made a real Diablo 3 and the casual people would have still played through it one or two times and would have had a blast and the Diablo2 vets would have had a true successor for the next 10 years.

    All in all 4/10 - below average.
  6. Apr 17, 2014
    I am finally having fun in D3 after the latest changes but Blizzard still screwed this incredible game up beyond imagination. The expansion should have been free, kind of a "I'm sorry" gift for f*cking up the franchise. They had what, 10 years to make this damn game? Blizzard will not get another dime from me ever. Expand
  7. Jul 22, 2014
    Was really hoping they would have listened more to the requests from the community. Don't see the content was looking for. Game too laggy when setting to reasonable graphics settings. Expand

See all 287 User Reviews