Din's Curse Image
  • Summary: Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world. Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity. In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends. [Soldak Entertainment] Expand
Score distribution:
  1. Positive: 6 out of 10
  2. Negative: 0 out of 10
  1. May 10, 2011
    87
    It has tons of options to play around with to let the player experience the game exactly how he/she wants to. Character building is just as addictive as finding better loot.
  2. It is easy to sink hour after hour into Din's Curse and never really get bored even if the whole thing looks familiar. It's a game with easy charms in spite of its obvious flaws.
  3. This game is heavily influenced by the likes of Diablo. Average graphics, random dungeons and a massive amount of items are just a few of the borrowed ideas. Nevertheless, aside from the repetitive quests, it's a fairly cool game.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. 10
    Alright, in case you stopped reading about this game after reading some of its quirks from other reviews, I would give this one a chance. For those familiar with diablo 2, this game's basics will come natural however, it is probably 5 times more intense in regards to what can happen and what you are up against. Every world is different and because of that, you will almost always be surprised. It's true that there really isnt much of a story, but i cant name an action/rpg that had a story. I would say that if you like a challenge, to give it a try as it will really test you. If you dont like fast paced games, then you probably shouldnt be reading this. Expand
    • 0 of 1 users said yes
  2. Din's Curse is purely a hack n' slash at it's very core. What separates this hack n' slash from other more mainstreams, is one the Depths of Peril universe and two the randomization of levels. The combination of skill tree's to create unique classes is not new to the RPG/Action scene. It's quite the standard, Soldak entertainment understood this, their group could see what drives the hack n slash market. They've put out two very enjoyable products in Din's Curse and Din's Curse Demon War. The gameplay is simplistic, it's not anything new. Animations are well done, given the built from scratch engine. The game will run on most systems, even older ones. Music is soft, it doesn't overshadow the worldly elements. The story is very simple and lacks any sort of development, but that's not a driving force and honestly shouldn't matter in this style of game. I'm giving it a 7/10, I would recommend playing this one and the expansion. Check out Depth's of Peril too, solid games, by a intelligent gaming company. Expand
    • 1 of 1 users said yes
  3. A Diablo-like "slash everything in your way" game. PC Gamer is quoted as saying "anything can happen", but apparently they are talking about random event generation, not anything particularly interesting in a storyline. I didn't come close to dying the first time all the way through a "city". On the second city apparently I waited a few seconds too long, and by the time I got to the surface, almost everyone had died, including people I needed for quests. There is no restoring a previous game, so whatever spot I'd got myself into was unrecoverable. I removed the game from my computer. There's nothing here that hasn't been done better and a long time ago. Does it seem that there's an inverse correlation between License Key length and game quality? Somebody back in the marketing department has an inflated idea of what they've accomplished? Expand
    • 1 of 1 users said yes

See all 4 User Reviews