- Summary: Din's Curse is a single player and co-op multiplayer action RPG with 141 class combinations, infinite number of dynamically generated towns, real consequences, and a dynamic, evolving world. Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity. In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends. [Soldak Entertainment]… Expand
More than just "another ARPG clone", Din's Curse is a constantly-evolving game of strategy that sees the player trapped in a tug-of-war between the dungeon and the village.
In most games the monsters seem content to sit around in their caves, twiddling their thumbs (or other, more demonic, appendages) until some brave adventurer comes crashing in to ruin their day. In Din's Curse the dungeon FIGHTS BACK and if you're not careful the evil will come spilling out of the earth, murdering villagers and burning the town to the ground.
Don't worry, if you fail, the god Din will give you another chance to prove yourself, in a brand new village, each time bringing a fresh new set of challenges and rewards.
With literally hundreds of different spell and skill builds possible, a hybrid-class feature that I wish was incorporated in every other game, a constant supply of enemies to slash and loot to... well, loot, Din's Curse is a truly innovative game that pushes the genre forward.… Expand
Din's Curse is purely a hack n' slash at it's very core. What separates this hack n' slash from other more mainstreams, is one the Depths of Peril universe and two the randomization of levels. The combination of skill tree's to create unique classes is not new to the RPG/Action scene. It's quite the standard, Soldak entertainment understood this, their group could see what drives the hack n slash market. They've put out two very enjoyable products in Din's Curse and Din's Curse Demon War. The gameplay is simplistic, it's not anything new. Animations are well done, given the built from scratch engine. The game will run on most systems, even older ones. Music is soft, it doesn't overshadow the worldly elements. The story is very simple and lacks any sort of development, but that's not a driving force and honestly shouldn't matter in this style of game. I'm giving it a 7/10, I would recommend playing this one and the expansion. Check out Depth's of Peril too, solid games, by a intelligent gaming company.… Expand
A Diablo-like "slash everything in your way" game. PC Gamer is quoted as saying "anything can happen", but apparently they are talking about random event generation, not anything particularly interesting in a storyline. I didn't come close to dying the first time all the way through a "city". On the second city apparently I waited a few seconds too long, and by the time I got to the surface, almost everyone had died, including people I needed for quests. There is no restoring a previous game, so whatever spot I'd got myself into was unrecoverable. I removed the game from my computer. There's nothing here that hasn't been done better and a long time ago. Does it seem that there's an inverse correlation between License Key length and game quality? Somebody back in the marketing department has an inflated idea of what they've accomplished?… Expand