No score yet - based on 2 Critics

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. 70
    It could have been much better, with more features to enrich gameplay and cut-scenes that would have utilized the game’s engine, but still, it’s reasonably priced as a game. [May 2013]
  2. May 10, 2013
    As a fan of Ninja Theory’s take on Devil May Cry, I had some fun with this DLC, mainly thanks to surreal Limbo setting. But Vergil’s Downfall is short (took me about 1,5 hour on medium difficulty), cut-scenes look more like storyboards than something that was supposed to appear in the final product, there are bugs and Vergil is no Dante. [CD-Action 05/2013, p.77]
User Score

Mixed or average reviews- based on 37 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Mar 11, 2013
    I really enjoyed Vergil's moves. While still being DmC, the way you play him is different enough from Dante to feel like a pretty fresh experience. However, you're still getting the hang of them and the DLC is suddenly over. Its not that its short for a dlc (Although it doesnt last the 5-6 hours capcom said, more like 2-3 hours), but its a shame we dont get to play as Vergil a little longer, which reminds me, he needs his own bloody palace, or at least an adaptation from the original one (since he has no way to fight colored enemies, which are kinda lame anyway). The cutscenes (not that it matters much to me) felt rushed, the story (if you care about story in a game like this) makes little to no sense at all, the music is far from great, and the environment does look good, but gets old pretty soon. All of these flaws would be gladly forgiven if there was a way to play Vergil in Bloody Palace, as it should have been from the start. Full Review »
  2. Nov 2, 2013
    This was somewhat underwhelming, as I might have expected too much. Vergil does have some sweet moves, but it feels like a lot more could have been done. Level designs were not even close to the base game. Could have and should have been better Full Review »
  3. Jul 29, 2013
    The topic word for this piece of DLC is lazy. The level designs were lazy, and not much thought was put in to them. They were a hassle to play on. The concept was: small, non-innovative maps, where wave after wave of boring enemies appeared. What a drag this was. I did not enjoy my first play through of this DLC.
    Vergil's move set was really boring, and far from fleshed out. I missed my double jump, and Dante's move set the entire play through.
    The fact that I had to pay to get this is just the industries money-whoring at its finest.
    Full Review »