User Score
6.4 out of 10

Mixed or average reviews- based on 987 Ratings

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  1. Jan 29, 2013
    1
    Game was pretty bad, story didn't fit in, character looks was terrible and the game was too short and easy no challenges although combat was okay. Overall a pretty big disappointment.
  2. Feb 4, 2013
    3
    I have been a huge Devil May Cry fan since it ported to PC, I only played DMC3 and DMC4 prior to this, and loved them both enormously that I had several playthroughs on all difficulties until I unlocked everything. So...with that headnote, let's begin the review:

    Firstly, I couldn't care less what Dante's hair looks like. We've all had months to get over the fact that he will look diffe
    rent from when E3 first previewed the trailer back in 2011. The fact that your styles have been removed in light of making it laughably easy to see which weapon works against which enemy (blue for angelic, red for demonic) is still okay because it's refreshing. The style was steroided in DMC4 already and couldn't really go any higher than that. What really bugged me was that they did away with the whole fantasy, alternate-reality castlevania type feel that was almost a hallmark of DMC games, and now replaced it with this completely stupid real-world real-time, neo-political story in today's modern world. Then we have some really irritating boss-fights. I mean, Farcry 3 this up as well having some weird, looney, acid trip when you doing that ritual thing, and now with DMC when you fight the news anchor dude. What's with all the techno-glitz? It's STUPID. Stick to basics. To be really critical, I'm not sure it's necessary having the name of the game abbreviated and then spelt in full. DMC: Devil May Cry...It's just really dumb.

    The level design was boring, the missions were boring (NO other DMC game would have you running around activating generators!) that I got to a point where I only played the game just so that I could finish it. And no I will not play this game ever again!

    What I did like is how Vergil/Dante's feud is explained, even though character-building is a tad rushed with regards to Vergil. I did like the cool angel/demon weapons, just a shame that there aren't enough neutral enemies in the game to let you decide on your own combo's: red enemies can only be hurt by demonic weapons, blue enemies can only be hurt by angelic weapons.

    Overall not a bad effort for a new direction with DMC but I'm not sure it was entirely necessary. I think Capcom were onto something when they introducted Nero in DMC4 as a new playable character.

    This game could have been a smidge better if the name was changed. To something completely different, like "Ninja Demon" or something totally irrelevant to the DMC franchise.
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  3. Feb 5, 2013
    2
    I'm rating this in comparison to previous DMC games.

    The combat is incredibly simple and slow. Due to the fact that almost every one of your attacks has a large AoE you can simple mash Y and you'll win most fights and gain SSS ranks on the way, pressing LT/RT is optional. The game basically hands out stylish kills with minimal effort from the player. DMC 3/4 would have you switching wea
    pons after every combo, constantly dashing around the battle and making split second decisions, this game however, instead of making the combat complex and rewarding to skillful players it cops out and simply shows you fancy animations and crunchy sounds and let bad players feel like the best.

    The red/blue enemies are incredibly frustrating to fight, they limit you to 1/3rd of your attacks killing any kind of creativity and freedom. They're not difficult, or interesting, they're boring. The blue ones are worse since the angel weapons do very little single target damage.

    Many of the enemies have an invulnerability state of some kind (witches shield, dreamrunner blocking everything) or in the case of the chainsaw and big buzzsaw things; large sweeping attacks that are unavoidable if you're close to them. In both cases the only thing you can do is sit back and wait them out this is just frustrating and boring.

    The AI in general is things just stand around you never attacking, they only seem to notice you if you're stood right next to them and they just don't seem to do anything at all if they're not on screen.

    The controls are clunky, since stinger (or the equivalent on other weapons) is activated by pressing Y" i'll often find myself activating it when I didn't intend to just from moving around. Also since there's no lock-on function it's a pain to keep sight of something and I have no real idea what I'm going to hit, I can't count the number of times I've use the grapple thing on something I didn't want.

    There's a cutscene almost literally every minute, even if it's just for a few seconds. They're always there, at the beginning, middle and end of a fight, constantly breaking up the action and taking control away from the player, to add to that they're also all unskippable, at least the first time round.

    The platforming, why is it there? Nobody liked it in the other DMC's or any other hack and slash game for that matter, why do they keep adding it? Sure, it actually works now and isn't clunky as all hell, but it's incredibly linear, simplistic and boring, it's like a glorified quicktime event.

    The boss fights all boil down to "hit the big glowing thing". All their attacks are easily avoided and their isn't much challenge to it at all. They're basically all set pieces that have you meet a certain criteria before you can mindlessly wail on them for a while. The best boss is easily Vergil, but even then he's incredibly easy, and they couldn't resist breaking up the fight with about 5 cutscenes.

    Yeah, this game actually has a story now, but it's incredibly pretentious, it's edgy for the sake of being edgy, very grimdark. The dialogue is bad and often very cringe inducing and the characters are generic and boring. The old Dante was like a cartoon character, he was interesting and funny. Sure he wasn't exactly relatable but his whole attitude suited the game's theme perfectly.

    I will say though that I do like the soundtrack, at least the Combichrist stuff. Also whilst the game looks very nice, the constant intense colours gave me a bit of eye strain.

    All in all, it's a HUGE step-down from previous DMC games, the game is more akin to God of War than DMC. It's sad to see one of my favorite franchises replaced by this...
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  4. Jan 26, 2013
    3
    Why Capcom Why are you so hell bent on ruining good franchises in this case one of my favorite game series of all time even on PC at 60fps this game is still a chore to play and I don't mean hard because I was playing on the highest difficulty and it's still piss easy I mean a chore as in this game is simply boring and uninteresting the only thing this game had going for it was the level design but even that started getting stale real fast.Simply put this is like DMC2 all over again look you guys need to go back to your roots and stop outsourcing your franchises simple as that Expand
  5. Jan 31, 2013
    3
    This review contains spoilers, click expand to view. 60 FPS, increased resolution and textures don't make up for all the shortcomings of this game.

    I want to start saying that DmC was my first Devil May Cry game, and I found it decent at first. However, the more I played, the more repetitive and nonsensical the game became.
    Platforming is a chore. Air dash here, grapple this and that. Combat consists of spamming Aquilas and the Axe, along with Demon Evade. There is literally no incentive to vary your combos, since the style meter is driven by damage and not combo variety.
    Another thing that bothered me was that I played on Hard (Nephilim) but it felt like I was playing on easy. Enemies simply stand there waiting for you to whack them. Don't get me started on the bosses; they were simply horribly designed, boring and way too easy. Mundus is a joke and Vergil is simply a terrible final boss. Whole game feels rushed, too.
    The dialogue was bad. Dante can't deliver one liners and instead relies on cheap insults to compensate. The story is stupid and there are parts that simply don't make sense or even try to be relevant. Characterization is almost nonexistant, and the plot twist is predictable from miles away.
    Combat is weak. There are too little upgrades and moves, along with few potential for variation. Your weapons are overpowered and you'll find yourself spamming an attack to win in most cases. The game also likes to take control off your hands a lot with cutscenes in the middle of battle. That is unforgivable on this genre.
    The music is horrible and does not fit at all. Animations are decent, but only on Dante. Bosses suffer due to this. (see vergil, his animations are trash.)
    The game also has a lot of bugs with collision, which is why I'm not sure if this was properly beta-tested. There is also a major bug on the final Boss.

    One point the game gets is the ambientation. Dynamic scenario mutation looks great, and some levels are very creative, like the club one and the one about the media. Nice color palettes.

    With all of this in mind, I decided to give the originals a spin and god damn, they're much, much better. Don't waste your time with this trash and go play DMC 1, 3 and 4. Much deeper mechanics and more finely-crafted in general. DmC Gets a 3/10 from me for all its flaws and shortcomings.
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  6. Feb 2, 2013
    4
    not sure what the critics are smoking. The worst aspect of this game is the fact that it is just plain boring. DMC is and always should be fun, but the combat in this game is so simplistic it just put me to sleep. The graphics are good, the creative level design and artistic style is solid and inspired, and the story is well integrated into the game play. I can appreciate all these things, but the game play itself is just boring, and why they made Dante look like middle school bully, instead of a badass from another world makes absolutely no sense. Every time I looked at his face I just wanted to punch him, and whoever created him, in the face. The point of a video game is to play as someone else, someone you would want to be, and feel like a bad ass. Instead I got to play as a character that looked like an pedophile. If I could have kicked my own ass I would have. That would make a better game. Take this monkey looking punk, and beat the crap out of him. I would play that. Expand
  7. Feb 14, 2013
    2
    The game of became such a drag after a while of playing. Something I would have never expected from a Devil May Cry game. Most of the cutscenes and writing was just abysmal. I found myself lowering the volume during cutscenes because I got sick of all the profanity, mind you, I was playing alone. Pros: Some of the music was good, though the placement was way off sometimes. Platforming was often fun. Environmental design was pretty good at times. Cons: Juvenile and shallow writing Bad story Characters are as one-dimensional as possible Character design is just plain bad Combat got boring really fast Game focuses on enemies that require certain weapons to take down. This sacrifices creativity and combat freedom which are the backbone of Devil May Cry games, if you ask me. No replay value whatsoever It's just way too easy, I honestly don't get all the great scores by reviewers, did they even play the game? Expand
  8. Feb 5, 2013
    0
    Primitive combat, weak AI of enemies, ridiculously weak bosses, no lock on, no taunt, stupid red/blue enemies, unbalanced weapons (demonic is strong, angelic almost useless). Plot from "They live", grey characters, annoying Dante, lack of humor, boring cutscenes. Outdated "Unreal Engine 3" instead of game engine (even DMC 4 have better graphic). Nice level design though.
  9. Feb 7, 2013
    1
    I never played in other games of DMC franchise. In every review a new one was called "a good reboot". If this game is good, then I don't understand the very existence of four previous chapters. It has terrible repeating platforming, monotonous fights, dumb characters and unspeakably disgusting plot. Difficulty levels Son of Sparda and Donte must Die make no sense, because you'll get same 3-4 enemies in the same time only little stronger and with a few new moves. Bosses will be even worse, because only one of them will have new move. Only one move. This game is not worth the money at all. Expand
  10. Feb 24, 2013
    0
    it's an horrid piece of casual gaming... i would give it a 5 if it wasn't supposed to be a dmc game... ninja theory and capcom killed my fauvorite series
  11. Feb 11, 2013
    2
    WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but
    the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals.
    PC the game does not play well on PC at all. Make sure to get a controller. I had to take 2 points off for this fault.
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  12. Feb 18, 2013
    1
    Let's see... basically a weak game in general

    -Nerf gameplay
    -Linear
    -Type of difficulty easy to implement
    -Unoriginal story
    -Replay 0
    -Ninja theory overrated
  13. Feb 9, 2013
    3
    Done my first playthrough, and i dont feel pumped up to quickly play the game on Heaven or Hell or Legendary Dark Knight Mode like the previous DMC, this game got me bored on my second playthrough. The gameplay is just like God of War, no more styles, useless guns and ranged weapons, easier gameplay, grappling and platforming, which I really hate, and crappy character compared to previous games, Vergil no longer a super cool dark character ,save your money guys, play on someone else's game, don't buy it. Collapse
  14. Feb 27, 2013
    1
    This reboot lacks. While being a mediocre hack and slash game with a “style system” mixed in, this game isn't much else. The story was interesting at first but became cringe worthy later on. Character designs were clearing centered around the director of the game with Dante having the same hair style and facial features as said director. Getting beyond all that the combat was really slow. ow. I played it on the hardest difficulty setting and cleared it with no problems and with a Stylish rank. I haven’t even done this in the previous Devil May Cry games. If there is another game and it is made by Ninja Theory, I won’t be buying it. Expand
  15. Apr 3, 2013
    4
    Y'know, I get it. I was going to give this game a higher score but then I realized that this game is a step towards dumbing down the hack n slash genre and the dmc franchise. As a fan of fps games I've seen that genre get almost completely demolished by the casuals appetite for cod (not the fish). So yeah, I understand that people who enjoyed earlier dmc games and their resentment of this title. The game is very linear, kinda short and has removed all the puzzle solving and exploration. Combat is easier and I was very dissapointed with the boss fights. Still I will stand by the opinion that Dante is more likeable this time around though since I thought he was the most intolerable twit in previous installments. Expand
  16. Feb 26, 2013
    3
    Pros: The game runs very smoothly on PC and is great with a 360 controller. Fast paced action and addicting combos.
    Cons: Story, poor characters, poor stage design, poor voice acting. Feels like a waste of time once I've beaten it.
  17. Mar 6, 2013
    3
    Dante: We should be fine for now,but I'm sure they'll be back soon. Very soon. Lady: Are you crying? Dante: It's only the rain. Lady: The rain already stopped. Dante: Devils never cry... Lady: I see...Maybe somewhere out there even a devil may cry when he loses a loved one.Don't you think? Dante: Maybe... Lady:By the way...(three shots from a pistol) Looks like we're goona be busy for a while.
    Dante: Well bring it on. I love this! This is what I'm live for!

    No comment. DMC is not Devil May Cry (1-4),it took it's great name,great name of Dante and Vergil in the hope that the fans will love this. This is a very big developers mistake. Rename the game and all the characters and the game will be fine. Devils never cry.
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  18. Apr 27, 2013
    4
    First of all i want to start by saying that this shouldn't be named Devil May Cry, because it has nothing to do with Devil May Cry besides the name of the game and characters, The Story is weak, the characters are pretty much forgettable and contradict themselves, especially the main character named "Dante" but resembles nothing of the old character, the gameplay and difficulty is much more easy than the past Devil May Cry games, which is extremely disappointing, this game was pretty much made just for the money, however Capcom didn't get as much as they expect, i hope they cancel this and don't waste money anymore with this crap! Expand
  19. Apr 30, 2013
    0
    This game spits in the face of any fan of the previous games especially the 3 and 4 ones. I cannot imagine what anyone can see in this waste of time and money. The main character was replaced, the gameplay was dumbed down, the store was retconned. Had this game been released under a different name then no one would really be so mad about such a mediocre title. BUT to put the name Devil May Cry on it and then spit in the faces of those WHO WOULD pick it up BECAUSE OF THE NAME IS A INSULT. And as the new Dante would say: YOU! Expand
  20. Mar 28, 2013
    0
    Capcom done a big mistake!
    They should made DMC5 instead of this game.
    After this horrible reboot they should reboot it again or they should make Devil May Cry 5.
    0/10
  21. Mar 20, 2013
    0
    Devil May Cry in this game is the name only. Everything else didnt make sense with the franchise. Change the name and this game can deceive some respect.
  22. Mar 25, 2013
    3
    This review contains spoilers, click expand to view. Went in with this game having no expectations seeing how Capcom is now into non-consensual intercourse with the fans and decided to give it a try because they've obviously must have been compensating something serious to dump all the character development from previous titles in order to revamp the series with some emo kid (Dante) and an overly enthusiastic sugar child hoping for world domination (Vergil) The introduction was decent, inhibiting some of the past-time styles of having stuff be explosive and showed in high detail through slow-mo in cinematics followed by fast-paced action as you are slowly introduced to your sword and then the guns before traversing through an amusement park to reach the boss, an "Hunter" which not surprisingly enough, has an incredibly predictable, non-eventful and repetive battle with 2-3 sequences always being repeated in the same order before falling flat on his ass after 40 minutes of repetive slashing & shooting with no reward at the end like for example, a new weapon suited to the boss personality, but no, instead they hand out those things like f*cking free candy with little to no significance afterwards, you get an axe by touching a painting and you get a hook-gun (straight rip from zelda) from nowhere. Just, poof. Like that in middle of limbo while not even interacting with anything which really shows the developers inability to pace the game properly. The sword you start out with feels like it does the damage of a wooden branch as it requires dozens and dozens of cuts just to kill the simplest of enemies while the supposed "High caliber" handguns feels like they're shooting molden peas, even when fully upgraded. The axe even, boasting "Extremely high damage but slow swinging" needs several extremely solid hits to kill the lowest scrub enemies which not only disregards all pretenses of realism but makes the combat a lot less satisfying, having you only take damage from enemies when you're getting so utterly bored from nonstop hack n slashing to the point of not giving the game any more serious attention. All the weapons also have specific key combinations which means you're gonna have to be able to memorize a whole phonebook before you'll be able to get comfortable with the hundred combinations possible instead of simply having selectable weapons. I could keep going on about the back-tracking or the confusing map design and irritable camera angles but at the end of the day, this game is nothing but a polished turn who pisses in the eyes of any fans daring to get close. 2 points for nice looking graphics and another one for the effort put into the combat system. 3/10, Capcom. Get serious. Expand
  23. Apr 11, 2013
    2
    As an action paced game, this game manage to play out like games of its genre while trying to differentiate itself with on the fly weapon switching using shoulder buttons. However, combat is very simple in this game and it indulges the player with long fancy combos with minimal effort. The simplified combat system eliminates any form of challenge and causes combat to remain stagnant due to tried and tested 'simple repeating combos with maximum damage'

    As a sequel to the DMC franchise, this game is a terrible reboot to the fabled franchise. Gone are the complex combos and likeable/interesting characters. In its place, a boring stereotypical 'punk' type character with bland simple button pressing combos. Targeting has also been removed which can cause problems at times and boss fights are too predictable. Overall, this reboot has smeared what the original franchise stood for and pays dearly for it (sales records perform way worst than any other dmc game)
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  24. Apr 13, 2013
    1
    Design of the enemies in this game is the worst. Level design is crap. Shameful design of the main character. Color design is awful. Gameplay is very clumsy. The plot is stupid and boring. This game is an absolute failure!
Metascore

Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 21 out of 21
  2. Mixed: 0 out of 21
  3. Negative: 0 out of 21
  1. Feb 20, 2013
    85
    DMC: Devil May Cry sublimates the best of the genre and conquest PC user with a fast-paced and eye-catching title, made of pure action.
  2. Feb 14, 2013
    78
    Graphical flaws and overly linear gameplay aside, DmC is a solid first installment in the relaunched franchise.
  3. Feb 11, 2013
    85
    DMC is a really nice game as well as the QLOC PC porting. Significant visual impact, flawless optimization, good performances even with medium-low hardware configurations. It's a game that takes some distance from the previous installments of the saga and the white-haired Dante no longer exists, but is it really a problem?