Mar 13, 2011Don't listen to all the losers who are giving this game very low scores. It's a blight coming from **** This game is a bit departure from DA:O and not a direct sequel, calling it DA2 wasn't a smart move from Bioware.
I really like this game, story, music, combat it's all great. Try read some critic reviews they are far better than any user can give here. The reviews from rpgfan.com and 1up are great.… Expand
Mar 13, 2011Let me start the review with a quote from the content description by the BBFC: "Throughout DRAGON AGE II players are constantly hacking and slashing at enemies". Hack&slash, this accurately describes the combat in Dragon Age II. The dialogue system has been dumbed down. It offers three choices: good, bad and snarky. Dialogue related skills like coercion are gone. The customization options have been reduced. There is no race selection for the main character. Several passive skills beside coercion have been removed (as well as some crafting skills). It's not possible to change the armor, boots, gloves and helmets of your party members. The player is cooped up in one city (Kirkwall) for most part of the game. There are a few outside locations like caves, which all have the same layout. Kirkwall is split up into several areas. Whenever you leave an area, you get a menu of other locations to visit. There is no sense of travel or exploration. The play time is considerably shorter than Dragon Age. Story and characters are sub-par Bioware standard. There are many flaws in Dragon Age II. Bioware has overly simplified the game and its mechanics, to make it more accessible to the mainstream casual market. They dumbed down the good features of the first game like dialogue system, customization, combat system and added the bad features like enemies appearing out of nowhere and awkward underwear love scenes to the second game. The original game was an epic journey, with memorable characters - the second game is an epic failure. Don't waste your money on it.… Expand
Mar 13, 2011This is not a sequel to dragon age, it a new story based in the same universe. Some thoughts....
1. Huge amount of copy/paste levels. All the environments are the same used over and over and over and over. Takes place in one city (region). 2. Characters are lifeless, you don't really care anything about them. Very bland backgrounds
3. You only have full control over the main characters inventory. 4. They basically threw out everything in the first game and started from new. Only the lore seems the same.
If you have not purchased this please wait for the bargain bin. Not worth a 60.00 buck price tag.… Expand
Mar 13, 2011Indecent release.
Bioware loses all respect for its fan base and is now releasing a broken outdated and boring game.
On every area, it is far worse than the original. Less choices, ugly graphics, linear and short, 90% of the game is basically boring and easy combat sequences: it is no more than a Diablo ersatz but without the fun.
A piece of garbage and a shame for Bioware.
Mar 14, 2011Sorry for my bad english but after reading some most idiotic rev. i had to write rev. myself.
From my point Dragon Age 2 is good game that removes very draging areas of 1st game (like Fade,Deep roads) where you spend hours and only point is to go from point A to point B and kill every one in your way.
Story is well writen and dialogs and voice acting is amazing(different accents for people from other areas of the Thedas)dialog tree is practicly same only he is done ME style wheel. Story is more personal and follow your character rise to power over years, they dont put you against evil gods to deafeat or demons that threatens to consume worlds and this is nice change from stereotype. Pople who have problem whit it there are millions other RPG whit this plot. My only problem in this game is reused areas and open ending (witch smells by EA DLC policy)
Game have only few bugs and most of them only shows in Nightmere Mode
Hate campaign this game have is unjust.
Mar 14, 2011Don't listen to the nitpickers. This game has an amazing story and fun combat. Yes, some of the areas get a bit repetitive, but all the old-schoolers who keep going on about it have obviously forgotten about the cut and paste areas of BG 1 & 2. Every wizard tower, every tomb, looked exactly the same. Same with Mass Effect, so they changed it to make every area different, and people still find a reason to complain. If you've played the first game, you definitely owe it to yourself to pick up the second. The ending is amazing.… Expand
Mar 14, 2011This game is disgrace. And there is so many bad thing that I can not name them all. It is easier to say, if Bioware are planning to make DA3 than safest way is to copy everything from DA origins, and I mean skills, crafting, spells, companions armor, rogues abilities to use swords, different caves etc. Better is that they do not change anything, or they could just give Obsidian to make nice game.
Mar 14, 2011If this is a game with some different name and from some new and unknown developer, then I would probably not even look at the game like this, and I would probably give it 2. But when game like this comes from Bioware, and it is named Dragon Age I would give it 0 because it is complete disappointment. Sad thing is that Bioware made their best game 10 years ago, and many people look to get similar game from them. I think that anyone who want good rpg must look other way… Expand
Mar 14, 2011Dragon Age II fails as a sequel to one of the greatest traditional styled RPGs of modern times.
Combat is a pseudo hack and slash RPG in betweener which just seems to be the worst of both worlds.
The dialog system has been vastly reduced. In Dragon Age: Origins all the choices had significant effects on the game world and at times were very difficult to make depending on your morals and values which you wanted to instill or try and play out. In Dragon Age II its reduced to Generic Good, Generic Bad and la Troll answer (i.e. "I want to Be a Dragon" this is a real dialog option near the beginning of the game). There are even icons to signify if its good, bad and trolololol. Taking out any ounce of decision making on the player part apart from I want to be Good/Bad/Neutral.
The story is ok, but there are heaps of unnecessary arbitrary quests scattered mostly constists of kill x gather y or variations of which had little to no impact on the overall story where as Dragon Age: Origins almost everything had impact.
Graphics are acceptable. Characters are done quite well but everything else is blegh.
Music is not done well, it fits but doesn't stand out.
I don't recommend this game at all. Its simply shovelware. Play the original Dragon Age. It is a masterpiece. This sequel is not good enough at all.… Expand
Mar 14, 20112
Bioware is asking Russian players to raid Metacritic and raise DA user score .
Here's the link: http://www.bioware.ru/2011/03/10/dragon_age_2_vote_on_metacritic.html
You can use Google translate, if anything.
Sorry, Bioware, but your Bio-bots with green scores doesn't make this "game" good.
Mar 14, 2011My main gripes with this game are the combat system, the recycled environments and the lack of choice. I don't mind the flashy new feel of the combat, but the enemies-popping-out-of-thin-air -system is cheap and underwhelming. In my mind an RPG is supposed to promote game play where positioning and tactics play a major role. This was possible in DA:O since the enemies you saw where the ones you were going to fight but now reinforcements pop out of no where blowing tactics out of the water. One might argue that it's there to crank the difficulty up, but that's just wrong. There are many ways to make a game more difficult which are not as cheap as this. DA:O was plenty difficult on the hardest difficulty without this system.
Lets get to the recycled environments. I don't mind having to visit the same place a few times, but when you have 3 templates for a building interior which are used for 20 different buildings it gets old and fast. Same goes for caves etc.
This game also lacks one of the most important aspects of RPG's, actual choices that affect what happens in the world. There are some minor things you can decide on, but nothing that truly affects the world around you. You can solve a situation a few different ways but in the end the result is almost always the same.
A lot of people seems to think the story is something horrible but I don't share that view. It's not a great story but it's also not a complete train wreck.
There are a lot more flaws in this game like the VO acting which is done without emotion, uninteresting characters and bugs.
Don't get me wrong, it's an OK game, but it feels very rushed. The sad thing is I know Bioware can do a lot better than this.… Expand
Mar 14, 2011What on earth? Am I playing the same game as these other reviewers? DA 2 is in no way deserving of such low scores. I think there's a clash of audiences here. If you're after pages of statistics, tedious micromanaging, played the entirety of DA1 in tactical view and consider PC gamers to be the master race, then this probably isn't the game for you. Streamlining isn't always a bad thing; the game is easier to digest overall, the voice acting is stellar, the combat feels more involved and environments are prettier. The game is by no means perfect, but a score less than 5? Ridiculous.… Expand
Mar 16, 2011I absolutely loved Dragon Age origins so I preordered DA2 as soon as I could. There is a fine line between streamlining and dumbing down, and unfortunately this feels very much like it's been dumbed down for a more casual console audience. Much of the geeky tweaking and customisation of most RPGs has gone - you can't even change your companions' armour, so effectively any armour you find in the game is either for your main character or for the scrap heap.
The various scenes look graphically (slightly) better that Origins, which is good, but almost nothing can be interacted with. Combat is messy and too fast, so it's hard to keep track of exactly what each of your party up to, and descends into a hack n slash affair.
I think some of the UI improvements are pretty good but it's been taken far too far and sucked all the fun and 'RP' out of the 'G'. My advice to Origins fans would be to restart Origins with a new character as you'll have a lot more fun.
I'm not a ranting troll by the way, but rather a genuinely disappointed fan, who really wanted DA2 to at least be as good as its predecessor. Fingers crossed, if they do a third game then they'll revert some of these core changes back, but I doubt Bioware/EA would want to be seen as backtracking, as that would be an admission that they've made a blunder on this one.… Expand
Mar 14, 2011I can agree with some of the already stated negative factors about this game, such as the combat system needing little thought or planning (unless on hard mode) and that some of the dialogue options seem a little... well, sloppy. What I will say about the graphics is that I have a high end gaming PC with an nvidia geforce gtx 570 and therefore I downloaded the hi-res texture package and I see little improvement. Although I find the graphics only slightly underwhelming, it is a little off putting when there's such a diverse mix between shoddy textures and higher quality ones. Some armour looks great, some looks dreadfully out dated. However this all said and done, I am enjoying the game immensly. I find the storyline involving and dramatic (without seeming to try too hard) and the party members you can recruit are all very intriguing and different. The replay value of the game, in my opinion, is very high. There are quite a few options and paths you can take and I for one am looking forward to my second character already. And as for being stuck in the city mainly, which I heard about before even playing the game, hasn't been an issue for me. The only disappointing thing I will point out is that house/cave/deeproads layouts are all reused quite a lot. Overall I think Dragon Age 2 isn't as bad as people are making it out to be. It feels much like the first game and although it does seem to have been dumbed down ever so slightly (mainly with the combat and character relationship factors) I can see it appealing to a wider variety of gamers. And you don't need to have played the first game to enjoy this one.… Expand
Mar 14, 2011Not the best Bioware game. Im not a hardcore player myself, but after 5 or 6 hours of gameplay I was kinda sick of copy&paste caves and visiting same locations over and over again. Combat system is also weak (press "1-9" to kill, repeat 20 times thanks to the constant respawns). The game from "complete & forget" category
Mar 14, 2011Best combat ever? did they change the difficulty to hard or nightmare. It's so unbalance. In casual and normal you dont have trouble to deal with the army of enemy (around 15 - 20 guys in all fight). But in hard mode it's sucks! with poor cooldown potion system and no zoom out camera. poorest combat system ever.
I expect to meet this number of enemy (in every battle) in dynasty warior but not dragon age.… Expand
Mar 14, 2011"Darker, sexier, prettier" were the advertising words for this sequel. Unfortunately the ONLY thing that actually has got better (in some parts of the game) is combat dynamics. Story line itself is very narrow comparing to original DAO, darkness has been replaced with fierce button smashing combating and then sex... well that's completely REMOVED. Okay, you actually can get to kiss someone and invoke some dirty dialogue, but anyone who has actually played DAO will be very disappointed. There's no passion, no mature decisions to be made and absolutely nothing to see in terms of mature gaming. It looks like this sequel is more targeted to 13 years old console gamers than to people who actually played and enjoyed the original Dragon Age.
The only thing that could save the game amongst DAO players would be fast introduction of expansions and toolset, that would make possible to enchange game in mentioned areas. Without that, I think the game is doomed and will only result financial loss and more sadly, ruin the name of Dragon Age.… Expand
Mar 14, 2011DA2 is not your "traditional" Dragon Age, mind you - but what means traditional, if there has only been one title of the series so far? It's fast-paced, action-filled, gory goodness and at least I enjoyed playing it very much. Just don't expect as much RPG as in Dragon Age - if you are okay with that, you will have fun!
Mar 14, 2011Many people give negative scores. It's like flash mob! Why u did it guys, i think many of u even dint play that game. Bioware is the legendary one in game industry. They are best of all. Never winter nights, dragon age 1,2; mass effect 1,2 ! All this games r legendary! I'm limited in my english by several words :)) but even that cant stop me! MY SCORE IS 100!!!!!
Mar 17, 2011Disappointing is all I can say to sum my experience with Dragon Age 2. For fans returning to the series be prepared for a shock because this is nothing like the Dragon Age Origins game you know and love.
There are quiet a few detrimental cutbacks that cripple the enjoyment of the game. The first is the storyline which is in three sequential acts and made up of many uninteresting sidequests, there is no longer any main goal or purpose to the story which paints Hawke as less of a hero and more of a skilled warrior that people dump their problems on .
The next flaw is that your adventure will most of the time will be spent in one city: Kirkwall. There is no spirit of adventure in Dragon Age 2 as you will see the same environments over and over again, which leads to the next point of the recycling of maps. I have never seen an rpg company worth its salt recycle maps to this extent, you will encounter the exact same maps with maybe a few doors locked or if in a cave a boulder in the way of some routes to change it up, but essentially it is the same map you saw maybe ten minutes ago. The next flaw is interaction, in Dragon Age 2 you no longer have the flexibility to say what you want as you had in Origins. You have three choices main choices most of the time which are peaceful, funny and aggressive, this leads to the same problems which were sometimes present in Mass Effect where you pick an option and your character says something you didn't want.
Another major flaw which really kills it for me is the lack of customisation, you have a few options to customise your character and you can change up his equipment, however party member clothes cannot be changed unless upgraded in a sequential and rigid fashion as well as having some equipment only a specific character can equip. There are quite a few other flaws but I would be typing the list out all day. In summary this is a very disappointing sequel from Bioware, I wouldn't even expect this standard from some other rpg developers. If you're on the fence about buying Dragon Age 2 save your money there are so many better rpgs out there.… Expand
Mar 14, 2011I finished the game today. Beyond not being the same type of game as DAO, and thus a sort of surprise, the major problem with the game is the recycling of levels and the complete lack of variety in the quests. The quests are all the same. Even for an action rpg the game itself is quite boring, there is one boss battle that requires something different than the usual strategies that you can apply to every fight. The story is very nice, and I personally do not care if it is more linear given that it is good. The problem is that the game transmit the feeling of having no soul. If you want it is something like the first assassin creed, gorgeous, nice story, but after you have completed a third of it you are bored to death.… Expand
Mar 14, 2011The Good:
-The Characters and banter( especially Varric)
-Animations are better (especially facial)
-Kirkwall is not Athkala but it's far better than Denerim, and -Art Style
-Good Greek Tragedy of a story
-No iso-metric camera
-The same maps over and over again
-Combat gets repetitive
Mar 14, 2011While I do agree that the game have some rough edges, I think it's kinda a shame that the game has received such harsh reviews. I think BioWare has done it again in making a good game, the story, the new combat system and the game-play itself is amazing. I do not wish to only give this game positive words, I think it's a shame that there are places in the game where the graphics are low rendered, and it's also a shame that you cannot enter dialog with your companions whenever you wish, but other than that - Dragon Age II is a great game, and I certainly recommend it.
Mar 14, 2011This game is not an RPG, and it is not what we expected from the Dragon Age Franchise to develop in. It focus on combat and resembles more and adventure game, aimed at teens, that its predecessor, Origins. This game is a let down, and in certain way I'm happy they take over a new history, and not ruined the one builded back in Origins. The game es short, and dumbed down. Do your self a favor and don't buy it.… Expand
Mar 14, 2011I, as a good fan of Bioware am disgusted that they would even release this game, EVERTHING is a downgrade from the previous Dragon:Age Origins!
Dialogue is atrocious (Not just for a Bioware game, for any game), even without the dialogue, just the number of choices for each piece of dialogue received has been reduced far too much.
Graphics: Another let down with a download required to gain full access to the graphics which should have been included, other than that you are looking at pre-2003 graphics at best. (Even if you do manage to get the high-res pack, I hope you have fun with all the additional bugs and rendering fails it has!)
Combat: System is a mess with no real effort even needed on the higher difficulties, you either steamroll through the waves of trash or get steamrolled back, use of tactics doesn't make a difference, just mindless button-bashing in comparison to DA:O with no thought needed.
Story: ..Just.. Wow... The amount of ret-con and even complete destruction of anything happening within the storyline and of DA:O..Just..Wow..
Characters: Characters are either bland or just plain stupid. Even characters from DA:O have somehow completely changed all traits and act like essentially a completely different person (Anders anyone).
DLC: Loads of DLC on launch day, an inexcusable grab for more money made worse by players actually buying the data that should already be available with the retail game.
Control Scheme: PC users will know the woes, a console game back-ported to the PC.. ouch! Safe to say the irritating camera detracts from the already abysmal gameplay available.
This is all made worse by the reviews planted by Bioware on various sites (Including here) giving it 10/10 reviews instead of listening to fan feedback and tackling any problems. Metacritic user Avanost using a Bioware Devs personal handle and creating an account as soon as it could be rated on.
Although DA:O was an above-average game athough I did thoroughly enjoy it, Dragon Age II is just a step in the wrong direction in almost every way. All the good aspects have been destroyed, if you liked Dragon Age: Origins but have not yet purchased Dragon Age II, STEER CLEAR! Those memories of DA:O will be forever tarnished.… Expand
Mar 14, 2011A truly awful game. Absolutely no storyline whatsoever, you are literally cast into town and told to do side quests for the first 13 hours. Combat is the same boring fights over and over again, with multiple waves of mobs spawning in EVERY SINGLE fight. They reuse the same exact maps over and over for different places, they couldn't even be bothered to design different, unique locations. Most of the characters are either annoying or boring, not that it would matter if they were interesting or not because you can't even interact with them save for a few occasions. I thought that Bioware was going downhill before, but holy crap this is just an absolute garbage of a game.… Expand
Mar 14, 2011Good game but falls short in a few crucial areas that will put people off playing it thro to the end. First I would like to say that this is a good game if you are an avid rpg game player. Since there are not many rpg genre offerings from high profile developers it can be cursed with over critisim and over hype, unfortunatly DA2 has been jumped on in regards to massive over critism. Let me put is this way. It does not deserve anything above a 6 or 7, from me personaly, I enjoyed it on a game level but not on a story level. Mainly because there is no drive, no narrative and there certainly is not climax or plot twists that make your eyes water or have an emotinal breakdown. This for me, is a deal breaker, a good RPG needs to suck you in emotionaly, the better the story/game the more of yourself you invest in it and the greater the enjoyment. (Old gamer moment incoming) BG2 is a perfect example huge long game, similarly split into acts each with an overriding point to them. You must escape, you must find a way to rescue your sister, you have been thwarted but the baddie while getting your sister, you must escape again, you must stop the baddie all to the backdrop of an evolving narative of you are the child of a god and someone is screwing it all up. Its pretty simple stuff here, but DA2 has none of that. You have no purpose or anything to focus as a goal, it's a bunch of unconnected quests that don't add up to a greater whole. There is a massive void in this game called "the main plot" and without it feels like Hawk (the MC) is just spinning thier (and your) wheels as there is no purpose to what they are doing in each of the acts. It is such a shame, there are so many great things about this game that I did enjoy like the voice acting, the companions themelves with thier quests/development and enjoyed the writing itself (mostly). Sadly this only magnifies the fact that the core is missing.… Expand
Mar 14, 2011This review contains spoilers, click expand to view. Dragon Age II is, obviously, a divisive game. This reviewer found it to be a net improvement over Dragon Age: Origins, primarily thanks to the improved writing, visual style, companions, and combat. However, the game is far from perfect, mostly due to repetitive environments, inconsistent difficulty, confounding item decisions, and a weak introductory level(s).
The writing isn't for everyone, I'll admit that. I, however, appreciated a storyline that wasn't about saving the world from an enemy hell bent on destroying it. It is a well executed romp of survival, friendship, family, and politics. Bioware learned some lessons about companions as well. Origins companions suffered because Morrigan, Allistair, and Loghain were so central to the story. In DA2, each companion is of roughly equal importance (aside from Varric, who is slightly more important). Lastly, Bioware is saying more with less. Origins had characters over elaborate (particularly companions), which became frustrating. I get it Morrigan, you're a wilds apostate, I don't need you to remind me each time I talk to you. DA2 does a better job at avoiding this.
I can't say DA2's visuals are perfect. There are still a lot of textures that are simply bad. But, for the most part, DA2 presents a consistent visual style for items, areas, and characters. It isn't Crysis, but it runs well on older machines and looks decent while doing so. Unlike Origins, it doesn't feel like every item is a generic fantasy weapon or armor.
Combat (at least on the PC) has improved. The time it takes in between actions being queued and executed has been reduced. I like to pause constantly in combat and this seemingly small change has made combat much more fun. In Origins, I would queue up abilities, wait 3 seconds as my party gradually executed their orders, and then pause again. In DA2, I'm not waiting for very long, making combat feel more involved. There is no top down view, but being that I pause combat I never found much use for that view in Origins. Lastly, the skill trees are now actual trees, instead of linear progressions. This opens up more options for a particular character.
Kirkwall is mostly nice, but for some inexplicably reason Bioware decided that it would be nice to reuse the same dungeons over and over again. I don't mind that it all takes place in Kirkwall, but does every freaking cave, cellar, and house in Kirkwall have to be identical? By the time you hit the third act, this becomes a bit comical.
I've played the game through normal and halfway through hard. Bioware, puzzlingly, decided to have reinforcements appear in nearly every battle in the game. I don't mind having enemies show up mid way through a battle, it keeps me on my toes and adds difficulty to an encounter. But, they range from wet noodle to Spartan and often appear from thin air. I often find myself saving before every possible encounter because I just don't know how it will pan out, which is an annoyance.
I like the UI and the Skill Changes. I like how the items look. I do not, however, like how Bioware implemented Armor. First, companions have their own custom armors that cannot be changed and are upgraded throughout the game. Giving companions a unique visual style is a good thing, but removing companion itemization sucks. Second, there appear to be certain sets of armor that are clearly superior than the others during each Act. I'd like a little more variety in a game based upon the RPGs of yore. Lastly, although 5 armor classes was a bit too much in Origins, I think DA2 needs one more set to sit in between Leather and Plate.
My final criticism lies with the games introduction. You start the game having already fled from Lothering, in a bland wasteland. You lose a companion that you haven't even really met within the first 15 minutes and you get mystically whisked away to safety. And then you do another brief area in which you sell yourself into servitude for a year. About an hour of content that feels like a complete waste of time. The fun part doesn't begin until you pick up Varric, which is a shame.
I typed more than I intended. In spite of its flaws, I'd recommend Dragon Age 2 to any RPG fan, particularly fans of Dragon Age Origins. I feel that a lot of the negative criticism is more about how the game is perceived by players and less about actual faults. That said, it only edges out Origins by the slimmest of margins. If Bioware intends for Dragon Age to become a stable franchise, they'll need to bring some more of Origins into Dragon Age 3.… Expand
Mar 14, 2011Absolutely PISSED at bioware... i absolutely loved DA:O and ME:1, but come on. what hell was ME:2 about? choices didn't carry over. story very lackluster. but the combat. was easily 2x better, after beating it i was left empty and dissapointed. but that was ok since DA:O came out and had me spending hours on it even replaying it 3 times as each of the classes... ME moved to the back of my mind. i was counting the days DA:2 came out, replayed Origin another couple of times when DA:2 was nearing release. played the demo and was slightly nervous... completely revamped combat and the **** ME wheel in it? uh oh it's ME:2 all over again... and sure enough. **** combat requiring NO thought at all. i find myself spamming attack as opposed to setting up chokepoints/traps/mage combos (where are the mage combos btw?!?!? were they COMPLETELY taken out or do i need to spend more time away from the attack spam to look more into this?) i've yet to get to the deep roads and i don't even wanna play anymore. i see NO references to my grey warden other than Isabella and a drunken allistair (who was my FAVORITE character, cheesball lines not withstanding he was the best tank i could hope to make) no thought to dialogue... dont even know my followers so if i pick a dialogue option they may not agree with there is NO hint to it other then when the damn dialogue is closed i see a "Aveline +5 rivalry" wtf?!?! sooo the **** doesnt like saving a cave full of innocent mages?!?!? im pissed... bioware took all my hopes and loyalty and took a massive **** on them. well, if they REFUSE to cater to the true fans. **** it i will no longer purchase a bioware game. i sincerely hope you guys follow suit, a massive refusal to buy their **** seems to be the only way to get them to make a real game. well bethesda i hope you keep it real i am willing to look past New vegas in hopes of the new ES. screw ME and **** DA… Expand
Mar 14, 2011played DAO and all dlc and the expansion loved it all . now Ive put in 42 hours and hit lvl 22 in DAO2 and cant be happier with the game . was a bit disappointed at the start due to the format changes but some were along the way i didn't care anymore the game does a great job of pulling you in to the story and making you feel as though your decisions have a greater impact on the situations and the situations are having an impact upon the world .
the new combat system is a feast for the eyes . and i for one am happy to not have to carry around a ton of crafting mats but still be able to find mats and craft items… Expand
Mar 14, 2011This review contains spoilers, click expand to view. There's a lot of things to like about this game, and a lot of things to dislike. Combat is over the top, the story is unfocused and weak, and the entire scope of the game feels a lot less epic than Origins did. This has already been discussed at length in most of the reviews. For the purposes of time, however, I'm going to focus on the thing that bothered me the most. For me, the MOST annoying factor is the fate of the siblings. You only get to have your sibling for the first act of the game. At the end of the Deep Roads, no matter what you do, your sibling leaves the party, either dead or with another faction - the Circle, the Templars, or the Grey Wardens. This was annoying for me. Getting to know the family that came with Hawke was one of the big draws for me. Why give us a character and let us get to know them only to take them away before half of the game is done? It seems almost like it was done because of the development time - like they didn't have the resources to do both stories for the entire game since you only get one or the other, and so, to cut corners, they took them out of the equation for most of it. It's not even the fact that I used Bethany as my healer - I liked her as a CHARACTER beyond that, and so her fate was particularly upsetting for me. It's probably not fair for me to judge the game harshly because of this, but I do. If the sibling was able to rejoin the party sooner, perhaps towards the end of Act II or at the beginning of Act III, I wouldn' mind as much. I'd even enjoy it. It would add some drama. But by removing the ability to get around this, to find another solution, it forces you into losing the sibling and removed one of the better connections I had to the main character. Combined with the fate of the mother, it was just too much. With so many unavoidable tragedies, I started to detach myself from everything that was going on, and made me question why Hawke would stick around after all of that personal loss instead of just moving on to somewhere better.… Expand
Mar 14, 2011A complete failure. Graphics look like a PS2 game. Gameplay is like God of War except not real time and boring as hell. I'd rather take an enema from a disgruntled lumberjack than play 5 minutes of this trash. If for some reason you decide to buy this game and feel the need to complain, you better not post anything negative on the BIOWARE FORUM or they will not only ban you from the forum, they'll block access to all of your EA games.… Expand
Mar 14, 2011This game does not deserve a rating of zero, but it's going to get one - Because I think a statement needs to be made to Bioware (and all these oddly fawning press sites) about the direction this franchise is headed in.
When Dragon age : Origins came out, it was a refreshing throwback to the classic RPGs of yore (specifically the Baldur's Gate series) and it had just enough depth and complexity to live up to its predecessors. It wasn't quite what they were, but it was bloody close - and it had all the modern bells and whistles on top. I played the hell out of it. Along comes "Awakening", and suddenly we're starting to see a change. The role playing is getting "lite" , the combat is becoming more and more prevalent and repetitive, and the depth of choice is suddenly shrinking. Where once we had a vast world to explore, dozens of characters we could converse with in each area, and a variety of possible story outcomes, we are now being limited to a small selection of areas with very linear paths, and characters who exist solely to sell us potions, or do battle with us. Very Diablo-esque. Only Blizzard knows how to do all that much, much , better. And that brings us to ... Dragon Age II. Or Dragon Effect, or God of Dragon Age, or whatever you want to call it because it doesn't really feel like a sequel so much as a mash-up with some other action oriented game. The world has now shrunk to the point of ridicule - literally, a single city. The quests have been simplified to the point they more or less complete themselves (pick up an item, follow the quest marker, click on guy who takes item from you automatically and gives you 50 silver pieces) and the combat has become this frenzied slash'em up style thing with obvious anime influences (your characters waltz around the battlefield like in fast forward, and one of the swords you can wield is actually a direct replica of Cloud's Buster Sword in FF 7 . The story is as flat as the gameplay, failing in its attempts to evoke emotion (family members in peril) by fast forwarding through all the potentially dramatic stuff and leaving a few quick cut scenes which are poorly animated and awkwardly voiced. The game always feels like it is in a rush... You are never allowed to contemplate what has happened, its feels like the developers are just telling you to "be sad now!" or "laugh at this joke!" and then they move you immediately back to the action, and the buster Swords and Final Fantasy Hair do's. I will end this novel by saying that Dragon Age 2 will probably appeal to a certain demographic of gamers who enjoy heavily action oriented games and fantasy settings (God of war, Diablo) but to the (apparently old, and forgotten) Role playing gamers who grew up on the likes of Icewind Dale, BG, Planescape torment, etc. This game is a joke. It is a bastardized, dumbed down ( do NOT tell me that being unable to change my companion's equipment is anything other than this) farce, which squanders the good will I had toward Bioware and the Dragon Age franchise and leaves me cold to the thought of a DA3. Thanks for DA:O Bioware. I think I'm going to play that one again, instead.… Expand
Mar 14, 2011This game is simply an apple that fell too far from the tree so to speak it is absolutely an insult...... There are too many problems to list. I have over 500 hours into the original Dragon Age and in comparison the new game is not even recognizable. Thumbs down.
Mar 14, 2011I accept some of the criticisms leveled at this game, but some of them are just plain wrong. Graphically to my eyes this is a big improvement over the disjointed and inconsistent Origins, which looked great one minute and awful the next. With the hi-res texture pack and all the DX11 effects on it's an impressive sight in my opinion. The depth of field and motion blur are especially improved over DAO. While I'm not a fan of the re-used environments they're generally more detailed than the same old caves that DAO recycled through the deep roads and half the rest of the game.
Difficulty is a bit iffy so far for me, playing a mix of normal and hard I've found a lot of the game too easy, excepting a boss fight that took me 5 goes to get through on hard. Let's not forget this is far (FAR) better than the train wreck of difficulty in DAO that seemed to be programmed by a bipolar sitcom star. A few random encounter wolves harder than masses of darkspawn anyone?
Anyone who expects Bioware to keep remaking Baldurs Gate for all eternity to appease the D&D crowd, or compares this unfavorably to NWN2 (I enjoyed it, but really?)
For mine this is more of a return to KOTOR, a much better an refined return at that. It deserves the ~85% it's getting from real reviewers (who've actually played the game, unlike most of the posters here who seem to be going off the demo - a couple even admit to never playing the finished game).… Expand
Mar 14, 2011Plus-1. Battle is must faster and responsive 2. Better graphics than Origins 3. Main character has voice
Minus-1.Story is uninteresting 2.Repetitive environment 3. Zoom is not sufficient to get full view of battlefield 4.Companions are boring 5. Battle is easy even on hard.Button mashing is the way to win. 6.Crafting is mnimal 7.Armor customization is very minimal 8.Choices are bland and mostly without any real consequence
So,this sums it up.The worst bioware game ever.Though a good action game,but whether its an rpg and successor to Dragon Age Origins is questionable.
My Score: 6/10… Expand
Mar 15, 2011If you liked and are expecting the same quality of game as Mass Effect or Dragon Age Origins this game is not for you. I wanted to like this game, but after 10 hours of game play I've had to put it down and doubt I'll be finishing it. I wish I could get my money back - my opinion of BioWare has been absolutely shattered by this. There's a few things that I found absolutely unexceptable:
1) Reuse of the same locations (one cave, one warehouse, one coastline) the entire game. All the maps feel like hallways with no sense of open exploration you expect in RPGs.
2) Item drops are just uninteresting and uninspired. Most things are just named belt, or ring, the graphics for items don't really change, and you can't really use much of what drops anyways. They actually have a "junk" category... why are you making me pick up junk in the first place?
3) Dialogue/relationships between characters is pretty shallow/contrived/immature.
4) Ending is abrupt - ends in 7 years... where's my decade they advertised?
5) Combat is horribly dull and uninspired. There's no strategy, you just fight wave after wave of enemies that spawn out of nowhere. 6) Many of the quests are just tedious and boring. This just feels like a very stale and poorly executed RPG with none of the innovation, twists, and intelligence I'd expect from a AAA title.
I'm not sure where the "professional" reviews are coming from but I feel like they can't have played the game for very long because it's just so obviously a subpar game.
Mar 15, 2011I play Rpg games on pc by 15 years. I have them all starting by Ultima 8 avatar...
This game is a pure disaster on each side you try to judge it.
Dialogues are bad, Combact is bad, Graphic is bad (I play at max resolution 2500*1600), History is bad, party is bad, Inventory is bad, statistics and talents are bad. Environment is bad. Difficulty is ridicolous (i am playing at most difficult level and believe me it is too easy...) Camera and pause are soo bad that even seems they not exists... It is quite impossible to make tattics with a so bad camera angle.
Really a disaster... Even Hack and slash games are better than this... Where is the Bioware of the past that releases true rpg games like Baldur's gate, Icewind Dale, Planescape Torment ???
I buy the signature edition and i wont my money back...… Expand
Mar 15, 2011Mindless, dull, boring and generic are the first words that come to mind when playing this game.
There is literally nothing good you can say about this game, absolutely nothing; the story is boring, the characters have very poor personalities and don't add much depth to the game, love interests are there to appeal to "mature gamers that play mature games" and don't add anything to the story either, the characters themselves look somewhat decent with the texture pack, but the areas and surroundings feel very dead and generic. And oh wow, the UI, it feels like I'm playing **** alpha, it is just that bad, most custom WoW UI's (hell even the regular one) look much better than this piece of **** Luckily I didn't pay for this piece of **** as it truly is depressing for a company like Bioware to **** out a turd like this. I'm still trying to come up with something good I can say about this game, but nope, I just can't do it.… Expand
Mar 15, 2011Dragon Age 2 is a poor game and extremely disappointing. While some changes from DA:O were made to "improve" the game, the result is appalling and a joke. Some principles of what makes a good "RPG" are universal and can be assessed objectively, such as a unified overarching story that makes sense, varied combat and environments, and the ability to immerse yourself in the game. Unfortunately this is not possible in Dragon Age 2 for a number of reasons:
1. After completing the game, I struggled to recall what the main purpose of my journey was, or what I achieved. Honestly, what the hell was the point of Act 1??? I don't want to give away spoilers, but it was very difficult to enjoy a story that was put together in far too short a space of time and where there was no direction in character or plot development.
2. The re-use of the same environments was an insult to any gamer who spent their hard earned cash on this product. It is not asking too much to play a 30+ hour campaign without seeing the same environments ad nauseum. I believe I literally saw a total of 10 environments a dozen times each. If the designers couldn't get some more environments designed within the release date, then they need to push the release date back. Gamers expect more for their money, and rightly so. We are not stupid 12 year olds who cannot see the cust-cutting short cuts that have been taken.
3. Re-spawning enemies in battles. I mean honestly, is there anything else that could make it more difficult to immerse yourself in Kirkwall? You find a set of enemies, proceed to kill them, then randomly 20 more sprout from the skies. Is there an explanation? NO! It just happens and you deal with them. Sorry, but this is just extremely lazy programming and game design. You wanted to make the game challenging so you just add more baddies. Well, from a game design point of view this may have been the easiest option, but how many modern classic videogames employ such a draconian approach to game design? None. This was disgusting and a discgrace and I expected better for a supposedly AAA title.
4. The loss of real decision-making. It would be hard to describe this section in detail without spoilers, but it should be noted that although the game presents itself as giving you a "choice" in your story, the sad fact is that no matter what options you take in the story, there is little to no bearing on the final outcome.
5. The game feels "incomplete". While DA:O had it's own well contained story, and a lot of DLC and even a full expansion, the original product itself felt complete. The story made sense, had a beginning, middle and conclusion (as all stories with STRUCTURE have). This game does not have structure, and feels like a petty cash grab to throw in some more overpriced DLC. Honestly, I don't mind DLC, but the core product should be complete enough that it doesn't feel like I have to buy DLC to enjoy my experience. Give me a complete product and story for my money, not this farce. (I believe this may just be an approach that EA adopts, as I swear to god that the Sims 3 was also one of the world's most incomplete games)
6. The city of Kirkwall is a joke. Do you honestly think I didn't see how you made all the high buildings so that you didn't have to create a greater draw distance, or add textures or design to objects in the distance? Sorry, but there shouldn't be so many "high rise" buildings in a game set in an era that is similar to medieval europe. Where are all the other towns and cities? The forests? Nothing, just one bland city with too many buildings blocking any views.
7. Gameplay. So you said that the game can still be played tactically but you took out the tactical view and made enemies need a single button to be killed? Lazy, boring and stupid This was blatantly lazy from a design point of view, I'm sure you saved some money in your design on the game, but you have lost money on future purchases with this rubbish.
Granted there are some redeeming features such as improved graphics (in comparison to DA:O) and the new dialogue system show promise, however this is never fully realised as Hawk is rather bland and generic and hardly customisable, leaving little to the imagination. Therefore a 4/10 is a fair assessment. I would like 36 hours of my life back and 100 AUD.
EA/Bioware may have made a conscious business decision to expand their audience, but this business decision has backfired on them as they have lost a customer (and likely many more), and let me tell you, the COD ADD audience that this game is targeted at are largely uninterested in a fantasy RPG that takes way too long to complete considering there is so little content.
By the way, I understand this is my first and only review, but I feel so strongly about this game that I felt the opinion should be expressed. I am not a troll, just a very angry customer who has been ripped off.… Expand
Mar 15, 2011What a horrible game. Bioware dropped the ball on this one, don't waste your money. It's really short - It took me 17 hours to complete, and I wasn't even rushing. Compare that to the original Dragon Age which took me well over 60 hours to complete. Then you have DLC's ready to milk your wallet on the friggin same day as the game was released.
This sucks. Bioware sucks. EA sucks.
Mar 15, 2011Biggest disappointment since Spore. This is what happens when you take a complex genre and try to dumb it down so that everybody can enjoy it -- the result is a mess that bores the longtime DnD fans while still being too inaccessible for today's wave of newcomers. Take Dynasty Warriors, but remove the cool and interesting characters, varied settings, and adrenaline-pumping music, and this is what you are left with.
I highly recommend researching Bioware's handling of criticism before deciding to purchase this game.
Hopefully Bioware will learn from their mistakes, and their next game will have a more decided focus -- either a silly waggle adventure game for the Wii that mom and dad can play, or a REAL sequel to Baldur's Gate II. Trying to smush the two together is a recipe for failure.… Expand
Mar 15, 2011I've now logged in over 25hrs into Dragon Age 2 and am simply not impressed. Everything about Dragon Age: Origins was absolutely epic, the story, the characters, the combat etc. DA2 changed a lot of what I loved about DA:O. I know there are a lot of folks clamoring about people giving this game poor reviews because it isn't a real DA:O sequel, but I'm not sure I fully understand this. DA:O was excellent, the formula worked IMO, I just don't understand why they changed so much. I'm a HUGE Bioware fan, so giving this game a poor review wasn't easy. The story is very week in my opinion. I feel no attachment what so ever to the main character and sup[porting NPCS, they seem extremely generic. In DA:O the work hung in the balance and you were at the center. With DA2 it just doesn't feel the same at all. The two launch DLC, which I feel is a total scam are absolutely not worth it. I have to pay to respec my character? What a load of junk.
Save yourself the cash and wait for a few of the soon to be released RPGs. DA2 misses the mark by a long shot in my book. And don't be seduced by the "professional" reviews. They all seem infatuated with the new combat system, which I feel makes this game so much worse.… Expand
Mar 15, 2011Im actually quite surprised by the negative reviews of the game. The only thing I can think is that they didnt give the game much of a chance. When I first started DA2 I thought it was pretty lousy. Definitely a step back from DAO. But after playing it for a few hours I completely changed my mind. I love the game, and while I admit some elements are not as good as DAO, some are better. The character creation is somewhat flawed, models with MASSIVE chins and tiny eyes. Almost as bad (at first) as Bethesda's. But once you play around with it you can get some nice looking models. The animations are much better. Especially for the mage. No more poky, poky with your staff. You now execute fluid spins as you shoot ice and flame from your hands. It gives the mage a much needed upgrade. Playing with an archer has become a lot more fun. Sound effects are amazing. Score is well done. And Im so confused as to why people would be so down on the story...the story is what's drawn me in and made me a believer in DA2. I would suggest playing on hard or nightmare, as normal is just a bit too easy. But hard presents a challenge, and nightmare is well...a nightmare. Plan on dying a lot if you go that route. Reviews are nothing more than opinions. DA2 is NOT that far a cry from DAO. You still need to pause, the tactics are all there. Thats simply a fact. Playing on hard/ nightmare you cannot get through without micromanaging your party. Its just not possible. The animations are fluid and well done. The graphics are almost exactly the same as DAO with some minor changes (Qunari are a bit more brutish looking and have horns for example. And elves...well, elves dont look all that pretty anymore.) There is a demo out for DA2. Play it. If you like it even a little, pick up DA2. You wont be disappointed.… Expand
Mar 15, 2011I have enjoyed this game very much since release. I think the graphics are beautiful, and the game play enjoyable. ( I have a high end PC) I feel I have already got my monies worth out of it, and I have barely scratched the surface.
Yes, the playable areas are recycled more than I would like, but the combat is satisfying, especially if you have a weapon that creates extra gore. Pausing the game right when an enemy gets dismembered is classic. I am enjoying the game for what it is, not what I want it to be.… Expand
Mar 15, 2011Dear Bioware:
You may not see your sales sink for this game, because many of us purchased this game with hopes that it would offer the same depth of gameplay as DA:O, but you will see them sink for the next one. Basically, we had a bait-and-switch pulled on us, and you can expect most of to know what to expect next time. Your company has plummeted in my mind over the past few years, and I don't think I am the only one. This game is what I will think about in the future when I hear the name "Bioware" -- a shameless money-grab at the God of War crowd. Bioware is now the bait-and-switch company in my mind, thanks for helping me make up my mind on that.… Expand
Mar 15, 2011This review contains spoilers, click expand to view. While DA2 does not live up to the reputation of games previously released by the developer, it does offer numerous hours of enjoyable play. The storytelling mechanic is fun, aspects of the main storyline are intriguing and, yes, to my surprise, the combat is generally better than its predecessor (Dragon Age: Origins). But the game also has more than its fair share of warts, including the story and the rushed production schedule which shows itself in the reuse of environments. The story itself, generally one of Bioware's strengths, is sorely lacking in focus and direction. A number of different minor story paths are unfolding throughout the game and they are, for what it's worth, mostly tied up by the end and shown how they all connect, yet none of them on their own are terribly interesting and several of them are quite two dimensional. One of the "major" tensions in the game is that between the Templars, a militaristic order with the task of policing (oppressing) the city's community of mages, and the mages themselves who are frequently the target of accusations they practice particularly foul and evil magics. Unfortunately, while the leader of the templars is never shown in a particularly positive light, she does have some compelling arguments and some of her subordinates are positively good people. In contrast, the vast majority of mages are revealed to, in fact, be practicing exactly the kind of dark magic they are accused of. The only excuse the game really offers the mages is that they were "pushed" into it by the templar commander's overzealous persecution. It's a circular logic that may serve the story's purpose but ultimately rings a bit hollow.
The game also reveals a horribly rushed production schedule. Environments are reused over and over. And I'm not talking about 90% of the game taking place in a single city. I'm talking about the "dungeons" themselves, or perhaps I should say "dungeon". There is precisely one outdoor random encounter (or "ambush") map that is reused for each such encounter. There is basically one cave map that is reused over and over again, the only difference being that certain doors may be closed or passages are blocked by rubble. There is one warehouse map, again used repeatedly for each and every warehouse. There is also one under city map, which looks a lot like a mine (including the mine cart), but doesn't make a lot of sense when that map is used for the sewers (a mine cart in the sewers, really?).
There are plenty of other negatives as well. The lack of friendly fire in combat as well as significantly increased cooldown periods (compared to DAO) for the use of healing spells and potions argues in favor of simply spamming area of effect attacks rather than having to prioritize targets and fight strategically. Enemies now enter combat in waves, and frequently come in right behind or on top of you, tumbling out of windows or descending from the ceiling above. As a consequence, tactical positioning becomes almost pointless. Companion interactions are still entertaining but limited as compared to its predecessor, with fewer opportunities to explore their backstories and develop a sense of attachment to them.
Despite these flaws, there have been improvements. The graphics are better and, on the whole, so is the combat. I didn't think I would say that, but I am enjoying the combat more than in DAO. Some of the "improvements" may have been ill-advised (discussed above), but the overall tempo and artistic style of the combat is improved. And while not up to the standard of Bioware's previous work, the story itself is perfectly serviceable and will keep most players going through from the prologue all the way to the end. If you can borrow the game from a friend, I'd advise you to do that. If you have to buy it to play it, I'd wait for a price drop before taking the plunge.… Expand
Mar 15, 2011This game is so bad, EA Bioware are trying to fix the bad publicity by posting 10 scores here on metacritic themselves... and are so dumb they actually got caught!
The game is weaker and dumber than Dragon Age Origins, and its most foul stink is the fact Bioware's usually saving grace, its coup de'tat, its shining star - it's story - is the worst culprit.
When playing the game, I noted in my mind when actual plot points occured in my gametime, after being 5 hours in and wondering when something was going to happen main plot wise.
10 hours of sidequests before it had tried to allude it was building up to something that would happen. Before then, Hawke was just mulling about.
Then, when that first stage is reached, you think "Finally! Something is going to happ..."
Then, you return to Kirkwall, and are put back to work on -another- 10 hours of sidequests.
Sidequests that build up to an event that was clearly designed for the story in the next game, not this one.
At this point, i thought... "Is there even a main plot TO this game?"
Then the main plot begins. ... 20 hours...
20 hours into the game, then Bioware rushed the main plot by in the remaining 10 hours; and even then, was very pushed through and contrived in places.
For me, any game that takes 20 hours to start the main plot is born out of a lack of a good script/story director.
And considering that is what covers up Bioware's minor faults usually, it gives the terrible faults in this game nothing to hide behind at all. I honestly kept sighing through the last twenty of the the thirty hour gameplay... I never got sucked in by the story, the dimensionless character of Hawke, or built up a rapport with anyone as much as you did in Dragon Age 1 to care about them.
In short - Its not the worst game ever made, i would have scored it a 4 out of 10, but to counter the EA/Bioware cheats scoring it 10, i docked 3 points. But despite it not being the worst game ever made - it certainly is not worth buying until its on sale for $10 or Â£12.… Expand
Mar 15, 2011Being a fan of Bioware since Baldur's Gate. I loved Dragon Age Origins, Started Playing Dragon Age 2 and I felt like Bioware just gave up on the franchise. The combat felt more like an action game, meant for 10yr olds to keep them entertained. Story wasn't even as good as the original, where I was always wondering what was happening next.. DA2 just felt like side quest after side quest. and oh your done.. With a slap in the face ending.. I feel very disappointed in the direction Bioware is going, and defiantly not recommend this game to any of my friends.… Expand
Mar 17, 2011I always like the games of Bioware, all of them are greats. But this one, was really disappointed for my: -No character creator (Race and origin like the first part) -To short dialogues and with the companions its worst -The characters looks like comic a not like the DAO (darkspawn looks like living dead, Qunari looks like a ogre) -The main character, in my opinion, its no a good choice. I dont like his appeareance, the voice.
-The combat its to low qualiti in comparation to DAO.
-The skils are to simple and the spells too, has no details.
-No air camera
Sorry, but im disappoint.
I really expect a sucesor of Origins, and this one was another type of game.
This is no Dragon age 2, its an Action Game based in the world of Dragon Age.
I Hope Bioware make a great game in the Tird part
Best Wishes… Expand
Mar 15, 2011This review contains spoilers, click expand to view. A little dissapointment for this game im not suprissed for thisgame its been a big hype and im from begining been sceptic this game is not bad bad very bad graphics,simple combat,not so good story and many people wil sad that this games is bad but its not but bioware im dissapointed… Expand
Mar 15, 2011The entire main storyline of DA2 could have been told in a expansion or a DLC and does not compare at all to the epic story of DA:O, the rest of the questing content is irrelevant fillers. Combat is simplified beyond belief and requires no strategy at all. Without the high res pack my graphics were locked at medium and only added to the disappointment.
Mar 15, 2011Finished the game in about 60 hours really enjoyed the game. I do miss some aspects of Origins like the level up system and inventory system for companions. But its not a deal breaker . The story was alright not great but worked. I feel this was a good sequel and helps progress the story for the next Dragon Age. Graphics wise the game looked great on my system but I would like a 3rd rendering path for DX10 GPU's.… Expand
Mar 15, 2011This review contains spoilers, click expand to view. First let me explain where my review comes from: I found Dragon Age: Origins by accident. My husband was playing it, it seemed interesting, as a bit World of Warcraft and Fable fan, I could get on board with the levelling up, gaining skills etc. On my first play through, within ten minutes, I was engrossed in the Dwarf Noble Origin- I screamed when my brother died and when my other brother turned against me, I swore at the screen and vowed vengeance. I play for the story, not so much for the combat. The character development and plot drives me, and DA:O had this in bucket fulls as well as giving me loads of room to create my own back story, present stories (what's happening in camp etc) and future happenings of my Grey Warden. The same, however, cannot be said for DA2. I tried to view it away from Origins, I tried to judge it withot bias, even though I knew the changes were happening - I tried to avoid all spoilers and even avoided the demo. I wish I hadn't. People say not to compare it to DAO, but it's a Dragon Age Game, it's the same franchise, it even has the number 2 after the title, so yeah, people ARE going to compare it. So compared to DAO the whole game just feels shallow and empty. There is no big bad guy that's pressing you to complete tasks, that's urging your game play forward. DAO allowed me to feel that if I moved away from my PC when I came back the Darkspawn would have overrun Ferelden and all would be lost! DA2 makes me feel that I can go away and never come back and everything will still be the same.
Below is a lit of things that I want to pass comment on.
* INTERFACE is pretty looking and very sleek. However, I don't like the positioning. Minor personal thing.
* COMBAT ANIMATIONS I'm a 29 year old woman, not a 14 year old boy. Really, the flashy kicks and the exploding mannequins just took the p***. Bodies just don't explode when you stab them, nor do their heads and limbs fall to the ground like broken mannequins. It's a game aimed at the 'Mature' market, not 'Teen'. COMBAT itself is tedious. I fight a group and I go phew!... then suddenly there's freaking ninja style drop down waves of MORE bad guys to fight... really? I have to go through the same fight THREE times before I can go on? Bored now. Especially as I DON'T CARE about combat in a RPG game. I'm playing a role, a character, I'm building a story. Sure I want to cut the bad guys down, but c'mon!
* AREAS - repetitive, boring and dull looking. I liked the day/night switches though, but I miss being able to jump to the 'World' map tho.
* DIALOGUE - UGH. The wheel needs to go. NOW. Voice Acting needs to shush. The Actor was good, she did well, but I felt I was watching someone else play, instead of me. Hawke never feels mine.
* ARMOUR - like that you can hide helm, don't like that armour is not customisable. * ROMANCES / COMPANIONS. This is one area that interests me the most. I LOVED the different companions that DAO provided. They all stood out, all had their own personalities, all added a little something to the story. I felt connections with them - with DA2 it seems that you're TOLD you have relationships with them once you've met them. I romanced a certain mage, who told me in Act 2 that for three years he had lain awake each night aching for me... REALLY??? I told you you were handsome, but other than that, I really haven't spoken with you - 'cept in quests. The romances in Origins made you work for them. You had to say the right thing, you had to stroke their ego a bit, you had to listen to their stories, enquire, and learn about them. This is just a quick fix. On the COMPANION front, the banter is good as we're walking around, you tend to learn more about them from that than you do from talking to them. It's more a we're TELLING you what's happening instead of SHOWING you. However, VARRIC - I want him in my life full time. I had him at my side the whole way. The only other character I enjoyed hearing the story of was Aveline, which surprised me as I didn't think I'd like her. I felt disconnected with the rest, even my sister - she was apparently my best friend, but I didn't KNOW her. Also I miss the 'accidental', sometimes awkward, talks. I HATE running to a home for a chat.
* STORY - ahhh the big one; the thing you watch a movie for, a reason you read a book, the whole point of my playing a game. To me Story is the most important element of a game. After the first 20hrs of playing I still didn't really know where the game was going; I just had to get enough cash to go to the Deep Roads on an expedition that lasted about an hour of game play, if that. By hour 35 I have completely lost interest in WHY I am playing this and I ended up closing down and restarting Origins. I will finish DA2 some day, but it won't be any time soon.
TLDR? Overall a 5 - lots to do in game, but no REAL point to it so far.… Expand
Mar 15, 2011They sold the Baldur's gate soul of this game to make a poor playing Mass Effect Fantasy game. While not unplayable the game makes you feel you wasted all you time in Dragon Age Origins by bot allowing character carry over. Worse yet Bioware took the highly unethical practice of having their own employee rate this game perfectly (check the news stories). Given Bioware has lost its moral compass under EA any redeeming elements of this game are not worth rewarding the now soulless EA/Bioware with a purchase. Wait for the bargain bin.… Expand
Mar 15, 2011I really, really liked this game even after playing the first one and all of its rpg glory. In all honesty, that stuff got a tad boring - I mean the strategy was great and all, but the game looked like crap, ran like crap, and lacked a personal story. This game fixed nearly everything - the story is great (albiet a bit choppy), characters voice their own opinions, and combat is satisfying. People need to stop complaining about how it isn't like Baldur's Gate because this ISN'T Baldur's gate. Dragon age is its own franchise, and they can change things to appeal to a broader audience. This was a lot like Mass Effect 2, so many things got revamped, people started complaining. Grow up, accept change, and have fun with one of the best rpgs ever.… Expand
Mar 15, 2011Don't feel as though this games deserves a 10 (an 8 would be fairer) but everybody else seems to be doing hyper-positives or hyper-negatives to draw attention to their opinions so I might as well participate. Combat: Never had a problem with Origin's combat system and was never aware anybody else did, so I wonder why Bioware changed it, but I can't help but feel as though people who are deeply upset about it are letting their negative impressions about other aspects of the game color their experience of an otherwise solid system. Why exactly is an intense and fast-paced RPG-party brawl with plenty of room for diversity and optimization a bad thing? And on a more positive note, the spell/ability animations are beautiful. Difficulty: The game itself flashes messages in-between loadings which often recommend you adjust the difficulty if you've reached a segment of the game that is too hard or too easy. People want a golden mean where the game perpetually hits a point where things are hard enough to feel challenged but never difficult to the extent you feel obstructed; people need to realize that video game's almost never turn out that way, and when they do it is mostly a happy development accident. And in the 8-bit era they were almost universally hard. In letting you switch difficulty modes within the game, Bioware let the player do as much as any gaming company can be expected to do. So, difficulty works fine as long as you are prepared to pull up the menu and adjust it. Story: Dragon Age II has the best paced plot and character development of any game ever made, an artistic achievement that has been completely overlooked for some reason. Telling the story in "Acts" divided over years allowed them to approach the characters and the story in a distributive way unprecedented in any game. I thought it was fascinating, but other people seem disappointed it didn't conform to the inferior Origins standard. The one thing Origins had over Dragon Age II is a larger and somewhat more epic setting, but in terms of characterization and pacing the plot Dragon Age II surpassed it. I'd be happy to explain my viewpoints more in depth to anyone who wants to inquire. Inventory: Always the weak point of a Bioware game; their inventories are either cluttered with useless objects or all options are streamlined into oblivion with equipment divided into early game and late game. They combined the Mass Effect 2 streamlined system with Dragon Age: Origin's Graphics: Graphics aren't really important to me. Granted superior graphics are consistently more aesthetically pleasing, but I think any game which combines colors and images dynamically can look good, regardless of its time period. I think that the aesthetic of A Link to the Past and Final Fantasy VI (two of the best Super Nintendo games) have a unique appeal that no contemporary title can bring to the table. Comparing 16-bit to a game like Crysis is like comparing Impressionism to Cubism; they aren't comparable and both have unique appeal. In those terms, I think Bioware's attention to detail pulls through to make a visually compelling game. The biggest point against them is that they recycle sets a lot, but that's nothing new. Bugs: The single biggest problem with Dragon Age II is also a trope of early Bioware releases; there are bugs. The ones that intrude upon companion quests are particularly grating. Prospective customers might put off buying the game until a few patches get released that address these problems.… Expand
Mar 15, 2011I don't take issue, like so many of the others, crying about the changes to DA:2 from DA:O. I remember the same complaints from people about the changes to ME:2 from ME1. Yes, the combat system is easier and more fluid but put it on hard or nightmare and you'll being pausing till your heart's content. Yes, I understand you can't dress your friends, they dress themselves now. And good for them, they're grown ups...you can still give them weapons and jewelry if you feel the need to manhandle them. Yes, the story is not about saving the world again, its a bridge story to set up a cliffhanger for a greater conflict to come. Same as Mass Effect 2.
Yes, you have to be human and have a name. If you want your character to actually speak and be addressed in a non generic way then you'll have to live with slightly more limited options...otherwise it's back to having a silent no personality character as in DA:O where the game is more about the npcs than you...and for me that aspect of DA:O made it lack real immersion.
And Yes, the story primarily takes place in just one city... but so did Baldur's Gate 2 and that still worked wonderfully.
All of these things I can live with and some I even enjoyed more than the original.
No my problem is that the game was clearly rushed, and this is evident in the constantly repeated environments. Every cave, dungeon, beach, sewer, and house is exactly the same except for a closed door or passage here or there. It seems lazy. Had they taken their normal 24-30 month development phase, I feel like this game could have been truly wonderful. At times you can feel what could have been and its too bad. I had a sneaking suspicion that this would be an issue when I saw the release date and they ended up keeping to it. Either way its still a very enjoyable game, and a character I wouldn't mind playing some more, albeit in a more thoroughly developed environment. And all the recent bashing is really a symptom of people expecting so much from Bioware, so they should take it's for what its worth and just put more time into the next Dragon Age.
All in all its still a 8 (maybe a 7 if you were that attached to all the trappings of DA:O) and worth playing/buying although waiting till the price drops and some DLC is announced to add more background depth is not the worst strategy if you're not a die hard fan of the series. But giving this game a 0 because you can't give your friends armor or whatnot is obviously is an intellectually dishonest overreaction.… Expand
Mar 15, 2011First things first: this is NOT a direct sequel to Dragon Age: Origins (DA:O). It's a sequel to Dragon Age, as in the World of Dragon Age (the term "Dragon Age" though, ultimately comes from the Chantry calendar: it is the present Age the world is in and succeeded to the Blessed Age thirty years before the events of DA:O). It is a sequel in time and geography only. You do not play the same character as in DA:O, but you come from the same region of the world, as a way to tie the two games closely and to better show the consequences of the Blight on the neighboring regions that have not been directly affected as was Ferelden. So you start the game playing Hawke, fleeing the blight that has overtaken your native city of Lothering, and you're trying to reach Kirkwall, a free city over the Waking Sea. Dragon Age 2 is the story of that guy (or gal), and that guy only, as he rises up to become the Champion of Kirkwall. In this game, there is only one origin.
That said, Dragon Age 2 is fricken awesome. Many say it was consolized. It was not, at least not any more than DA:O was already. At worst, you could say it was MMORPG'd. Instead of you waiting hours and hours for the game to roll dices to see if you hit your enemy or not, now you just hit him, most of the time. So combat feels faster, and using your abilities feels more rewarding. The new combo system also works much better than the failed spell interactions of DA:O. It forces you to actually use your party as a team, with rogues and warriors finishing off targets softened up by your mages and vice versa. Each class can put enemies in a special combo-able state that only the two other classes can take advantage of, resulting in more tactics and deeper skill tree planning. The skill trees were redone from scratch, allowing for a more organic development than the linear "trees" from DA:O. Specializations are still here, one at level 7 and one at level 14, giving your Hawke access to two more skill trees out of three, while your companions each have a unique personal skill tree in addition to their class', with one skill activated based on whether you become friends (or rivals) with them. Some feel the fact that you can't change your companions' armor is bad, but really it's much better this way. You can still change their weapons and trinkets (belt, rings, amulet) and you can upgrade their armor throughout the story, even up to allowing you to put (removable) runes in them. This way they keep their unique look and feel, befitting their stations and way of life.
The companions themselves are much better than in DA:O, too. The game taking place over a 10 year period in the same city, your character knows a lot of people. But only those that cross your path a lot and stay by your side all this time are your companions. And as in Mass Effect 2, companions can die. In the demo, you could see that one of your two younger siblings dies, based on which class your Hawke is. Depending on your choices, others can die too over the course of the game. Romances are also possible, of course, although not with your sibling (that would have been awesome, in a sense). From a Fereldian refugee becoming the city's captain of the guards, to a former prince of Starkhaven (another free city not far from Kirkwall), with a savvy dwarf in between, the list of companions is long and each one has their own story, in parallel to yours. Of course, as they are your companions, your paths will cross more than once, and your actions and decisions will influence their fates.
Some may be disappointed by the story, or by the ending. They may feel it is not epic enough, or whatever. But these are the kind of people that don't invest themselves emotionally in games. They don't care about the lore. They don't care about the World of Dragon Age. That's why they don't get that Dragon Age 2 is not DA:O 2. DA:O is the story of the Blight in Ferelden, the birthplace of Andraste, founder of the Chantry. Dragon Age 2 is the story of the Champion of Kirkwall, and it puts the Chantry against the Circle of Magi in a struggle for political control over the free city. And then there's the Qunari, who play their part in this struggle. This conflict begets unforeseen consequences, which are hinted at even in the opening scene of the game, where Varric (the savvy dwarf) is being questioned by the Seeker of the Chantry. But only at the end, after your Hawke decides the fate of Kirkwall, will you know how your actions over ten years in this city have changed the World of Dragon Age. Just as in DA:O you stopped the Blight from engulfing the whole continent of Thedas, this time too your actions have global consequences. So hang on to your Dragon Age 2 save, you may very well need it for Dragon Age 3.
The combat is faster, so 43 hours of playtime for ONE (out of at least three) complete playthrough on normal. And the bugs are nothing worse than what DA:O had at launch. People just have short memories.… Expand
Mar 15, 2011This is not a game. Bioware is selling you a $60 EXPANSION PACK.
The major problem with this game is REUSED ASSETS that are of a very small number to begin with. I hope you like fighting bandits, zombies, revanents, quanari, and the occasional dragon because that's literally all that there are in this game. Not just that, but the faces, armor, and weapons are almost completely reused from previous games.
So, while your using these reused weapons to fight reused monsters, I hope you enjoy REPEATEDLY exploring the same locations: there's the town of kirkwall, of course, and there's one map for the coastline, one map for a cave (that is reused at least five or six times), one map for the sewers, and one map for the deep roads. THAT IS IT. You are constantly revisiting the same places over and over.
Now, the story itself is...not bad. Largely forgettable--about on the same level of Jade Empire's, but more predictable. The main quest line is bogged down by tons of mini-quests that seem ripped from your favorite generic MMO--go here, crawl through the same rehashed cave map, kill this guy, come back to me. Combat is fun at first, but quickly turns dull. Enemies either die way too fast for any kind of strategic input or have giant health bars that take minutes to whittle down. I turned up the difficulty to hard, even though I consider myself a casual gamer, to try to make combat more bearable. It doesn't. It just makes it last longer. Enemy AI is non-existent. Melee guys charge you. Guys with bows stand in the back and take pot shots. That's all. Character's are pretty dull. Varric is awesome, and Fenris had his moments. The rest were merely bodies. Voices are disjointed, especially with Hawke (I played female--male might be better, I don't know.)
Graphics are meh. I'm lucky enough to have a DX11 card and was able to push it up, but the character models themselves are pretty uninspired and even the prettiest cave still looks like a cave, especially when its the same cave over and over and over...
All in all, I cannot in good conscience recommend buying this game. Everything about it seems like it was just put together as quickly as possible to make money.… Expand
Mar 15, 2011What killed the game for me was the heavy re-use of area layouts. I'm all for re-using the same textures when generating area's of minor importance but to use exact mirror images of area's constantly is just down right criminal in a triple A title. Towards the end of chapter 2 and in chapter 3 I started to miss out on crafting components and codex entries because I was just over going to check out 'hidden cave number 3' that looked not only the same as hidden caves 1 and 2 but also other area's in the game i'd already been through multiple times. Wish i'd kept count of how many times I had to revisit sundermount and it's two caves that are the same anyway for example.
I can live with less companion customization, I can deal with the romances being disjointed due to time elapses, hell I can even deal with the fact that none of my decision really effect the gameplay in any real way but to only have a very limited number of area's in the game to begin with and then just re-use them over and over... unforgivable. If this was a vast sprawling world I'd happily accept it but if you sat down and tallied up all the area's and caves in the game the percentage of overlapped content is depressing.
As for positives I liked the skill tree layout, I found that to be an improvement. Combat was a little more refined, though the leaps in difficulty on some of the fights was a bit weird (if you can call just throwing more waves of enemies that appear out of no where or huge boss hp pools with easy to avoid mechanics difficulty of course). Some of the random companion interaction could be amusing, personally it fell short of the DA:O interaction but others surely would disagree which is fine, personal opinion there.
To sum up DA2, when I finished DA:O I immediately through myself into my next playthrough to see what else there was to explore. When I finished DA2 I tried to replay playing a more evil persona and couldn't even force myself to get past the 20 minute mark. Where as parts of my first play through felt like a chore due to the issues I mentioned above, every part of my second playthrough has felt that way.
Maybe it's because I fall into the catagory that has been playing rpg's for a very long time (as opposed to those who just jump on message boards and say they have to try to get credibility) and if a game doesn't have enough innovation it doesn't impress me or maybe DA2 is just lacking in general. Either of these factors could potentially modify my score, I can't rightly say to be honest. All I can say is at the Dragon Age 2 did not leave me with a feeling that i'd played an enjoyable game at the ending credits.… Expand
Mar 15, 2011YOU TOOK DRAGON AGE AND MAKE IT SUCK SO MUCH IT MAKES FFXIII LOOK GOOD. That's scary. AVOID.
Graphics: DX11 looks worse than most DX9 games I've seen. Flashy, crappy textures, silly rendering artifacts, clipping issues, etc. New "stylized" design is kinda bs and lame.
Story: There is no story, really. It has a few nice moments, but there is no PLOT. Just a long list of **** happens." Oh, also, it doesn't respect your DAO decisions. Imports dont mean much. And, the ending is just the worst sequel hook ever. And that's saying something after Witch Hunt DLC.
Characters: Your party members can actually... like... do quest-related stuff when you take them along. This is pretty cool. They're also really one-dimensional. And slightly retarded. Anders... makes some questionable choices, Merrill makes the most idiotic childlike observations despite her age, Isabella is just... vacuous - and she makes questionable choices, Fenris is a damn "manly emo" ripped straight from some kind of extra-bad FF game, Aveline is a well-meaning hardass, etc. Oh, Merrill and Anders are returning characters in name only since they're so changed they're completely different characters now.
Sex: Enough of it to deserve it its own section. Brothel isn't even funny this time. Ninja-romances are horrible. You have a Male Hawke who acts nice to Anders (WITHOUT flirting) and after his questline Anders just... seriously comes on to you (WTF?) and for your responses you have 3 options where 2 of them are heart-shaped romance options, so I pick the third, angry one, which apparently means gay ragesex time. OKAY, NO THANKS.
Interface: No tactical camera is pain. You can't give orders well. Add to that classic "helpful" AoE targetting to automatically select enemies and... yeaugh. There is a horrible bug going on where pretty often I cant make any orders because the interface is bugging out and thinks I'm assigning a different order (click fireball on mage, go to warrior, be unable to do anything as game expects you to keep assigning mage order with warrior, try to assign/cancel mage order, be unable since you selected warrior, switch to mage, assign/cancel order, switch to warrior; I somehow get it to happen a LOT). Inventory star rating system to tell you what to wear is just insulting.
Character attribute and ability system: The new system for leveling skills is cool, but the way it's used is just dumb (they really like asking you to get two abilities which absolutely do not work together - like, activating one requires disabling the other - to get access to other abilities). There might be some good potential for trying out different builds if only it felt like builds really mattered (they don't, really). For attributes: You also have a choice of 6 attributes, but you will really just be using 2 at most (these 2 are determined by your class). The other 4 are just bait for you to shoot yourself in the foot.
Balance: Yeah, tons of OP stuff in there. You wont feel like you're playing this game before long. You'll just be bored while watching enemies die. I think the game is intentionally made stupidly easy because the game is so rushed (It was developed in ONE year.) it was the only way to make it playable.
Level design: Insulting. Everything is narrow, too straightforward, and to top it off levels are re-used WAAAY TOOO MUUUCH. Also, cutscenes keep repositioning your team into bad locations. And the game really likes to spawn waves and waves of enemies right out of nowhere to keep you busy fighting. Classic console BS. And all the encounters feel the same. Bioware seems to have gone for quantity, not quality here. Also, Kirkwall (This is the city where the entire game takes place.) doesn't feel like the bustling mega-city it's meant to be.
Questing: A lot of pointless padding quests in there. It even has fetch quests where you hardly talk to anyone.
Game length: I'd say around 35-40 hours tops - that's if you decide to do every sidequest except the completely mundane fetch quests. 20 hours tops if you don't waste time with that.
Dialogue: It makes Mass Effect's wheel system look good. All regular dialogue will have Investigate menu (ie. ask questions) plus 3 options: Nice, Silly, and **** Because picking too many options of one flavor "sets the flavor for your character" there will be a lot of automatic dialogue you wont get to pick. So now, you have even less of an idea what your character will really say. The "flavor" will just take over.
Music: I don't really remember it.
DRM: Disgusting. Unethical and amoral even. Go to www.reclaimyourgame.com and read about it. ...And you need internet to be able to play this game, even though it has NO multiplayer or anything (just DLC). PAIN. To top it off, people have gotten locked out of their Bioware accounts for forum offenses, which LOCKED THEM OUT OF THE GAME. Yeah.
I'm going to hope for The Witcher 2 now.… Expand
Mar 15, 2011Bottom line, If I didn't play DAO, this game would be ...ok. But if it was not labeled DA2, I would never have bought it. I understand the move to cater to console, I don't agree with it, but I understand it. I feel like i just got kicked in the nads by my grandma after she promised me fresh baked cookies. How disappointing... and painful. I'm a casual gamer, but man, i was really looking forward to this one, I don't think Ive ever been so let down with a game release. Why would they alienate their loyal RPG supporters? It just seems foolish at best. I'm not outraged, just annoyed and confused to the core. I feel/felt nothing with this game and that is possibly the worst thing that can happen when playing a "RPG" title.
-Graphics were ok, but lack of effort takes away considerably. Cut and paste! Really? Mods were released for DAO with more original thought(and my hat tips to all of those who work on mods...for free, Dev team was paid, whats their excuse?). And speaking of which, no tool set info...c'mon guys. DAO tool-set was released far after the game, but to leave everyone so in the dark makes me think that there isn't even one being planned, and the elusive attitude about it is just a way get more sales. what happened with auto attack on consoles...."a mistake was made", right. And it only came to attention a day before release, which makes no sense, because the game was already sent off, and we would all have seen this "mistake". Clear, in your face, deception. The good,(i suppose)Lots of gore, fast paced, voice acting is acceptable, interesting characters.
The bad, Story in general, cut and paste used frequently, cant even dress companions, no tool-set, dumb dialogue choices, No tactics needed, Buggy, and most importantly the sheer amount of recycled material from other titles. Graphics models=DAO, but with a new format to screw over modders. Menu/dialogue=Ripped right out of ME series. What exactly took two years to develop in this game?
As a standalone game, its a 6. entertaining for about 90 minutes, then repetitive...literally.
As a sequel to the GOTY DAO, its a 0. doesn't even deserve to stand in the prequels shadow.… Expand
Mar 15, 2011It distresses me that so many people are slamming this game without giving any real evidence other than general opinion. Yes, we know you "hate the story" or "think the dialogue is garbage", but your negative opinion on the game doesn't make it a bad game. Personally, I think Halo Reach is a boring, generic FPS in space. Does it deserve the glowing scores it got? Sure it does, because it delivers a quality experience to the fans of the previous entries in the series. If you're going to argue that a game is bad, please back it up with evidence that TRULY supports your claim. Now, I'll start by saying that this review may be a bit biased due solely to the fact that I absolutely love the dragon age universe. I think the lore behind the game is a well thought out enhancement of the "dragons and magic" paradigm. I won't spoil any specifics, but the plot of Dragon Age 2 is broken up into three parts. These individual parts are made up of an assortment of side quests and main quests that ultimately lead up to a finale. While I think each "section" is good in its own way, the ending of the game does fall a bit flat. You're left hanging on the majority of the plot points, and it's clear that Bioware is setting up for a sequel of sorts. Graphically, the game looks nice. It's nothing ground-breaking, but the facial animations are fairly well done, body movements are captured fairly well, and lip syncing is solid. Unfortunately, you'll be spending a LOT of time in the city of Kirkwall, and the basic textures of the walls and buildings do get a bit drag after the 10th time you've walked past them. Sound is done very well, and voice acting is not only well ranged, but delivered well across the board (with the exception of Aveline and male Hawke on some occasions). Now, I played Dragon Age 2 on the Xbox originally and pretty much hated it. I felt like I was playing dynasty warriors all over again and just MASHING the A button for hours on end. It didn't really bother me after a while (mostly because I'm a sucker for RPG storytelling) but it's something to be noted. I actually ended up buying it on the PC, which offers a much different experience. It could be said that the PC version is more like "watching a movie" than it is real-time combat (considering you basically issue commands and then watch how it plays out), but fans of strategy RPG games will enjoy the pause-and-play action. It allows you to plan out each fight and adapt to drastic changes on the fly. Finally, I want to address the companions and classes. For the most part, I was pleased with my selection of party members, but I did feel as though Bioware was forcing certain party members upon me. If you don't play as a warrior, you're almost forced to use Aveline as your tank, which is very frustrating if you don't like her as a character. If you don't pick a mage and then decide to heal, you are almost forced to use Anders. I would have liked to see a bigger selection of members to choose from. The classes are well balanced and each class will give you a different experience when you play them. Even the different skill trees within each class can offer a vastly different experience. Overall, I believe Dragon Age 2 to be a very solid strategy RPG on the PC, and an action RPG on the consoles. If you love RPG games that allow you to "craft your own story" and offer up an insane amount of content in the process, you'll love Dragon Age 2. If you can't get past the small graphical glitches, repeated zones, and restriction to the city of Kirkwall, then I can't recommend this game to you. One last thing, people need to stop instantly saying "This game sucks because Origins was better and this game is a step backward in every way!!!". The game is NOT a direct sequel to Dragon Age : Origins. Bioware obviously saw the success of Mass Effect and brought in elements from that game to make this game better. Whether it worked or not is a matter of opinion, but saying that DA2 is bad because it doesn't improve on Origins is a null argument.… Expand
Mar 16, 2011I'm kinda split here. The negative aspects cannot be ignored, and the actual price paid per hour entertained, cannot be ignored. I think I reached about ten hours playtime in the game before I started feeling really cheated. After this point it became less and less fun and the recycled stuff became more and more annoying. I wouldn't necessarily consider it straight ten hours of play time either due to abundant cut-scenes and what felt like a walking noncombat pace to go here then there.
So about $6 per hour of entertainment. I could pay $8 for a 2 hour movie ticket, this game can be compared to a slightly interactive movie...
Negative points: 1) Limited mob diversity. This includes AI. The AI for Assassins across the few mob types, undead, templar, insert faction here... are all the same. This shows with Undead popping healing pots. I bet all the archers and the ranged spiders have the exact AI/Abilities too. 2) Almost all mobs have previously been created and produced for a previous title(this compounds point1, why not finish the duplication you already started?). 3)Constant reuse of maps(I should have asked how many DVD's it took to install before purchase). I think the very first map in the prelude is even partially copied for the Wounded Coast map. Caves are done over and over with the same mini-map on your radar(even though some passages are blocked), even the spawn triggers are in the same locations(So fail). 4)Crazy player interrupts. Fight a mini-boss/boss that takes a larger area than you can see or hit and this gets worse. You will stumble and get interrupted if the Dragon walks next to you. Don't forget about getting stun locked into an invisible wall in that reused cave map. I'd also like to add that I noticed quite a bit of Dragon Effect 3. Watching some of the interaction with the characters looked exactly like the model movements in ME2. A lot of the character models felt very ME2ish, not just the male Hawke and human male Shepard. Don't see it yet? Order a drink at the hanged man and then take Shepard for a drink somewhere, same exact interaction/body movement. I understand the whole concept of not reinventing the wheel. But you don't want that to visually creep into totally unrelated titles. With the amount of copy pasta in this game(AAA title I might add), the developers fail IMHO, because it should have been out at least six months sooner. Or I guess the blame could be put on the tracers, I mean artists. I'm feeling quite lazy so I'm not gonna list the positive points in my review, and there are some. Like EA/Bioware I'm not gonna finish what I started/promised. Too bad I can't make large profits from duplicated-half-finished reviews. I will finish by informing reviewers that said something in the effect of: "Revel, savour and bask in the brilliance; this is a game that no gamer can afford to ignore. Everything here is bigger, better, brighter, faster, longer, sicker, cooler than the series has ever been before" You can find your check in the corner of the round room, but first bend over real quick. And metacritic here's to you stripping all my newlines from 3.277k characters to create a wonderful wall of text for everyone not to read.
tl;dr Metacritic gets a critic.… Expand
Mar 16, 201110.0 If you like the first one, do yourself a favour .... absolutely buy this game and try to avoid all the bad comments around here, your opinion is simply the bestÂ¡Â¡Â¡ donÂ´t let this "angry mob" spot your unique experience on a great and similar game ( but not the same) to origins. Once you have managed with the new gameplay you have all the fun that you had with the previous game and enjoy with a new emotional and powerful story about the wonderful world of Thedas. If you choose to play in Nightmare mode youÂ´d have a incredible challenge with all the flavour of a classic rpg like BaldurÂ´s Gate or Neverwinter with tough battles with an urgent need of tactical choices to win. The companion and their stories are awesome like origins. The main story is ... hold your breathe, is passionate, elaborate, intriguing and is built step by step around your path, again with all the flavor of a classic rpg, you always had the feeling that you are forging a new legend , (you have a destiny to fullfil ) A lot of different side-quest with a big impact in the inmediatlely future of the game and a duration that maybe is not so long than origins but donÂ´t have anything to envy ( nightmare mode 88 hours ).
DonÂ´t loose yourself this fantastic game ( unless you donÂ´t like Dragon Age origins ) serahÂ¡Â¡Â¡… Expand
Mar 16, 2011May as well start by saying that if you're looking for a hard-core RPG, then Dragon Age 2 is not for you. It's RPG-lite at best. Not necessarily a bad thing, but you may have to adjust your expectations of the game. Initially I was dissapointed as I was hoping for a bigger and better DA:O, but it feels like bioware has taken DA in a completely new direction.
I guess the easiest way to sum it up is that DA2 is simpler than its predecessor. The combat is faster and less tactical, even on the harder difficulty settings I rarely had to play with the custom tactics or pause to set up an attack. The loss of the tatical overview was dissapointing but I would argue that you hardly need to use it in this game. I actually enjoyed the more arcadey feel to the combat but I think the corpses that explode body parts all over the place at the slightest of touch was abit much!
The game is centred around one major city and at 30+ hours long there's a reasonable amount of content to get through. The story starts slow (the first 6 hours feels like you are just plodding along) but the second half is definitely better than the first and develops into quite an engaging storyline. The writers do a good job of keeping it interesting but after spending 80% of your time in the same city you do find yourself wishing for newer landscapes, the choice of locales is limited.
This leads me on to, in my view, one of the major downpoints of the game. The dungeon areas are horribly over recycled. You may not notice it for the first few hours but by the end it becomes jarringly obvious. It seems that blood mages and smugglers are more than happy to share a hidaway while bandits and spirits of the fade clearly swap interior decorators.
The graphics are a step up from the original and the cutscenes look pretty good but you will find better elsewhere.
The voice acting and script is competent without ever being spectacular and some of the characters are likable, even producing some chuckles. The conversation wheel works well and some of the choices you have to make are genuinely difficult.
The skill trees give a pretty decent choice for customisation but some skills feel like fillers. I liked the new approach to crafting, not having to search for millions of ingredients and instead just discovering resources works well, but the range of recipes seems limited.
I would recommend this game to anyone but for some it may be too bigger step away from the original. If you can look look past that you'll find an enjoyable game, that despite its flaws, easily gives you your moneys worth without ever being anything special.… Expand
Mar 16, 20112 years we all (Bioware devoted fans ) were waiting this game, and at lats it is on my PC... Its hard to see that some mean and not very clever person (or group of people) has decided to spoil score of this uncommon superb game. I will not describe all than i like and that is perfectly well in new bioware game. I will simply say that it almost 10.
Mar 16, 2011I just signed up to write about this game. I have beaten it, every quest possible and I have completed Origins. The only thing that connects this so called sequel and Origins is the plot at some point, the rest...Im afraid is gone. First thing that kicks the faithfull fans in the nuts is fights - its no longer a well thought battle with deep tactics...its a SLASHER. Is it a good thing? Probably. But the fights, even though fast and flashy, are not memorable - wave after wave of 5-6 faceless enemies (who appear out of this air...yep magic) start to bore after about 1 hour. In the origins you could talk about one battle for 20 minutes, this one - "well I clicked on the dude and his head flew off"...The graphics are not as bad as people say - I mean how would you improve it? Everything looks alright for me. Everyone knew about the lack of customization, so lets forget this issue. The characters in the game are decent with back stories...now lets talk about the REAL PROBLEM - AREAS...I cannot find a good reason for developers to make 2 damn caves which you will have to run through OVER and OVER AGAIN! So lets sum it up:
In this game: Decent Story and Characters (+1)
Decent graphics (+1)
Voice actors did a very good job (+1)
Fighing techs (would be +1 for Xbox/PS but on pc not so much)
there you have it - areas are: Denerim is grey textures, 2 caves, a couple of deserted areas with respawning enemies.
If anyone at Bioware is reading the reviews...guys I will pay twice as much for the next game if you make it more like Origins, I am deeply dissapointed and sad...I couldnt find a game which weill really "take" me and then I bought Origins, so when I heard about 2nd part I was so excited you wouldnt believe...And I get this mindless unfinished H'n'S… Expand
Mar 16, 2011I've am a huge dragon age fan and bioware games fan however bioware continue a trend of creating games with that think we are ten years old kids. Dragon Age 2 follow that trend, this game is a dispointment the story modiocre at best, the environment feel lifeless, use of the same zone over and over again, the control and camera suck. I wouldn't touch this game with a ten foot poo stick
Mar 16, 2011This game has many problems. It deserves a zero b/c as a sequal to to DA:O, it has to be compared to DA:O. If it was just some new game in a new IP, I'd give it a 5 or 6. Bioware has really trashed this IP though.
1. It's not "innovative" to have the whole "RPG" take place in one generic and forgettable location. It's just lazy and cheap.
2. It's a shame that the combat was changed from a complex tactical/strategy game into a more of a light show where you mash the same button over and over. Once again, if this wasn't a sequal to DA:O, I wouldn't mind so much. But you can't follow up a game like DA:O with a game like this. It's sort of like, what if Dead Space 2 had been made into a halo clone w/o any blood, in order to appeal to a "broader audience."
3. The game was clearly rushed. You shouldn't waste 60 bucks when half the content is still in development. In a year, you can buy the game, along with the other half of the content, for less money. It's not like the game is new or innovative in any way shape of form. So why buy it now? Just wait until the DLC is packaged so it wont' be such a ripoff. Or better yet, just dont' buy the piece of garbage.… Expand
Mar 16, 2011This game is terrible. I don't think this can be even called an RPG at all. It looks just plain ugly, recycles the same exact locations. The gameplay is simply a joke. Doesn't Bioware have any shame selling this to people? Biggest disappointment this year so far.
Mar 17, 2011Welcome to the first game to be designed by a focus group. Made to appeal to everyone and ends up appealing to nobody. Poor story, poor characters, no exploration, retarded romances and just a general dumbing down of all the core elements of the first game. (an RPG where u spend the entire game in the one place???). Hugely disappointing.
Mar 16, 2011Main issues that people are having: lack isometric view (I agree), locked default face in character creator (I agree), streamlining of skills/addition of skill trees, difficulty (guess they haven't tried hard/nightmare; much harder than DA:O on same difficulty), reuse of the same dungeons/areas multiple times (I agree), launch DLC, high res texture pack + outdated graphics (this is really subjective), companions, just to name a few of the common complaints. Personally, I loved the original, but in my first playthrough of DA2, I didn't quite like the structure of the Champion's story much because the 3 Acts interrupted the immersion by focusing on totally different problems in Kirkwall, instead of an epic "the world is going to end" storyline found in DA:O. Still, I'd rate it 9/10 just because it was fun, and also because the main game ending story arc was quite surprising and satisfying, and hopefully will lead to another epic installment in this series. Also, I must mention that quite a few decisions and events that occur in DA2 produce unexpected results, some of which are much more heart-wrenching than in DA:O.
I'm on my third playthrough and wouldn't rate a game so high if I didn't enjoy it, and DA2 is very enjoyable, if you can look past a few flaws, and stop comparing it to DA:O for PC. I'm certain that if the game was under a different IP and developer, the ratings would not be nearly as abysmal :O… Expand
Mar 16, 2011Days after finishing Dragon Age, I then moved to immerse myself into Dragon Age II. My main complaint was that I couldn't create a character from scratch, but that soon fell away as nearly inconsequential to the rest of the experience. My only standing complaint is the reuse of cave maps for too many missions, as well as some derivative music that seems lifted from Mass Effect 2. The characters, setting and immersion of the setting are what have drawn me in. The character back stories and concepts are interesting additions to the game's mythology.
While not completely unfounded to make complaints about the game being dumbed down to be accessible to a broder audience, I think it pretty poor form to rate any game a 0 for a few changes. gamers seem to get more and more jaded as time goes on. I was very entertained and look forward to a trilogy.… Expand
Mar 16, 2011Story was my main concern and it is just fine. No cliffhanger in the end, not too short (although maybe a little short), not too straightforward. Several odd turns, but nothing major. Character development and interaction is quite natural, but it seems like designers didn't put the city entourage to much use. Each district varied too little from the others to leave an impression by itself. Overall city and its inhabitants are enjoyable, but again, it didn't seem like a job well done â… Expand
Mar 16, 2011This game has been a serious disappointment. I was a big fan of DA:O, it had its faults, but all in all it was an excellent game. DA2 looks to me to be a rushed job, the story is...decent. Some parts are interesting and makes you want to see what happens, but its only a few. - The conversations the user have with the npcs are sometimes good, most times really really bad. The conversation wheel and its options does not reflect what Hawk says at all, and mostly this was annoying since the reaction i wanted to give during the game wasnt reflected by my character. This also helped to distance me from my character, and helped ruin my experience. The characters that was so good in DA:O, is by my opinion in DA2 just there to help you in the game and to progress the story. They are uninteresting and dull. Their stories of how they came to be doesnt grasp me at all. - Combat isnt all that bad. I like the fast pace, and the fact that mages actually do more than just stand still and point their stick looking angry at whatever needs to die. Rogues are superheroes, able to jump distances that would make spiderman impressed. They can also teleport, wich could be handy for a thief, but not viable at all in my opinion. This and the fact that warriors swing their swords as easy as a twig ruined the combat "feel" for me. But what they did with the mages was a plus. Tactics wise its idotic. The camera ruins it by making it a challenge just seeing where ppl are, not to mention trying to make a character attack a mob. The game was played in hard to mode to have any challenge at all. - Graphics is ok, alot don't like em but i found em decent, but the fact that i had to manually download high res graphics was for me personally a setback, and a sign that PC users was not their main target at all. Menu systems reflects this aswell as i see them made for consoles and not a mouse. The game developers decision to reuse areas got to the point of annoying, tedious and just showed a lack of imagination. My conclusion is that bioware and EA just simply failed this time. They tried and failed miserably. This kind of game might have been good enough in the 80s, but nowadays most users are expecting more than this. I can't even call it a good attempt since i personally spent more time wanting the game to be over than i wanted it to continue. Its for me definatly not worth a 2 playthroug, it was barely worth 1. i will not recommend this game to anyone. Simply because they had so much going for them with DA:O, but instead of improving the things that made that such a great game, they decided to remove everything and make a game of inferior quality.… Expand
Mar 16, 2011One word, disappointed. The gameplay, story, mechanics are all just plain boring. Bioware should of took a page out of blizzards book and done an open beta prior to releasing this game. The huge backlash from the community could of been avoided if they would of done so. Is it the worst RPG Ive ever played? No. Could it of been better if it wasn't rushed out the door? Absolutely. To the critics giving it higher then an 8.. you should be ashamed of yourselves. I highly doubt they even played the game. Not one comment on how Bioware reused the same dungeon mapping over and over.. seems like something worth mentioning. DA2 gets a 4 just because Isabele is as hot as a videogame character can be.… Expand
Mar 16, 2011A SHADOW OF ITS FORMER SELF! Normally bioware do a good job of upgrading their sequels (Example Mass Effect 2) they get rid of the probelms they had with the first. But i'm sorry to tell people but bioware have made a big boo boo with this sequel, they simplfied to the point of embarrassment and the element story that was so so solid in Dragon Age: Origins has all but disappeared, you seem to just do the quests because you want to see if the main story is going to get start and it doesn't! Big disappointment can't believe i preorder it!… Expand
Mar 16, 2011This game is an abortion, I have never been so disappointed by a sequel... ever. They ruined the combat system by making a button smashing, roll your head on the keyboard mess. The story is made to seem like your decisions matter, when in reality the story is on rails the entire game. Even with the texture pack the graphics are nothing special, and it looks like they spent about 5 minutes on the environment. The two most frustrating things about this game are the fact that they recycle the same dungeons and levels many times over, and the new dialog system is made for people who failed 3rd grade reading comprehension. We don't need pictures telling us what effect our response is going to have on who we re talking to. Hopefully based on the awful scores this game is getting EA will let Bioware do their thing on the next installment of this game(assuming there is one). The bottom line, Don't let EA steal your money with this one, make them responsible, and tell them they need to give us worthy content when trying to expand upon a game as awesome as DA:O.… Expand
Mar 16, 2011This game starts out with well intentions. You are tasked to save your family from the incoming darkspawn, who would of thought that would of been the most epic moment in the game. From there you will see the same buildings caves and good ole beige kirkwall the rest of the game. now if we want to break down the game into factors like other reviewers i will so i won't get taken down for spam. I will be comparing this game to its predecessor.(although i probably should compare it to fable or god of war since thats the way this incarnation is set up.)
Gameplay: this game is nothing but a Spam R fest on most difficulties while removing most if not all tactical aspects of the game with the inclusion of respawning enemies. not to mention the lack of decent specializations for most classes. Sound: 7/10 i think this is the one aspect of the game that was done well so i will not bag on them more than i have to.
Graphics: Worse than the first game even with the Hi-Res pack explain that to me.
Story: it was going fine throughout act 1, but after and during act 2 and 3 the game just lost me and the ending was very sub par. When you complete the main story most people including my self are sitting there reading the credits thinking this is it? this is my epic 10 year story to end like this?
Replayability: With out Origins story i dont see this game being played much more than 1 or 2 playthroughs for most my self i didn't need more than 1 to know i was done with it.
All in all buy the first game if you haven't bought it and were thinking of buying this one. If you already have the first one save your money for the witcher 2 or skyrim, and give DA:O another run through cause its clearly a superior product.… Expand
Mar 16, 2011This review contains spoilers, click expand to view. This game gets a 0 from me as a sequel to Dragon Age: Origins, which is among my favorite all-time games. As a stand-alone title I would give it a 7, but it isn't a stand-alone title, and it tarnishes a far superior game in its mediocrity.
Dragon Age 2 gets everything that Origins did right, wrong. The characters are great, but you don't get nearly enough time with them so they feel underdeveloped and rushed. The plot is excellent for the first two acts on the first play through, but the entire narrative falls apart in the third act and on the second play through you realize that you aren't actually being given any choices in the game, merely the illusion of choices. None of your actions affect the outcome of the story, which wouldn't bother me if this wasn't a Bioware game that is sold almost entirely on the story and characters. Worse than that is the fact that your choices in Origins are barely included, and some are completely disregarded. For example, if you kill Leliana or Anders, they both still appear in Dragon Age 2 as if that never happened. The environments are great, until you get to the second act and realize that they are all reused over and over again, so that every cave and dungeon looks exactly the same. This is a common theme in the game as a whole, things are just reused over and over and I guess the developers hoped you wouldn't notice. Items have the same generic names (ring, belt, boots), and vendor items all have the same trash can icon. The music, which at first is excellent, really starts to wear you down when you hear the same repeated 60 second track over and over. Dragon Age 2 was rushed out to capitalize on the success of Dragon Age: Origins. The game does not contain a story that needed to be told for its own sake, it's just a way to milk customers out of money while the franchise still has a lot of momentum. The narrative doesn't have an 'ending' as much as a full stop with no wrap-up, followed by a (metaphorical) "To be continued..."
If you loved Origins, Dragon Age 2 is going to be a jagged pill to swallow. I'd suggest waiting for an ultimate edition so you at least get the DLC for the same price, because as the game stands right now it isn't even close to worth your 50+ dollars.… Expand
Mar 16, 2011Dragon Age 2 seemed like it had a good potential at first, but ultimately feels like a rushed product that didn't receive the care and love it deserves. I wouldn't say I regret the purchase, but it certainly left me a little disappointed and lowered my interest in the franchise.
But there are some good points buried somewhere in there. The story is decent, albeit predictable, and presented clearly enough that it flows naturally without those "wait, why is this happening?" moments. Voice acting is for the most part remarkable and quite possibly the strongest point of this title, breathing life into our cast of companions. Nothing as memorable as Morrigan's personality, but characters such as Varric make for decent substitutes. Combat, while overall arguably inferior to its predecessor's, is more responsive and abilities more distinct from each other, which is a good thing.
However, there are more negative points than I'd like to list. Graphics are at best average, with low resolution textures that are very distracting, especially during cutscenes. Areas are reused over and over again (houses, caverns, warehouses) which totally kills the sense of danger, and any motivation you might have had to explore their world. Combat is more focused on killing hordes of weaklings and far too easy, bordering on hack & slash more than a strategy rpg, although some boss battles are interesting. Many fun elements from the first game have been removed (crafting, isometric camera, consumables diversity, companion conversations, etc), further supporting the hack & slash mentality while removing a great deal of depth. Menus design is inconvenient (talents all thrown together, no easy distinction between character-specific, general, unlockables), some informations are on different tabs for no reason (why are resistances shown alone on their own tab again?). At least the in-game UI is decent.
Long story short, they tried and didn't quite get there. I can only hope they'll be given all the time they need for whatever DA game comes next, instead of getting another rushed one.… Expand
Mar 16, 2011The PC gaming market is disappearing and we are becoming more and more of a console based world. The PC had its prime but is is diminishing faster and faster with each passing year. When I bought this game, I did it with the trust that Bioware would not disappoint, but instead a worthy successor to the first game in the series. What I got for my $60.00 is a rushed game that has been stripped of immersible storyline, graphically simplified for idiots, a combat system that is cool for about 10 minutes, and in short a
game that I am having trouble finding the motivation to even finish. The game lacks an interesting story, interesting characters, interesting quests, interesting tech trees, interesting equipment. This game at best should have been an expansion on the first game simply following a certain character, much like Awakenings, but instead they have already tarnished this series with this deplorable piece of garbage. I had a lot of respect for Bioware until now and the only thing I have to look forward to on the horizon is Mass Effect 3, which I am now worried may have the same fate of Dragon Age 2 in being a rush job. Pasta save Shepherd.… Expand
Mar 16, 2011I am really disappointed of the way Bioware is going with one of its major brands. The action parts are ok, but there is little to nothing left of the Dragon Age feeling. Story Failures, Decisions from DA:O are not correct imported. People alive that died... and such things. Boring Hack&Slay Action. DA2 isn't really a PC RPG Game anymore, it is a Console Hack and Slay RPG Action game. With bad Interface and technical Problems. Also the level design repeats constantly, i only counted 2 or 3 different maps for caves and buildings. Monsters and Models of DA:O/A and DLCs get reused, partially as Boss Monsters. Altogether they used what they had, made some little additions and sold it for the full prize.… Expand
Mar 16, 2011Wow, where do I start? The characterization is fantastic. The story is genuinely thorough and engaging. The Voice talent is spot on. The Combat is tactical crazy, for lack of a better phrase. The speed at which everything happens just adds to the complexity. The only drawback is the recycled areas, but the story keeps them from being to distracting.
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.