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Generally unfavorable reviews- based on 3959 Ratings

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  1. Mar 18, 2011
    i cant believe what bio did with this game. they take the name of a good rpg and put it on a hack and slash dungeon crawler for consoles. the name of the game reminds of dragon age origins and the theme. nothing else. everything is made with consoles in mind. i don't want to destroy my keyboard and mouse after all. graphics are a joke and the hi res texture pack for pc is nonsense. many say that a good rpg doesn't need good visuals but no one plays text based adventures anymore. we live in 2011.
    the only good thing about the game is that with its lunch dao ultimate edition sells for 18 euros for pc.
  2. Mar 19, 2011
    The worst part of the game is that the environments are consistently recycled. It ruins immersion, kills suspension of disbelief. This in turn makes other, minor quibbles I might have the game all the more annoying. I would say it is even worse than first Mass Effect in this regard. It's original Halo bad (read: one corridor). Additionally, to try and make it look as if they are not constantly recycling environments they block off some doors of areas and pretend that this makes it a different place. Imagine if all of Baldur's Gate took place in two sections of Baldur's Gate and two outdoor areas and one cave. That's right, there's one cave. You'll get awful familiar with it and the one warehouse, one mansion, and one coastal strand. Apparently the Maker was busy having awesome god-sex with Andraste when divinely designing Kirkwall and its environs and just said, "Screw it." At one point I was in the whorehouse and said to myself, "There are a ton of books here." Turns out the reason why there were so many books in the whorehouse is because the whorehouse uses the mansion environment. So they just cut-and-pasted the thing library and all. That's dickish, but the coup de grace is that the minimap does not reflect when they close off sections of a recycled area to make it look a little different. So oftentimes there are these large pieces on the minimap that look accessible, but are not. The first time I encountered this I didn't understand what was going on and I was convinced I was missing a secret switch and looked for a solid five minutes before realizing the game developers were either rushed or lazy and hadn't bothered to patch up the minimap. The plot is ambitious and it works in part and fails in part. It does give the impression of years passing. But this comes at the cost of telling what are essentially three separate stories with much smaller scale than the epic Dragon Age, NWN, or BG plots of yore. You're essentially dabbling in the petty politics of a single city. The loremasters of Dragon Age have gone to such lengths to create such a big and detailed world, why are we trapped in this tiny, consistently recycled environment? If you want to tell a story over the course of 10 years, why not put in a lot of globe hopping? The dialogue and the characters at least are interesting. I liked most of the party companions and their banter. I'm not entirely against the Mass Effect wheel making an appearance. I really enjoyed the companion sidequests. Those were much more compelling to me than any of the main plot line quests. I actually liked many of the changes to combat people complain about so much. Cross-class combos are interesting and make warriors and rogues feel more worthwhile. It also adds a bit of skill in using them against enemies at higher levels of difficulty. Yes, rogues now do teleport into position to backstab, which yes, is dumb. But in comparison to the above, it's hardly even worth noting as annoying. Finally, why the hell did they make it so I can't equip armor on companions? My inventory was constantly laden with plate mail and leather armor my mage could never equip and my companions just kept their pre-fab armor that automatically improves with leveling and upgrades stored in the most random places of all Thedas. One of the most enjoyable parts of an RPG is improving your characters. This does not just come from leveling. In Baldur's Gate, NWN, Morrowind, Dibalo when you find your first good piece of plate armor and throw away your stupid rusty chainmail, you feel like such a badass. Here, you don't get to do that for 6/7 party members. That's just lame. Some people complain about the graphics. Overall I'd say they're fine. Some textures stand out as very low-res. That's lame, but compared to some of the complaints above, negligible. Graphics don't really make or break a game for me. It's the story, it's the adventure. It's how immersed I can get in the game. In short, it's decent. The plot is at least trying to do something new, even if it doesn't entirely succeed. Bioware still writes good dialogue and the characters are worthwhile. But the game is crap compared to what I hoped it would be. If it had even just been as good as Dragon Age I would have been happy. Alas, it got substantially worse. I'd wait for it to hit the bargain bin if you've got time on your hands and like the genre. Do not pay full price, and if any of the above sounds unbearable to you, just don't invest at all and read a summary of plot somewhere while waiting to see if they botch DA 3.â Expand
  3. May 4, 2011
    This review contains spoilers, click expand to view. â Expand
  4. Mar 20, 2011
    Along with several other people here, I have never written a review or commented on a game before, but I felt the strong need to voice my opinion about DA2. It just isn't a good game at all. How is it possible that the gaming industry critics have given the game such a favorable review?? Surely they are getting paid by EA in some form or another - we already know that at least one bioware employee (name of Avalone I think?) has posted here with a perfect score. That isn't really bad, and I don't mind that so much, but it sure makes me wonder what else EA/bioware is up to. Here's a message to all RPG fans out there wondering whether to buy this game or not... you will be hugely dissapointed if you enjoyed DAO - because all of the things that made DAO great are missing in this game. Trust me when I say this (because I have no hidden agenda), the general consensus of the user reviews is a lot more accurate than the critics reviews. All of the things that you've read about the game from the user reviews (repeatiing dungeons, hack and slash style play, poor dialogue choices, non-immersion, no caring for characters, no sense of being part of a bigger world), it's all true. Stay away from this one - you can find a much better way to spend $60! Expand
  5. Mar 20, 2011
    A dumbed down experience. Hack and slash combat, cluncky graphics, recycled enviroments bad pacing, boring storyline, bad dialog and companions. All the naysayers have been right since day one, this game has not been made with the spirit of an rpg and it's an insult to what Bioware used to be.
  6. Mar 20, 2011
    Without going into to many details. Great voice acting, love the way your character stay in voice character should you be angry, funny or serious. However that alone does not carry a hole game. DA2 is infact incredible repetitive with the method of reusing areas for pretty much everything throughout the hole game, while the environment is very well made and detailed it gets very and i mean very boring really fast. Everything from the city to the dungeons are reused over and over and over, very tireing and you are constantly sitting with a feeling that somethings gotta change soon, but it never does.

    Moving on to combat. I got abit of mixed feelings on this one, while i enjoy the faster combat and the class cross combos you can do i absolutely hate the exploding bodies and massive gore that spew all over the place. Fatalities is another thing i liked from DAO but were totally removed from DA2 with exploding enemies. No much strategy in combat either, while you still got the tactical setup for your party there is no strategy to be made on the go, you can still pause and issue orders but you can no longer zoom as you did in DAO. Planning a combat in DA2 isnt to great either anymore considering the game just throw hordes of weak enms at you from all direction making it a total mess for any type of planning. Its clear the combat was not designed for your typical RPG but more of a hack n' slash type.

    Story time. The Hawke start interesting with them fleeing Lothering. Its all a nice setup for well, nothing. After that you just go around picking up side-quests and do main quests with any real story behind you, without any real sens of a goal or any sens of having a villian to fight. They make it clear that its all about Mages and Templars, but your in for a huge suprise when you realize that everything you did getting to the end didnt matter one bit. Every choice you make have zero matter on the world around you.

    Your party. You got a emo elf which is clearly some homage to J-RPGs, a naive elf, a brute ginger female, a pirate whore and a dwarf. You can romance either of em except two. Sadly DA2 have also gone taken a step back here, the romance that had a nice touch in DAO is just blend and dull in DA2.

    Dialog wheel. While i dont mind it to much, its abit to simple. Gone is persuasion, now you get a clear picture of what is what. If a romance option is ready the wheel make it clear with a heart shaped icon. Very simple, maybe to simple (?).

    Bugs and glitchs. Way to many, and that baffles me. Since iv never played a bioware game where so many glitchs and game breaking bugs actually took out the fun.

    Closing. Being a bioware fan and a fan of Dragon Age Origins i say that BioWare did not come through this time around. DA2 is short, unfufilling, lack and sens of purpose with the characters and the hole game have been simplified beyond words, it dosnt feel much like an RPG anymore. I think might have tried to appeal to a to wide of an audience and came up with something that didnt quite work. In short, it feels very rushed like it had a deadline they just barely made.

    I will look forward to Mass Effect 3 and hopefully Dragon Age 3. And i hope BioWares once and for all start improving their sequels, and dont let a deadline or something else get in their way of making a great game.

    My first thought was a solid 7, but after completing DA2 and learning that nothing you do matters it has lost all appeal to me. So sadly, very sadly i give DA2 a 6. =(
  7. Mar 22, 2011
    Dragon Age 2 is not a bad game; it just devolved into something that is unworthy of carrying the "Dragon Age" title and the burdens that comes with it. The previous game was a marvelous and a near-perfect take of what a next-gen RPG could be, probably not too great on the consoles, but its as true as an RPG gets on the PC. Fans of Origins have to lower their expectations or rather set it accordingly, because to be honest, it's just that different.

    I don't really like to compare games to other games and franchise, but I do compare them when it comes to sequels, because the purpose of a sequel is to surpass the previous one, and in this case Dragon Age 2 fails to please. It just feels like a different, less impressive franchise. The improvements are only a little bit on the graphics, I really do enjoy the faster pace of the battle, and the span of 10 years the story takes. That said, the rest is just regression, as Bioware erased away the defining feature of the previous game such as; customizable party member's equipment, multiple races to play, multiple endings, unique builds that you can come up with (such as dual-wielding arcane mage and warrior with bow), varying areas, and that is not all, unfortunately. I give it an honest score of 4, as it is less than a half of what Origins were. To be noted that this is not a rant of rage, its just a lament of a dissatisfied loyal fan of RPGs and Bioware itself as a great video game studio.
  8. Mar 21, 2011
    Enjoyable, but, ultimately, disappointing.
    I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
    After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little
    under 110 hours), I definitely had mixed feelings. It was enjoyable, but even while I was playing, the thought that 'it could have been SO MUCH BETTER' kept nagging at me.

    - faster pace of combat: the current pace works for DA2's mechanics, I guess. Same goes for the animations (I liked the one for the 2-handed warrior in my first playthrough and the one for the mage in my current playthrough)
    - better visual atmosphere (in terms of lighting for structures/interiors. Better than DA:O, but could still be much better, methinks)
    - interesting/amusing banter/dialogue
    - story, as a whole, particularly the latter part of the game
    - characters: some characters, and their dialogue, are quite interesting. Varric, Arishok, and the short appearance of Flemeth come to mind.
    - voice acting: for the most part, the voice acting is quite good (FemHawke speaks too softly, IMHO. The Arishok and Flemeth are great)
    - performance: I'm using an older PC and, generally, it runs smoother than DA:O did. I've had some crashes and freezes, but they seem to be related to how long I've been playing (memory leak?).
    - visuals: IMHO, DA2 is an improvement over DA:O in terms of visual quality. The art style change grew on me so I didn't mind the change, much (and am curious as to how my favourite DA:O characters would like w/ DA2's style).

    - faster pace of combat (DA:O's may SEEM slow, until one is suddenly fighting multiple, tough, opponents...then one may be inclined to think "I wish combat were slower"). At times the animations may seem a bit too fast, too (particularly the rogue's, who moves like he's a member of a wushu demonstration team), but they're generally ok (DA:O's animation speeds were 'ok', IMHO, but I always thought that they could've been a wee bit faster. So I guess something between DA:O's animation speeds and DA2's would be just about right).
    - re-used environments: going from one quest to another, in different parts of the city/area, only to end up in the same caverns/mansion/warehouse/etc. breaks immersion, IMHO.
    - lack of access to see more of the city (an 'establishing shot' or a 'fly through/by' at the start to see most of Kirkwall, to give a sense of scale, would've been welcome, especially since you'll be wandering most of it's interiors throughout the game. A short cutscene arriving/departing from one part of the city would've been nice, too, and would've helped show scale)
    - story: IMHO, it feels 'disjointed' for the better part of the game, until it picks up near the end. (at which point the player may have already felt a 'disconnect' w/ the story/plot) Also, the 'jump' in time between 'acts' could have been handled much better.
    - quests: the 'bring me' quests where you immediately know the location of the found items, or the lack of quests/unlocks for the Specializations (unlike in DA:O where you had to unlock specializations)
    - linear environments: most of the locations that can be visited feel...constrained or linear. It doesn't help that most of the environments look bleak.
    - bugs: CTDs, memory leak (I guess) and, most annoyingly, Quest-related issues (example: a rather 'jarring' one where you have the quest resolution dialogue w/ a companion BEFORE even getting the quest)
    - feels like they rushed it out

    Is the game worth getting? I still think so. Is it worthy sequel to DA:O? Hmm. I personally wouldn't like to think of it as a sequel...just the second game in the same setting, and contributing to the story of the setting as a whole. On it's own, it's a decent enough game, but definitely feels 'rushed out'. As a sequel, DA2 is disappointing. Would I recommend it to anyone? Yes, but grudgingly and warning him/her to be patient, as I do think the story, as a whole, is quite good. If anything, it feels like the entire game is a 'set up' for something else, like a 2nd movie or book in a trilogy. It is my sincere hope that, if all the negative feedback is to go by, Bioware takes their time on the third game. It sucks to be disappointed, after all.
  9. Aug 25, 2011
    A good if somewhat tragic story in the Dragon Age universe, that is smaller than the first game's but spread over a ten year time span. I still find the design of some of the characters to be off-putting and the story is not quit as epic as advertised, but I enjoyed my playthrough and getting to know more of the Dragon Age world.
  10. Mar 22, 2011
    I made an account on this website just to post a review for this. I heard about the game and was initially excited. I thought it would be another good RPG from BioWare to hold me over until Skyrim came out later this year. Huge pissing disappointment there, I uninstalled this putrescent piece of garbage after less than an hour of playing it. Right off the bat you get greeted with totally flaccid graphics and dialog, randomly thrown into a mind-numbingly stupid hack and slash zombie encounter. Right then and there I knew I had wasted my sixty bucks. Safe bet I won't be buying any BioWare products in the future, even their much anticipated MMO. Btw, it's pretty much certain that their reviews were bribed. This piece of **** doesn't even deserve a 30%. Back to playing RIFT and dusting off my Oblivion and Morrowind when I wanna play a decent single-player RPG! Expand
  11. Mar 25, 2011
    This is NOT an RPG, folks. I should've listened to the negative reviews posted here but my excitement for a new console RPG took over and I purchased it anyway. Think of this game as a "Dynasty Warriors" or the related "Samurai Warriors" game. Now if mindless hack-and-slash doesn't appeal to you, this game won't either. Funny thing is, I love hack-and-slash as well as a good RPG but this game is neither! Download the demo and you will see what I mean. DO NOT HEED ANY OF THE GOOD REVIEWS ON THIS SITE! Did they even PLAY the game??? Expand
  12. Mar 26, 2011
    I have enjoyed almost all the games Bioware has produced in the past. Hardly anyone can deny that games like Baldurs Gate II, Dragon Age Origins and Kotor provide tons of entertainment. They received high ratings from professional reviewers and the community was pleased.

    What happened? How is it possible for a gaming company to take such a nosedive in one year?

    It would have been
    UNFATHOMABLE to even consider that the average community score for a Dragon Age sequel would be less than 60/100 but here we are.

    How is it that in almost every single installment before Dragon Age 2 we had the ability to impact the world around us and the ending of the game would change depending on our choices? But now it doesn't matter who you support, not one bit. One tragedy after another isn't the core problem here but that you can't do anything about it.

    What's the replay value people? Really, what is it? What can I do differently? Have sex with Merrill instead of Isabela and change my tone of voice while speaking during pre-determined events?

    And how is it that romances have devolved into *press heart symbol to have h0t s3x*

    What happened to gameplay? What happened to stealing, creating potions, collecting resources and having a connection with the world around us?

    Where is the possibility to lie, intimidate and charm during conversations? Isn't that what roleplaying has been all about in your previous releases? You dont even need to read your own lines in DA2 (nor can you). Just choose one option from *calm*, *joke* or *angry*. Talking yourself out from a bad spot isn't really an option if the game has already decided what is going to happen.

    What happened to being able to choose your own race. What's the point of having racism towards elves if you cant even play one anymore?

    Customizing the armor of your companions might not seem like a big deal to many people since we are forced to use the best armor sets anyway and sell all the junk. But it does look completely stupid to have some pirate woman in a prostitute uniform fighting against a high-dragon. This is something I expect to see from square and Final Fantasy, not Bioware.

    And the worst thing is that after investing over 40 hours of gameplay, there is no real ending or closure. So what's the idea behind this? Rip us off with DLC's?

    And people really need to stop being naive. I hardly doubt this is going to be a prequel to some epic tale. Why should I believe that a savegame import would matter now when it has never had a major impact in the past? It's just going to be another set of cameos, letters from the people you saved and a couple of mentions about what happened in the past.

    This game does its job as a linear adventure hack'n'slasher but that's it.

    Just one year ago Bioware put square on blast by stating that "Final Fantasy XIII is not an RPG yadayada". And here we are now....I hope CD Projekt stays silent and walks the walk with Witcher 2, because you guys need a reality check.

    On a scale from 1 to pretzel, I'm mad salty lol. I guess it's time to go back to hyping the upcoming Mass Effect 2 DLC, because atleast you still have dev-teams that know what the hell they are doing.
  13. Mar 26, 2011
    Verdict: NOT WORTH IT - Short shallow RPG, little replay value - Maps are very few and excruciatingly reused - Story provides no followup to Origins plot - Dull forgettable hero and characters - Stripped down inventory takes much of the interest out of finding proper loot and dungeon crawling - Whole game seems like a mere excuse for future DLC content On a more personal note and strictly regarding the story, I can't fathom how you could fail so miserably on writing a proper plot with so many rich loose ends left over from Origins.
    I'm not saying the sequel should tie into the first episode to be good, but if you're going to branch out of an excellent and bestselling first story, you really do have to make it good, and DA2 isn't. A tale that boils down to climbing the social ladder while finding an ominous strange artifact (left unexplained for DLC profit) belongs in a Tombraider setting, not a Dragon Age Origins sequel. Mike Laidlaw should definitely be sacked and I should be reimbursed.

    Though compelled to give less, I rate it 4 points because of the excellent art and map design.
  14. Mar 28, 2011
    Obviously rushed game. Insults your intelligence at every step. Map recycling, characters saying wrong things, can't use half items, bad graphics, dumbed down gameplay... Did I said map recycling? Oh yes. This is one of the smallest games I've ever played if you consider map size. All negative reviews are true, this is one of the worst games ever.
  15. Apr 1, 2011
    I want to like this game but I just can't do it. The characters and story in this game seem small and unimportant. Almost random with no big "hook" to keep you committed to the story. It is a kind of fun time-waster but seems brainless. The sidequests require no thought at all. Just look at the map and go exactly where it tells you to go. Instead of trying to solve problems or quests you are just following the road map. In combat you generally face a room full of enemies and after you kill them, a whole bunch more just "parachute" into the screen. Are we supposed to pretend this is not happening? It ruins the flow of combat. And unfortunately this is a combat-RPG. I will finish playing through it but not purchase DLC. Expand
  16. Apr 2, 2011
    I'd imagine that the main reason that people are paying to play this is because its main character on the poster looks like Gordon Freeman. The game looked very promising- but this was anything but fun. The fact that this game was allowed to advance past the "script writing" stage is beyond me.
  17. Apr 3, 2011
    Dragon Age II is not a step in the wrong direction, just a confusing one. The gameplay is faster and more energetic, but less challenging and harder to control. The graphics are crisp and clean, but the textures and settings are not varied and recycled continuously. The worst part for me was the story. There are some really cool moments, and I had a lot of fun saying "Oh I wish I'd made this decision earlier, maybe I will next time." But going back a second time is the problem. I have no incentive to. The game, as hard as it tries to be multi-threaded, is ultimately linear.

    I personally had fun the first time and would recommend it to anyone who didn't play the first game or wished the first game had faster combat. But I can't say that the finished product really lives up to the potential the first game had.
  18. Apr 4, 2011
    Worst Bioware game ever. Rushed and pandering to the lowest common denominator. Feels like they just dialed it in and tried to dress it up with lots of frills but no substance. I worry for Mass Effect 3 and The Old Republic.
  19. Apr 11, 2011
    Good graphics, combat and music. The story is alright in my book. There are still many bugs present in the game. For instance, one quest did not even show up in the game world. I'm disappointed in Bioware's decision to recycle the areas throughout the game. At some point, you will know when and where to expect traps and treasures. Also, the game doesn't feel very lively any more at some point. Replayability is high due to the various class combinations that are possible. I hope that the next installment will be more akin to Dragon Age: Origins. Expand
  20. Apr 12, 2011
    The crticial reception of Dragon Age II is one of the most glaring examples of just how terrified the enthusiast video game press is afraid of upsetting publishers. They wouldn't dare tell you at what point this is a focus-driven rushed-to-market insult to video game consumers everywhere. I never played the original Dragon Age so I'm not an irate fan of the original... there is just not much to defend here. There isn't a single battle in the game (including bosses) that doesn't involve waves and waves of enemies spawning out of thin air waiting for you to mow them down. Sometimes, even when you give them a gentle whack, they explode into a dozen pieces... which I guess is suppose to make me feel like a bad ass. The entire game takes place in one city made up of a few small disconnected areas and the same two or three dungeons that are reused for the entire game. They even try to trick you into thinking this is a new area by blocking off doors you were previously able to go through and opening other ones. Why can't you go through that door you see this time around? Who knows! You just can't click on it! Look, when asked about this problem in an interview, the developers claim they had two choices: give us all original content and cut the game length down to a couple hours or reuse the same areas over and over until the game lasted twenty-five hours. If that doesn't give you an idea of how rushed this product is, I don't know what will. There is not 60 dollars worth of content here and yet so many people have already bought this game because the video game press is looking out more for themselves and not for us. The sad part of this is that underneath it all, the character interaction is great even if the overally story arc, like the rest of the game, is not well thought out at all. It's clear there were talented people working on Dragon Age II, but they weren't given the liberty or time to make this into a good product. Buyer beware. Expand
  21. Apr 14, 2011
    A game so totally devoid of all the depths and charm that made the first in the series interesting that it is a wonder to me how Bioware could shove this out the door. It is so dumbed down in quests, background and especially combat that its just a travesty. I feel combat is in such a state of disrepair with teleporting waves of enemies that all tactics and thought is effectively eliminated from the game, all there is left is a "press whatever cooldown is ready" retardations that its worthy of a bungled flashgame

    Score (3.1)
  22. Apr 16, 2011
    This game deserves a better rating from real fans. Yes, it is nothing like Origins, but it is still a game that I spent 70 hours. Different but effective graphics, a great story, and a fast paced game play that still is exciting to play. Origins had better game play to me but I still spent a long time hacking and slashing with awe.
  23. Apr 19, 2011
    the game was obviously rushed the combat gets very repetitive after a while and the maps are recycled the story is shorter but although it's a good one i say it's very disappointing game but still if u like stories and rpg in general it s still a good one
  24. Apr 19, 2011
    First RPG from Bioware that can be humbly summarised as a mediocrity or even below. While it still shows us that the team has decent writers and artists, a lack of strong design leadership and quality is something we did't see in Bioware RPG's before. It's a linear adventure with watered story and, to some extent, fun to banter with characters, so-so combat and.. that's it. Dragon Age 2 lacks freedom of choice (one we have is actually a masterfuly done illusion, which waves if you try to replay game second time), exploration; to some extend, character customisation; puzzles; it does't give player any tactical challenges. Dragon Age 2 also laughs at many DA:O aspects and characters, beating any decentness from them with black emo stick, and fails to deliver long, gripping dialogues. Overall, one can have some fun with this game, but it's almost painful experience to begin with. This game does't worth it's 60$, and makes you sorry and sad for yourself, your time and money after. Expand
  25. Apr 21, 2011
    + The clear abilities points distribution system is a improvement
    + Voiced protagonist dialogs
    + "Sell All Junk" button (Only a requirement when you have junk)

    - Cheap dungeon design
    - Excessive gore and unnatural moves in combat animations
    - Spiders drop gold (What?)
    - Shallow characters and dialogues
  26. May 26, 2011
    Dragon Age 2 is a really awesome game. Besides a few bugs (Which will probably be fixed in a couple of patches) it delivers the storyline and gameplay of an RPG. Really, a terrific game
  27. May 18, 2011
    A deeply flawed game with empty world and recycled graphic assets. Limited to a single city where nothing changes over a decade and artificially prolonged with pointless quests and waves of mobs who totally destroy combat tactics. I can't remember a RPG where i wanted to single handedly slaughter most of my companions because they were so annoying. s.
  28. May 18, 2011
    This review contains spoilers, click expand to view. Boring game with awful graphics. It is one of the worst sequel in history of mankind. A slap in the face for fans of DA:O, seriously where did they get the idea to main the masterpiece that DA:O was into this piece of filth. Everything's dumbed down and simplified, what on earth were they thinking. Don't buy this game, buy DA:O instead. Expand
  29. May 17, 2011
    I,m really disappointed Abut this game. I expect good cRPG and i get game with bad history, graphics and terrible game play, Boring game, made for console,
  30. May 17, 2011
    A total garbage game that pretends to be an RPG like the wonderful The Withcher 2 but its nothing more than a pure repetitive hack'n slash with some conversation. Suck it down BioWare employees.
  31. May 17, 2011
    This is my revenge for lowering rating of the witcher 2.

    simply, THIS GAME SUCKS !

    f..k you bioware

    bioware sucks bioware sucks bioware sucks bioware sucks bioware sucks bioware sucks 8=======B
  32. May 18, 2011
    One of the worst sequels you will ever buy. This game had so much promise, but then Bioware decided to rush it out so that EA could put the profits through on their end year accounts. They reuse maps constantly in this game...there is one city, yes just one. The city is lifeless, there is like 20 people in the entire place that you can talk to. Betrayal is a strong word but thats how i feel when i think of what Bioware has done. Expand
  33. May 18, 2011
    My question is this: are the journalistic reviewers playing the same game we are? And if so, why is there such a discrepancy?

    Now, I'm not gonna lie to you, I started off liking DA:2. Graphics aren't a huge deal to me, and I thought the voice acting was pretty good. Then...then I realized I was running into the same places I had been, doing re-skinned quests for dull reasons, and I just
    put the game down. It just gets boring. And that's terrible. Expand
  34. May 23, 2011
    I played this game to completion and i had a mediocre time. Having just bought The Witcher 2, i realised that there was more variety and ingenuity during the first 2 hours of that game than ALL of Dragon Age 2. Why oh why did Bioware recycle SO many of the environments? It's pathetic just how copy-pasted this game is. My only wish now is that Bioware don't mess up Mass Effect 3.
  35. May 21, 2011
    What bioware have doing to the splendid dragon age universe.
    The new combat system introduce in dragon age 2 is absolutely ridiculous.
    It's look like an hack and slash, too much gore, too much asian H&S style.
    The ennmy reinforcement pop in front of you, so you can not make any strategie as you don' know how lmany ennmies they are.
    The story and compagnions are interesting, boss are
    the only real combat challenge
    The city of kirkwall is splendid but without life (static pnj, always same group of people).
    All quest use always the same environnement (kirwall, beach, etc...).
    Graphic are good in dx11.
  36. May 22, 2011
    By the time Dragon Age 2 launched, I had my mind completely set that the game would be a complete and utter disappointment. However, despite it not deserving it's status of the finest RPG this year, it was an incredibly fun ride, that seemed to end rather abruptly and somewhat strangely. My biggest disappointment with DA2 was the overall departure from the combat style of the first. Although I could still individually order my troops, the combat itself seemed more like a downgrade. The story however was a welcome change from the 'ancient evil will destroy the world' bag. I found the political intrigue between the Templars and Magi to be quite involving, even though not having a main villain did detract slightly from the experience. Another complaint I had were the overall graphics quality. I don't like to think of myself as a graphics whore, but what I saw in DA2 was nothing short of lazy developing. Cookie cutter caves, and city dwellers that were a step above cardboard cutouts are not permitted in this day and age. With it's main competitor right now being the Witcher 2, which seemed to pride itself on detail before it's release, the kind of laziness Bioware displayed here is a slap in the face. I look forward to your letters. Expand
  37. May 24, 2011
    The discrepancy between user and critic opinions says it all about bioware. This game is a travesty. I still rate it 4 and not 2 is because of respect towards other bioware game series and sometimes the mindless action is enjoyable. This game is far worse than origins which itself was only an okay game. Everything in this game is done wrong. EVERY character is cliche (except Varric though the only one i liked was Fenris), the story is almost nonexistent, caves and even ROOMS are recycled a thousand times, graphics are terrible, enemies explode into a shower of blood when poked with a goes on and on. A complete and utter failure. Shame on you bioware. And screw you EA for i feel you had a big hand in this abomination. Expand
  38. May 25, 2011
    I found this to be a very difficult game ot review. I was extremely excited about getting this game as I am a long-time fan of bioware's products: Knights of the Old Republic, KOTOR II, DA:O, Mass Effect, and Mass Effect II were all games that I greatly enjoyed, and as such I had rather high expectations from Dragon Age II. I guess I should say that my first hint at my concerns showed up with the initial watching of the trailer where the main character summons something to rip the arms off of his enemy. The trailer itself didn't make any sense, and I was wondering to myself why he just didn't do that in the first place.

    I guess you could say that this about sums up the game.... It doesn't make any sense. I played the game for hours, continually expecting some sort of solidified story to show up, and after what seemed like an eternity, I realized that I was no longer interested in the game whatsoever. The story line never materialized, the combat, while initially was intriguing, rapidly became frustrating as I realized my NPC healer, Anders, couldn't heal anything, my tank couldn't hold aggro, and generally, as a rogue all I did was mash buttons. My biggest letdown though was something many people have already brought up: Bioware apparently ran out of ideas in creating their areas as they decided to create one area and make it work for multiple areas by opening and closing doors. The first time I saw it I didn't think much of it, but later I realized that it was the norm rather than the exception, I quickly started losing interest in the game.

    So.... breakdown:
    -Improved combat in that you no longer just point and click, but this does get old when you realize all you ever do is button mash.
    -Characters: this has historically been bioware's strong suit, and Dragon age II doesn't disappoint. I was generally intrigued with the characters, with the exception of Anders who simply came across as a big crybaby.

    -No longer can choose multiple races, like in DA:O. This offered a slightly different option for multiple playthroughs.
    -Lame, boring storyline. I have to be honest and say that I gave up on the game before Act III, so maybe a storyline does eventually appear, but I don't think a game should take 6 hours of gameplay to create the rudiments of a storyline that is intriguing.
    -Lame, boring side-quests.
    -Poor combat balancing. Initially I enjoyed the multiple waves of enemies that appear which makes combat sequences last longer, but later in the game I came to realize that this was a huge pain because your tank's taunt ability doesn't keep up with these waves, your healer can't heal anything because his heal skill takes what seems like 10 minutes to recharge, and everybody ends up dying unless you continually use healing items, which cost money. Frustrating.
    -DLC content abuse? Don't know how else to put it. I was rather shocked when I checked the DLC content and found about 100 things to download on the first day I played the game. This tells me that I paid 60 bucks for an incomplete game. I don't mind buying DLCs down the road, but it makes me wonder when such a huge amount of DLC content is not included with the game on day one. It screams of Bioware attempting (and succeeding) in extorting more money from their fan base.

    Overall... Very disapointed. Was very excited about this game, which is why I think I put up with the game for as long as I did. This game reeks of mass-produced money raking. Shame on bioware. I traded it back in to Amazon today with a tear in my eye. Here's hoping they don't mess up Mass Effect 3.
  39. May 25, 2011
    I absolutely loved this game and was so absorbed in the story I hardly slept for 3 evenings so I could finish it. Loved the characters and the dialog change. An absolutely great game. I know some people didn't like the recycled dungeons and it would have been nice to have some different scenery, which is the only reason I have downgraded this to a 9. Kudos bioware!
  40. May 29, 2011
    I started Dragon Age II with eager expectation, but after an hour I found myself having to motivate myself just to keep playing... "It MUST get better soon"... but it didn't. Bioware has stripped out everything good about Origins and made what was bad even worse. The combat is even easier and more simplified; the plot is confusing and hollow at best; the environments are repetetive (c'mon Bioware, like we wouldn't notice...); the characters are lame and undeveloped. In fact, everything about the game just feels poor. Worth a play for Bioware fans, but by no means get your hopes up. Expand
  41. Jun 5, 2011
    Supposedly this, thing is suppose to be the sequel to one of the best RPGs seen on the PC since the days of Baldur's Gate. However, for some unfathomable reason Bioware decided that the best thing to do was make a quick cash in rush job and completely eliminate every element that made the previous game good. The writing is flat and lazy, peppered with too many Internet memes and out of place profanity in some lame attempt to make the game appear edgier. No effort was spent in actually making any of the party members seem believable or unique, when the characters aren't being completely two dimensional stereotypes or boring they're irritating to the core. If the game had admitted that it was entirely linear it wouldn't be so bad, but you're given the illusion of freedom and nothing you do ever really has any lasting effect. Nearly all story events will play out the way the writers wanted it, It's Bioware's world, you're just playing in it.

    Combat is artificially tweaked to make it appear to be fast paced when in reality it' handles much like a MMORPG, waves of monsters literally rain from the sky as you try in vain to use any special abilities against all but the weakest of them. The same system also causes all boss battles to slow to a crawl as you're forced to whittle away at them bit by bit. The inventory and loot system have been reduced to a Diablo clone style to try to make the player feel better about having to kill so many monsters before moving on to the next boring fight in another generic warehouse. The skill system was also redone to reflect a Diablo clone style with many of the abilities from the previous game being done away with and most of whatever is left over either being useless or forcing the player to be shackled to a particular set of abilities or spells thus removing most of the strategic elements from the game as well. In fact all the game play changes can be summed up as Bioware trying to removing everything that made the player actually have to think.

    I DO have to admit that I did not finish the game, I could not force myself to go any further after I reached the 3rd Act and I realized I that was completely trapped within the city and it's excuse for an outdoor area, but somehow I doubt that the game magically became 95% better after I dropped out. The fact of the matter is this: This game is completely inexcusable and unacceptable from a company that KNOWS better. And they knew exactly what they were doing when they choose to produce this game the way it is, but I imagine they couldn't have anticipated the sense of betrayal the player base would feel or the amount of negative backlash they would receive for it. There is no patch they can develop for this game that will "fix" it or turn it into something it's not and it is NOT a sequel to Dragon Age:Origins.
  42. Jun 11, 2011
    On the positive side, DA2 vastly improved the combat system making combat in DA2 much more interesting and intense than combat in DA1. Additionally, implementing a Mass Effect sort of voice/RP system dramatically improved the overall "feel" of the game making it much more enjoyable on the surface than DA1.

    Unfortunately, DA2 missed the mark in one key area--a compelling plot. Although the
    central idea of the plot was an excellent one, its execution throughout the storyline left much to be desired. This is largely due to the mostly forgettable cast of DA2. I'll never forget Zev, Alistair, Morrigan, Sten, Wynn, and Lilliana, but the only DA2 character that really sticks out in my mind is Fenris. Part of what made DA1 great was its ability to pull you into the plot so that you cared -personally- about what was going on. Even when you weren't playing the game, you were thinking about something you had just experienced in DA1, and pondering the overall implications of your decisions. Also, your quest seemed far more epic with the whole kingdom relying on you to deal with the massive threat to Ferelden. None of these things seemed present in DA2. Part of this reason, I think, was the pre-determined outcomes of the 3 main divisions of the plot. In DA1, you could really change the plot dramatically depending on your actions, DA2 offered no such abilities. Thus, a player felt far less "in control" of the plot. Additionally, elements of the DA2 plot seemed senseless or random, for instance the event that befalls your brother/sister after the deep roads excursions, the reasons your party members may sometimes leave you, or the fact that in the final confrontation -both- bosses act...they way they do. Without significant plot support to back these up, these actions seemed out of place, and confused the player.

    Despite all of these serious plot issues, though, DA2 is still extremely enjoyable to play. It's certainly not as enjoyable as DA1, but is certainly more fun that Awakenings. It's still worth playing, and will certainly provide you enjoyment, even if not at the same caliber as DA1.
  43. Jun 13, 2011
    A letdown compared to DA1, expected more. The combat system is more hack/slash with little need to think. Extensive reuse of certain area maps. Story telling isn't as good as DA1, characters are forgettable (I didn't feel for or connect with any character).
  44. Jun 17, 2011
    This is ridiculous. Nobody can tell me that EA didn't buy off the reviewers. This is without a doubt the worst way I have ever spent $60. A perfect example of what happens when a company gets too big. EA just told Bioware to grind out another Dragon Age game in a year to milk more money off the franchise and that is exactly what it feels like. No thought was put into this game whatsoever. The blatant level recycling is unbelievable. The gameplay is dumbed down. I only forced myself to play through this boring mess because I spent money on it. I will never buy another Bioware game without waiting on user reviews first. Your money is better spent on the first Dragon Age or a different RPG franchise altogether. Expand
  45. Jul 17, 2011
    I adored this game. I guess the question is did I like it as much as Dragon Age Origins? My answer would be yes and no. I liked it more, and less, for different reasons. Dialogue wise, the games are comparable. While there is more in the original, it seemed to me in the second that what was said was more important. Quality vs volume in other words. The battle style was definitely different, but I felt it was much better in the long run. I love micromanaging the attacks and this game satisfied that just fine. The storyline to me was just as good as the first. I loved the added feature of "junk items" so you weren't constantly checking to see if something was worth keeping or selling. I also liked the change in how runes were handled. While not really a complaint I was a little disappointed that the second seems to have less replay value for me, I tend to play mostly as nice/diplomatic and don't really have any desire to play it any other way, but that's ok. For the money I spent for the game I have more than received my money's worth. I can only hope that more good dlc comes out to make me want to give the game another go. Expand
  46. Aug 10, 2011
    Never ever have I been so bored playing a BioWare game. While I liked the original DAO this followup was a HUGE disappointment in so many ways. I will go so far as so say I have lost faith in BioWare if this game is the new direction they are taking. I recommend you stay clear of this inferior over-hyped mess of a game and instead feast on the delicacy that is The Witcher 2.
  47. Sep 10, 2011
    After having played DA2 for a while and calming myself down from the initial rage - it took months believe - I can write a review of this game with reason.

    Is DA2 a bad game per se? No, it's not. It's fun in its own way, but If the game was called "Grandma Hawke killing ugly monsters" I wouldn't have problems with it, maybe I would have enjoyed it, but fact is it's called Dragon Age 2;
    THAT is a problem.

    The combat system, with all its flaws is fun and well thought. With a higher level of difficulty it manages to be quite tactical and yet frenetic. But for all it's bloody glory it's still not as good as the first title's system.

    The graphics are not bad, but they're not improved either. They look more polished, but the old flaws of the first Dragon Age - like the low quality textures - are still there. The fact we see the same locations all the time it doesn't help much.

    The companions, with the exception of Varric and Aveline, are not very imaginative. Moreover there is one I loathe with passion: Fenris. If a "Mary Sue Grand Prize" will ever be created I think he'll win the 2011 edition hands down. I don't think I've ever met a character so predictable and uninteresting I could speak his own lines before he delivered them.

    The thing that puzzles me is that Dragon Age 2 looks more like a Mass Effect 2 sequel than a Dragon Age one, and it just does not make sense, given the fan base. The game mechanics, the storytelling, even the character design are very similar, DA2 manages to be even more linear. For example trying different dialogue options in a different play-through gives similar results in a lot of side-quests, and sometimes even in the main ones. Of course there are multiple endings, but the fact is that they are poorly executed and some of the companions will end doing things that don't have sense at all!

    One of the problems is that Dragon Age was marketed as the spiritual successor of Baldur's Gate; and it was. It expanded the concept, added a great storytelling, compelling characters, but it was true to its roots. Everyone who loved Baldur's Gate loved Dragon Age too, maybe more. So we were expecting a title that was similar, expanding the concept, but remaining true to its roots. With DA2 it was not the case, the game was something different and at times not even a roleplaying game. There is no exploration, limited character development and interaction.

    Looking for innovation is not a bad thing, but the game is not innovating in any field and so it's hard to appreciate it, even if, as I said, it's not that bad, but it's a rushed job and it looks like one.
  48. Oct 4, 2011
    Having played to the end I can definitely say this is a step backward from the first game. While the original might have needed slight improvement many of the role-playing elements here are overly streamlined and are now lacking depth. The main problem for me though is the agonising repetition of locations which has held back any thought of going through the game a second time.
    I might
    have given this a 5 if I had a better graphics card but then graphics in these types of games aren't that important. Expand
  49. Oct 25, 2011
    Worst game I have ever played. I have nothing much to say about it but man I am disappointed with it..after dragon age 1 being such a great game this was a huge let down
  50. Mar 28, 2012
    Such a poor, poor game...not nearly as good as dragon age I.
    This is just a laim game, poor text, poor design, i even encounterd repeatable maps, different quest same map different location. Poor design of charchter, voice acting, dialogue is annoying.
    Hawke feels like retard, I can honestly say that this game has one of the worst dialogue in rpg.
    I think this game has been made by some
    other studio not bioware, cause its so dissapointing.
    I am trully sorry that i have paid for this game
  51. Nov 15, 2011
    Playing Dragon Age II is like having a bad case of food poisoning... Some new things happen in the same old areas, but none of it is any good and you wish it would end almost before it begins. I preordered the game to ASAP to get the free upgrade to the collectors edition and even upon receiving the game box I was already disappointed. It was just a DVD case with a single disc and some cards with codes on them. Couldn't even be troubled to send the sound track on a cd. Instead I had to download it. Then I started the game, I liked the beginning until the game play started then it went down hill fast. The choices didn't feel natural at all, the characters were forgettable and their motivations lacking. By the time I got to Kirkwall and started doing quests in the same dungeon I was thoroughly bored. Last time I preorder a Bioware game. Expand
  52. Dec 21, 2011
    There were high expectations after the retail success of DA:O. I've decided to rate DAII a '3'. Here's my reason's for a 7 point deduction:
    Objective reasons: Recycled places. Every area in the game is copy and pasted several times throughout the game. A lot of RPG's do this but DAII takes this to the extreme. Enemies are spawned in 'waves' and often times magically appear above your head
    in mid-air and drop onto the play field. Characters; because of the dialogue wheel any characters that are the same sex as your PC will appear to be gay. You'll feel that you are 'hit' on by every same sex character. This was a major negative for me. For example, as you play though the game as a male, both anders and fenris will 'make a pass' at you. You can either hit the 'heart' or 'break-heart' icons in the dialogue wheel. The end result is that you will feel like all romancable characters of the same sex are gay regardless of what you do.
    Subjective reasons: The art style, while I could have liked it had of this been the first game in the series, it was so drastically different from the first that it ended up changing the very lore and make up of the game. Darkspawn were now goofy looking stooges and such. I did not care much for the combat. It was much better paced but I found it to be considerably easier than DAO as far as tactics go. I played the PC version and on "hard" setting. The combat was quite easy and only challenged me on a handful of encounters.
    To date I can easily say this has been Biowares worst game. For the year 2011 there were a lot of noteable RPG's released. Bioware who in the past has always had the top RPG of the year will probably not be winning any awards. They were quite honestly beat at the own game by several other studios who released RPG's that were in a different league when it comes to excellence. Even the non-user metacritic scores will bear this out. Take a look at how many other RPG's scored much higher than DAII for the year 2011.
    I gave DAII a '3' for the reasons above. It would have been '0' had I of written this in March. It earned a '3' because I did manage to end up finishing the game, though with much perseverance and hope that at some point the game would actually redeem itself. DAII is now sitting on my shelf and I can quite confidently say that I will never touch it again after just one playthough. A sad first with all the Bioware games I have played since 1998.
  53. Feb 9, 2012
    A huge deception. Boring gameplay, dumbed down combat, poor graphics. Very sad indeed, doesn't even get near the firt game in terms of overall quality. Shame on you Bioware.
  54. Nov 29, 2013
    Why the hell Bioware strayed from the success of Dragon Age: Origins' gameplay mechanics so much I'll never know. I was terribly disappointed by the camera and extremely linear gameplay of DA II. Stay w/ what works Bioware....PLEASE.
  55. Mar 6, 2012
    absolute retardation i have not played a game so stupid in my life and i have played many stupid games
    i felt physically sick looking at the production quality and the content of this shambled together goblin stilbirth frankenstein
  56. Mar 10, 2012
    Worst game by Bioware!

    Dumbed down RPG action for the massess with little resemblence from the original Dragon Age Origins. Forget about character customisation, in depth story and epic feel. This is a rushed out game best described as a half baked, half designed banana of a product. It's not even worth shelling out $5 in the bargin bin.
  57. Apr 2, 2012
    Maybe the greatest disappointment of the RPG history. Everything that makes Dragon Age: Origins is either watered down or removed. Dialogue system, skills&attributes, inventory, ui, camera, art style, graphics are terrible. Combat is boring, meaningless, mindless. The only good thing about this game is that it can use to understand which critics are honest and which critics are lapdogs of EA.
  58. May 6, 2012
    THE GOOD: Combat is more fluid and abilities make more sense than DA1. Scripting the characters works also better. Story is fine, characters are interesting. THE BAD: The game mainly plays in a city. It looks like it has different buildings, but in reality its just one house. Whenever you enter a mansion, its exactly the same from inside. Oh, a door is barred here, and you enter through the cellar, but its still the same house. There is one cave in the game. Well there are multiple caves, but from inside its THE SAME. You enter from a different direction, a rock slide blocks a path you could walk in "the other" cave. But its exactly the same map. There's that hill. Well there's multiple hills, but you get it. You're basically exploring the same area from a different entrance point, and some passages blocked off here and there. There's several Warehouses in the city as well. They're all the same. One word comes to mind: LAZY. Yeah, I felt kind of ripped off, cheated. Like the thought I wouldn't notice. Well I did. Another bad thing is that combat consists of waves of enemies popping out of nowhere. Suddenly they're there. You kill them and *pop* another group pops out of thin air and is beating your healer up. I really hated those two aspects. I really really hated the lazy repeated environment. This alone is the reason why I discontinue buying DA. This bores me immensely when "exploring" the world consits in entering the same places, pretending I'm somewhere else. If I want to pretend something, I won't buy a game for it. I'll just pretend. Expand
  59. Nov 25, 2012
    Let me start by saying DA:O is my second favorite RPG of all time with Planescape Torment holding the top spot. Now I'll make this short. DA2 was the biggest disappointment in all my years of gaming. Bioware turned a deep, tactical, thought-provoking game into a contrived, mind-numbing clickfest. Who's retarded idea was it to make opponents essentially blow up? Nowhere did it mention that our players swords were laced with impact-triggered C4. Then there's all the pointless side quests that some 10 year old must have conceived. Click here on the map, fight group one, fight group two, retrieve item, repeat ad nauseam. Although I understand why there are gay characters in the game, the fact that there are so many is baffling to me. Not only is this unrealistic, it feels like Bioware is pushing some kind of agenda on the player. I really liked how it was handled in the earlier Mass Effects and DA:O. In DA2 you couldn't swing your sword without hitting a homosexual (unintended sexual innuendo). You'd think this game was made specifically for gay 12 year old gore junkies with ADHD. I will definitely not be buying DA3 until reviews from regular folk like myself and not the big gaming sites come out praising the game. Expand
  60. Jun 3, 2012
    I personally love the new combat, but everything else was dull. Dragon Age Origins was a plot driven game and the story for DA2 felt very weak and dull. DAO also had vast varieties of places to explore but the island centric game felt too confiding. Character development for your companions are boring and you never really "care" for any of them.
  61. Sep 12, 2012
    Greatest disappointment in history of RPG's... Poor story where every action has only one prescripted outcome You are playing an emotionless doushebag Terrible graphics Untactical and repetitive combat Short Tiny amount of scenery and locations Boring WoWesque quests Poor animations Overhiped piece of **** Only thing it was good for was for showing how corrupted gaming magazines actually are. Expand
  62. Jul 19, 2012
    For those of you wondering whether or not Dragon Age 2's combat is different from Dragon Age Origins, it is. In Dragon age origins, the combat took timing, it took skill, thought and effort. You had to plan out everything you wanted to do, and it was great. Because if you didn't, you had a high chance of failure. you actually had to think, you had to work, and you had to comply with real terms of combat. In Dragon Age 2, it's completely different. If you want to win nearly ANY battle, including against dragons, all you have to do is spam the attack button and you will. I cannot tell you how many times I attempted to make it harder on myself just to make it feel like a real game. I attempted to limit my attacks per second, I changed the difficulties to harder, even so, I still won every single battle with ease because of the X button. I have an Xbox remote, during a few fights I just took it downstairs while spamming the X button, made myself a sandwich, came back up, stopped in the bathroom a few times, and came back to see not only me still alive, but everyone else dead because I had killed them. It was that simple. There is no justice in combat for this. However, I give it a 3, simply because of the fact that the campaign and story line do make some sense, they just barely follow Origins, but even so, I highly recommend you put it back on the shelf and run. This teaches kids that when they're in real world situations, all they have to do is spam the button. That's how I got my first girlfriend, ironically, but that's beside the point. Please don't buy this. Expand
  63. Sep 5, 2012
    For a game that really only had to improve on the fluidity of combat, they changed pretty much everything from the first game, for the worse I might add. Combat seems to be the only thing they got right, for the most part. ----- The story was linear not allowing for multiple outcomes to situations. Bringing a hero through tragedy is okay, but absolutely dropping the story after the downfall is not. The point of a hero is the journey back from disaster and the choices that they make shortly after tragedy. Dragon Age 2 after every major event skips ahead in time missing all those pivotal choices. Immense tragedy with no option for justice is a good way to piss people off, not get them emotionally invested. because there was no proper response to events it made me realize that this is a game, and I don't want to play it anymore because my reaction was not expressed. Not even close. That's the opposite of immersion. ----- Speaking of immersion, the use of a main voice actor could have been an amazing addition, IF... the tone of the voice were more versatile. RPG's requires that you feel like you are the role you are playing and when you cannot be aggressiveness sharp-tongued or be righteously stern then voice acting obliterates immersion. Forcing voice acting into pansy good guy, cheery joker, and jack-off bad guy, means you do not get real characters but cliche stereotypes. And when you are choosing multiple reactions during a scene you get unrealistic multiple personality mood swings. ----- Party Character options got an axe to the face. No ability to equip characters with armor and no ability to choose any skill tree, killed this game for ever RPGer that played, and loved Dragon Age: Origins. One of the great things about DAO was that if you didn't like someone in the party, you could give that role to someone more interesting. The fact that I had to run 90% of the game with the soulless, emotionless, thought and humor inept Aveline because she was the only tank, was... well the dumbest character choice I've ever come across in a game. Lastly, I'll quickly touch on the combat. Really the only problem I had with the combat was the cooldown system. In DOA there was a dedicated tank and a dedicated healer, for the most part. This system works, use it. Healers were made extinct because of the over-powering cooldown system. I downloaded a mod to lower all cooldowns making this game faster paced and much more fun since the healer was viable again. ----- Needed mods to enjoy: (Armor for Party Members) (All Skill Trees for Party Members) (Reduce All Cooldowns) Expand
  64. Apr 20, 2013
    LOL! 82 score, cmon this game is so bad compared with first one! trolllolololololololololololololololololooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  65. Nov 9, 2013
    Terrible. No scope. Recycled dungeons. Dragon age origens was a far superior game in many ways. I really hope inquiistion improves on this tripe.
  66. Mar 14, 2011
    It isn't Dragon Age 2. Where is the spiritual successor of Baldur's Gate?? If they had call it otherwise might be a good Action-Rpg but not at the expense of destroying his own saga.
  67. Mar 9, 2011
    I really appreciate the detail that is evident in the texture pack on the PC. I've got a hefty desktop, but with settings on the DX11 renderer on very high, my system lags. Apparently it's an issue with nvidia drivers, I installed the beta ones. Still lags. If I can run Bad Company 2 on Max Settings and Pull 45 FPS, there is NO reason this game should stutter. I've got an i7-960, 6 GB of Ram, GTX 470 1280 mb GPU...I can only imagine the problems for people with midrange systems.

    I though the art is a standout feature, the lighting is significantly improved.
    Disappointed by the streamlining in general. Not being able to equip my companions with better armor seems counter intuitive at times. Combat seems faster but I don't like watching people explode from dagger hits or arrows. I thought the "300" style finishing moves in DA:O was more realistic and gritty.

    Animation is choppy and ridiculous at times. Watching Avalene poke someone with a mace thrust is just silly, running looks choppy. I miss the "sync kills" (dawn of war term for cool finishers). It appears that the number of animations has actually decreased. I find myself wishing that Bioware had created a Return of The King Styled action game or something. It just feels awkward. In Mass Effect shots are based on skill, in addition to the stats for your weapons so it feels like you have an impact. In Dragon Age 2 that's not the case.

    Locations are recycled several times. I found myself getting lost because I thought I'd already been in an area, but it was a new quest using the same resources.

    My biggest disappointment is in the dialogue and character development. Conversing with Sten was a challenging experience. Now talking to my new companions, I know how they will react based on a picture.

    I don't like not knowing what I'm going to say and just having a picture to base it off of. It really doesn't translate intent that well as summarized at times. I don't feel as attached to my characters because I can't chat to them anymore except when the game allows it.

    I miss isometric view. I find myself having trouble aiming skills and hopping between characters to get formations for combat because the camera swings wide to compensate for being in a wall. It's frustrating.

    The UI isn't as pretty. I miss the portraits with the Mana and Health Bar. Looks Sleeker than the Red and Yellow. Also, found myself bored with the quests. No sense of urgency like the warden had. Just, oh I returned some random trinket. Cool. One Gold. Some neat twists. If you wanted to take something from Mass effect, wouldn't have minded those "action interrupts" where I end up shooting someone in the middle of their speech.

    I'm pretty disappointed. I played 20 hours. I know everyone is passionate on both sides. I hope those of you who enjoy the game have a good time. Bioware is an Amazing Studio despite this game and all the crappy DLC you've made. I will buy this game when it's 20 dollars on Steam just becuase I love you guys. And I might even beat it. That being said...


    It feels to me like another "Witch Hunt" that is 60 dollars and with pretty streamlined tweaks to appeal to Angry Birds fans that want to "Hit a button and make something cool happen so they can get back to playing Madden or Call of Duty on their Xbawkz."

    Console games for me, are a disposable experience, fun but fleeting. I can enjoy a round with a friend, but when I PC game, it's a big deal for me. It's my only hobby that I can still enjoy in my pathetic life.

    I mean to say that I don't feel immersed in the world. I was actually getting bored and having to try and struggle through. I know some games take some time to warm up, (here's looking at you, KOTOR 2) and then get (mostly) good. So far 20 hours and I'm glad I can take this back tommorow and get a refund.


    Mount and Blade was a lot more fun combat wise and there was no story, made by a small dev team. Would have liked either more animations or direct hack and slash. I really don't like action games though.

    Except Crash Bandicoot. That game was Amazing. Like, all of them. Maybe you should make DA3 like Crash Bandicoot, Wrath of Cortex. I feel let down overall.
  68. Nov 13, 2013
    While it is nice to have fully voiced responses, this game is annoying and boring. You basically run the same dungeons over and over again, except sometimes its "1 year later" which doesn't mean anything in the great scheme of things. The city you start in, while impressive at first, is the only place you ever really go, you will spend your entire gaming experience in this city, meaning about 40 hours in the exact same crappy place. Gone is the wonder of going new places and meeting new people from Dragon Age Origins, now your basically restricted to 2 dungeons and a city over and over and over again... Expand
  69. Mar 11, 2011
    I'll just leave this here.
  70. Apr 18, 2011
    This game takes away many of the components that made Dragon Age Origins' such a compelling RPG. The gameplay and story have all been turned inside-out.

    The combat has been dumb downed in a way that strategy is not much of a requirement anymore to go through many of the game's battles. I've not found a need to even touch the TACTICS system of the game, even on hard, and possibly
    nightmare. It's mostly just pressing the "R" key, watch pretty visuals and see things blow up. Instead of the strategic element we are so familiar with, Bioware gives us a much more fast-paced and more fluid, action-oriented fights that last much shorter than Origins'. This is still no saving grace to the brainless combat that Bioware thought would be a better alternative.

    The story is where things really start taking a toll for the worse. Origins' had such a compelling story. You travel around Fereldan recruiting and getting aid from different armies to stop an incoming blight. In this game, you go around doing chores for people in the city. A step downwards, considering it was made by Bioware, the same company that brought us classics like Baldur's Gate and Mass Effect. Shame on you, Bioware. It's a decent game at best. There's no real thought needed in this game, but it's fast-paced combat could interest newer players for awhile.
  71. Hax
    Mar 13, 2011
    Dragon Age: Origins was one of the best RPG games I have played so far and I really loved it. But this, so called "sequel" was such a disappointment and it had nothing to do with Origins. I have a very hard time understanding why on earth would Bioware let this game come out when it wasn't even done. The game is full of bugs, very bad graphics, bad story, very short gameplay for being a RPG game.

    I only recommend getting this game when its less expensive. I paid 50 bucks for a half @ssed game.

    Bioware you should be a shamed!
  72. Mar 10, 2011
    DA2 fixes a lot of annoyances in DA:O, but seems a bit unfocused. The talk about the game being dumbed down is mind-boggling to say the least. I have been playing DA2 on hard difficulty and random bandits and mean templars are feeding me my own shield while in DA:O I rarely died or had any difficulties. You can make some good skill and ability combos and positioning of your team is the key to victory.

    It takes more time to get to know the new companions, but they're all interesting and will make you interested in them. For the first time it has been difficult for me to choose which companions I want to bring with me, I never had such problem in ME games or DA:O. Also the other NPCs in the world seem to have real personalities, but you don't usually get to know them too well.

    Choices matter more than in DA:O and you have more options even in regular conversations. The way you talk to people defines your personality in the later game and you can even choose to let your companions to do the talking for you in some situations. Quests are plentiful, but the side quests can too easily distract you from the main story, just because there is a crap load of them. That can also be a good thing for you, but it is a matter of opinion.

    I will be updating this review as I get further into the game and get to know the story more, but so far it has convinced me of that the average joe flaming the game either had some very unrealistic expectations or haven't played the finished game.
  73. Mar 9, 2011
    Although it went away from a hardcore RPG to a more action oriented combat I still find it fun to play and quite addictive (not as much as DA:O). It would be a 9 if it wasn't for the repetitive scenarios. In my opinion, a different game but still a good one.
  74. Mar 8, 2011
    So far it's been terrible. Clunky controls, terrible graphics. The characters are shallow and have exceptionally little dialogue. 27 pieces of DLC. Not much else has to be said. They've sold out and now cater to the lowest common denominator instead of providing high quality RPGs like they used to. Terrible.
  75. May 18, 2011
    Holy ****
    What's wrong with these people? Seriously it may not be as good as other games of Bioware but still it kicks ass. Quests and combat are enjoyable and the story is good. Characters are also deep but not as deep as Origins or Mass Effect.
  76. Apr 12, 2011
    Dragon Age II is another sequel that would have been better as a new IP. Looking at it as a new IP, it has a flowing combat system, decent customization, good story, and interesting characters. This, however, is not a new IP. This is the sequel to one of the best RPGs i have ever played. Compared to DA:O the customization is laughable, the leveling is limited, combat animation is more interesting and flowing, but is very limited, and the characters are too stuck in their roles. Essentially the only thing that they improved was making the combat more flowing, especially for the mages. Everything else was cut by 1/3. you have only one race instead of 3, cutting your character options by 1/3, any non mage class is stuck in archery, 2handed swordsmanship, etc instead of being able to choose between 3, and you are stuck in one city and the mountain out back instead of being able to travel around a huge map. Will I buy it? Yes, once the price drops to 1/3 that of DA:O. Expand
  77. Mar 11, 2011
    Waste of time and money, shouldn't be labeled as an RPG, more of an action/adventure hack & slash... Loved DAO, so disappointed with this game:( Why would you take perfectly good game and ruin it? for a quick profit that's why
  78. Mar 20, 2011
    This game is DAO, but dumbed down and casualized. Would've rated it a 4, but BioWare + EA's ridiculous response to the criticism surrounding this game warrants a zero.
  79. Mar 9, 2011
    This game is boring, like its predecessor. It's also shorter in length, (as indicated by the size of installation and number of words written for dialogue, compared to DA1), and dumbed down to a hack and slash game. Games like this or CoD:Black Ops make me question the validity of critic reviews. Somehow these 'big' games get positive reviews no matter what, even when the majority of players disagree. If there is a lesson to be learnt, it is that you should trust reader reviews, at least on this website; they're really helpful and detailed. Critic reviewers, on the other hand, are probably forced to write positive reviews on famous games made by famous developers, or maybe they're too scared to be honest about how bad these games really are. Ugh.

    Mass Effect series is much better than DA in my opinion. DA has bad story, bad graphics, bad dialogues (cheesy), and boring combat. DA2 "improved" this lackster combat by simply transforming it into a hack and slash game that can be enjoyed by simpletons who like to press a button. (Dynasty Warriors anyone?) Unlike DA1, DA2 is made with consoles in mind, and as such, the depth of the gameplay is gone from what I already considered a mediocre game. Last but not least, no, I am not blinded by PC elitism; I enjoy console games as much as PC games. I just think that DA was better off as a PC game. If I really wanted a hack and slash game, I could find many games superior to this. But there aren't that many PC RPGs anymore. DA was never to my liking, but at least it rejuvenated a dying genre. DA2 does not.
  80. Mar 8, 2011
    Terrible game on all platforms. 2003 graphics, mediocre gameplay, underwhelming story.
    Just go replay Dragon Age: Origins or Neverwinter Nights 2 instead and avoid this disaster.

    Spiritual successor to Baldur's Gate, MY ASS!
  81. Mar 9, 2011
    Dragon Age II is a decent game, but fades in comparision with its predecessor. Most of the changes made just made the game less fun and less great. The only two positive changes are that the graphics have improved (slightly) and the main character can now talk.

    I regret purchasing it. I think it may have been worth $15 or so to me, so I would have preferred buying it at a huge discount,
    even 2-3 years later. But I would have gladly paid $100 for Dragon Age: Origins. Expand
  82. Mar 8, 2011
    Bioware. Where ports to the PC contain better graphics then the consoles. I own the original on both 360 and PC; by far PC has the best graphics. Although I do prefer the feel of a controller in my hands as opposed to a keyboard, I always felt the PC had the better deal. I really hope this ties me over until Mass Effect 3 comes out. Which kinda begs the question since both these title are out this year, creating a lull in their production; what is Bioware planning? Expand
  83. Mar 8, 2011
    Pretty much everything there is to be said has been.

    The game is bad, it is every obviously a console port. It is a really, really, porty port. Additionally Bioware's "whenever you push a button something awesome should happen" just makes the entire game very bland.
  84. Mar 8, 2011
    This is the worst steaming pile of poop i have ever played. I am not joking. This second is not even comparable to DA1. And to top it off they paid reviewers and are making fake reviews for it on metacritic. Wow... This is sad and probably the worst sequel i have ever played. If you are considering buying this dont, its a total step backwords in every way. It is better to just buy three decent games off steam for a regular price POS, Its stupid they sell for as much as they do as there arent even packaging costs or anything. Worst game i have played in a while Expand
  85. Mar 8, 2011
    Don't listen to the haters this is an AMAZING game and well worth the $60 it cost me. Runs beautifully on my XFX Radeon 6870 with graphics on full 1920x1080. This is a game you'll either love or hate so try the demo first! Most fun I've had in an RPG for a long time, feels almost like 3D Baldur's Gate. Must buy if you like action oriented combat.
  86. Mar 8, 2011
    A horrible, wretched nightmare from which you can never awake. That is what this game feels like. The original DA:O was a lovingly crafted tour-de-force moment in the history of video games. The sequel feels like a rush-job shoved out the door to cash in quickly on its success. The levels look bland, the quest variety is paltry, the characters are boring, and the combat feels dumbed down for consoles. Shame on EA! And shame on Bioware for releasing this steaming pile of **** Expand
  87. Mar 8, 2011
    I don't understand how IT was born?"OK, let's make some fighting system for kids, dialogs which can't change storyline, AND SEX with woman, than man, man, man, woman".So, is it a boylover simulator or it was made for a schoolboys? I can't understand why enemies are crashing into pieces from one knife slash?It's hilarious game from fathers of RPG. And some words about graphics - it sucks.
  88. Mar 8, 2011
    The single worst gaming experience of my life. The demo was, bar none, the most horrid thing I've ever been through.
    Demo's are supposed to make you WANT to buy a game, right? Put the best foot forward and all that? DA2 made me want to chop my feet off so that I'd be forced to lay in bed for the rest of my life forced to look at nothing but my walls and ceiling as such would have been a
    fate a million times better than ever seeing the like of BioWare's latest offering. Expand
  89. Mar 9, 2011
    DA2 is a game I wanted to like. I still do in some ways. It's not a BAD game - just disappointingly average.
    For one, it doesn't feel like a true RPG anymore - the whole flow and feel of the gameplay is completely different. It is clear that in order to expand the audience, Bioware is abandoning old-school RPG's.

    While DA:O combat was a bit on the slow side, DA2 goes into the other
    extreme, with animations that are too fast and too ridiculous. Oversized weapons, combat moves that defy lore at every step and poor balance.
    DA2 features lots of enemies that one can dispatch with ease, turning even abominations into wusses and throwing them at the player en masse.

    Still, the setting is just as strong as it ever was, and it - and the characters - remain the biggest appeal of DA2. It's only a shame that Bioware created a setting I'd adore to explore, only not in their game.

    For those who love old-school, true RPGs - this game will be disappointing.
    For those who like more action-oriented hack-and-slasher, this may be a good game.

    Objectively, I'd rate it to be between the 4-9 range depending on your choice.
  90. Mar 9, 2011
    Dragon Age 2 is an abomination. The gameplay is boring and primitive, the story is linear and cliched, the writing is godawful Naruto fanfics-level crap and the characters are ranging from mediocre to awful (especially Merrill, who is a disgusting moeblob without any personality). Oh, and it's ugly, and i'm not only talking about graphics - the artstyle is... bad. Very, very bad. DA2 looks like something that a 12 year old with ADHD could make.

    Oh, and the Nightmare difficulty that was hyped as being super great stuff for truly hardcore gamers? It's crap too. Instead of giving new abilities to the opponents and making them smarter Bioware just gave them really high stats and called it a day.
  91. Mar 9, 2011
    Bioware has become very good at making shoddy casual rpgs, much to the disdain of it's fanbase, this is an unworthy successor to dragon age origins no improvements to graphics and gameplay was added, I felt physically ill after playing this game.
  92. Mar 9, 2011
    Very disappointed with the direction this game has taken. While the tactical combat from Origins could have used some improvement they chose instead to make it mostly irrelevant. Combat is mostly uninteresting encounters in the same old corridors. The main thing that they seem to be focussing on in the game are the romances which while being somewhat entertaining and distracting fluff in previous Bioware games are not even particularly great in this game making me wonder what they gained from making them a main focus of development. Who asked for this? Expand
  93. Mar 9, 2011
    This game is a clera example on how a company maximizes profits using a brand name, lot of resouces to advertising and marketing (INCLUDING PROFESSIONAL REVIEWERS... SHAME ON YOU) and an awful product.
    This "Sonic-like" game doesn't deserve a review, this game doesn't deserve nothing. Stay away, save your money, it's the best thing you can do.
  94. Mar 9, 2011
    Utter disappointment. They say Dragon Age II hasn't been dumbed down, it's just more welcoming. The truth is somewhere in-between. The new art direction doesn't really cut it (Dragon Age is a gritty fantasy epic, not some cartoon-ish gorefest), the combat is terrible, lacking any kind of tactical capabilities, it is just mindless button-mashing (even on Nightmare, there is simply not enough challenge), rendering the pause and play system completely useless. The environments are uninspired and the gameplay is restricted to a single corridor (most of the time). Mr. Gaider did his best to support the poor combat experience, by some mature storytelling and the framed narrative, but He fails to live up to the example of Alpha Protocol. The plotline is dramatic enough, but the undeveloped C&C, along with the cliched dialogues are well below the standards. The main protagonist is voiced, which would be good thing, had it not been for the removal of the Origin stories. The only redeeming factor of Dragon Age II is the immense work put into the soundtrack and acting. Inon Zur is brilliant as always, even though the score is not as memorable as Prince of Persia or Icewind Dale II. And whoever designed the new UI, should start again from scratch; it reminded me of Morrowind, and that masterpiece came out a decade ago.

    All summarized in one sentence: Dragon Age II is an insult to the first game and the RPG genre.
  95. Mar 15, 2011
    Too bad a great game like this got hit by a raid. It's not worth a ten, probably no game is, but it's a marked improvement from the first game on several levels and thus is worth way more than a 4; probably an 8. This is Bioware's darkest, most tragic, most grey-morality story ever, it's fun to play, and the characters are better than the ones in Origins; more nuanced, more realistic. The game system is better balanced and more fun. The only major negative is that the minor quest locations are sometimes very similar, and you revisit locations, but for the rest of it, it's great. If you're an RPG old-school purist who demands that the main character NOT be voiced or make facial expressions, then you will not like this game, but most other RPG fans will. Expand
  96. Mar 10, 2011
    What a Disappointment.!
    Why did they dumb down the game like that?!

    There is not any fun in the combats anymore!
    The camera mechanics are extremely frustrating. There is not enough dezoom to think any tactical choice. You can't even move the camera around. The combats are way too fast paced and look completely ridiculous. Since you pass most of your time in combat, it's hugely

    It feels super scripted with cinematic every two seconds. Loading times every two seconds.

    I'm really sad for bioware! They are loosing a lot of credibility with this joke of a game.
    It's an insult to rpg players. It has lost almost all the elements that gave some interest to the first opus. And it was already pretty dumbed down compared to Baldur's Gate.

    Save your money!
  97. Mar 9, 2011
    It`s not just a sequel. It`s more like a rebirth in fast-paced style.

    Great storytelling makes you feel like you are really there and care for the cast. The atmosphere is superb and Bioware again nails with voice acting.

    Some will not like some changes in combat, but works for me.

    Awesome game, a must buy for people who loves a great story.
  98. Mar 9, 2011
    This is as much an RPG as Sesame Street is PG rated. The low score therefore does not just concern the product, but the way it is advertised: as catering to the RPG crowd. It does not, yet it has deliberately been marketed that way, and even been branded as such.

    If BioWare/Electronic Arts had wanted to be honest, they would not have published this game as part of the Dragon Age
    franchise, a franchise that was named the 'spiritual successor' of Baldur's Gate. Instead, they could have branded it as 'Hawke's Adventures', or God knows what, and I would not have felt the need to be this straightforward with my criticism. For then they would have been honest. Selling this as a Dragon Age game is tantamount to fraud: it is dishonest advertising and BioWare deserve all the criticism that is currently being hurled towards them.

    Dragon Age 2 may be a good game, but it is a terrible RPG and that is how it is being marketed. Therefore, I have to judge it that way. It gets one point for having a story that courageously avoids the 'big bad' RPG trope and frankly that's being generous, as normally frauds shouldn't get away with any points.
  99. Mar 9, 2011
    Game is great, personally I prefer this feel to the combat. A lot more responsive and satisfying. Mainly posting this because of all the bad reviews, can't stop playing for too long ;).

    Hopefully this will be cleared soon, bunch of spam accounts posting identical reviews.
  100. Mar 9, 2011
    I had to write a review seeing all the haters out there. i am a few hours in and really enjoying it. I loooooooooved DAO, and so far i am enjoying DAII as much. Yes the small inventory can be a pain at times, and spending so much time in Kirkwall could get a bit repetitive if the story and the action was not constantly driving you forward. But overall it is a great RPG that will be engrossing for event the hardest cynics. Expand
  101. Mar 11, 2011
    This game is extremely disappointing. They have removed so much of what made Dragon Age great. There is no longer a branching storyline. It doesn't even matter what dialogue options you select anymore. The characters act as if they're living a giant joke.

    The graphics are mediocre in most areas of the game, and absolutely horrible in others. I haven't seen such blocky character
    models since the playstation 1. It feels extremely rushed and I am sad to have paid for it. Collapse

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.