• Summary: As the spiritual successor to BioWare's "Baldur's Gate", one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare's return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors. The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply "spell combos," a way of combining together different spells to create emergent unique effects. Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player's choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure. [BioWare] Expand
Score distribution:
  1. Positive: 66 out of 67
  2. Negative: 0 out of 67
  1. 100
    Truly epic singleplayer RPG with great tactical gameplay (PC version, that is) and compelling story.
  2. If you're into rpgs, or rather if you love roleplaying in general, there's really no need to waste time reading any reviews of this game. The same goes if you regard games like Planescape: Torment, Fallout 2 and the Baldurs Gate-series among the best computer games ever made. Because this game is everything a person like you look for in a game, and so much more. Be aware though, Dragon Age: Origins is not a revolution of the genre, rather it is an evolution, where Bioware has refined everything that made them into a formula as close to perfection as possible. Without a doubt one of the strongest Game of the year-candidates so far this year and a game we will remember with warm feelings many years to come.
  3. The best and worst of BioWare's excesses combine in this competent but unprogressive RPG.

See all 67 Critic Reviews

Score distribution:
  1. Negative: 61 out of 415
  1. DanielF
    10
    Having played many RPG games over the last 20 years or so (yes I know... dating myself :)) I have to admit this game threw me a little askew at first. Very little concentration on traditional magic in a fantasy game.. hmm... A bit odd there... but then I remember stories like George R.R. Martin and some of the later works by Raymond Feist and I remember the most intriguing parts of any story isn't the powerful magic, but all the plots and subplots.. the twists and turns behind every quest and subquest. Delving a bit deeper into the storyline I really had a difficult time remembering that I was playing a game and not witnessing a rich story unfold from a fictional text. The story is immense, the combat challenging, and the replayablility makes me wonder why more games can't be like this. Kudos go to the Bioware team that developed this game and Kudos to anyone who takes the time to pick up this fantastic game. I can't wait to see all the additional content that will be developed for this game by the community. Expand
    • 7 of 7 users said yes
  2. Bland and boring is the best way I can describe it. From the contrived storyline, to the setting which borrows heavily from other works of fantasy and real life, I felt like I was thrust into a world that was a boiled down, flavorless version of every fantasy story ever told. I do give them credit for not making D&D: Sword Coast vol. XXVI, and the Origin system was a great idea. The characters are pretty good as is the interaction between them. Mechanics-wise DA:O is good - combat is tactical and fun, though I still can't figure out how, in 2009 (2011 as of this writing), Bioware STILL hasn't been able to come up with a decent inventory system. Probably the worst aspect of this game were the uberdungeons of the Fade and Orzammar, which single handedly dissuaded me from doing another playthrough. Bottom line, it's not the spiritual successor to BG it was billed as, but you may find some elements you enjoy. Expand
    • 3 of 6 users said yes
  3. LeahR
    3
    Most overrated RPG of the year. The AI is terrible. Left alone, it will either sit around doing nothing, which means you go nowhere if you�39;ve chosen to play a ranged or back-line support class--or else it will rush blindly into enemies, leaving you to perform damage control and clean up behind as it continues to charge forward without pause. If you play on anything above casual difficulty, you'll fight the AI every step of the way and end up having to constantly micromanage your party. The game offers "tactics" slots which you can use to assign conditional behavior patterns to NPC teammates, e.g. "Heal yourself if your health gets below X%," yet for some insane reason, you have to spend skill points to unlock these tactics slots. Essentially, you must spend skill points to make the AI slightly less stupid. The tactics also need far more flexibility and generality, e.g. "Use any debuff skill not on cooldown" instead of "Use specific skill X." Because of this, the tactics end up being mostly useless on harder difficulty levels and require you to micromanage the team anyway. On top of these gameplay issues, DAO has a ridiculous amount of dialogue, even by Bioware's verbose standards. It's well-written dialogue, for the most part--but it's still redundant jawing. Too much of the narrative is talked about rather than shown in action. This tendency to tell rather than show has been creeping deeper into each successive Bioware game for years, but it feels like DAO finally crossed the line into self-indulgent writing. Ultimately, the game is simply formulaic: it's the same linear, on-rails RPG with the same linear, on-rails dialogue "choices" which are supposed to give us the illusion of making moral decisions in tense, finely-shaded conflicts. Bioware has been making this same well- (if over-) written, painstakingly-realized, yet ultimately stultifying and narratively-funneled game for years. While playing, I kept thinking how cinematic the game felt, and how much more I would have enjoyed it as an animated film, or a novel. Dragon Age: Origins is a throwback RPG addled by last-gen gameplay and self-indulgent, tedious writing. Expand
    • 10 of 33 users said yes

See all 415 User Reviews

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