Dragon Age: Origins - Golems of Amgarrak Image
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Mixed or average reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 36 Ratings

Score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. Although it doesn't shine for narrative depth nor interaction, Golems of Amgarrak proves to be a fine DLC, fully capable of assuring a short but intense gaming experience. If you don't mind its clear tendency towards action, you'll surely appreciate the strength of the enemies presented by the developers.
  2. Short and rough trip into the underground golem factory tests your tactical mastery and rewards you with a couple of goodies usable in the main story. [Issue#196]
  3. A boring story, slowdown issues and a difficulty that will leave many players bald after they pull out their hair is enough to describe your time with Golems of Amgarrak. Even at $5, it is way overpriced for the content you receive.
  4. A class BioWare download: short, pointless and missing everything that made the original interesting.

See all 5 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. 6
    Golems of Amgarrak was definitely one of the better DLCs produced for Dragon Age, it was pretty enjoying to play however it failed to really bring anything new and had a very inconsequential story that was far to easy to see where it was going. At the very least it is worth a single playthrough but it wouldn't be so bad if you had to miss out. Expand
  2. I really don't know what was the point of this DLC. It felt like a big waste of time. The last fight was the only challenge I had the whole time and amounted mostly to chasing after the opponent. The whole thing felt cheap and rushed. Expand
  3. DRAGON AGE 2 REVIEW #3. (This is one of a series of reviews for Dragon Age 2. With regards to DAO - Golems of Amgarrak the score is 0/10. All the DLC for DAO was mindless money-grubbing, that did very little to extend or improve the game. All the Dragon Age DLC shows a dominant greed, and an inability to develop a project towards any kind of plan or conclusion. It all adds mindless and useless content: padding, filler and sawdust to the game. A whole collection of useless dead-ends for a franchise drifting in circles going nowhere in an ocean of Bioware incompetence and apathy.) DRAGON AGE 2 REVIEW 3: Everything in DA2 is breath-takingly BAD. Replay DA Origins and this badness becomes more evident by the minute. Play a mage in DAO and after your harrowing talk to the mage who has wistful memories of the 'freezy chair', at cack yourself laughing at the passion and attention to detail that would offer that kind of invented 'memory'. It's civilised, its humane, its HUMAN, its warm, its funny, its nice, and it builds effection and a sense of place. Good luck finging any such moments in DA2. Where the first game is full of details, back story and lore, the second game is bereft of such design passion. The player instead needs endure a barrage of vapid adoelscent agression, shallowness and indifference. Its like a game made by adolescents for pre-adolescents. It would be very edgy for ten year olds. In Origins, play through the Kocari Wilds and enter for a moment a vista that hints at a large, a beautiful and a dangerous world. There are plot points, cultural references, and signs of vibrant nature all around. It's a limited, afternoon set piece to be sure, and there is no replayability possible, but the level is beautiful and evocative. Come to DA2 and the single 'wilderness' map, has some traces of that, but less. Less culture, less nature, and what happens there is far less interesting. It is as though the second game was made with profound indifference, as fast as possible, as succintly as possible. No details. No life breathed into it. No evocation of nature or of history. A 'job' finished without passion, by crafting hands INDIFFERENT both to the larger project and to its details. Where the first game offered relatively large, and relatively open levels, which required some orientation and navigation, the second reduced the levels to narrow paths, simple circles. Then as we know, they decided that '4' is enough. So a total of around 4 maps were used and reused for every single outdoor locations. Used without any apparent shame of qualm on the part of the designers, as though it was of course 'FINE'. Well is it fine? IS it immersive? Does it extend and improve upon the wilderness we experienced in DAO or Baldur's Gate? Was it the latest and best Bioware could come up with? NO. It was damned well disgraceful. It was vastly INFERIOR. It was shoddy, it was cheap, it was BAD DESIGN and EVERYONE knows this. And anyone who is a designer doing this needs to have a date with Anders. And any lead signing off on this needs to be punished in the freezy chair. And any 'Director' allowing it needs to Go away to the Dark Roads and never show their face again. Too bad when the fools responsible for this travesty are supposed to be the 'boss men'. Too Good when they are on an EA leash and a few too many fack-ups elsewhere allowed the BIG boss men to push the red button and eject them from the moving car. With luck everyone else who had a hand in this fiasco will also get their pink slips before they can ruin anything else. Bioware has been making games for over 15 years. Bioware has set its own standards. If it can't keep them they may as well burn the building down and walk away. Whatever Origins achieved, '2' by rights was obligated to ECLIPSE. Instead it fell. It fell MIGHTY short of the mark. In total and every detail. All design demands perfectionism and pride. Not gay pride, design pride. The level design in DA2 was lamentably BAD. I believe the point has been made Expand