Metascore
66 out of 100

Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 1 out of 5
  2. Negative: 1 out of 5
  1. Leliana's Song is an admirable addition to the Dragon Age: Origins storyline, but with only three hours of content there really is nothing here to write home about. Fans of the game that are looking to gain some back-story on one of the game's main characters should definitely check it out as it offers insight to some of the dialogue and story segments mentioned during Origins.
  2. 70
    It's short but packs in a lot of plot twists, fully voiced cut scenes and a number of conversations, as well as experience gain, room to level up, and the opportunity to customize your party to a degree. It's nothing revolutionary, but a solid addition to the ever expanding stable of adventures in BioWare's Dragon Age.
  3. This add-on doesn't reach for the stars, but it features a couple of great characters and a smattering of quality moments.
  4. How come that cunning thief and spy becomes a faithful servant of the Holy Order? Leliana's past sins are revealed in this very short, yet very charming story. [Issue#196]
  5. Unless you're a die hard fan of the Leliana character, the Leliana's Song DLC doesn't have much to offer. Two hours of linear gameplay hitting guards and other enemies, and a rather predictable story, but, hey, it's still a little bit more of Dragon Age to play until the sequel comes.
User Score

Mixed or average reviews- based on 42 Ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. DA2 Review 5: WHY THE GAME FAILED. After thinking about way too longI feel I finally understand WHY DA2 failed. It was NOT in fact the fault of Bioware at all. The reason this game failed is all to do with tempo, speed timing. TIME. It is simply not possible in creative work to make viable characters, relationships and places in a rush, to a timetable, to meet a deadline, set by a company at some arbitrary D-Day in M-Month to meet the needs of the publisher. World creation simply does not and cannot work that way. When a character or a city is first created, we have a sketch or an idea of that creation. But it is not true or final, or really good until we have had time enough to live and grow beside the character scenario or imagined place. It may take many months from the moment we first sketch out or first draft our 'Fenris' until the moment when the TRUE Fenris emerges from our conceptions of him, to become the person he truly is. It might be more than a year from the first conception, when we wake up one morning and finally understand some small detail that is necessary to make Fenris real. The creative process CANNOT be rushed. I know this is true from the very way I have written (and re-written) my own reviews of the game. They all sadi something, vented something expressed something. But what i was saying was not necessarily in itself any good. it was not necessarily true of the game. Nor was it putting its finger with the hows or whys of the game's failings. Reviewing the game has taken more than a year. More than a year of thinking about it. More than a year of baiting it, and bullying it. More than a year of pretty SHODDY reviews really. Yet after all this time its starts to become calm. It starts to become clear. And eventually the reviewer starts to come closer to the true point of review: a point of understanding what you are trying to say. If something as easy and crass as reviewing takes time, how could the creative process possibly take LESS? It couldn't! Fenris was NOT bad. But he was rushed. Kirkwall was not BAD. it was simply unrealised. Unfinished. The NPC's were NOT bad, not as first or second drafts. But more was needed. The single, the core, the essential problem with DA2 was that the project was RUSHED and the time needed for the parts to organically grow, fuse, make sense, and come together in working harmony was not allowed. Since time managment and project deadlines are the domain of the publisher not the studio, I can say without equivation that the failure of DA2 was CAUSED directly by the project mismanagement of the publisher EA. The studio leads very likely failed also by attempting to appease EA and give them their fast deadline, when they needed the courage to defy EA and DEMAND the project be given the additional 24 months it clearly needed. Without any doubt at all the VILLAIN here is EA. The heads that need to roll are in EA. The incompetence that has lead to so much grief amongst the fans and in the studio, and so much hatred and bad-blood and real anguish all comes from the culture of EA central. From their suits. From their 'business culture'. From their evident indifference and ignorance about the creative process. By their deadlines. by their projections. By their stupid fantasising about 'new markets' and 'bigger demographics'. Bioware games have alwasy been literary and cultural events. Its why we love them. You cannot make literature and culture on the fly. EA are greedy incompetent BULLIES. They are not artists. Their pretensions at being 'businessmen' actually works to the severe detriment of the studios suffering their brutally incompetent control. They have creative people who should be dreaming pleasant dreams sweating and looking over their shoulder. Then the fans go and scream at the artists, when really we should be burning down EA. Without any doubt I owe the designers and artists of Bioware an apology for many months of misdirected rage. Full Review »
  2. Great character, Great idea TO SHORT FOR COST If you are asked to pay more then $0.99 for this DLC, you are paying to much Again its a solid 1.5-3 hours of content
    But its only 1.5-3 hours
    Full Review »