Dreamfall: The Longest Journey PC

  • Publisher: Aspyr
  • Release Date: Apr 17, 2006
Metascore
75

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 26 out of 45
  2. Negative: 2 out of 45
Buy On
  1. 74
    While Dreamfall attempts to incorporate action elements, it just doesn't work. The stealth and battle systems are woefully underdeveloped. This wouldn't have been a big deal if there was still an enjoyable array of puzzles, but those too were drastically simplified.
  2. Anchored by a wonderful cast of characters, the very well-crafted sci-fi story in Dreamfall will leave you anxiously wanting more.
  3. Great graphics, great audio and a great plot more then offset the only "good" controls.
  4. Game Informer
    80
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
  5. Where Dreamfall excels is in telling a story. The imaginative characters and locations are truly memorable and create a unique experience that makes the ride more enjoyable than the destination.
  6. If you’re interested in interactive storytelling, you’re an adventure gamer in need of a fix, or you’re a big fan of The Longest Journey, pick this up; no one else should feel compelled to bother.
  7. 100
    Dreamfall is an amazing journey that propels players into a world where science, magic, art, and music combine to make a whole much greater than the sum of its parts.
  8. It’s a shame that with such outstanding production values and such a beautifully realized story and world, Dreamfall doesn’t do more as a video game. It adheres quite strictly to its adventure roots but fails to provide a satisfying challenge.
  9. 40
    Edited down to a tight package this could probably make a pretty good machinima feature (or Sci-Fi original motion picture for that matter). But as a game, it fails.
  10. Dreamfall ends on a cliffhanger. If it's all the same to the creators, we'd rather not wait another six years for a resolution.
  11. There aren’t enough interactive moments in the action-adventure, and the few that are there aren’t interesting enough or complicated enough to make the game worth playing.
  12. games(TM)
    70
    Enjoyed for what it is, this is bold and compelling – it draws from the traditional and the contemporary to deliver a uniquely modern and elegantly told adventure. [July 2006, p.131]
  13. Edge Magazine
    70
    If you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]
  14. 80
    It’s not a game for everyone by any means, and just about everyone will hate the combat sections, but it’s definitely a game that adventure fans will appreciate.
  15. PC Gamer
    73
    Dreamfall is worth the effort but could've done without the fighting; those scenes aren't essential to the plot, add nothing to the gameplay, and will only turn off die-hard fans of The Longest Journey. [July 2006, p.98]
  16. So, having sacrificed gameplay in favour of story, what's left is a product that isn't really much of a game at all. If you can put up with the tedium of puzzles and stealth sections, the rich story and compelling characters will furnish you with a rewarding experience.
  17. AceGamez
    100
    The most engrossing storyline ever and without a doubt it will hold the title as my favourite game ever, until a sequel appears.
  18. Play Magazine
    35
    Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]
  19. Pelit (Finland)
    80
    Dreamfall: The Longest Journey has a tasty core, but not enough meat around it. The story is great, but the puzzles and fights are extremely straightforward and obvious. There is just not enough challenge. [June 2006]
  20. 90
    This is one of the best stories in gaming since "Planescape Torment," and Zoe is one of the best leads, male or female. Her tale is as gripping as it is beautifully presented.
  21. 65
    Fans of the original, or people who enjoy a game that offers little challenge, but strong narrative, may want to check this out. If it’s action and involving gameplay you're after, leave this one well alone.
  22. The story fails to ignite and it just felt like the developer of the game was trying to be really intellectual and those that did not see the real focus of the game, enjoy the engaging story and all the other subtle touches were either stupid or didn't appreciate the real value of what is being offered!
  23. Computer Games Magazine
    80
    Dreamfall is the adventure-game equivalent of a page-turner, one that doesn't make it a hassle to turn the pages. [July 2006, p.54]
  24. It’s filled with enough nuance, emotion, and charm to be an instance classic—and with better, more difficult puzzles, could have surpassed the original from every angle.
  25. While more linear than the likes of the excellent Fahrenheit, Dreamfall: The Longest Journey is compelling enough to maintain your interest through to the conclusion, which itself is disappointing since the game comes to and end too quickly and fails to match the quality of the remainder of the story.
  26. It offers an engaging and imaginative storyline, smooth gameplay and compelling environments for players to lose themselves in. Sure, Dreamfall might not have a lot of replay value, but at $40 bucks, it's definitely worth a purchase if you are a fan of adventure gaming.
  27. PC Gamer UK
    77
    If you're anything like me, its deeply tragic moments will make you weep real tears. [June 2006, p.70]
  28. 78
    Dreamfall is relatively short, about ten hours, but chances are you'll play through it a second time to get some of the references you missed. Quite simply, if you like an excellent story in your games, go out and pick up a copy of Dreamfall for the PC or Xbox.
  29. Regardless off all the brilliant work that has gone into it, Dreamfall remains cursed by the simple fact that it does feature long stretches of dialog, less action than most games, a mature and well-thought out plot, intelligent characters and, and here’s the clincher, is an adventure game.
  30. If you liked the world of the original, buy it, you’ll get a kick out of everything, but if you’ve not even played the first one, then buy The Longest Journey and see what Dreamfall should have been; like its predecessor, focussed on the puzzles.
  31. PC Format
    75
    It's primary objective isn't to engage you as a gamer; it's to engage you as a human being. And that makes it worth your time. [June 2006, p.90]
  32. Not only are the puzzles simple, but they're generally picky and unsatisfying.
  33. A multimedia feast for the senses and a compelling interactive movie. As an action-adventure game, it doesn't offer much of a challenge beyond furthering the story, but it is certainly a story worth experiencing.
  34. 80
    A decent adventure title with a great story but stretches itself too thin.
  35. PC Zone UK
    67
    Dreamfall never taxes the brain, and progression is more often than not a case of running to the next location and having a bit of a chat. [July 2006, p.75]
  36. The biggest concern is that the game's conclusion leaves many unsatisfying loose ends.
  37. Dreamfall is a triumph of (unfinished) storytelling that deserves to be in every gamer's collection, despite sacrificing a little too much gameplay for its own good.
  38. The switch to 3D was a welcome addition, but one saddled with camera and control issues.
  39. If games will ever be considered a form of art, then Dreamfall: The Longest Journey will stand as one of the most important representatives of its time.
  40. Unfortunately, this gripping tale is marred by weird fighting and stealth sequences that don't seem to mesh with the rest of the lush narrative.
  41. It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
  42. The experience of playing Dreamfall is so pleasant and user-friendly that I think it has the potential to be a “gateway” game, a game like Myst or The Sims, which brings new players to computer and video games.
  43. You need this game. Trust me on this; it’ll be one of the best adventure games you can get.
  44. It’s incredibly engrossing and offers more of an experience and a fantastic storyline than most adventure (or even usual) games do, along with some (very simple, but unique) puzzles.
  45. 100
    Much hyped and, as a result much anticipated, and a long time in coming, it lived up to all my expectations. It's a marvellous piece of story telling, and promises more to come. The highs overwhelmed any lows and I loved it for what it was and didn't mind at all what it wasn't.
User Score
8.6

Generally favorable reviews- based on 537 Ratings

User score distribution:
  1. Negative: 29 out of 173
  1. M.Alex
    Jul 2, 2007
    10
    A bit like an interactive movie and "quite" linear (which I don't necessarily consider a con), the magnificent story kept me glued to A bit like an interactive movie and "quite" linear (which I don't necessarily consider a con), the magnificent story kept me glued to the screen for over 24h. If you can cope with plot linearity, try this one out. Full Review »
  2. Aug 5, 2011
    4
    Dreamfall has a very engaging story until toward the end when the story just abruptly ends. Very confusing. Where are the Cliffs notes? AsideDreamfall has a very engaging story until toward the end when the story just abruptly ends. Very confusing. Where are the Cliffs notes? Aside from a confusing ending, the graphics were great, hats off to the artists. The puzzles detracted from the story and had nothing to do with the storyline, which is probably typical for an adventure game. But this wasn't much of and adventure game anyway, just a story pretending to be an adventure game. Full Review »
  3. Blueroom
    Apr 26, 2007
    1
    This was a total waste of money. hours and hours of going back and forth between characters and listening to long drawn-out dialogue with This was a total waste of money. hours and hours of going back and forth between characters and listening to long drawn-out dialogue with little or no relevance to the overall story. i thought this game was supposed to be for mature gamers? most of the puzzles are juvenile and linear - I've lost my cat! find it and i'll help you!' or 'i need spices! find some and i'll help you!' ffs what a joke. the thing that pisses me off the most though is that the environments are so amazing to look at (the best i've ever seen) but i can't stand playing the game so I'm probably not even going to bother finishing it. the graphics aren't all good tho. the characters are animated badly and the facial expressions are horrendous. zoe spends a lot of time looking like an inflatable sex doll but i think it's a lame attempt at a surprised facial expression. the music is awesome and so are the ambient sounds. the dialogue is well acted but so incredibly tedious. this game must have had some amazing production values but they didn't spend any of it on gameplay and every time i see a review touting it as 'adventure game of the year' (or indeed anything with a score greater than 5/10) i can't help but be reminded of the emperor's new clothes. Full Review »