- Publisher: Aspyr
- Release Date: Oct 12, 2009
- Critic Score
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Dreamkiller amuses for the time that lasts, about 8 hours. It is sold at budget price.
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It's fun, but the fun is short lived. Dreamkiller is a copy-cat game that tries to emulate Serious Sam but places Sam in a cube.
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54Good ideas, mediocre implementation. There's a lot of blood, a solid story and well done cut-scenes. Dreamkiller tries to be different, but in the end it's just short-lived fun for players who enjoy games like Painkiller.
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51Psychonauts did brain-delving better. Serious Sam did campy horde-killing better. For this price, you could buy both. Twice. [Christmas 2009, p.111]
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50Dreamkiller is, through and through, a budget game. The visuals are colorful but look decidedly old, the action is as shallow as it gets in a modern shooter, and the sound effects lack oomph. The premise is neat, and some of the enemy designs are legitimately awesome. But if you've been dreaming of some old-fashioned twitch shooting, you should return to the old standbys and let this sleeping dog lie.
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Try as they might, none can't clear the bar that was set by Painkiller. Left to its own devices, without People Can Fly's support, Mindware Studios created but a pale imitation. Some people can't fly, indeed.
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42The game's spectacular premise is ultimately unfulfilled. What might have been a truly eye-opening, perspective-shattering trip through the battlefields of a tortured psyche is merely a rehash of everything we've been through in the Painkiller series.
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If the creation of a boring and ugly looking corridor shooter was intended, we can just applause this to be a plan the is 120% achieved. [Dec 2009]
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31Bad everything. [Feb 2010, p.78]
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User score distribution:
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Positive: 8 out of 19
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Mixed: 3 out of 19
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Negative: 8 out of 19
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7
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ArielH2Its like Painkiller, but you only have 2 guns at any time. That kind of just made me stop playing after 10 minutes.
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RussD2Very boring, goes on and on, nothing fun, nothing good.