Despite the dated formula of this title, Dungeon Fighter Online stands out thanks to its excellent two-dimensional graphics and its rich and distinguishing gameplay.
My first experience with DFO was sad to say met with disappointment as there was severe lag and the disconnect between combos made it terribly unsatisfying. However the new server and publisher makes good to keep everything running smoothly.
With the non stop new content and generous events on top of the impressive lineup of characters they already have to try, DFO is definitely an MMO that will offer hundreds of hours of entertainment.
I love this game. This game is one of the best arcade style game. If you only played Nexon DFO, I highly recommend you to come back. It is FREE as well.
I am absolutely shocked that such a potentially award-winning game falls short in so many ways. The core is there. The gameplay is there. If Nexon cared a bit more about the quality of the experience, this game would have lasting power.
Overall, Nexon has developed, in my opinion, a very successful game in Dungeon Fighter Online. While it's not a traditional take on the MMORPG, and more of an MMO-ARPG, allowing players a massive array of choices all throughout the game, from class, to specialization, even having a specific type of gear to change appearance, only adds to the unique feel of each character within the world.
Though not as slick or elegant as the classics it emulates, Dungeon Fighter Online is absolutely worth downloading, even if you only drop in for half an hour a day. The game’s cash shop items are certainly useful, but you’ll never have to spend a penny on DFO. Call a friend, smash some goblins, unlock new 2D fighting skills.
The game is now more enjoyable, more contents, and Neople is doing better to this game ever since the global release. It is now much easier to achieve the maximum level with the help of scenario dungeon quests and also the equipment are given for free (in the scenario quest) to ensure the character gets the most updated equipment based on your character level. As for anyone who gone all the way to lvl 85-86, their grind starts there: Grind the Armors/equipment set in order to overtake the Raid dungeon (It is really not easy unless fully/properly geared).
The story is very nice bits of the game of how the changes from before and after the devastating disaster. The only important plots are suggested at lvl 46 area, lvl 70 area, and of course lvl 85. Please read them all u want, or skip all you want, but the ones I mentioned, you should give it some time and read. I ain't forcing nobody to read about.
I do recommend to all players to give it a go. who have enjoyed the retro 2D hack-and-slash game, plus it's FREE. Also you got to check dat *** of Thief's ***. (hint: 2nd awakening)
This rating is based on 2 years experience with the game. The gameplay is solid, pure fun, hack/slash, punch, zap, etc. very very streetfighter style (good variety of classes too-- ranger, mage, etc.). However, I eventually became bored of this after maybe 100 hours and it simply became a grind-fest. It is a Korean game, so Nexxon (the American company in control of the game here) has severely limited your options in the game. I got to level 51 after playing 100+ hours, and the cap last time I checked was 70. It is probably 110 by now, Nexxon kept "updating" the game to trick people into spending more money. I've heard great things about the Korean version though, so if you're willing to deal with the language barrier, download the Korean version, because this version is crap beyond the first 20 hours (although both are free).
I recently started playing this game on Steam. It is a 2.5D side scrolling beat em up game with MMO elements. You can level your character and get new skills to make them even stronger. Each character class has a unique focus that makes them different from the other and they have sub-classes that you get quite early on at level 15 which transforms some of your skills into different ones. At level 45 and 75, you can get Awakenings that unlock even more powerful abilities.
The problem with the game ultimately comes from its hard focus on the fatigue system and the daily limits that other MMOs have. The game manages to avoid grinding through level 86 (the current cap), but it suffers heavily in the end game. It takes months to farm items because of multiple currencies needed to actually play. Gold is pretty much useless outside of a few quests and weapon upgrades. This has led to insane prices for a lot of items. You already have fatigue, which limits the number of rooms you can enter each day (you can pay for Neo Premium Plus to nearly double the amount). You then need Demon Invitations to play on the hardest difficulty so that you can hopefully get some unique items you can dismantle. Then, there's Daily Quests that reward specific types of currencies. The result is far more currencies than you can keep track of and an insane grind for end game items. If you can't play every day, then the grind becomes even worse.
The game itself is very fun. Unfortunately, the companies poor handling of its user-base ruins the experience entirely.
I played the game for a week and a half, and tried to participate in one of their special events. I was unabel to complete the event and claim my prize however because the required items would repeatedly vanish from my inventory each day without warning, were obtained ONLY by a daily repeatable quest, and 10 were required. Changing "channels" which grants an experience bonus for specific dungeons or logging out would remove the items from my inventory. Some items have an expiration date, but these items listed no date. They simply vanished. Even trying to stay logged in and avoid changing channels was not an option - the required item still vanished after 24hrs. Since according to everyone I spoke to this was abnormal, no online guides mentioned any disappearance of the items, and plenty of other peopel were walking about town with the reward, I filed a support ticket.
On the support ticket page you can see its status which even goes so far as to indicate whether or not any staff member has read it yet. It was up for a week without being read, let alone responded to. The event ended. Even if someone from support answers the ticket now it will be to inform me the event is over with.
There are no in game ways to contact a GM that I can find.
Its really a shame, this is a very good game. Especially for one driven by micro transactions. And surprisingly you can have a lot of fun without resorting to the cash shop/item mall part of the design. 1 minor annoyance is that you aren't warned up front that PvP will be a requirement rather than an option. While you aren't outright forced to PvP you need points from it to buy gear in game, and to upgrade your class. Without participating in PvP your character will be disadvantaged stat wise. You can gain these points even if you lose, but who wants to grind out 400 losses if you aren't good at and don't like the PvP aspect of the game, not to mention the laughs you'll get at your crappy win/loss record that from what I can tell can't be hidden.
I'm not really into PvP but still would have given this game a 9 out of 10 if Nexon were better at taking care of their customers. They really soured the game for me. Bugs like that should be found before launch, and support should have replied within 48 hours.
SummaryDungeon Fighter Online is a side-scrolling action fighting game featuring role-playing elements, five unique character classes, and player versus player.