- Publisher: DreamCatcher Interactive
- Release Date: May 5, 2005
Summary:
Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations, as you journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real time action packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions. [DreamCatcher Interactive]
| Rating: | T |
|---|---|
| Developer: | Heuristic Park |
| Genre(s): | Role-Playing |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood, Violence |
| Connectivity: | Online |
| Online Modes: | Cooperative |
| Number of Online Players: | 8 Players Online |
| Cast | Credit |
|---|---|
| Ken Lightner | Programming |
| Andrew Greenberg | Scene & Story Design |
| Andrew Greenberg | Scene & Story Design |
| D.W. Bradley | Creature Design |
| D.W. Bradley | Designer/Writer/Programming |
| Chris Appel | Creature Design/Scene Construction |
| Chris Appel | Scene & Story Design |
| Chris Appel | Scene & Story Design |
| Charles Vinson | Graphic Designer/Scene & Story Design |
| Charles Vinson | Graphics Director/Creature Design |
| Charles Vinson | Graphics Director/Creature Design |
| Ahmed Siddique | Programming |
| Ejaz Anwar | Programming |
| Edric Rominger | Programming |
| James Shobert | Scene & Story Design |
| James Shobert | Scene & Story Design |
Designer/Producer/Programmer credits provided by GameFAQs.
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