Generally unfavorable reviews - based on 13 Critics What's this?

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Generally unfavorable reviews- based on 46 Ratings

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  • Summary: Dungeons & Dragons Daggerdale centers on the desperate struggle to defeat the evil Rezlus and his Zhentarim in their attempt to invade and conquer the Dalelands. Dungeons & Dragons Daggerdale is an engaging multi-player experience that introduces a riveting narrative and treacherous new characters. Players are charged with the task of restoring order to Nentir Vale by unlocking the secrets of the Mines of Tethyamar, defeating the evil within the treacherous Tower of the Void, leading to the final confrontation with Rezlus himself. Expand
Score distribution:
  1. Positive: 1 out of 13
  2. Negative: 6 out of 13
  1. Jun 12, 2011
    Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
  2. Jul 21, 2011
    It's really hard to resist and not dub this game as "Buggerdale". Surprisingly, there are moments when it plays even better than its full-priced rivals. [August 2011, p.107]
  3. 60
    Cooperative dungeon crawler based on Dungeons & Dragons rules might sound like RPG heaven. But it is not for so many reasons – and that's a real shame and pity. [July 2011]
  4. Jun 8, 2011
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over.
  5. Jun 7, 2011
    Dungeons And Dragons: Daggerdale barely has any memorable features to it, as it is nothing more than a generic dungeon crawler. This is worsened by the repetitive missions and a lack of checkpoints. The decent controls and the co-op add a little enjoyment, but cannot save this game from disaster.
  6. Jul 14, 2011
    Slow, clunky, and prone to glitchiness, playing Daggerdale feels like a sentence to an actual dungeon.
  7. Jul 4, 2011
    A game that's functional in the strictest sense of the word, but still ugly and uninspiring.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 2 out of 15
  2. Negative: 8 out of 15
  1. Sep 27, 2011
    D&D: Daggerdale is a beat 'em up. The control for the PC version is surprisingly good played with a 360 gamepad. It's not complicated or hard, but it is good and easy fun. Reminiscent of Gauntlet, Dynasty Warriors, State of Emergency, but a little more finesse. It's priced accordingly, expectations may ruin a decent little game. Expand
  2. Nov 12, 2011
    The negative reviews here are the culmination of problems that a 'few people' experienced. I played Daggerdale for 30 hours on Steam and I can say that its a good hack and slash game with some pretty good elements. The Good:
    1)Good visuals that aren't cluttered with extraneous effects to slow down the action
    2) Good action with good sound and satsifying hack and slash combat with 'bite'
    3) Four playable characters each with different playstyles. Fighter, rogue/ranger, wizard and cleric. 4) Easy and fun with a 360 Controller. Also playable with the mouse and keyboard but 360 controller recommended since there are no camera issues. The Bad:
    1) The game is not that long. Its about half as long as you would expect and a third as long as a very good long game. 2) Not too much variety in environments. A more realistic color palette unlike say Dungeon Siege III which has a very nice usage of color and effects. But the combat in Daggerdale is better. 3) Some technical issues....appears that maybe 30% of the weapons and armours are missing textures so they appear blue. Some people lost their save games and of course this was a main reason for such an outrcy with the negative reviews. Personally I don't see it as much of a big deal. One playthrough of the entire game with a single character is not more than 10-12 hours for a new player, an experienced player can probably skip all the side quests and go through it in 2-3 hours. This is definitley not something like Titan Quest where your 90th level character that you've been playing for 3 months got deleted. All in all a good game, with good combat. Would be a great game if it was twice as long and had more chapters in the campaign.
  3. Sep 11, 2011
    It is limited. OK but limited. Fix your expectations that its not going to blow your mind either with graphics or gameplay and that your choices will be somewhat limited and personally I didn't find it that bad. At the price it is just about OK - but could have been far better. Expand
  4. May 31, 2011
    This game is not even worth the $15 entry fee. Skip it. Numerous bugs. Game breaking bugs. Want to lose all of skills? Want to lose all of your progress? Empty vendors? Textures missing so your character looks like a smurf, nothing but a blue blob walking around. Standing corpses. Now bugs aside, this game is a total console sellout. There is NOTHING different for the PC. No graphics settings. No 16:10 resolution support. No sound settings (set your computer to stereo only if you have no sound in surround sound). No difficulty settings. You can choose anything other than the 4 race/class/sex premades they have for you. You can't be a female dwarf cleric only the male premade. Just like Diablo from how far back? They did not even bother to take out the "Press (B) to Cancel" for the PC version. Pressing B on your keyboard does nothing. The storyline is bland. The graphics are blah, and belong more in a late 80's $10 game than a $15 2011 game. The "quests" are just... I don't know... Silly and uninteresting. The plot lacks any depth at all. I guess if you enjoy running around in a bland dungeon bashing barrels for loot as good as the stuff you get from monsters, all the while having almost no customization then go for it. I seriously LOVE just about anything D&D and the only thing that says D&D from this title is the dice rolls that happen in the background. I can't believe that publishers and developers are allowed to release stuff like this. Imagine if car company's were allowed to release unfinished products... Oh sorry mate, we will release a "brake" patch in a few weeks. Until then please try not to drive your car. Expand
  5. Sep 27, 2011
    Lower your expectation greatly, then prepare to still be disappointed. It's a linear game that tries not to be. Run around in circles in the same small area doing quests while you "level up" meeting various NPCs that all look exactly the same having you doing completely uninspired repetitive tasks. Graphics are good, controls are good, game play and story are bad. It's like taking the bad parts of three different games and putting them in a blender and having to drink the results. Most games have a big bad evil guy at the end you have to beat. This game has a big bad evil guy trying to charge you money to play it. Expand
  6. Jun 23, 2011
    So I bought this game, installed it, and it look ok at first. I decided to make a fighter because the rogue class appeared to be an archer, which wasn't what I wanted. There is NO character customization beyond feats/skills or what not. Most RPG's of this genre allow you to customize your guy or girl to suit your preferences. Anyways, not here. The opening cut scene where some chick tells you about some dark thing or mine (as you can see it really left an impression) is very dull and uninspiring. The music felt tacked on and listless as well. I started my game and was greeted by a bunch of cookie cutter-looking dwarves that don't even talk, they moan and sound like they're taking a crap. No personality whatsoever. The camera sucks, it's way to sensitive and spins out of control, making it a real workout. The graphics are unimpressive for this day in age. Fires looked ok, but character animations and combat are sub par. Also, I bought this fire retardant armor that made my fighter all purple and white. I really don't understand why it did that. Part of the mines quest is to smash all these things in a mine to help the mumbling, moaning dwarves for some reason and kill all the goblins. After awhile I started to run into the D&D staple, skeletons. While they were wimpy, they usually came with a champion (as did the goblins) that was hard to take down. My "Knee Breaker" skill didn't do a whole lot to champions. I was almost finished the mine and had saved after every fight, and finally a couple of archers killed me because I had run out of healing potions. When the game loaded I WAS BACK AT THE BEGINNING OF THE MINE AND HAD LOST ALL PROGRESS AND ITEMS! This game sucks, and I'm not picky. The should call it DaggerFail instead! Expand
  7. Jul 16, 2011
    This game is tantamount to fraud, it has been released in a pre-alpha state of development, whichever jumped up turd of a manager decided to publish this needs sacking immediately for bringing the entire gaming industry into disrepute, do not under any circumstances buy this game Expand

See all 15 User Reviews