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Mar 21, 201190Dungeons is one of the new kings of the genre, and it's incredibly difficult to put down.
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Feb 2, 201185Dungeons is not what we were expecting, and that's completely fine with us. With clever and enjoyable gameplay that turns the tower defense genre on its head, this one is a real keeper.
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Mar 10, 201183Dungeons' biggest problem is really the up-front investment it requires.
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Jan 27, 201181If you don't expect DUNGEONS to be Dungeon Keeper III, there are not many things you could possibly criticize. This game is more about taking care of yours heroes than of your creatures. Nevertheless, the mission of creating a fun title has been well completed.
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Mar 9, 201180Really intriguing gameplay, if the player involves himself he maybe forget the poor technical side.
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Feb 14, 201180Still, Dungeons has enough humor and variety to overcome its shortcomings, and the campaign throws enough curve balls at the player to make up for its strategic shallowness. It could have better pacing and a little more variety, but as it is, Dungeons is a very witty, very enjoyable surprise.
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Feb 14, 201180Dungeons is an odd game that wears its inspiration from the Dungeon Keeper games with pride yet still manages to be unique.
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Jan 27, 201179The developers preferred to concentrate on and perfect a few basic gameplay-elements, rather than cram so many of them into the game, that there's no time left to polish everything. Basically a good thing, but unfortunately not the best way to maintain a high level of variety and diversification for the player. Therefore, Dungeons feels pretty repetitive after some time, which makes it hard to really recommend it, despite its interesting genre-mix.
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Apr 14, 201178While Dungeons is a unique take on being an evil mastermind, it's not without flaws. However, the charm of the gameplay and tormenting of souls keeps you wanting more. The appeal might fall with time, but if you enjoy the first hour, you'll enjoy the next thirty easily.
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Feb 7, 201177Won't stop you dreaming of Horned Reapers and Dark Mistresses, but still fills a gap that's been empty for far too long.
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Aug 12, 201176A good game with some innovative features, although unfortunately it doesn't include a multiplayer mode, and gets repetitive soon.
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Mar 30, 201176Dungeons could be a fun game if it weren't for the repetitive gameplay and lack of use for most of the gimmicks. After a few levels, it becomes a grind, which works in massively multiplayer games, but not in this context. I believe the constant comparisons to Dungeon Keeper hurt this title, building it up to represent a game that it isn't. If you enjoy RTS titles and conquering maps, you may be able to find entertainment here. If you're looking for the next Dungeon Keeper, keep looking.
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Feb 7, 201175Dungeons is a good strategy game mixed with tower defense and RPG elements, but it fails due to some technical issues and repetitive gameplay.
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Feb 21, 201171It has its flaws, but if you have a hankering for some classic evil dungeon master gameplay with a nifty new twist, Dungoens will satiate your hunger.
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Feb 11, 201170Dungeons may not be for everyone, but it will more than satisfy the needs of anyone who takes a shine to it. Better yet, it probably won't imprison you and drain your life energy afterward.
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Feb 21, 201166The game switches from too difficult to boring all the time. In the end we had to force ourselves to keep on playing. A perfect example for game mechanics gone wrong.
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Feb 25, 201165A fun but deceptively shallow Sim-RPG-thing that would have benefitted from pushing the envelope for either genre a little more.
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Feb 16, 201165Combat quickly grows repetitive, even with talent trees and new abilities. Advancement is slow, and many missions and challenges seem more like busywork than fun.
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Feb 15, 201165So, if I had to pick a single word from the roughly 1000 that I have written above, it would have to be disappointed. I was completely primed for Dungeon Keeper, and what I got instead was kind of Diablo meets Rollercoaster Tycoon. Not good. Worse than not good.
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Jul 11, 201163A title with good potential that can entertain and give some satisfying moments, but that inevitably feels as a good opportunity wasted.
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Mar 21, 201160The worst thing about Dungeons: it's an extremely slow game. And when the pace changes, it fails to provide any challenge. [Apr 2011, p.101]
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Mar 10, 201160Overall though, this game is a serious mixed bag. Great graphics and an interesting concept, but the execution was sloppy at times, cumbersome and just plain frustrating.
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Feb 23, 201160Catchy mix of several genres offers a slick campaign with many hours of fun. A lot of unpleasant things and the lack of multi-player unfortunately spoil the overall score. [Issue#201]
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Feb 16, 201160Disappointing, but not necessarily boring.
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May 16, 201158Dungeon Keeper started with a good idea, but then it backed up that idea with some enjoyable gameplay. Dungeons takes that same idea, but misses on just about every point of execution. It's certainly time that gamers had another dungeon master type of game to play, but they'll just have to keep waiting for a good one.
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Jul 27, 201155Dungeons lost its chances for success due to errors of graphical and technical nature. The gameplay (especially at the beginning) gives some satisfaction - but so what? Programmers' sloppiness prevents you from having real fun and the graphics make this game look 6 or 7 years old. It's a mediocre game at best even though the mechanics and story are really good. The developers had ideas for 3 hours of game and lethal monotony can kill even the most patient gamer. It's not tragic but with that kind of content, without any multiplayer and with a boring campaign it wastes our time.
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Aug 16, 201150The graphics are nice, a well-built dungeon is a sight to behold, and there's a little bit of fun here, but ultimately you'll master everything you need to know in short order and be done with this game soon afterward.
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Apr 18, 201150Apart from that fairly strong central concept, everything else is distinctly bargain-bin quality. [May 2011, p.60]
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Feb 22, 201150As a pure idea the game is very interesting, but poor execution held this one back.
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Feb 19, 201150At the end of the day, we can't consider Dungeons a legitimate successor to Dungeon Keeper. In particular, the final evaluation has to consider the price of the game: on Steam, you can find much more complex and fun products, for a lesser price.
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Feb 16, 201150Quotation forthcoming.
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Feb 7, 201150Dungeons' mind-numbing, repetitive gameplay never reaches the greatness of Dungeon Keeper, its classic inspiration.
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Mar 23, 201142In the end, if you are looking for a modern day Dungeon Keeper, this isn't it, whether or not Realmforge tried to design that game or not is immaterial.
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Mar 17, 201142This action-RPG/dungeon builder hybrid fails to live up to the predecessors it so carefully tries to emulate.
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Feb 15, 201140The spark of a fine idea, extinguished by fussy mechanics, jumbled ambitions and tonal inconsistencies.