Dyad Image
Metascore
80

Generally favorable reviews - based on 4 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 9 Ratings

Your Score
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  • Summary: Dyad is a warpspeed abstract racing game being developed for the PlayStation 3.

    Rather than having the traditional mechanics of break and accelerate, you must navigate an infinite tube by interacting with enemies for speed. This creates an interesting dynamic where your only obstacles are
    also your only source of speed. Dyad presents you with a unique toolbox of interactions including hooking on enemies for speed, grazing enemies for energy, turning yourself into a highspeed lance to kill enemies, and more. Expand
Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. May 7, 2013
    90
    Playing Dyad is nothing short of mesmerizing. The rapid blend of color and sound draw you into the experience like no other and refuse to let go. While it may seem overwhelming, the smart build up ensures it remains manageable, even for players unfamiliar with this style of game. While the achievement system is a bit of a let down, the gameplay and replayability more than make up for it.
  2. Jul 4, 2013
    86
    With its visuals, music and play all working in lockstep, this is the kind of game you can get completely immersed in.
  3. May 1, 2013
    70
    There are some good ideas here, but they're overwhelmed by all of the visual effects that are being thrown at the player.
  4. May 15, 2013
    70
    Dyad is a trip inside a Pink Floyd LP, but it lack of contents to maintain high the player’s interest.
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. May 11, 2013
    10
    This game is PERFECT! You should try this game. It is mixed with racing and fiction. You would love it. At first, when you playing it, you think faster and faster. Your eyes looking everywhere. You can buy it from Steam. Actually, there is not much to say. Because i have never seen a game like that before. Expand
  2. Aug 15, 2014
    10
    У нас было 4 клавиши для управления, 27 галлюциногенных уровней, три десятка психо-электронных композиций в саундтреке, пол-экрана ослепляющих вспышек и невероятное множество красок всех палитр и оттенков, а также разноцветные сферы, ускорители, щиты неуязвимости, Steam-достижения и различные режимы игры. Не то, что бы это был необходимый запас для поездки на осьминогоподобном транспорте по бесконечному туннелю. Но если начал играть в психоделические гонки, становится трудно остановиться. Единственное что вызывало у меня опасение — это режим ремикса. Нет ничего более безумного, безответственного и испорченного, чем возможность усугубить свой трип с помощью кислотных настроек. Я знал, что рано или поздно мы перейдем и на эту дрянь.

    Итог: 30 тысяч упоротых осьминогов из 10
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