Metascore
79

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 32 out of 39
  2. Negative: 2 out of 39
  1. We especially liked the intense array of challenges always pressing in on our fledging world. Empire Earth II is a real-time strategy game on steroids.
  2. Far exceeds the original and establishes itself as a classic of the genre.
  3. This is rip-roaring strategy for gamers who love the RTS genre and have been waiting for it to get on with growing up. [June 2005, p.78]
  4. One of the most epic, detailed, varied and deep RTS games ever created. It's going to challenge all gamers of all skill levels, from hardcore strategist and newbies.
  5. Put away your social calendar strategy fans - this game will eat out months out of your life.
  6. Mad Doc have done what many may have thought they couldn't, taken another developers baby and produced one of the finest RTS games you will play this year.
  7. 89
    A deep and satisfying real-time strategy game. The campaigns are great, the multiplayer is super fun, and skirmish allows for tons of single player satisfaction thanks to some terrific AI that'll give you fits.
  8. The advanced diplomacy options, the solid AI and the inclusion of some realistic elements, such as weather conditions, make it truly enjoyable to play. On the other hand, its complexity will tend to bore you rather than intrigue you after some time, and I cannot tell why it is so.
  9. I am certain that Empire Earth II will someday make it to the RTS Hall of Fame. It has surpassed the original in almost every way possible. It has become a new force to be reckoned with in the RTS genre.
  10. A game that has tremendous scope and hours of replayability. At the same time, the sheer number of things to do are also a drawback, as it can get confusing.
  11. While Empire Earth II may not have the sense of character that a more era-focused RTS brings to the party, it scores big for its naked ambition. If you've got the staying power, it will reward you with months of sabre-rattling goodness. [PC Gamer UK]
  12. A fantastic game. Save for the somewhat dated look of the game, there is just too much being offered by Empire Earth II for RTS gamers not to take notice.
  13. A fantastic real-time strategy game that is a little overwhelming to those just moving into the series.
  14. 85
    The technology progression in Empire Earth II is nothing short of spectacular.
  15. I had to pull myself away from the game to actually write this review, how is that for a recommendation.
  16. What it does introduce is a level of pervasive professionalism, and in-depth statistical geekery that's been reserved for "Football Manager's" army of devotees until now. [June 2005, p.94]
  17. The strategic possibilities are limited only by the skill of the player. It’s likely too complex for some and isn’t without a few hiccups, but those with patience to burn will find this a bright candle indeed.
  18. But fans of the first Empire Earth are going to find a much improved game here, while veterans of the genre will be impressed by the new concepts.
  19. Perhaps not varied enough from the standard Age of Empires clone, Empire Earth 2 still manages to impress in both terms of scale and the amount of challenges it offers up in its trip through the ages.
  20. Empire's elegant interface does its best to help the player consolidate power. Drudgery like reassigning workers to new tasks can be done instantly, and a small window allows you to keep an eye on hot spots. Objectives are always clear.
  21. A game that should just ages (excuse the pun.) At its core the game is a standard RTS title, but Mad Doc has added so many unique features to it that EE2 certainly stands out amongst the crowd.
  22. If you can commit a great many hours to familiarizing yourself with all the game's nooks and crannies, expect to be rewarded with an enjoyable addiction that will cost you weeks, if not months, of your life.
  23. A sweeping, deep, and complex game best left to those who revel in sweeping, deep, and complex games.
  24. Empire Earth II may not be the best historical strategy game on the market, but it is bloody good all the same, and points to a bright future for the RTS. [PC Zone]
  25. Empire Earth II builds upon many of its predecessor's strengths to deliver a sprawling RTS conquest game that is still remarkably user-friendly.
  26. 80
    I can think of very few games that I could play for the next 10 years (or until I get eaten by that monster in the woods) and never run out different ways to play and different strategies to explore. Empire Earth II is one of those games.
  27. One of the strongest advancements in real-time strategy games to come along in a long time.
  28. This ambitious game spans half a million years of human history and is so vast it could take months to explore all it has to offer.
  29. The game play may very well what saves Empire Earth 2 from being a mediocre title. The added “little things” give it a different feel than other games in an already highly populated genre.
  30. Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]
  31. 75
    With good AI for single-player games and a few decent multiplayer options, Empire Earth II is a worth a look for most RTS fans, if not worthy of dropping everything and rushing out to buy.
  32. A basic historical RTS that offers few additions to the genre, other than some interesting interface additions, which I can only wish were attached to a better game.
  33. A fun, solid RTS. But that's all. It fatally lacks a sense of creative vision other than just being a bit better than "Rise of Nations," with its step-forwards more half-steps.
  34. Relies too much on its gameplay (taken from Age of Empires and made obsolete by the Total War games). There are fresh ideas in the multiplayer mode, though, such as shared war plans. [July 05]
  35. Empire Earth II’s biggest problem is that it does not fully know what it wants to be. For those who want a real-time Civilization, it’s too simple, and for the friends of regular rts-games, the learning curve can be a bit too tough. For that acquired mixed taste, it’s still a good choice. [June 2005, p.74]
  36. 60
    With the exception of a couple of new features that do indeed enhance the game, Empire Earth II still feels like it was made with a cookie cutter, culling most of the basic design ideas from other games.
  37. There’s nothing so wrong with Empire Earth II as to show it up for being the rather unexciting and decidedly average game it should be.
  38. A few years ago, Empire Earth II might have made the cut for fresh and innovative gameplay. Sadly, today it's simply a retread--and a poorly executed, tedious one at that.
  39. Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]
User Score
7.0

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 22 out of 35
  2. Negative: 12 out of 35
  1. Maslab
    May 21, 2008
    7
    I do especially like dropping nukes and other various bombs on fledgling civilizations, but there isn't that much strategy required. Build a bunch of units and charge. That's about it. However, it is very fun if you just want to blow up stuff on a massive scale. Full Review »
  2. BJ
    Nov 9, 2005
    2
    Major step down from the original Empire Earth. Big disappointment.
  3. StephenP.
    Oct 2, 2005
    3
    This game is much easier than its predecessor. Its game play is only but a fraction of the time as EE was. Despite all of the new buildings and epochs, there seems to be less to choose from once you make your initial choice of a race. Furthermore, awesome graphics do not insure an awesome game, when will designers realize this. Full Review »