Generally favorable reviews - based on 36 Critics What's this?

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Mixed or average reviews- based on 402 Ratings

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  • Summary: This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. Expand
Score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Aug 20, 2012
    The highlight of the game by far is exploitation.
  2. Jul 5, 2012
    I could honestly write a thousand words more on what makes Endless Space so much more addicting and absorbing than the bulk of its contemporaries. Visually, it's detailed and opulent where it needs to be, yet simple and clean everywhere else. It makes its voluminous level of complexity accessible with a terrific interface which affords a pace and ease of management that few other games in the genre can match. But I'm not going to write those thousand more words, folks. I've got a galaxy that's waiting to be conquered, one more time.
  3. Oct 14, 2012
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]
  4. Jul 6, 2012
    A smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.
  5. Jul 17, 2012
    Endless Space smooths over a lot of the issues typical to 4x space, but it also bulldozes perhaps a bit much in the combat.
  6. Jul 13, 2012
    It's a must for anyone looking to experience the genre for the first time; it's very newcomer friendly, but old hats might find it a bit wanting. Its longevity may also be increased by the multiplayer mode, but I personally don't have the patience for all these people who take far too long to take their turn. On the whole, it's more than worthy of your interest.
  7. 30
    It works but it's more of an "MS Excel strategy" than a regular game – controls are minimalistic and the motivation to game is absent. [Sept 2012]

See all 36 Critic Reviews

Score distribution:
  1. Positive: 89 out of 151
  2. Negative: 30 out of 151
  1. Jul 5, 2012
    4x space strategy game for people who love strategy. This is the best sci fy 4x game since master of orion 2. For me find the combat a tad bit poorer then moo2 but this game deserves to be named in the same sentence. I played this game from alpha to beta and now as a release, and I have enjoyed playing the game from day one. The feeling that each game is unique makes you feel that you are playing a new game eache time you play. The different races gives the game also different flavor which for makes hours and hours of fun. As if that was not enough to make you buy this game ill add something more. The game is working stabile and has very few bugs, and you don Expand
  2. Aug 15, 2012
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.

    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually!
    With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10 times as powerful as the one you take up against them___this isn't a pot luck formula, it takes wit and strategy. This game has the incorporated mechanics to grant you the right tools to use strategy.

    I LOVE IT!
  3. Jul 6, 2012
    There has been a lot talked about the disappearance of the 4X-genre especially in round based space games. The genre-kings on which most people would agree were Ascendancy and Master of Orion 2 back in 1995 and '96 and a lot of "heirs to the throne" showed up afterwards. But as most of these follow-ups like the Galactic Civilization Series, Imperium Galactica or Sins of a Solar Empire were great games of their own, nothing feels more like a "true" descendant to especially Master of Orion 2 as Endless Space. Of course, different aspects as the interface or the space battles added with action cards can't be count towards the classic points that made the genre so addictive, but they are both great new introductions to a new game feeling in the genre. Endless Space has a lot of things it does quite good and some things that could be made slightly better as well. Starting with the negative points, the AI has its flaws every now and then (although just according to some weird tactics, to that the player sometimes just has to adapt to), the micro-managing in fleet structure could be optimized and some translation fixes are still to be done.
    After all, the game as it was still in alpha and beta status looked polished and more finished even before release than some games don't do after months. When you watch the forum, you see a lot of ideas developer's take from the community, you have votes about new game features and permanent communication about problems or things that could be added into the game.
    The strength of the game is its motivational curve (with that well-known "just one more round"-feeling), the replayability with 8 races and the option for development of your own race as well, the perfect systems- and colony management, a great UI with its possibilitiy to have a complete overview of what's going on just one mouse-click away, a tech-tree with lots of different ways to play the race the way you want (through warfare, technological superiority, extremely fast expansion or just economical dominance) and so on...
    So after all Endless Space is just a classic (nonetheless modern), fun and deep game for all you 4x-nerds out there...and all others who just enjoy well designed games!
  4. Aug 14, 2012
    As a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promising title. One flaw is the enemy AI. It will frequently amass huge fleets in one or two systems and do nothing with them. The AI does not actively challenge the player as he or she grows an empire across the galaxy map. The more your empire expands, the more your populace becomes unhappy. Even if you are playing an expansionist or militarist faction, you suffer an enormous approval penalty for growing your empire too quickly. Many people have complained about fleet combat because players have very limited control over it. Once you engage an enemy fleet with one of your own, your fleet attacks on its own. You have three rounds of combat to play a tactics card that gives you bonuses and rock paper scissors counters to other cards. You have no direct control over fleet movement or attack during combat. Personally, I don't mind this as it simulates managing an empire from afar and leaving the dirty work to the admirals. You can customize ships with technology that forms another rock paper scissors mechanic. Admittedly, I have not played multiplayer, but I am thinking it is probably a lot more rewarding than playing against the AI. If you're new to 4x games, I would recommend Endless Space. If you're a veteran looking for a new, engrossing experience, you might not find what you're looking for. The game is a good amount of fun, rewarding (if only for a while), and a nice segway into games like EU3, GalCiv2, and Victoria. Expand
  5. Jul 30, 2012
    A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on. There is also no visible reaction or interaction with the player, it simply goes about it's private business of expanding and conquering worlds. So designing a rock-paper-scissors ship to defeat an opponent is a one-shot affair, with no counters forthcoming. Ships can be revamped at any colony shipyard; there's some needless restrictions on the number and naming of ship classes, which doesn't change the game play at all. The game is over after 20-30 turns, when it has become clear that you have completely outclassed all enemies. Then the rest of the time is spent on a long and dreary mop-up. Some bizarre penalty structure is applied to the player for early expansion because it is the winning strategy, which fails to alter the winning strategy. Overall, it can be enjoyed as a learning experience, an exploration of a new game for 10-20 hours. But I don't see any reason to play it again. Expand
  6. Jul 14, 2012
    It wasn't terrible. Neither was it very good. The "simultaneous turn-based" gameplay makes absolutely no sense. I cannot imagine the clusterF*** that is in multiplayer. Pick one or the other, please. The interface is clean and good-looking, but cumbersome to use for repetitive tasks. Also some very weird design choices, like severely penalizing expansion... Isn't expansion the POINT of these games? 0.o

    No campaign to speak of (yet?). Complete fail for me personally. I'm sure a lot of bored 4X addicts will be interested for two hours before some flaw pisses them off.
  7. Dec 1, 2012
    Nope. Not a game you want, whether or not it's a Steam Free Weekend this weekend (11/30/12-12/2/12). Yuck. It's like intergalactic Risk: It's slow, you can't figure out what to do, and basically, it's not a game I want in any way, shape, or form. Expand

See all 151 User Reviews