Metascore
62

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 2 out of 21
  2. Negative: 2 out of 21
  1. Escape from Paradise City thrusts players into a dynamic gaming experience they won't soon forget. Some story elements may feel too common or even cliché at times, yet the high level of play control, enthralling locations, superb visual detail, and role-playing elements are some of the best we've seen lately. On the whole, the game knocks you to the curb, kicks you in the teeth, and makes you love every second of it. It's violent, sexy, and highly recommended.
  2. Escape from Paradise City isn't trying to be the most visually stunning or the most innovative game, but with its excellent blend of several genres, its attention to detail, and easy accessibility with its low requirements and absolutely no frustration due to bugs, it becomes a game that I'd easily recommend to anyone.
  3. The strategy gets more complex and the fights more intense, but the one thing you can’t escape in this game is the sense of sameyness that creeps in soon after you’ve completed the introductory missions, from the gameplay, from the environments and from the NPCs that populate the game.
  4. Far from being a bad game, Escape From Paradise City shows ambition and qualities to some extent, possibly more than would be recommended for the limited and tedious design.
  5. So what is the point here? Are we trying to invent an RPG/Shooter/Mouse-chaser with the thinnest of story lines and low-brow acting and call it revolutionary?
  6. It's by no means terrible, and by no means as bad as you might expect, but by the same token, it's not as good as, after the opening game sequence, you begin to hope it might be.
  7. A fun, if limited, game. Escape from Paradise City offers up something interesting for the role-playing gamer looking for a title that is a little bit different.
  8. An average game that needed an infusion of hardcore "controllable" action and an improved combat system. The missions needed to be varied from the beginning to the end.
  9. Escape from Paradise City is an enjoyable title that gets the player's hopes up that it may be something fresh and amusing, if campy. Sadly, it falls short with repetitive and sometimes unimaginative level design and a storytelling motif taken too far.
  10. Escape from Paradise City attempts to combine strategy games and RPGs, but does so in a most unspectacular manner.
  11. Escape From Paradise City is an odd game, a hybrid of different styles with some interesting ideas all thrown together that just don't seem to gel.
  12. Escape From Paradise City blends the stereotypical action RPG with a stripped-down RTS to create one unimpressive hybrid game.
  13. You won’t need to escape Paradise City if you don’t bother going there in the first place.
  14. 60
    Escape from Paradise City tries to bring the RTS and RPG together, but a breakdown in the marriage is caused by a poor interface, lousy AI and a lack of gameplay balance.
  15. Repetitive. [Feb 2008, p.83]
  16. If a little more attention had been paid to the writing, if the missions had been a a bit less repetitive, and the setting a more varied, Escape from Paradise City could have a been a real winner instead of the "more or less poster child" it is.
  17. Paradise City does a lot of things well (the RPG systems are well put together, as are most of the RTS elements), but it never once dares to do something fresh. When it fouls up, it’s something blatant that shouldn’t have happened.
  18. Its fundamentals are sussed pretty quickly, but that veneer of a polished plot or inventive level design is lacking. It scores a little better than it should for a decent interface and obligatory multiplayer mode, but it won't be this game that steals our hearts and makes us prattle on endlessly about it.
  19. There was a strong game in here - it just ended up half-baked.
  20. Stick with GTA for your gangsta fix. [Mar 2008, p.80]
  21. The potential existed here for a good game, yet it's been squandered due to poor mission structure and downright bad cooperative intelligence.

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