Computer Games MagazineIt all comes down to you and a rock, floating together in space, with all the action and serene beauty of the docking sequence from "2001." Play some Strauss and go make another sandwich. [Sept 2003, p.78]
Computer Gaming WorldThis stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
Generally favorable reviews- based on 278 Ratings
BlueFalconJul 7, 2006I would desribe this game as torture.
Dec 31, 2014A MMO designed specifically to be a troll/zerg fest. He who has stuff or tons of friends, goes around picking on the weak and yes, they canA MMO designed specifically to be a troll/zerg fest. He who has stuff or tons of friends, goes around picking on the weak and yes, they can detect and come after you no matter where you are. Some find this fun, the problem is that its mindless. A few reviewers write that the game has a hard learning curve, but it really does not. You can learn how to fly anything once you learn what the equipment does then its just a matter of quick min/max depending on functionality but its moot and the game boils down to he who can afford better stuff = win. New players are at a huge disadvantage and are reduced to fodder for everyone else or are forced to join gangs (I dont call them guilds in this game). Thats basically Eve in a nutshell, if it were not for trolling/zerging weaker enemies, there is not much to do. Mining and missions are insanely boring and not well implemented. PvE is not done well as enemies are dumb as door knobs and easily defeated by re-configuring your ship or using a different ship as needed. The AI does not work together even when they have numbers and frankly... its embarrassing, and soooo boring due to how slow it is.
Now lets talk about the worst part of this game. Skills are learned through a timer in real time... yep. You read that right. You click on the skill you want to learn, then you wait. As you move up in skills, the time to level new skills goes up significantly. Some skills take a week to level if not more (this is where I stopped). There is an obvious problem with this system. The person who has played longer will have a huge advantage over someone new because they simply spent more time in the game leveling skills. It does not matter if they are skilled or not, this system is so imbalancing that its comical. Dont listen to the zealots who review this game highly. They will tell you the game is balanced and new players have a chance, they really dont unless the veteran player is drunk and asleep at the keyboard. Veterans of the game are handed huge advantages in almost every way (dont forget they will also be very rich and can afford any ship they want) and since this game is all about PvP, you will never encounter a fair fight in this game. Thus, PvP is moot. Its like an adult picking a fight with a kid. Its trivial 99% of the time and not fun unless you are the type of enjoys this sort of thing. To that, I say, grow a spine.
Very badly designed game.… Full Review »
Dec 5, 2010Pros: Free content upgrades about every 6 months, a lot of gameplay potential if you can find it, good graphical quality for ship models andPros: Free content upgrades about every 6 months, a lot of gameplay potential if you can find it, good graphical quality for ship models and stations (however the backgrounds and most of the effects are still very lacking).
Cons: Terrible community, terrible tutorials (there are jokes about how the game has a high learning curve, how ever this is only because the tutorials are rubbish and 99% of the community are too retarded to help), boring game mechanics, scams.
There is a point where having it possible to do scams in a game adds a new depth to the game, but when every single contract, market offer and person is trying to scam you, it gets old incredibly fast.
The game is a sandbox, which would be good if there was a lot to do, but really there isn't. There aren't really any goals even hinted at. You can set yourself goals but chances are you'll quit the game before you achieve them. You can pretty much either go into Industry, Missioning or PvP, but they all play out pretty much the same. Lock onto target, activate modules, wait, then repeat or warp out.
You would think that a game set in space would feel huge and open, but EVE Online is possibly the most claustrophobic game I have ever played, when warping between things, it feels like you're in a small room crammed in with a load of other people.
Over all the game is worth a try, because 300,000 people can't be wrong, the game can be fun. How ever most PvP results in who ever has the bigger blob wins, industry is all about who can sit around in a belt wasting all day, while they make as small a profit as possible thanks to macro miners ruining prices of minerals and products. Missioning results in you asking for a room full of NPCs, warping to the room full of NPCs, killing all the NPCs in the most mind numbing combat any game has ever made and then warping back and asking for a new mission.
The game really needs more focus. I just don't understand why anyone would really want to play EVE "Spreadsheets" Online all day, with pretty much you're only reward being more ISK, or a destroyed ship.… Full Review »