Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.… Collapse
May 17, 2012< A Game from ONE gamer, for THOUSANDS of gamers >
I seems like a lot of people don't know that this game doesn't have a million dollar budget. It's made by one guy. And let me tell you that: Whatever he's doing, he puts a lot of thought into it. Considering that this company is a one-man-enterprise makes me overlook the still good, even if not top-notch graphics of the game, or the fact, that you might encounter bugs here and there.
I support Starwraith 3D Games very much, because nowhere else have I seen a company that also takes so much care of its players. In the forum, every suggestion is being considered and thought of to find out whether this idea is worth to be built in the next patch or to be dismissed. All those ideas, thought and all the love for the genre put into this game are making it a great one.
< Okay, but what is so special about Evochron? >
To start with, the controls with the Newtonian physics are refreshing and challenging, the seamless planetary transition is something I've never seen before in the genre, a dynamic economy makes also trading more challenging, lots of options for customization and so much to do that you sometimes don't know where to start with as well as the already mentioned great customer support. Also there are some other facts like support for Head tracking devices, the small download size and the very good â… Expand
Jan 21, 2014I would give a 10, considering this is an one-man-project, but then again I give a 9 exactly because this is an one-man-project and I want this guy to keep working on it (and he does).
The game improves constantly, Vice listens to his fan base (heck even ASKS his fan base), quite a contrast from other "major" space title ahem, X:R, ahem...
If you check the game's site, you'll will find a huge list of features. The funny thing is that those features are INDEED there and INDEED work. Yes some are "average", but still a basis to improve.
In a poorly represented (these days) genre and waiting for big names like Elite: Dangerous and Star Citizen (and others), this is a must have and actually a bargain.… Expand
Sep 21, 2011A very ambitious undertaking, lacks AAA polish but has to be one of the top indy projects ever. I think it's our duty to support the independent dev's who care about their product. While most games today are made as disposable, evoch merc just keeps on giving.
It's reasonably priced and has an active community who are very helpful.
The physics are amazing and are integral in combat. This is much more a simulator than meets the eye. Unfortunately for Evoch most gamers won't give it the time it takes to master the Newton'y of combat.
Over all the game play is great for newcomers to space trading, veterans of X and Eve may feel it's a little shallow, but the combat more than makes up for it. On occasion I find myself landing on a planet during sunset as the sun kisses the ocean, gorgeous and to my knowledge no other game has ever pulled off seamless space to atmosphere transitions. many many hours of fun, but you will need an imagination.… Expand
Jan 24, 2012This is a pretty neat little project, albeit with a thin atmosphere. I greatly enjoyed the newtonian physics, and mastering combat with this type of flight was an entertaining challenge. The graphics have a very dated look, but it doesnt detract too much from the game's fun. Alas, not long after you have mastered the game's steep learning curve, you realize you have already experienced all the game's content. For any readers familiar with it, X3 is harder to learn, but will keep you coming back for much longer than Evochron will. In Evochron, once you've been to one planet, one carrier, and one station, and flown most all the ships, you will already being to feel like you've seen it all. The game advertises how diverse its missions are, but each mission type is so straightfoward it very rapidly feels more like a series of errands, rather than missions. There is almost nothing to make you feel attached to any location or planet or faction. However, the newtonian space battles, as well as the always-fun element of getting to upgrade to shinier, faster, bigger ships, keep this game fun for a notable length of time. I would recommend nabbing this one for $10-$15 depending on the size of your wallet, $20-$25 if you love space combat sims.… Expand
Feb 5, 2012Evochron Mercenary is a space-simulator reminiscent of X1 and X2 and I find it very difficult to judge. Graphics-wise, the screenshots are terribly misleading and so is the price it sells at. The game does offer some form of beauty in the form of fresh ideas such as being able to land on planets, escaping from the gravitational pull of larger objects, customizing the look of the hull of your ship and the simplicity of the interface. The controls are, as expected of a space-simulator, somewhat difficult to get used to but they respond well (Apart from the navigation map, this menu seems to lag and the zoom-in function is bugged which means I constantly have to readjust before I can properly zoom in) and the game supports a great variety of input devices. I was even able to use all the buttons on my G500 mouse which is something I do not expect from an Indy title. And although the interface seems far more cluttered than it actually is, the player will get the hang of it after a few hours of playing. The combat is somewhat tedious and dull. There are only three types of weapons; beam, bolt and missile. These weapons do come in different "classes" but it changes little. All ships the player can buy more or less do the same. Right from the start you can have a ship with 5 cargo bays and you do not seem to be able to go beyond this amount whether you buy what the game deems a "scout" vessel or a "multi-purpose" vessel. All the equipment that you can mount to each of the ships you can buy is the same as well; the only limiter is the "assemblage" limit. The more expensive your ship, the higher this limit will be. The very first ship you have might not be able to mount a level 10 shield but it will be available regardless. This means, combined with the weapon system, that each ship pretty much does the same in combat. Some ships might be more agile and have less armour or vice versa but that's pretty much where the combat ends. There's also a terribly annoying shaking cokpit when you are hit. Sometimes you simply vibrate to death because you are not able to tell the status of your ship while taking a continued pounding. On top of that, each ship has the exact same cokpit. There is no ship boarding, no launch-deck nor anything else you'd expect from a game that tries to copy X. I have to admit that in the 11 hours that I played, I have done preciously little combat. I wanted to focus on mining and industry but soon learnt that the game hasn't got much to offer in that department; you can only mount one tractor beam (Which doubles as a mining beam) and it takes a fairly long time to fill up five (5) cargo bays. And although mining is rather interesting as you can harvest gas clouds, planets, asteroids and asteroid caves or let mining robots do the work for you, I wasn't sure what to spend the money on. I couldn't buy more cargo bays as five (5) seemed to be the limit and I couldn't mount more mining beams to increase the speed of the mining process. You are able to buy new bases and hire other pilots but there's nothing in this department that X doesn't do better. Eventually, I decided to convert my ship to a fighter and see what combat is about. I must say it isn't very interesting, I found it easiest to simply burn a lot of fuel on the after burner and just slide past all the enemies while letting the on-board targeting system tell me where to shoot. I was too fast for the enemy to shoot down and missiles couldn't chase me. I am still playing the game and perhaps there's more to it than my relatively short stint has unfolded but judging from the videos I've seen and what I've done in the game, it's all very rudimentary and back to basics. It has multi-player but it doesn't have anti-cheat protection and it stores ship-data locally which, in theory, makes it far too easy to cheat. I was looking forward to this game coming on Steam but I wish I had spent the money on something else. I'm rating it average because of some fresh ideas and an experience that might be simplistic but is otherwise "complete"… Expand