Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.… Collapse
May 17, 2012< A Game from ONE gamer, for THOUSANDS of gamers >
I seems like a lot of people don't know that this game doesn't have a million dollar budget. It's made by one guy. And let me tell you that: Whatever he's doing, he puts a lot of thought into it. Considering that this company is a one-man-enterprise makes me overlook the still good, even if not top-notch graphics of the game, or the fact, that you might encounter bugs here and there.
I support Starwraith 3D Games very much, because nowhere else have I seen a company that also takes so much care of its players. In the forum, every suggestion is being considered and thought of to find out whether this idea is worth to be built in the next patch or to be dismissed. All those ideas, thought and all the love for the genre put into this game are making it a great one.
< Okay, but what is so special about Evochron? >
To start with, the controls with the Newtonian physics are refreshing and challenging, the seamless planetary transition is something I've never seen before in the genre, a dynamic economy makes also trading more challenging, lots of options for customization and so much to do that you sometimes don't know where to start with as well as the already mentioned great customer support. Also there are some other facts like support for Head tracking devices, the small download size and the very good â… Expand
Sep 21, 2011A very ambitious undertaking, lacks AAA polish but has to be one of the top indy projects ever. I think it's our duty to support the independent dev's who care about their product. While most games today are made as disposable, evoch merc just keeps on giving.
It's reasonably priced and has an active community who are very helpful.
The physics are amazing and are integral in combat. This is much more a simulator than meets the eye. Unfortunately for Evoch most gamers won't give it the time it takes to master the Newton'y of combat.
Over all the game play is great for newcomers to space trading, veterans of X and Eve may feel it's a little shallow, but the combat more than makes up for it. On occasion I find myself landing on a planet during sunset as the sun kisses the ocean, gorgeous and to my knowledge no other game has ever pulled off seamless space to atmosphere transitions. many many hours of fun, but you will need an imagination.… Expand
Apr 16, 2011Evochron Mercenary's intuitive game play and features are enough to attract new players/fans to the genre and still have a lot for it's veterans. While, as others have said, not as in depth as the X series, it has just as much, if not more, fun factor due to the ease of getting directly into the game with competent tutorials (in game and some tutorial videos on youtube.com). Right away, the player has the freedom to do pretty much whatever he/she wants from the get go.
There is a small sense of being overwhelmed at certain points in the game where you get a feeling of "ok, what now?" (though, not often at all), and I must confess that I was hoping for a little more with the planetary landings; however, they are still absolutely amazing and fun, don't get me wrong!
I only have one piece of advice for players for this game.....SAVE OFTEN! lol… Expand
Jan 24, 2012This is a pretty neat little project, albeit with a thin atmosphere. I greatly enjoyed the newtonian physics, and mastering combat with this type of flight was an entertaining challenge. The graphics have a very dated look, but it doesnt detract too much from the game's fun. Alas, not long after you have mastered the game's steep learning curve, you realize you have already experienced all the game's content. For any readers familiar with it, X3 is harder to learn, but will keep you coming back for much longer than Evochron will. In Evochron, once you've been to one planet, one carrier, and one station, and flown most all the ships, you will already being to feel like you've seen it all. The game advertises how diverse its missions are, but each mission type is so straightfoward it very rapidly feels more like a series of errands, rather than missions. There is almost nothing to make you feel attached to any location or planet or faction. However, the newtonian space battles, as well as the always-fun element of getting to upgrade to shinier, faster, bigger ships, keep this game fun for a notable length of time. I would recommend nabbing this one for $10-$15 depending on the size of your wallet, $20-$25 if you love space combat sims.… Expand
Nov 24, 2014A fairly good game with some nice ideas. It's a bit like Freelancer, but a little more "real" and more involved. The multiplayer is where the majority of the fun is at, but you will find it lacks depth. Once you have enough money to buy the best ship in the game (which does not take long at all), you will struggle to find anything to do except explore.
The control of your ship never seems quite right, and you find yourself constantly "sliding" everywhere. I have no problem playing space games with inertial dampeners off, but something about this just feels wrong - it takes forever to make course changes if you have any kind of speed.
The developer is absolutely brilliant though. I visited their forums to ask some questions and instantly got a reply from the developer, who implemented a new mechanic to the game based on my questions and feedback. I was stunned at how welcoming and kind the community is for this game. That alone is worth its weight in gold.
A good game, that could be a great game.
Jimbo Rating: 6/10… Expand