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Mixed or average reviews - based on 11 Critics What's this?

User Score

Mixed or average reviews- based on 90 Ratings

  • Summary: As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. Expand
Score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Mar 31, 2011
    83
    Really, though, it's the characters, not to mention their well done dialog, and story resolution that make the DLC something any fan of the main game should experience.
  2. Mar 7, 2011
    70
    So ultimately I think I was happier with the idea of what the designers of Dead Money were trying to accomplish than what they actually created. They put a far above average plot and built a framework of gameplay that somehow managed to break away from the Fallout formula. In the end, however, it's just too much. Too much sneaking around, too many traps, too many reloads. And there are seven more of these things yet to come? God help us all.
  3. Jun 26, 2011
    70
    For ten dollars, I had enough content to enjoy myself and certainly liked it more than some of the other Fallout related DLC I have completed in the past.
  4. Mar 16, 2011
    70
    The content of Dead Money can get frustrating quickly. Still, for the patient souls out there, this fresh spin on Fallout is a decent buy.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 17 out of 30
  2. Negative: 7 out of 30
  1. I thoroughly enjoyed Dead Money. The unique thing about Dead Money is that it isn't a endgame bonus like other DLC content is for other games, but is more like a really long additional quest thrown in the middle of the game your already playing. The game recommends you not playing until level 20, but I started at 19 and I really don't see a problem besides having lower overall health starting anywhere in the late teens. Okay to make this short, the problem with this is yes there is a bit of trail and error and saving will be at all time high for this overall experience. You have to make your way through the trap infested villa area which is outside of the casino the Sierra Madre to assemble your group of 3 shady partners to get inside the likewise unsafe casino. There is really only two types of bad guys, the Ghost People and the Holograms (there are radroaches but they are just normal). You could suggest that the 3rd bad guy is the Sierra Madre itself much like Rapture was in Bioshock. This DLC will start you out with almost nothing but a holorifle (an energy weapon that starts out pretty weak but after much improvement becomes a decently strong weapon) makes you take a fresh approach to the game. I've beat the regular Fallout New Vegas prior to this DLC and never once felt unprepared and vulnerable. This DLC will give you that feeling, a bit of fear of dying. A lot of creepy moments and new and interesting weapons, new weapon/food recipes and lot of loosely connected substories to the main game make this worth the 10 bucks. There are some similarities to this DLC and bioshock. Vending machines, the story of the creator Sinclair (i.e. Ryan) and the ghost people are vaguely similar to Big Daddys. Even if you don't like the DLC it is worth it if this is your first play through the regular game just for the weapon you get at the end of the game and the possibility of treasure making you rich. Expand
  2. 8
    I really liked it, great involving story and characters. It's true navigating the first half is very difficult though due to a rather rubbish map and houses all looking the same. But the other features easily outweigh this. You get some great gear to leave with, and bizarrely it's own currency you can continue to use in Fallout New Vegas in the entrance to the DLC (You can't go back to the Sierra Madre though which I think is a bit silly). Overall it was great roll on the next three! Expand
  3. This review contains spoilers, click expand to view. Good...lord, first DLC...and i think bethesda tried to let everyone die for a while, SPOILERS!!! yay
    first off, you start with no gear, no stimpacks and no GUNS, you have a jumpsuit and a holorifle, (pump action energy weapon Woo!!) with about 20 rounds, then you have to run around, dodging poisonous clouds, creatures you have to cripple just to kill, and with that explosive collar around your neck...not listen to any music or you explode, starts out fun, its a new dlc hell yeah, quickly though. you lose everything, then when you have to save people...oops, you need speech and bartering skills, and honestly...who leveled that stuff, so if your not grinding out trying to boost your speech, you may never get out of there, all in all, annoying, but fun, oh...and greed is only human, but if you dont hurry up...BOOM
    Expand
  4. Good Plot and such really means little when you have terrible gameplay.

    This whole DLC was centered around dying and reloading to learn where
    things are. The DLC was glitched and I ended up being unable to complete the whole thing because of a single glitch in the middle that didn't allow me to see the ending. I decided this DLC wasn't good enough to play again for the ending and was glad that I saved before playing through this. Expand

See all 30 User Reviews