Metascore
89

Generally favorable reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 12 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 0 out of 12
  1. 100
    Perhaps the strongest aspect of Fallout is that it is ideal for RPG newbies yet at the same time provides a depth of role-playing that veterans can really get stuck into. It also has the best replay value of any game I've experienced to date.
  2. This is one of those rare games that oozes quality from every pore.
  3. The story is so well developed in this game you'll wonder why you've been playing mindless shooting games like "Quake." When you start the game you'll be treated to with one of the most chilling, well-written introductions a game has ever been blessed with.
  4. This top-down RPG is without a doubt the best PC RPG we have played in years. That's not an exaggeration. Years. I can't think of another game that comes even close to Fallout's excellent character generation and skill system, great story, and classy delivery.
  5. This sequel to an all-time classic is one of the standout RPGs for the 1990s. [Jan 1998, p.221]
  6. Above all, the NPC interaction and voice acting are the best in any game to date. This game is possibly the best investment an RPG fan can presently make, and will prove entertaining for countless gaming hours.
  7. The game play is smooth, using action points for movement and combat and the inventory system is easily managed. Fallout has one of the best character development systems of any computerized role-playing game and the graphics and story make for an excellent gaming experience.
  8. For anyone with an interest in complex, combat-heavy, lovingly produced RPGs, though, Fallout is a must buy. In an age where many are predicting the death of traditional RPGs at the hands of multiplayer extravaganzas, Fallout is a glowing example of the genre, one which positively radiates quality. Fallout – it's da bomb.
  9. Fallout's detailed graphics, compelling plot, and intuitive gameplay should deservedly broaden its appeal beyond the hard-core role-playing game audience. Put simply, Fallout may be the best role-playing game to be released in years.
User Score
8.8

Generally favorable reviews- based on 475 Ratings

User score distribution:
  1. Positive: 66 out of 71
  2. Negative: 4 out of 71
  1. Nov 15, 2011
    10
    User Score, Y U are so low? Fallout is greatest CRPG ever. You can play it for 500 hours and still discover new things (like i did). Amazing storyline, amazing characters, amazing gameplay! Full Review »
  2. Oct 10, 2010
    10
    The greatest Computer Role-Playing Game, in my opinion. It mixes a great atmosphere with awesome stat building, story, role-playing and character design. The creators of this went on to make Arcanum (Fallout 2 was by a different team) so if you liked Fallout (the first one) you will probably like Arcanum: Of Steamworks and Magick Obscura too. I highly recommend this game if you like Western RPGs. Full Review »
  3. Aug 5, 2011
    10
    This game is a bit older and a lot of things that are unforgivable now days were back then, yes it sucked when you died and you hadn't saved, and it is a pain to walk everywhere, I just found people or objects and clicked them for faster travel. (I think there was a run always option?) I had to sign up because some people think this is Fallout 3 and somehow think that the 3 after Fallout means nothing...

    This game is awesome, it does have re-playability that faulted a bit in the second game. Power armor has gone from overly powerful to almost regular type armor through the fallout series. I beat this game 3 times and played a different type character each time. I first played as the heavy on guns guy and ran through blazing. (It's been years since I've played) I did off the wall things in some towns which later towns referenced back to, it didn't make a huge impact on the story line but I thought it was really amusing they 'heard of my activity'

    Second I played a character who was high in social and outdoor skills and talked my way out of everything and if I couldn't talk I used my outdoor skills to evade fights. Towards the end when I had to fight I got some power armor and was instantly almost as strong and capable as someone who had been made for fighting. Some people will probably see this as bad balancing but I liked that I was able to make it through most the game without a single fight and when I had to fight I had a scapegoat.

    This is my all time favorite RPG
    Full Review »